Vanguard
Range
Range
Range
Position

Tags

Combat Description

Blocks 2 enemies

Operator Description

Siege, leader of the Glasgow Gang, will make way for you.

Operator Quote

She was born with her leadership skills.

Potentials

Talent

All Vanguard Operators' ATK and DEF +4%
All Vanguard Operators' ATK and DEF +6% (+2%)
All Vanguard Operators' ATK and DEF +8%
All Vanguard Operators' ATK and DEF +10% (+2%)
Obtains 1 Skill Point when an enemy in the four surrounding grids is killed
Talent Range

Stats

HP 2251
ATK 515
DEF 384
Magic Resist
0
Redeploy Time
70
Cost
12
Block
2
Attack Time
1.05

Skills

SP Cost:
44
43
42
41
40
39
38
37
36
35
Initial SP:
10
10
10
12
12
12
14
16
18
20
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
Skill Effect
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
Instantly gains 12 Deployment Points.
SP Cost:
12
12
12
11
11
11
11
10
10
10
Initial SP:
0
0
0
3
3
3
6
7
8
10
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
Skill Effect
Deals 220% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 1 charge(s)
Deals 230% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 1 charge(s)
Deals 240% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 1 charge(s)
Deals 250% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 2 charge(s)
Deals 260% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 2 charge(s)
Deals 270% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 2 charge(s)
Deals 280% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 3 charge(s)
Deals 300% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 3 charge(s)
Deals 320% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 3 charge(s)
Deals 340% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP
Can store 3 charge(s)
Skill Range
SP Cost:
30
30
30
30
30
30
30
30
30
30
Initial SP:
0
0
0
5
5
5
10
15
20
25
SP Charge Type
Skill Activation
Duration
15 Seconds
16 Seconds
17 Seconds
18 Seconds
19 Seconds
20 Seconds
21 Seconds
22 Seconds
23 Seconds
25 Seconds
Skill Effect
Attack Interval increases; Increases ATK to 260% when attacking; Has a 40% chance to Stun the targets for 0.5 seconds
Attack Interval increases; Increases ATK to 270% when attacking; Has a 40% chance to Stun the targets for 0.5 seconds
Attack Interval increases; Increases ATK to 280% when attacking; Has a 40% chance to Stun the targets for 0.5 seconds
Attack Interval increases; Increases ATK to 290% when attacking; Has a 40% chance to Stun the targets for 0.8 seconds
Attack Interval increases; Increases ATK to 300% when attacking; Has a 40% chance to Stun the targets for 0.8 seconds
Attack Interval increases; Increases ATK to 310% when attacking; Has a 40% chance to Stun the targets for 0.8 seconds
Attack Interval increases; Increases ATK to 320% when attacking; Has a 40% chance to Stun the targets for 1.1 seconds
Attack Interval increases; Increases ATK to 340% when attacking; Has a 40% chance to Stun the targets for 1.2 seconds
Attack Interval increases; Increases ATK to 360% when attacking; Has a 40% chance to Stun the targets for 1.3 seconds
Attack Interval increases; Increases ATK to 380% when attacking; Has a 40% chance to Stun the targets for 1.5 seconds

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x3
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x3
x5
Skill Level Requisites Materials
1
Lv1 8h
x6
x4
x8
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x6
2
Lv1 8h
x6
x4
x4
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x5
3
Lv1 8h
x6
x4
x7
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x9
x3
x180000
x4
x4
x6

Overall Elite Cost

Total Cost

Building Buffs

Leader Lvl: 1
(领袖)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, the recovered Morale of all Operators +0.15 per hour (only the most effective one will take effect when assigned Operators have the same skill effect)
Lionheart Lvl: 1
(狮心王)
Room Type:
Dormitory
When this Operator is assigned to a Dormitory, the recovered Morale of all Operators +0.2 per hour (only the most effective one will take effect when assigned Operators have the same skill effect)

Operator Overview

“Your false bravado will do nothing to stop my assault.”

Verna, codenamed Siege, leader of the Glasgow (a squad of former street punks), has a fierce and reckless battle style.  Her natural command, courage, and composure that have made her one of the most sought-after Vanguards at Rhodes Island. Siege is a well rounded DP-Recovery and DPS Vanguard that can block 2 enemies

Fitting of a leader, Siege sports a synergistic kit providing offense, defense and support. Her King of Beasts talent buffs all other Vanguards' Attack and Defense by up to 10%, making her a great choice in battles with multiple Vanguards. Her second talent Obliterate gives one SP for each enemy that dies adjacent to Siege, allowing more frequent use of her skills.

Siege also has two forms of DP-Recovery. Charge 𝝲 provides 12 DP on a decent cooldown, while Aerial Hammer deals up to 340% physical AoE damage to adjacent enemies and provides 3 DP. With 3 charges at max level, and a very low SP cost, this is the core of Siege's DPS and DP-Recovery engine and arguably her best skill.

Next, Skull Crusher increases attack damage by up to 380% and has a 40% chance to stun the target for up to 1.5 seconds, at the cost of nearly doubling her attack interval. The burst and stun effects enable her to fare better against strong solo enemies. 

Siege’s very high HP and Defense stats makes her one of the most durable Vanguards. Combined with her CC skill and ability to block 2 enemies, she remains relevant into the mid and late combat stages.

Siege’s biggest weakness is her higher deployment cost relative to lower rarity operators who fill a similar niche, especially with her rarity making cost reduction from Potential more difficult. Her attack speed reduction on Skull Crusher also indirectly reduces her SP generation, leading to potential DPS and DP Recovery drops after expending all of Aerial Hammer's charges. 

Overall, Siege is a complete-package Vanguard, bringing to combat high, dependable DP Recovery, strong burst and AoE damage, crowd control, and excellent defense, which will be well worth her higher DP cost. This lion will roar on any battlefield.

Operator Profile

Artist Infukun
CV Ayako Kawasumi
Gender Female
Place of Birth Victoria
Birthday Jul. 10
Race Aslan
Height 172cm
Physical Strength Excellent
Mobility Excellent
Physiological Endurance Excellent
Tactical Planning Excellent
Combat Skill Excellent
Originium Adaptability Standard

Profile

Verna, codenamed Siege, citizen of Victoria, most records unavailable except for several unproven charges. Outstanding performance in assault, siege, and hard target missions. Admitted to Rhodes Island after excellent scores in multiple tests. Currently a vanguard and the captain of a Rhodes Island squad.

Clinical Analysis

Increase Trust to 25.
Imaging test for this Operator showed clear outline of internal organs without any unusual dark spot. No unusual traces of Originium particles present in her circulation, no signs of infection, confirming her as Non-infected. Cell-Originium Assimilation: 0% Siege showed no symptoms of Oripathy. Blood Originium-Crystal Density: 0.14u/L Possibly due to her experience, her risk of becoming infected is rising every day. Certain medical measures are recommended. Siege currently is in excellent physical condition. Her physique through rigorous training already is able to handle most assignments from Rhodes Island. Her fierceness and sometimes completely reckless combat style means the medical staff is very concerned about her frequent contact with the infected... Very concerned. —Medic Operator Myrrh

Archive File 1

Increase Trust to 50.
Siege leads a squad called the Glasgow. The Operators at Rhodes Island figured these former Londinium street punks must have fled and were forced to come to the island, so there wasn't much expectation for them. But when Siege and her gang underwent physical evaluation, the Operators discovered they weren't common thugs but remarkably competent soldiers. The medical staff even expressed doubt about their alleged background, as what kind of hardship must one go through to develop the incredible fighting skills they have? However, Siege's assertion that they really did lead a rather normal life in Londinium rang sincere and true. Mutual trust in the first step in building a friendship, so all Operators chose to take Siege's word for it. Trust is the foundation upon which Rhodes Island was built, and how it got its crew of outstanding Operators.

Archive File 2

Increase Trust to 100.
Siege has a deep bond with every member of the Glasgow Gang, evident in their daily interactions and chemistry in battle. Siege never stops at "good enough". She does her best to complete every assignment Rhodes Island puts in her way. Her assertiveness and courage on a mission, as well as composure and wits in dealing with problems, have made her one of the most favored Vanguards among the Operators. The natural command and strategic ability that Siege demonstrated have saved many teammates and missions before. Siege is normally very polite, which belies the fact she was a gangster. This, however, also made many Operators keep their distance and from cementing a friendship, though they still hold her in high regards.

Archive File 3

Increase Trust to 150.
Of course, everyone in Glasgow holds their own opinions about Siege, but they have one thing in common: Siege is not purposely keeping a distance from other Operators, but rather that she tends to be aloof when dealing with people, sometimes to the point of seeming too lazy to try. Then, Glasgow revealed more tidbits about Siege through filling out documents, such as the facts taht she doesn't like potatoes, sleeps longer than most people, always carries pungently sour lollipops on her, etc. But they never mentioned anything about Londinium. Even when the topic came up in casual conversations, they deftly skip over it. In addition, they seldom talk about how they met Siege. Siege, however, said she clearly remembers defeating Indra from the gang. As is customary for her, she clearly remembers every meeting, every action, and every word of those she interacts with. Therefore, many Operators believe that she deserves to lead, and that Rhodes Island needs to put forth more effort to understand Siege.

Archive File 4

Increase Trust to 200.
[Classified Log] They've come to Rhodes Island, the Glasgow Gang, visitors from Londinium. The leader, the kid named Verna, is too young. She hasn't learned to conceal herself, just painting a cover story of getting mixed up with some street crowd, when her behavior clearly gave it away. She didn't realize I could tell "who" she is just by looking, or rather, "what" she is. If I could, so could others skilled in subterfuge. She's running from something. The great Victoria is splintering, every province is ignoring the dark cloud over Londinium. I think I can even guess who runs Londinium now. The gears have began to turn. The decaying clock will finally strike twelve. Amiya is not ready yet. —Kal'tsit

Promotion Record

Upgrade to Elite LV2.
... Don't panic. I'm neither a monster nor hallucination. I show myself to you because it is necessary. Verna must mature, and you can guide her. You're not her vassal or her mentor, and have no reason to oppose her. You should have already sensed the bond between you two is unique. We can afford to wait, but Verna cannot. Guide her, as she trusts you. You are her spark and her impetus.