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Tags

Archetype

Traits

Attacks the heaviest enemy first

Operator Description

Sniper Operator Toddifons, with arrows sent to the sky, and flames falling to the earth.

Operator Quote

Following her heart, doing as she pleases.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 4/15/2021
Release Date (Global) 9/30/2021

Potentials

Potential Item

Toddifons's Token A delicately cut icosahedral crystal gemstone. By her logic, things you slough off onto others in passing can't be called gifts.

Talent

When attacking Sarkaz enemies, increase ATK to 130%
Info
When attacking Sarkaz enemies, increase ATK to 135% (+5%)
Info
When attacking Sarkaz enemies, increase ATK to 145%
Info
When attacking Sarkaz enemies, increase ATK to 150% (+5%)
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
21
Block
1
Attack Interval
2.4

Skills

SP Cost:
35
34
33
32
31
30
29
28
27
25
Initial SP:
10
10
10
11
11
11
12
13
14
15
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 120% ATK as Physical damage
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 125% ATK as Physical damage
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 130% ATK as Physical damage
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 135% ATK as Physical damage
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 140% ATK as Physical damage
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -20%. Each attack deals 145% ATK as Physical damage
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -25%. Each attack deals 150% ATK as Physical damage
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -25%. Each attack deals 160% ATK as Physical damage
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 170% ATK as Physical damage
Immediately marks an enemy unit (prioritizes heavier [Sarkaz] enemies), making them easier to be targeted by allies and inflicting DEF -30%. Each attack deals 180% ATK as Physical damage
Detailed Skill Info
[email protected]_scale 1.2
def -0.2
taunt_level 1
[email protected]_scale 1.25
def -0.2
taunt_level 1
[email protected]_scale 1.3
def -0.2
taunt_level 1
[email protected]_scale 1.35
def -0.2
taunt_level 1
[email protected]_scale 1.4
def -0.2
taunt_level 1
[email protected]_scale 1.45
def -0.2
taunt_level 1
[email protected]_scale 1.5
def -0.25
taunt_level 1
[email protected]_scale 1.6
def -0.25
taunt_level 1
[email protected]_scale 1.7
def -0.3
taunt_level 1
[email protected]_scale 1.8
def -0.3
taunt_level 1
SP Cost:
50
49
48
47
46
45
44
43
42
40
Initial SP:
20
20
20
21
21
21
22
23
24
25
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Slightly increase Attack Interval and fire Dragon Arrows that deal 150% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 160% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 170% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 60% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 180% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 190% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 200% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 65% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 210% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 220% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 230% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 70% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Slightly increase Attack Interval and fire Dragon Arrows that deal 240% ATK as Physical damage. The arrows explode after a short delay when hitting an enemy, dealing an additional 80% ATK as Physical damage to the target and nearby enemies
Skill activation grants 10 arrows and the skill ends when all arrows are used (Can manually deactivate skill)
* This Skill modifies the Attack Interval by 0.3
Detailed Skill Info
base_attack_time 0.3
[email protected]_scale 1.5
[email protected]_atk_scale 0.6
[email protected]_time 10
[email protected]_projectile_delay_time 1.5
base_attack_time 0.3
[email protected]_scale 1.6
[email protected]_atk_scale 0.6
[email protected]_time 10
[email protected]_projectile_delay_time 1.5
base_attack_time 0.3
[email protected]_scale 1.7
[email protected]_atk_scale 0.6
[email protected]_time 10
[email protected]_projectile_delay_time 1.5
base_attack_time 0.3
[email protected]_scale 1.8
[email protected]_atk_scale 0.65
[email protected]_time 10
[email protected]_projectile_delay_time 1.5
base_attack_time 0.3
[email protected]_scale 1.9
[email protected]_atk_scale 0.65
[email protected]_time 10
[email protected]_projectile_delay_time 1.5
base_attack_time 0.3
[email protected]_scale 2
[email protected]_atk_scale 0.65
[email protected]_time 10
[email protected]_projectile_delay_time 1.5
base_attack_time 0.3
[email protected]_scale 2.1
[email protected]_atk_scale 0.7
[email protected]_time 10
[email protected]_projectile_delay_time 1.5
base_attack_time 0.3
[email protected]_scale 2.2
[email protected]_atk_scale 0.7
[email protected]_time 10
[email protected]_projectile_delay_time 1.5
base_attack_time 0.3
[email protected]_scale 2.3
[email protected]_atk_scale 0.7
[email protected]_time 10
[email protected]_projectile_delay_time 1.5
base_attack_time 0.3
[email protected]_scale 2.4
[email protected]_atk_scale 0.8
[email protected]_time 10
[email protected]_projectile_delay_time 1.5

RIIC Base Skills

(极简实用主义)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1
DIY Oriron Lvl: 1
(DIY·异铁)
Room Type:
Workshop
When this Operator is assigned to a Workshop to process Oriron-type materials, the production rate of byproduct increases by 90%

Botzu's Quick Evaluation

+ A Heavyweight sniper that deals bonus damage against Sarkaz openents
+ Very high base attack and damage modifiers
+ Skills have good uptime
+ S1: Can help physical heavy DPS to focus down heavy opponents quickly due to lowered DEF.
+ S2: Deals high burst damage with each shot and a moderate splash AOE around the target. Its great for handling tanky Sarkaz units due to her innate bonus damage against them, making each shot really pack a punch. The skill uses ammo instead of skill duration so the timing of when to activate is less of an issue.
- loses her lustre quite a bit when not fighting Sarkaz enemies
- S1: Raising the taunt level of heavy opponents can cause issues if it draws fire away from higher priority targets like drones or wraiths..

Operator Overview

Toddifons is physically strong, mentally brilliant, and a genius at building and manipulating machines of all kinds, especially heavy weaponry and siege devices. Unfortunately, she’s woefully inadequate when it comes to thinking ahead (just look at the clothes she decided to wear to the battlefield!) Why is this unfortunate? Well, when she built the massive fire-powered arbalest that she uses as a 5* Heavyweight Sniper, she used a Rhodes Island room as her workshop… a room with a doorway that was too small for her to actually take the darn thing out afterwards!

Don’t worry, she only destroyed a few walls to get her arbalest outside. It was hardly an issue. Really. Just ask her, she’ll tell you.

As a Heavyweight Sniper, Toddifons has the Trait of targeting the heaviest enemy within her (very wide) attack range. She’s also built to take down fellow Sarkaz thanks to her Talent, Fiery Instinct, which increases her ATK when hitting Sarkaz enemies. Considering her high base ATK, this Talent really makes her arrows hurt! It does NOT cause her to attack Sarkaz enemies first, though. For that you need her S1, Signal Arrow, which prioritizes the heaviest Sarkaz enemy within Toddifons’ attack range--reducing the target’s DEF and also increasing the target’s Taunt level, so other Operators within range will prioritize this target over others. This can be a very interesting tech option for unusual situations. However, if you’re ignoring subtlety (like Toddifons does in her day-to-day life), start firing the Portable Castle-Breaching Arrows instead—a Skill that causes Toddifons’ next several attacks to deal massively increased damage and then explode, damaging the target again and dealing splash damage to all enemies around the target.

There’s something innately appealing about having a dragon in high heels shoot fireworks into the faces of your foes. However, Toddifons’ brute force approach only gets her so far. High DP cost and slow ASPD hold her back, and the fact that she doesn’t naturally prioritize Sarkaz enemies can be annoying. The Taunt and DEF debuff of Signal Arrow only affect one enemy at a time, and if you aren’t sure of enemy weights, then you might not know which enemy it’s going to target—which is a problem when Taunt forces other Operators to target that same opponent. On the other claw, Portable Castle-Breaching Arrows slows down Toddifons’ already slow attacks and doesn’t have the DEF reduction of Signal Arrow. The latter is a big blow; Toddifons prioritizes heavy enemies because of her Trait and heavy enemies usually have higher DEF. Without DEF reduction, Portable Castle-Breaching Arrows is not always as effective as the high damage multiplier would suggest.

All Rhodes Island Operators would agree that Toddifons is not easy to work with. But between her very rare Taunt debuff and her sheer strength when fighting Sarkaz opponents, a crafty Doctor may find some interesting ways to put Toddifons’ flying, flaming arrows to good use.

Newbie Tier List Explanation

Prioritizes heavy targets, but isn't particularly strong against high DEF. A unique S1, but tough to find impactful application. Needs to be up against Sarkaz enemies to be decent.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M3 C C None

Toddifons has good damage... if the right conditions are met, but falls off pretty sharply otherwise (most notably, if there are no Sarkaz enemies). S2M3 is the best option for mastery, though the gains on it are modest. Although S1M3 is actually a pretty interesting consideration, but it requires a very specific setup to make work. S2 out damages S1 significantly in all but the most specific of circumstances.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x4
3 ➝ 4
Lv1
x6
x4
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x2
x4
Skill Level Requisites Materials
1
Lv1 8h
x5
x2
x3
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x5
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x3
x120000
x3
x10
x10

Overall Elite Cost

Total Cost

Operator Profile

Artist 山×2
CV Eri Sendai
Gender Female
Place of Birth Victoria
Birthday Jul 31
Race Vouivre
Height 168cm
Combat Experience
2 Years
Infection Status Confirmed Infected by medical examination.
Nation
Physical Strength Excellent
Mobility Standard
Physiological Endurance Standard
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Excellent

Profile

A dropout from the Cyr Military College of Victoria. Though not a professional soldier in formal service, she has undertaken systematic training and excels in all respects, most notably in siege tactics and creation of relevant weaponry.
Presently with Rhodes Island, serving as a Sniper Operator and junior craftsman, principally responsible for long-distance destruction of enemy fortifications and artillery suppression.

Clinical Analysis

Increase Trust to 25.
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.

[Cell-Originium Assimilation] 9%
Distinct crystal deposits distributed irregularly over the left shoulder, change noted in coloration.

[Blood Originium-Crystal Density] 0.28u/L
A susceptible constitution, in addition to long-term relaxation of safety procedures for handling industrial Originium, have led to chronic Oripathy in the Operator. After joining Rhodes Island, her symptoms have been alleviated.

'Generally speaking, crystal deposits on Infected settle into a black hue, this being Originium's original color. But under special circumstances, crystal coloration and even manner of formation can exhibit change. We still aren't clear as to what brings about these sudden changes. Further and deeper research is required.' —Excerpt from a Medical Department memo
'We finally got one! An infected Vouivre!' —Warfarin

Archive File 1

Increase Trust to 50.
When we first met Miss Blodeuwedd, she was being carried by four or five Vouivre relatives into Rhodes Island, who were followed by a car transporting junk great and small from Toddifons' room. According to said Vouivre, Blodeuwedd had already gone a long while without food when they found her passed out. Though we couldn't understand why they chose to send her to Rhodes Island for an ordinary display of hypoglycemia, and why they sent all her private belongings along with her, we chose to err on the humanitarian side and administer basic treatment, at which point we discovered her Oripathy symptoms. After inquiring again with her relatives, we confirmed that Miss Blodeuwedd's Oripathy had manifested since long ago, simply because she'd gotten so lost in fiddling with her 'toys,' often shutting herself in her room for such lengths that her relatives never noticed any hint she'd caught Oripathy until her mother felt something was awry, burst through her door with friends and family in tow, and finally found that her own daughter had been improperly using industrial Originium products for so long that she'd caught Oripathy and fallen unconscious at that. Introduced by a relative, they drove all night to send her to Rhodes Island, which was passing by not too far away. After a simple discussion, we took her in as a patient.

Archive File 2

Increase Trust to 100.
Following appropriate care, Miss Blodeuwedd very quickly regained consciousness. Her first point of order upon waking was to find her room, shoo all her relatives out of it (at the time, the five or so of them were waiting for her recovery in a room prepared for her), and get back to her works. Our administrative and medical staff felt this was confounding behavior, but Miss Blodeuwedd's Vouivran relatives seemed to be used to it. 'That's my daughter for you,' her mother stated. It followed a deeper investigation that we learned, each Vouivre of the group, temperamental by all rights had been beaten into submission after entering Miss Blodeuwedd's room without permission. Once her mother recounted this, she declared with half-embarrassment, half-pride that her girl had the best punches of their entire Vouivran generation. While we conversed, Miss Blodeuwedd had finished her own creation—a portable siege crossbow, which couldn't be carried out owing to the Operator dormitory doors being too narrow, so... with great ease... she broke through a part of the wall... Gossip says that an admin Operator on the scene very nearly called in our field Operators to take over the affair.
It's fortunate that Miss Blodeuwedd only took the crossbow out, and the corridor could completely fit her along with her weapon.
After that, we held a serious discussion with her, and she seemed to very quickly accept her present situation, but held no concern for our arrangements, her demands being very simple: once her illness was stable, let her get back into her home workshop, and back into her hobby, and if her illness got worse again, she'd come back here to get treated. Her attitude made administering her treatment greatly difficult for us, and in the end, the administrative Operators had no ideas either, so the best we could do was tour Miss Blodeuwedd around the areas catered to those staying aboard the Rhodes Island landship.
Of course, we all know Miss Blodeuwedd is now a Rhodes Island employee; this total change of heart is completely owed to the work environment Rhodes Island built for its craftsmen, and a few experienced craftsman Operators. She had ample interest in our workshop facilities and said Operators, and went nowhere else afterwards, instead chatting with our craftsmen. Afterwards, Miss Blodeuwedd directly applied for Rhodes Island craftsmanship... with an Operator. Without a doubt, she had qualities that would make her a fine Operator, but we desired that if she became one, she would comply with our relevant regulations, which she very readily agreed to, even picking a codename for herself on the spot—Toddifons.

'Some people asked me before how Toddifons woke up, grasped her situation and made straight for the room with all her relatives and personal belongings. You wonder? Just look at her background and it'll make sense. There's a lot she can understand with a single glance, it's just that she doesn't care. She takes things as her temper tells her. Mystery solved.' —Operator commentary extract

Archive File 3

Increase Trust to 150.
When Toddifons came aboard, she was in work overalls slathered with grease, hair roughly tied back in one go, fairly disarrayed. Following her becoming an Operator, on the very day she gained employment, she unprecedentedly took two days off and took to the streets of a then-nearby Victorian city. After two days, multiple cosmetics and two great big bags of clothes had found their way to her dormitory—one of work clothes, only worn for entering the workshop; the other was entirely trendy fashion which Toddifons had matched with some odds and ends, becoming the most frequent attire we saw her in, and immediately afterwards, the attire she wore to the battlefield. Our admin Operator in charge of managing fieldwork always seemed put out of sorts by Toddifons wearing such exquisite clothing on the battlefield, trying to raise countless lines of reasoning: the enemy might notice colors too bright, it'll affect the whole team's ambience, so on. All were rejected soundly by a 'none of your business' from Toddifons. In the end, to settle the matter, the two employed the time-proven, most effective method of resolving conflicts—they had a fight.
Our beloved admin Operator lost very decisively. In two seconds? Three, maybe? He got dunked on the ground, and from then on wouldn't even raise his head when speaking with Toddifons.
We can't blame him, though; before consulting her records, neither did we know that this girl who never saw eye-to-eye with orders was once a Cyr Military College student. Though reputation-wise the school is far from level with the Victorian Royal Guard, it still stands as one of the endorsed military colleges in Victoria's borders. Toddifons studied as a specialist combat force unit, her first-year report outstanding. The College's instructors had already picked up on her temperamental flaws, but still intended to have her focus on her education, believing their decades of experience could rein in the self-ruling Vouivre. Unfortunately, once the second year revealed artillery and siege courses to her, all the old boffins' efforts were very quickly and neatly dashed. During her second year, Toddifons suggested she change to the siege artillery course, which the instructors decisively refused, and after multiple statements of 'if you won't let me take it, then I quit' did nothing, Toddifons spent three months in the library, studying through her entire preferred course solo, and then bluntly submitted her withdrawal application at her final exam. While the instructors still thought to negotiate with her, she had long since left the college, and returned back home.

'It's actually very easy to figure out Toddifons' disposition. She might be rock-hard to budge, but if you treat her warmly, then in turn she won't be so... er, intense. But try to force her to do something? Hohoh, you're in for a treat. See, she's a Vouivre, AND she went to military school. Winning with her dukes is what she was trained for. 'Disobey does the burdenbeast who is compelled,' y'know. If you want her to do something, you'd better take it nice and easy.' —Operator commentary extract

Archive File 4

Increase Trust to 200.
As with Angelina, we haven't yet found any reason behind Originium crystal deposit differentiation, but as is clear, it simply doesn't matter to Toddifons. She even considers how to match her outfits to make even more prominent the crystals on her shoulder, as blazing red as her hair. We hold this 'open-minded' attitude of hers in high regard.
Alright, alright, I just feel like praising her every now and then. To tell the truth, I imagine everyone who's come into contact with her before knows full well. Ask her what she genuinely cares about, and chances are it'll just be dressing up outside of the workshop, and manufacturing siege weaponry inside. Just as the records mentioned prior, Toddifons was carried here because after 'the flash of inspiration hit,' she spent too long in her room lost in research, and fainted from hypoglycemia. As best as I know, Rhodes Island at least hasn't had any 'Vouivre passing out in dorms'-type incidents, let alone by malnutrition. It's simply unheard of. You could starve any Vouivre for a month and they could still knock you flat. Odds are months would be insufficient to measure fainting by hunger.
To return to the records, to our knowledge, Toddifons' Vouivre tribe has been rooted in Victoria for a hundred years already, her own generation being the third of Victorian citizenship, with little separating them from the locals anymore. After their tribe's Vouivre first settled in Victoria, they principally engaged in industry. The whole tribe started a factory in unison, accepting orders from the city, the Victorian Chambers of Commerce, and even foreign business organizations. If you grew up your whole life in surroundings like that, you'd surely be able to understand why Toddifons cares especially about such vast siege weaponry—who wouldn't want to ply a huge industrial marvel to smash the warships opposite to smithereens? But in reality, using such nation-grade weaponry is beyond her ability, and so the next best thing was to make a miniaturized, portable ballista, follow Rhodes Island all over, and test its performance, give it regular maintenance, upgrade and renew it—that is what's in her capability. She knows the limits of where her class may reach, understands what she can accomplish, what opportunities aren't her own. She'll strive for the boundaries of what she can do, and the rest she'll leave to undefined, trailless luck—
—and her own fickle good temper.

Promotion File

Upgrade to Elite LV2.
Before Toddifons' Vouivre tribe emigrated to Victoria, it was once a mercenary group with clan-like nature. Historically, they fought numerous battles against the Sarkaz, accumulating a wealth of combat experience. However, as times changed, the once-thriving tribe gave way to a rising new generation, what land it could control constantly being eaten away at, and once the tribe could no longer find footing in Sargon, they chose emigration to a former employer—and started life anew on Victoria's national soil. Relying on their saved connections and funds left over from their time as hired hands, they quickly found new footing in an industrial city, and used their remaining capital on opening up a factory, beginning to lead a life nothing alike the Sargon days. Toddifons' many relatives have never again taken up weapons, in their place grasping spanners and hammers.
Come Toddifons' generation, the luster of war long since paled to that of great orders coming from Londinium, but some things carried on in unexpected forms. She still clearly remembers—a kind of aerobics only that little community was required to do, numbers of incomprehensible customs and etiquette, and the 'grounds' they set up especially for the children's 'sports days,' where none of the events bore any resemblance to regular competitions. She took it all in, and apart from having a few extra holidays, a few extra ceremonies, a few extra gatherings, and sending a great heaping pile of Vouivre her age down for the count, she doesn't think she learned much of anything. Even if nowadays, she sends Sarkaz mercenaries packing, striking them right where they're weak, she only gives the credit to her finely calibrated siege crossbow and her Fortcracker arrows, and not any precise intuition for certain targets that those bygone ceremonies and discipline gave her.
And it's fair, who'd believe such a thing?

Voice Lines

Default
Appointed as Assistant Just let 'em burn. You weren't gonna give those papers a second look anyway.
Talk 1 If you wanted me to lay defenses in here, I'd break up the floor for starters. Not that I mind, it's up to you to think about it.
Talk 2 You've got people from Royal Guard knocking about too? Heh—ain't that interesting.
Talk 3 Calibrate the sight? Nah, the stuff I ordered last should be here almost, I'll make the arrows first... Push off! Out my way!
Talk after Promotion 1 Most who leave Vouivre don't agree with the mercenary life in Sargon. Move to Victoria, end up doing something else instead. You know, like... yeah, factory-working, farming. Right. Having their own little touch of land.
Talk after Promotion 2 You could probably tell, but I didn't used to be artillery. Recon, infiltration, CQC, mainly learned all that. I know I didn't like it, and the instructors wouldn't let me switch, so I dropped out, simple as. Where's the point in learning things you hate?
Talk after Trust Increase 1 Oh, you're helpless! How am I going to the workshop wearing this?!
Talk after Trust Increase 2 It's meant for attacking nomadic cities, this weapon. Using it to help you lot cope with skirmishers? It's like a hatchet to a cupcake. Let me try hitting a city or two sometime for practice, won't you?
Talk after Trust Increase 3 Don't you think these crystals on my shoulder here match well with my hair color? I like my off-the-shoulder clothes too, so it's perfect. Shame, though, it would've been nice if they covered the whole way like that Siracusan Messenger girl.
Idle I'll be heading back to sort stuff out, then. No point wasting time on this rotter.
Onboard Arianrot, codename Toddifons. I don't like working for ordinary people. Here's hoping you can show me any signs you're not like them.
Watching Battle Record Boring. Off we go.
Promotion 1 What goes on in those Logistics' minds, cleaning up my side projects... tch. Fine, I accept. Your feelings are loud and clear. See you.
Promotion 2 You have to have seen a Draco's flames before. Ever imagined how it'd be to rain them down on the enemy? I... can make that your reality!
Added to Squad I'm listening.
Appointed as Squad Leader Work's on. Focus.
Depart You lot go ahead. I've got things to prepare.
Begin Operation Visibility clear. Awaiting orders.
Selecting Operator 1 Still not done?
Selecting Operator 2 Yeah?
Deployment 1 Mounting complete.
Deployment 2 In position.
In Battle 1 I don't need visuals. Give me the map.
In Battle 2 This area is cleared. Next!
In Battle 3 Nothing remains after it rains arrows!
In Battle 4 Hah! Why would fire go out before burning everything up?
4-star Result Not that many people can make this thing shine—I guess you're one of them.
3-star Result Out without too much ash on me. Good.
Sub 3-star Result Ammo's more precious than that little lot. Deal with 'em yourself.
Operation Failure Still good to move? We're heading home. Grab on.
Assigned to Facility Like this titchy bit of space is enough? Let's break this wall down and I'll have the whole area behind, thanks.
Tap Think it through before you put your hand out.
Trust Tap Go on if you need something. No point in waiting for me to switch my contacts.
Title Arknights.
Greeting So it's you. If you need something, out with it.