GamePress
Caster
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Deals AOE Arts Damage in a long line

Operator Description

Ifrit, former test subject of Rhine Lab, will incinerate all of Silence's enemies.

Operator Quote

She was born to set things on fire, and it has become a hobby of hers.

Obtain Approach

Recruitment & Headhunting
Headhunting: Yes Recruitment: Yes
Release Date (CN) 4/30/2019
Release Date (Global) 1/16/2020
Recruitment Pool Date (CN) 4/30/2019
Recruitment Pool Date (Global) 1/16/2020

Potentials

Potential Item

Ifrit's Token A long novel telling a legendary story. It is badly burned and you can only barely make out the words.

Talent

RES of enemies within range -15%
Info
RES of enemies within range -19% (+4%)
Info
RES of enemies within range -27%
Info
RES of enemies within range -31% (+4%)
Info
RES of enemies within range -40%
Info
RES of enemies within range -44% (+4%)
Info
Restores 2 extra Skill Points every 6 seconds
Info
Restores 2 extra Skill Points every 5.5 seconds (-0.5)
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
70
DP Cost
31
Block
1
Attack Interval
2.9

Skills

SP Cost:
50
49
48
47
46
45
44
43
42
40
Initial SP:
0
0
0
10
10
10
15
15
15
20
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
ATK +10%; ASPD +45
ATK +10%; ASPD +48
ATK +10%; ASPD +50
ATK +10%; ASPD +58
ATK +10%; ASPD +61
ATK +10%; ASPD +64
ATK +20%; ASPD +67
ATK +20%; ASPD +70
ATK +20%; ASPD +75
ATK +20%; ASPD +80
Detailed Skill Info
attack_speed 45
atk 0.1
attack_speed 48
atk 0.1
attack_speed 50
atk 0.1
attack_speed 58
atk 0.1
attack_speed 61
atk 0.1
attack_speed 64
atk 0.1
attack_speed 67
atk 0.2
attack_speed 70
atk 0.2
attack_speed 75
atk 0.2
attack_speed 80
atk 0.2
SP Cost:
9
9
9
8
8
8
8
7
7
7
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Deals 130% of ATK Arts damage in the next attack;Targets' DEF -100 for 3 seconds; Causes them to take Burn damage
Can store 2 charge(s)
Deals 140% of ATK Arts damage in the next attack;Targets' DEF -100 for 3 seconds; Causes them to take Burn damage
Can store 2 charge(s)
Deals 150% of ATK Arts damage in the next attack;Targets' DEF -100 for 3 seconds; Causes them to take Burn damage
Can store 2 charge(s)
Deals 160% of ATK Arts damage in the next attack;Targets' DEF -100 for 3 seconds; Causes them to take Burn damage
Can store 2 charge(s)
Deals 170% of ATK Arts damage in the next attack;Targets' DEF -100 for 3 seconds; Causes them to take Burn damage
Can store 2 charge(s)
Deals 180% of ATK Arts damage in the next attack;Targets' DEF -100 for 3 seconds; Causes them to take Burn damage
Can store 2 charge(s)
Deals 190% of ATK Arts damage in the next attack;Targets' DEF -200 for 3 seconds; Causes them to take Burn damage
Can store 3 charge(s)
Deals 215% of ATK Arts damage in the next attack;Targets' DEF -200 for 3 seconds; Causes them to take Burn damage
Can store 3 charge(s)
Deals 225% of ATK Arts damage in the next attack;Targets' DEF -200 for 3 seconds; Causes them to take Burn damage
Can store 3 charge(s)
Deals 250% of ATK Arts damage in the next attack;Targets' DEF -300 for 3 seconds; Causes them to take Burn damage
Can store 3 charge(s)
Detailed Skill Info
atk_scale (Attack Scale) 1.3
burn.atk_scale 0.33
def -100
duration 3.01
ct 2
atk_scale (Attack Scale) 1.4
burn.atk_scale 0.33
def -100
duration 3.01
ct 2
atk_scale (Attack Scale) 1.5
burn.atk_scale 0.33
def -100
duration 3.01
ct 2
atk_scale (Attack Scale) 1.6
burn.atk_scale 0.33
def -100
duration 3.01
ct 2
atk_scale (Attack Scale) 1.7
burn.atk_scale 0.33
def -100
duration 3.01
ct 2
atk_scale (Attack Scale) 1.8
burn.atk_scale 0.33
def -100
duration 3.01
ct 2
atk_scale (Attack Scale) 1.9
burn.atk_scale 0.33
def -200
duration 3.01
ct 3
atk_scale (Attack Scale) 2.15
burn.atk_scale 0.33
def -200
duration 3.01
ct 3
atk_scale (Attack Scale) 2.25
burn.atk_scale 0.33
def -200
duration 3.01
ct 3
atk_scale (Attack Scale) 2.5
burn.atk_scale 0.33
def -300
duration 3.01
ct 3
SP Cost:
40
39
38
36
35
34
31
30
29
28
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Deals 75% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -7
This unit loses 2% of Max HP per second
Deals 80% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -7
This unit loses 2% of Max HP per second
Deals 85% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -7
This unit loses 2% of Max HP per second
Deals 90% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -7
This unit loses 2% of Max HP per second
Deals 95% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -7
This unit loses 2% of Max HP per second
Deals 100% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -7
This unit loses 2% of Max HP per second
Deals 110% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -10
This unit loses 2% of Max HP per second
Deals 120% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -13
This unit loses 2% of Max HP per second
Deals 130% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -16
This unit loses 2% of Max HP per second
Deals 140% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -20
This unit loses 2% of Max HP per second
Detailed Skill Info
atk_scale (Attack Scale) 0.75
hp_ratio 0.02
magic_resistance -7
atk_scale (Attack Scale) 0.8
hp_ratio 0.02
magic_resistance -7
atk_scale (Attack Scale) 0.85
hp_ratio 0.02
magic_resistance -7
atk_scale (Attack Scale) 0.9
hp_ratio 0.02
magic_resistance -7
atk_scale (Attack Scale) 0.95
hp_ratio 0.02
magic_resistance -7
atk_scale (Attack Scale) 1
hp_ratio 0.02
magic_resistance -7
atk_scale (Attack Scale) 1.1
hp_ratio 0.02
magic_resistance -10
atk_scale (Attack Scale) 1.2
hp_ratio 0.02
magic_resistance -13
atk_scale (Attack Scale) 1.3
hp_ratio 0.02
magic_resistance -16
atk_scale (Attack Scale) 1.4
hp_ratio 0.02
magic_resistance -20

RIIC Base Skills

(热能充能·α)
Room Type:
Power Plant
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%
(高热充能)
Room Type:
Power Plant
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15%

Botzu's Quick Evaluation

+ Trait: Attacks hit all enemies in attack range
+ E2 Talent: Recover additional SP over time
+ Talent: All enemies within attack range have reduced Arts Resistance
+ Huge AoE damage that cuts through a lot of enemy RES
+ S2 and S3 both provide huge damage and debuff utility (DEF and RES, respectively)
= Unique AoE attack Range allows her to hit enemies further away than any other Caster, but can limit her effectiveness on many maps.
- High Deploy Cost, slow Attack Interval
- S3 doesn't hit aerial enemies, and causes her to take a lot of damage

Operator Overview

“What’s this? Promotion Manual for Rhodes Island Operators? What the hell? Why are there so many rules after promotion? Screw this!”

Though Ifrit’s apologies for burning down parts of Rhodes Island are very heartfelt, the best way for her to make up for her actions is by burning down your enemies on the battlefield instead. And oh boy, is she capable of doing that! Ifrit is a 6* AoE Caster who is notable for her DPS, her flat stat Debuffs, and her unusual attack range, where she damages all enemies in a long line straight from her position.

Everything about Ifrit is meant to send your enemies straight to the crematorium. Her first Talent, Spiritual Dissolution, decreases the RES of enemies within her attack range, while her E2 Talent, Rhine Loop, increases her rate of SP gain. Together, these Talents give Ifrit some monstrous DPS potential that is multiplied by her Skills. Pyroclasm (Skill 2) increases the damage of her next attack and causes it to inflict a flat DEF debuff and a burn effect that deals damage over time. This Skill greatly enhances the damage of physical Operators on her team and is generally the preferred Skill. On the other hand, Scorched Earth (Skill 3) temporarily transforms Ifrit’s regular attack into more of an “aura” that deals Arts damage to enemies every second and further decreases their RES, making it better for burning down bosses and benefiting allied Casters. However, this Skill causes Ifrit to lose HP while it is active and cannot hit aerial enemies, so it must be used wisely.

In fact, “must be used wisely” is a good rule of thumb for Ifrit in general. Her straight-line attack range is not easy to utilize on all maps and her Skills work best when the rest of her team is tailored around them. She also suffers from the usual disadvantages of AoE Casters: her attack speed is slow, she is very fragile, and deploying her is very expensive. The payoff is worth it, however; her DPS is insane and flat stat debuffs are quite uncommon in Arknights. Provide the fuel for Ifrit’s flamethrower and she will put it to very, very good use.

Elite Promotion Discussion

  • 3rd Skill - Scorched Earth - That’s Hell you’re walking into… Ifrit’s Skill 3 turns the tiles in her range into burning zones of death-over-time, dealing heavy Arts damage per second and applying a flat Resistance debuff (one of the few sources in the game).  The cost is a bit of hellish backlash, as she loses 40% of her health over the 20 second duration.  Also, aerial enemies just laugh at her, as they are not damaged. In many situations these trade-offs will not be worth it, and players will be better served by Skill 2.

  • Talent 2 - Rhine Loop - Faster SP regen is always welcome.

  • Talent 1 Upgrade - Spiritual Dissolution - A nice improvement to a strong Resistance DebuffTalent.  Really great for her own DPS and that of other Arts damage dealers.

Skill Discussion

  • Skill 2: Pyroclasm (M3) - When fully specialized, the DEF shred of Pyroclasm increases from -200 to -300. This can be a huge boost to team dps that equates to 100 more damage per hit dealt by every physical damage Operator - Exusiai would deal 500 more damage per attack against debuffed enemies in Overloading Mode, for instance. Pyroclasm’s SP cost also decreases (more fire!) and the damage multiplier increases from 190% to 250%, a welcome boost. 

Operator GIF Gallery

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x4
4 ➝ 5
Lv1
x8
x4
x5
5 ➝ 6
Lv1
x8
x4
6 ➝ 7
Lv1
x8
x5
x4
Skill Level Requisites Materials
1
Lv1 8h
x6
x4
x4
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x6
2
Lv1 8h
x6
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5
3
Lv1 8h
x6
x4
x5
Lv1 16h
x12
x4
x10
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x8
x8
x180000
x4
x4
x7

Overall Elite Cost

Total Cost

Operator Profile

Artist NoriZC
CV Yumiri Hanamori
Gender Female
Place of Birth Unknown
Birthday July 22
Race Sarkaz
Height 159cm
Combat Experience None
Physical Strength Normal
Mobility Standard
Physiological Endurance Normal
Tactical Planning Flawed
Combat Skill Normal
Originium Adaptability Outstanding

Profile

Ifrit was once treated by Rhine Lab. She is suffering from a serious case of Oripathy. Her Originium adaptability is very high, and she is known to cause a phenomenon called "multiple combustion." We have no records of her activities prior to her arrival at Rhine Lab.
Currently, she is receiving treatment at Rhodes Island, with Silence serving as her guardian.

Clinical Analysis

Increase Trust to 25.
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.

[Cell-Originium Fusion Rate] 19%
Patient's body has exhibited multiple crystallizations with lesions appearing throughout the body. The patient's infection is currently properly controlled and crystals show no sign of spreading.

[Blood Crystal Density] 0.51u/L
Blood Crystal Density is slowly increasing and is currently being managed by a secondary treatment regimen carried out by the Medic Team.

Archive File 1

Increase Trust to 50.
Ifrit is a complicated Operator, to say the least.
What we currently know about her: Before she transferred to Rhodes Island for treatment, she had already received a long period of treatment at Rhine Lab. Judging by Ifrit's current symptoms, we can at least tell that the treatment was unsuccessful.
As one of the Rhodes Island medical team's more demanding patients, Ifrit primarily receives care from Silence. This is consistent with information currently available from their time at Rhine Lab. Even after coming to Rhodes Island, the two have maintained the close relationship they built when they were both at the other company.
In terms of personality, Ifrit is a bit... immature. She acts like a 6-10 year old and is rebellious, impetuous, overconfident most of the time, even bordering on egotistical. She is extremely impulsive, ready to act the second an idea pops into her mind, no matter how dangerous it might be.
On the other hand, the outstanding form her Originium Arts take must be supported. Rhine Lab even created a flame-casting wand device to complement her talent. This gift pushed Ifrit to show off her abilities with even more bombast.
In short, after daily observation, we can say that Ifrit is someone who easily gets caught up in her emotions. For now, she doesn't have the ability to distinguish between right and wrong, and she's quite immature. In an extreme environment such as a battlefield, her instincts push her to fight against and even annihilate all those who get in her way. As a result, even if she never intended to do so, she has saved many lives.

Archive File 2

Increase Trust to 100.
According to the information we have available, Ifrit is a member of the Sarkaz race. However, the structure of her horns and her tail are quite different from typical Sarkaz. Even though current research on the Sarkaz and their traits is incomplete, at least compared to the other Sarkaz present at Rhodes Island, Ifrit's characteristics are quite unique.
The Sarkaz race maintains particular talent for Originium Arts, and Ifrit's talent far exceeds that of most Sarkaz.
According to these observations, it is probable that Ifrit's racial characteristics have undergone some superficial changes triggered by her Oripathy. It's also possible that the Originium presence in her circulatory system is interfering with test results. These changes are irreversible and have proven an unexpected obstacle to the medical team's investigation: they are unable to determine which type of Sarkaz Ifrit is.
In addition, Ifrit's medical records show that she suffers from chronic nerve pain and even occasional hallucinations. Records describe these hallucinations as enormous apparitions that are tremendously painful for her, or depictions of charred corpses and immolated animals, or close personal relations consumed by a sea of agonizing fire. The causes of these apparitions have proven elusive to all medical and mechanical analyses. It is possible that this ongoing torment is the source of her irascible character.
In summary, Ifrit is an Operator that needs close monitoring, even by Rhodes Island standards. Anyone who comes into contact with Ifrit should have a full understanding of all this Operator's basic information before their exchange takes place.
[Classified Log]
This record exists because Ifrit's physiological structure has already become quite peculiar.
She was a Sarkaz, but whether she is still indeed Sarkaz, I am unsure... This sudden feeling I have is difficult to describe...

Archive File 3

Increase Trust to 150.
Ifrit's Flame Emitter
Manufacturer: Unknown
Produced at: Unknown
Product Number: W-0502
Identification Code: Rhine Lab - Department of Life Sciences - RHSKWD117D3983CIR
Product Description:
This product uses compressed and liquified Originium as fuel. Pathogenicity: Strong.
How to use: Paired with Originium Arts, it uses multiple ignition points to start a flame.
Spray Distance: 15 meters.
This object contains a large amount of fuel that is flammable and explosive. Experiments cannot be conducted with this object without proper approval. Violators will be dealt with by the Security and Defense Division.
[Classified Log]
The flame emitter used by Ifrit is unquestionably one of Rhine Lab's finest works. What a wicked thing...
It's impossible to tell that just a few cubic meters of the Originium contained within this thing would be enough to infect an entire building full of people!
The Base Construction Division has already "purified" this object. As for how they did it, you don't need to know.
Poor child. Who could have given her such a murderous thing?
Whoever it was, they deserve a vicious beating!

Archive File 4

Increase Trust to 200.
Transcript of a dispute:
"I already learned how to control my powers. I'll show her! I'm gonna show her right now.
Saria's gonna be so surprised when she sees me now!"
"You can't -- You have to understand--"
"Haven't I helped the Doctor enough?
There's lots of stuff I know how to do, right?!
I...I know my powers can --
The Doctor told me so --"
"......
Ifrit.
Go back to your room. Now...
......Okay? Please."
"I --
......"
-- June 21st, Rhodes Island Medical Department, Dr. Silence's Office.
[Classified Log]
Doctor... I have set this message as private so that only you can read it.
Ifrit, she...
That girl, she truly does like being around me. Although she causes a lot of trouble, I...
I'm sorry, Doctor. I know Ifrit can take things too far sometimes.
But she learned a lot from you, from your guidance.
She is trying to get better, because she senses your expectations of her. You are expecting her to change, right?
The way you treat her makes her feel like she isn't so different from everyone else, for the first time in her life.
She is no longer a child who has been forcibly separated from everyone else.
She... She's learned to laugh. Not the kind of smile that terrifies everyone. It's not a scary smile.
That was the first time I saw her give me, and anyone for that matter, a real smile.
She's gradually getting used to this life. It's very rare to see her depend on someone like this, even if she hasn't realized it yet.
......
Thank you, Doctor. And...please.
Help this child.
Help her find some happiness in life.
Even if only a little...

Promotion Record

Upgrade to Elite LV2.
"Uh, about before... When I burned those books in your office... I'm really sorry.
And... I'm sorry for putting all those holes in your uniform.
Is this how I'm supposed to apologize? This is a good apology, right?
Uh... Well, I'm going back to my room now. Anyway, I won't come see you again until I've got myself under control!"
-- Doctor's Office.
A rough paper with Ifrit's crooked handwriting, a broken fountain pen, a burnt book, and some candy offered as an apology were left on your desk.

Voice Lines

Appointed as Assistant Why is this office so damn cold?! Hey, I'mma burn it down, alright?
Talk 1 Huh? Is this book expensive? Heehee. Call me Mistress Ifrit and I'll give it back to you!
Talk 2 What? You want me to read this book? What I hate most is... What? Did... did Silence say so? Um... How... How is this word pronounced?
Talk 3 I hate it when those dumbasses in white coats stare at me... Yeah, that means you! Jackass! Cut it out! Go stare at someone else!
Talk after Promotion 1 Um... I know! I won't scare people with fire anymore!
Talk after Promotion 2 Back down! You... Why are you getting so close to me? Are you going to put me on the lab table as well...?
Talk after Trust Increase 1 Saria's here? Let me talk to- Silence said I can't? C'mon, what's the big deal? Bring me to her and just keep it off the record!
Talk after Trust Increase 2 What's going on between Silence and Saria? I don't understand... Hey! You know how to get them to make up? Tell me... won't you?
Talk after Trust Increase 3 You can do whatever you like with me, but you better well be nice to Silence. When she wants something, you go get it for her! Do that, and I'll follow your orders from this day forward!
Idle You piece of...! Who said you could ignore me and take a goddamn nap?!
Onboard You're in the presence of Ifrit! Silence told me Rhodes Island's a nice place, but I absolutely hate white-coat scientists like you people... well, Silence is an exception...
Watching Battle Record Enhancing? Hmm, you mean you can make my flames burn brighter?
Promotion 1 What's this? Promotion Manual for Rhodes Island Operators? What the hell? Why are there so many rules after promotion? Screw this!
Promotion 2 Hee hee. That's right! I don't give a damn about those rules. All I know is that you need my help!
Added to Squad Yeah yeah, I know!
Appointed as Squad Leader I'm the captain? So, just do like Silence would, right?
Depart Hey! I'm the captain, which means I'M giving the orders here!
Begin Operation Yo, how about a fiery barbecue!
Selecting Operator 1 Hey!
Selecting Operator 2 Too slow!
Deployment 1 Let the ground boil!
Deployment 2 Hell loaded and ready to fire!
In Battle 1 Does it hurt? I bet it does!
In Battle 2 Haha! Keep screaming!
In Battle 3 Nobody can hear you scream for help!
In Battle 4 Line up!
4-star Result I need more! Much more! I am invincible!
3-star Result I'll gladly burn those walking bags of trash into ash. It's gonna be real warm!
Sub 3-star Result Nothing but cinders left now. I could've done the job single-handedly!
Operation Failure Damn... You... It's you who made me look stupid!
Assigned to Facility What the hell's this place?
Tap What are you doing!? Let go of me!
Trust Tap Heheh, you're surprisingly nice. Wanna play a game?
Title Arknights.
Greeting Huh? You need something?