GamePress
Position
Attack Type

Tags

Archetype

Traits

Has a large healing range, but the healing amount on farther targets is reduced to {heal_scale:0%}
heal_scale = 0.8

Operator Description

Lumen, chapel caregiver of Gran Faro, here to soothe your wounds.

Operator Quote

Compared to his work with the Inquisition, he's more confident in tending to others after all.

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Obtain Approach Detail
Headhunting: No Recruitment: No
Release Date (CN) 5/1/2022
Release Date (Global) 11/3/2022

Potentials

Potential Item

Lumen's Token A simple light-emitting unit, employing some fascinating technologies. The handiwork of Lumen in his spare time. You hear the theory behind it comes from the lighthouse research notes left by his parents.

Talent

Healing targets gain Status Resistance for 2 seconds. If the target's HP is above 75%, they gain Status Resistance for 4 seconds instead.
Info
Healing targets gain Status Resistance for 4 seconds. If the target's HP is above 75%, they gain Status Resistance for 6 seconds instead.
Info
When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown.
Info
When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10(-2) seconds cooldown.
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
10
Redeploy Time
80
DP Cost
21
Block
1
Attack Interval
2.85

Skills

SP Cost:
13
13
13
12
12
12
11
11
11
10
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack causes the target and nearby allies to receive healing equal to 25% of Lumen's ATK every second for 3 seconds
The next attack causes the target and nearby allies to receive healing equal to 27% of Lumen's ATK every second for 3 seconds
The next attack causes the target and nearby allies to receive healing equal to 30% of Lumen's ATK every second for 3 seconds
The next attack causes the target and nearby allies to receive healing equal to 32% of Lumen's ATK every second for 4 seconds
The next attack causes the target and nearby allies to receive healing equal to 35% of Lumen's ATK every second for 4 seconds
The next attack causes the target and nearby allies to receive healing equal to 37% of Lumen's ATK every second for 4 seconds
The next attack causes the target and nearby allies to receive healing equal to 40% of Lumen's ATK every second for 5 seconds
The next attack causes the target and nearby allies to receive healing equal to 45% of Lumen's ATK every second for 5 seconds
The next attack causes the target and nearby allies to receive healing equal to 50% of Lumen's ATK every second for 5 seconds
The next attack causes the target and nearby allies to receive healing equal to 55% of Lumen's ATK every second for 5 seconds
Detailed Skill Info
aura.heal_scale 0.25
aura.projectile_life_time 3
aura.interval 1
aura.heal_scale 0.27
aura.projectile_life_time 3
aura.interval 1
aura.heal_scale 0.3
aura.projectile_life_time 3
aura.interval 1
aura.heal_scale 0.32
aura.projectile_life_time 4
aura.interval 1
aura.heal_scale 0.35
aura.projectile_life_time 4
aura.interval 1
aura.heal_scale 0.37
aura.projectile_life_time 4
aura.interval 1
aura.heal_scale 0.4
aura.projectile_life_time 5
aura.interval 1
aura.heal_scale 0.45
aura.projectile_life_time 5
aura.interval 1
aura.heal_scale 0.5
aura.projectile_life_time 5
aura.interval 1
aura.heal_scale 0.55
aura.projectile_life_time 5
aura.interval 1
SP Cost:
20
20
19
19
18
18
16
15
14
13
Initial SP:
5
5
5
5
5
5
5
5
5
5
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Restore HP equal to 120% ATK to 2 allies within range;
Charged effect: Remove Abnormal Status from targets
Restore HP equal to 130% ATK to 2 allies within range;
Charged effect: Remove Abnormal Status from targets
Restore HP equal to 140% ATK to 2 allies within range;
Charged effect: Remove Abnormal Status from targets
Restore HP equal to 160% ATK to 2 allies within range;
Charged effect: Remove Abnormal Status from targets
Restore HP equal to 170% ATK to 2 allies within range;
Charged effect: Remove Abnormal Status from targets
Restore HP equal to 180% ATK to 2 allies within range;
Charged effect: Remove Abnormal Status from targets
Restore HP equal to 200% ATK to 2 allies within range;
Charged effect: Remove Abnormal Status from targets
Restore HP equal to 220% ATK to 3 allies within range;
Charged effect: Remove Abnormal Status from targets
Restore HP equal to 240% ATK to 3 allies within range;
Charged effect: Remove Abnormal Status from targets
Restore HP equal to 260% ATK to 3 allies within range;
Charged effect: Remove Abnormal Status from targets
Detailed Skill Info
heal_scale 1.2
max_target 2
heal_scale 1.3
max_target 2
heal_scale 1.4
max_target 2
heal_scale 1.6
max_target 2
heal_scale 1.7
max_target 2
heal_scale 1.8
max_target 2
heal_scale 2
max_target 2
heal_scale 2.2
max_target 3
heal_scale 2.4
max_target 3
heal_scale 2.6
max_target 3
SP Cost:
65
64
63
61
60
59
57
55
53
50
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
ATK +20%, ASPD +10, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 120% of ATK, and removing Abnormal Status from the target.
Attack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +23%, ASPD +10, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 125% of ATK, and removing Abnormal Status from the target.
Attack has 3 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +26%, ASPD +10, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 130% of ATK, and removing Abnormal Status from the target.
Attack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +30%, ASPD +20, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 135% of ATK, and removing Abnormal Status from the target.
Attack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +33%, ASPD +20, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 140% of ATK, and removing Abnormal Status from the target.
Attack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +36%, ASPD +20, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 145% of ATK, and removing Abnormal Status from the target.
Attack has 5 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +40%, ASPD +20, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 150% of ATK, and removing Abnormal Status from the target.
Attack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +45%, ASPD +30, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 170% of ATK, and removing Abnormal Status from the target.
Attack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +50%, ASPD +30, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 185% of ATK, and removing Abnormal Status from the target.
Attack has 7 ammo. Skill ends when all ammo is used (can manually deactivate skill)
ATK +55%, ASPD +30, prioritizes healing units with Abnormal Status; ammo is consumed if the target has a Abnormal Status, increasing healing to 200% of ATK, and removing Abnormal Status from the target.
Attack has 8 ammo. Skill ends when all ammo is used (can manually deactivate skill)
Detailed Skill Info
attack_speed 10
heal_scale 1.2
attack@trigger_time 3
atk 0.2
attack_speed 10
heal_scale 1.25
attack@trigger_time 3
atk 0.23
attack_speed 10
heal_scale 1.3
attack@trigger_time 4
atk 0.26
attack_speed 20
heal_scale 1.35
attack@trigger_time 4
atk 0.3
attack_speed 20
heal_scale 1.4
attack@trigger_time 5
atk 0.33
attack_speed 20
heal_scale 1.45
attack@trigger_time 5
atk 0.36
attack_speed 20
heal_scale 1.5
attack@trigger_time 6
atk 0.4
attack_speed 30
heal_scale 1.7
attack@trigger_time 6
atk 0.45
attack_speed 30
heal_scale 1.85
attack@trigger_time 7
atk 0.5
attack_speed 30
heal_scale 2
attack@trigger_time 8
atk 0.55

Modules

Spyglass
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Gain Status Resistance, and become less likely to be attacked
Equip Attribute Bonuses
Stat Value
max_hp 120
atk 30
Additional Information
Unlock Information
Materials
x4
x2
x80000
Missions
Complete a total of 5 battles; You must deploy your own Lumen, and unleash This Lantern Undying at least 2 times in each battle
Clear Main Theme 6-9 with a 3-star rating; The only Medic Operator that can be deployed is your own Lumen
'Luck'
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Has a large healing range and healing is no longer reduced for distant targets
Equip Attribute Bonuses
Stat Value
atk 30
def 20
Unlock Information
Materials
x4
x2
x80000
Missions
During battle, have Lumen use In Downpour, Grace a total of 10 times (excluding Support Units)
Clear Side Story OF-5 with a 3-star rating; You must deploy your own Lumen, and cannot include any other Medic Operators as members

RIIC Base Skills

(柔和微光·α)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place)
(柔和微光·β)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every 1 Power Plant increases restoration by another +0.05 (Only the strongest stacked effect of this type takes place)

Botzu's Quick Evaluation

+ A welfare therapist medic that provides a much needed counter to abnormal status effects.
+ Talent: Grants Status Resistance on allies that he heals.
+ Immediately heals allies affected by abnormal status, which can be great against status effects that deal a burst of damage.
+ Powerful single target healing that is effective even in general use.
+ S2: Active skill that can cleanse and heal up to 3 allies at once.
+ S3: The bread and butter option for Lumen, grants up to 8 charges which can cleanse and heal allies. Maintains the attack boosts as long as you don't use up all the charges.
- S2: Long sp charge time for a one use heal skill, requires overcharge for cleanse.

Operator Overview

“Skadi, Gladiia, and Specter... I never thought a day would come when I would stand on the same side as those Ægir greats; I mean, I barely know anything about the Ægir... Huh? You're putting me on the same team as them? Please, have mercy on me...”

Lumen is a shy, innocent young man who puts his all into taking care of the people around him. In his homeland of Gran Faro, he worked at the local church, where he cared for the sick and elderly. After the dramatic events of Stultifera Navis, he is now putting his energy into Rhodes Island as a 6* Therapist Medic who directly counters status ailments.

The most immediately noticeable aspect of Therapist Medics is their wide healing range, and Lumen puts this range to good use with his many quick-reacting abilities. His E2 Talent, Quick Fix, immediately heals any ally in his range that receives a status ailment, and this healing also triggers his E1 Talent, An Everyman’s Wish, which grants Status Resistance to any ally Lumen heals. This paradigm is further bolstered by his Skills, specifically his S3. His S1 (In Drizzle, Privation) creates an AoE zone of healing over time and his S2 (In Downpour, Grace) is a multi-target heal that can be Charged up to immediately cure ailments, but his S3 literally and figuratively blows these other options out of the water. This Lantern Undying is the ultimate anti-status-effect measure. It’s a slow-charging, ammo-based Skill, and while it’s active, Lumen gains bonus ATK and ASPD. If he heals an ally who is suffering from an ailment, one ammo is expended to massively increase the power of that heal and also cleanse the ailment from the affected ally. Coupled with Quick Fix and An Everyman’s Wish, this pours a huge amount of healing into the targeted ally, removes even the nastiest Stun or Freeze effects, and also leaves Status Resistance behind just in case.

One of the big issues with a lot of Therapist Medics is how much of their power is tied up with countering status ailments. This typically leaves them less able to contribute on maps where there are no ailments to worry about, and since ailments are semi-rare (albeit very dangerous when they do show up), this makes a lot of Therapist Medics more niche than you might expect. Lumen is one of the few who works around this issue. This Lantern Undying’s bonus stats (especially the ASPD) make Lumen a very talented healer who can heal quickly and responsively across a wide area… because if he never uses his ammo to cure ailments, This Lantern Undying’s bonuses are functionally permanent on him. While “pure healing” units are usually less ideal than units who can bring both healing and offensive utility to the table, Lumen is an excellent choice for a “pure healer” while also boasting the added functionality to counter ailments whenever they arise. Don’t let Lumen talk down about himself on your watch—he’s an excellent Medic indeed.

Newbie Tier List Explanation

New players might benefit from the placement flexibilty of his large range, and he can function reasonably well as a pure healer. The on-demand status removal could be a useful tool, but most of the time new players are unlikely to find his unique utility particularly impactful. Medics that provide other types of utility or burst are likely to make a larger impact on an early roster (and new players should be prioritizing DPS over healing anyway). Add to this his high 6 star dev costs and he becomes an Operator most players should wait to develop until later in the game or when they are absolutely needed.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S3M3 B A A+
S2M1 Breakpoint

Lumen's best skill is easily his S3. Supposing you can afford the long wind-up time, it ends up with massive healing-per-second that usually lasts the entire duration of the map. It will stay active until his ammo is depleted, which only happens when removing a status effect. Of course, it can run out if there's heavy status effects in the map, but that just ends up playing to the main strength of the skill, which is instantly clearing status effects! His S3 Masteries are quite important, granting additional ammo (i.e. lasting power) and reducing the windup time, as well as significantly improving his healing. Lumen is not a 'must-raise' sort of unit, especially for purely Story players (focus on Nightingale or a Berry first), but his S3 Mastery is important if you are using him.

Those who particularly like Lumen might also find some value in his S2, but it usually ends up being too weak in comparison to his S3. Lumen has two main values: his very strong healing and his status removal. Even at S2M3, he requires 26 SP to remove status (due to the Charged effect) which is already halfway to S3's activation. There are certainly places that can matter, but they are far and few between and you give up a lot of healing effectiveness to get it. On top of that, status effects rarely pile up all at once, which is the main scenario his S2 would be particularly effective. It just has so few places where it is better than his S3, and fewer still that justify the Mastery. His S2 does have an M1 breakpoint, but its usage is so much lower that even that is probably not worth pursuing for most.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x3
4 ➝ 5
Lv1
x8
x5
x3
5 ➝ 6
Lv1
x8
x4
6 ➝ 7
Lv1
x8
x5
x4
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x5
2
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x3
x9
Lv1 16h
x12
x3
x6
Lv1 24h
x15
x6
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x8
x3
x180000
x4
x4
x5

Overall Elite Cost

Total Cost

Operator Profile

Artist 一千
CV 小林裕介
CV (EN) Jay Rincon
CV (CN) 孙晔
CV (KR) 闵丞釪
Gender Male
Place of Birth Iberia
Birthday June 12
Race Ægir
Height 177cm
Combat Experience
None
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Normal
Mobility Normal
Physiological Endurance Standard
Tactical Planning Normal
Combat Skill Normal
Originium Adaptability Normal

Profile

Lumen, on the recommendation of Elysium and Kal'tsit, is now working as a Rhodes Island operator in Iberia, helping render medical aid to Infected persons in Iberia's territories. Additionally, Lumen will also participate in joint meetings between Rhodes Island, Ægir, and the Inquisition, offering suggestions based on his own perspectives and working with all parties to find a possibility of mutual aid in the face of future contingencies.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, the operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Lumen shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.12u/L
Operator Lumen rarely comes into contact with Originium. He fully understands how to take care of others, but we hope he can pay a bit more attention to his own health and not overexert himself.

Archive File 1

Increase Trust to 50.
Operator Lumen, real name Jordi Fontanarossa, was born in an Iberian town on the decline named Gran Faro, and has long worked there as a caretaker for the local church. Perhaps because his guardian there was the town's mayor, Lumen's status as an Ægir Islander did not bring him any trouble for a long time, a rare occurrence in areas under the direct control of the Inquisition.
However, a more likely possibility is, the person most responsible for Lumen's peaceful life is himself. Putting aside his identity or profession, this operator has an innate affinity for carefully paying attention to the needs of each person around him, and reaching out at the right time. Even if his ability to help is limited, Lumen is more than willing to be a kind and compassionate listener. Even more remarkably, he seems not to understand how precious his ability to develop sincere and strong relationships with everyone really is.
We should be thankful that such a rare quality took root and blossomed in Iberia, a place where life can normally be described as harrowing and harsh.

Archive File 2

Increase Trust to 100.
Gran Faro is a special town that once carried a whole generation's dreams of revitalization. They tried to build a fort here and once again challenge the unknown dangers of the depths brought about after the Profound Silence. Lumen's biological parents as well as Mayor Thiago, who would later look after Lumen, were all part of this project. According to Lumen's onboarding documents, his parents participated in this project as lighthouse engineers tasked with rebuilding the connection with the 'Eye of Iberia,' a lighthouse stranded in the ocean, in order to pave a way back to the ocean for the people who were unwilling to relent to calamity. They continued to believe that their work would bear fruit, even giving their lives to the cause. In an operation that was later deemed to be too reckless and ambitious, the two engineers and an entire operation team disappeared into the thick fog.
However, after countless investments of time, faith, and blood, this plan was eventually abandoned. On one fateful night, the Inquisition cleaned out almost the entire town, taking away most of the Ægir Islanders. In a report that followed, the Inquisition claimed that some of the Ægir workers in the town had been corrupted by the Church of the Deep, that their foul conspiracy had been sundered, and that that just punishment had been meted out.
Lumen said that he was too young to be able to provide us with more information about this part of Gran Faro's history. But according to our information, Mayor Thiago's wife, an Ægir named 'Marin,' was taken from the town during the turmoil and never returned.
It may well be the case that nobody will ever know the full truth of that incident, now sealed away in some file cabinet in the Inquisition; it may also be the harsh reality that the truth no longer matters. Be it any of the witnesses of this event, or Lumen himself, only one choice remains: continue to live on, and try to prove that there is still a purpose to living.

Archive File 3

Increase Trust to 150.
Lumen does not have many opportunities to visit Rhodes Island, as his work with the Inquisition does not allow him to come and go as he pleases. However, when these opportunities do come by and he gets to stay on the ship for a period of time, Lumen will almost always spend a lot of time in the Intelligence Processing Room. He thoroughly enjoys watching operation records and shows great reverence and enthusiasm towards the Doctor, as well as the operators featured in those records. Those experiences that we take for granted are legendary tales for Lumen, who stayed exclusively in his hometown since he was born.
Lumen always describes himself as an ordinary person, and seems to harbor a hidden fear in his heart about becoming an operator of Rhodes Island. Despite that, just about every operator is more than willing to work alongside Lumen. Indeed, Lumen's body and spirit are no different from ordinary people. He cannot release powerful Originium Arts, and is not an expert in any academic field. Beyond that, however, he still possesses certain qualities that are less obvious, but no less important to us: for example, extending kindness to all irrespective of identity, a determination to always keep moving forward, and courage in times of desperation.
Rhodes Island is not, and should never be, a place reserved for the 'elite.' While some of our operators do have incredible abilities, and others hold prestigious positions, our cause is not just driven by these people. Every single person who aspires to make this world a better place, every little bit of power they can contribute, enables us to stand up to this hardship-choked land.
So, when you find Lumen toiling away in the training grounds, or hard at work delving into the complexities of Originium Arts to no avail, it won't hurt to bring him a bottle of water and pat him on the back.
After all, every little bit of progress he makes is apparent to all of us.

Archive File 4

Increase Trust to 200.
[Classified Log]
'Lord Carmen...'
'Jordi, starting today, you will become my disciple.'
'Y-Yes, sir.'
'This is not some sort of reward or repayment, young man. I also don't have any great expectations for you. Frankly speaking, what you bring to the table is completely mediocre, and there's nothing else worth commending other than the little bit of medical common sense you possess. You don't even have the qualifications to be drafted into the Penal Battalion.'
'Yessir, you're absolutely right.'
'Yet you still stand here in front of me.'
'I...'
'I know what you're thinking. You deem yourself a symbol, proof that the Inquisition is changing itself, proof that Iberia is extending its hand to Ægir by recruiting an Ægirian into its ranks.'
'......'
'Let me ask you this, Jordi. Why did you choose to go to the Stultifera? What were you searching for there?'
'I don't know. I just...'
'You saw Dario die on that island with your own eyes. What do you think the Inquisition's sword and lantern exist for? Answer me, Ægir. Look at my eyes, and answer me.'
'They exist... so that the people have the energy to wipe the dirt off their faces, Lord Carmen.'
'What are you talking about?'
'Erm, I didn't express myself very well...'
'You said, so the people have the energy to wipe the dirt off their faces.'
'......'
'There is no way for you to become a warrior. But starting from now, I will still instruct you and train you. You must become worthy of the Inquisition's burden, and you must learn to become a part of our ranks.'
'I, I know.'
'Follow me, disciple. Don't forget what you told me today.'
'Yes, Lord Carmen...'
'Starting from today, you are to call me Master.'

Promotion Record

Upgrade to Elite LV2.
Jordi occasionally shows up at the workshop to fiddle with some odd trinkets. His level of experience is far too rudimentary, not even mentioning his technique. Even the way he holds his tools is awkward. But, the things he makes are indeed rather interesting. I asked to borrow a couple samples of his work so I could study them. They were some kind of light-emitting unit, but their light was so weak that they had no practical use. However, I can barely even speculate as to how something like that works in the first place. It seems connected to the Originium technology we are used to, yet its technical route uses an entirely different paradigm. He said, those things were based on what he saw from his parents' notes, a cheap knockoff of the lighting units used in those fabled Iberian lighthouses.
Those notes may well be worth researching. I once had the privilege of seeing some technology brought over by a great Ægirian, and Jordi's engineering method seems to be a combination of Ægir and Originium technology. However...
Wait, hold on, if what he said is true, he learned how to make these things purely by looking over some notes?
––Engineering Department Operator

Voice Lines

Default
Appointed as Assistant Hm? Am I able to be of help to you? I can't contribute anything towards your meticulous plans or lofty ideals, but if you wish me to attend you... that happens to be my specialty.
Talk 1 Sitting for extended periods of time will cause muscular atrophy, and that's not going to help, Doctor. Come, I'll walk with you around the deck. I've also been wanting to hear about some of Rhodes Island's legends. No, sifting through the archives isn't as interesting as hearing it from you.
Talk 2 My grandfather was involved in the construction of that great lighthouse. But now, haha, all I do is stay behind in the church, tending to the sick and elderly... No, I'm not complaining about my job as a caregiver; seeing their smiles brings me great joy! It's just that...
Talk 3 Skadi, Gladiia, and Specter... I never thought a day would come when I would stand on the same side as those Ægir greats; I mean, I barely know anything about the Ægir... Huh? You're putting me on the same team as them? Please, have mercy on me...
Talk after Promotion 1 That Inquisitor fought to the last breath for our sake. When I saw the light of his lantern pierce the darkness, I suddenly realized: they are all fighting for our future. And though I might not be as strong as them, I don't wish to remain a bystander. I want to stand with them.
Talk after Promotion 2 Achieving great things is not easy for me, but even facing life itself is not a trivial task. Doctor, don't worry, I won't give up. I will try my best to catch up with everybody on Rhodes Island.
Talk after Trust Increase 1 For us Iberians, our relationship with the 'sea' is a complicated one. The sea symbolizes terror and danger, while also holding nostalgia for a bygone era. But even as the great vessels of Iberia sink before our eyes, we... we require a bit of change.
Talk after Trust Increase 2 Caregivers have to respond to all sorts of different situations. Some people are difficult to deal with, but the gratitude we receive makes it worth it. Doctor, all that you do, day in and day out, must be for a very similar pursuit, right? You know the joy of being able to make a difference.
Talk after Trust Increase 3 Working in the Inquisition is difficult, and not everyone is as fair as Lady Irene... But, had I not experienced it, I never would've gotten to work with amazing people like you, right?
Idle Doctor, Doctor? You're going to catch a cold if you fall asleep like this... Let me fetch you a blanket. Is it alright if I dim the lights for you a bit?
Onboard So you're... the Doctor? Pleased to meet you. My codename is 'Lumen,' and I will now be serving as a Rhodes Island Operator. Even if I can only bring you a thin filament of light, I will give all my strength.
Watching Battle Record Do we... really have to face such terrifying things?
Promotion 1 No, I can't accept this. I've just been doing my job, nothing worthy of a promotion. Please, you don't need to look so dejected. Fine, I'll take it!
Promotion 2 I'm just an ordinary person, and it takes a huge amount of effort to even keep up with the others. However, if you really need what little I can offer... then I will be there for you at any time.
Added to Squad Don't worry, Doctor. I'll catch up to the others.
Appointed as Squad Leader Me, squad leader? Umm... Can you give me a few minutes to sort things out in my head?
Depart Looks like it's too late for second thoughts. Time to move out.
Begin Operation I'll do my best to keep everyone safe!
Selecting Operator 1 At your disposal.
Selecting Operator 2 As long as I can help.
Deployment 1 I can handle this!
Deployment 2 It's fine, as long as I can muster up the courage!
In Battle 1 Don't worry, I'm here with you.
In Battle 2 You can do this. Here, the first step is a deep breath.
In Battle 3 Hang in there, the treatment will be done in no time!
In Battle 4 Please stay calm. It's a bit tricky, but as long as you give me some time...
4-star Result Dr. {@nickname}, that you've shown me such a great project, let me become a part of it, and even had me stand by your side, means the world to me.
3-star Result We did it, Doctor! Even though this was a small victory, the day will come when these small rays of light will grow numerous enough to dispel the darkness.
Sub 3-star Result Enough frowning, Doctor, it's bad for your health. If everything always went according to plan, what would motivate us to work harder and better ourselves?
Operation Failure Doctor, please evacuate! If I can hold the line and buy you a future, then I...
Assigned to Facility Rhodes Island is a beautiful ship, but sadly... I cannot feel the breath of the sea breeze.
Tap Do you need a hand?
Trust Tap The thing I enjoy most is looking out the window at the surrounding scenery, relaxing away my afternoon. Want to join me, Doctor?
Title Arknights.
Greeting Doctor, need me to give you a shoulder massage? I'm pretty well-known for my PT skills.