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Guard
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Can attack enemies from range

Operator Description

Former competitive Kazimierz Knight, Whislash. Stubborn, yet oh so sweet.

Operator Quote

Watch yourself. She puts a lot into being top of the family.

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Obtain Approach Detail
From the Maria Nearl event.
Headhunting: No Recruitment: No
Release Date (CN) 10/15/2020
Release Date (Global) 4/8/2021

Potentials

Potential Item

Whislash's Token A supplementary VIP credit card issued by Golden Palm Bank Kazimierz. Incredibly high limit. Accepted without question in all major cities of Kazimierz.

Talent

Rebuke
Lvl: 1
When deployed, all Melee allies with 3 or more Block gain +2 ASPD and +4% DEF
Info
Rebuke
Lvl: 1
When deployed, all Melee allies with 3 or more Block gain +4 (+2) ASPD and +6% (+2%) DEF
Info
Rebuke
Lvl: 1
When deployed, all Melee allies with 3 or more Block gain +4 ASPD and +8% DEF
Info
Rebuke
Lvl: 1
When deployed, all Melee allies with 3 or more Block gain +6 (+2) ASPD and +10% (+2%) DEF
Info
Rebuke
Lvl: 1
When deployed, all Melee allies with 3 or more Block gain +6 ASPD and +12% DEF
Info
Rebuke
Lvl: 1
When deployed, all Melee allies with 3 or more Block gain +8 (+2) ASPD and +14% (+2%) DEF
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
80
DP Cost
16
Block
2
Attack Interval
1.05

Skills

SP Cost:
40
39
38
37
36
35
34
33
32
30
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
15 Seconds
15 Seconds
15 Seconds
16 Seconds
16 Seconds
16 Seconds
17 Seconds
18 Seconds
19 Seconds
20 Seconds
Skill Effect
Talent effect increases to 2.1 and Melee Operators with less than 3 Block gain half the effect
Talent effect increases to 2.2 and Melee Operators with less than 3 Block gain half the effect
Talent effect increases to 2.3 and Melee Operators with less than 3 Block gain half the effect
Talent effect increases to 2.4 and Melee Operators with less than 3 Block gain half the effect
Talent effect increases to 2.5 and Melee Operators with less than 3 Block gain half the effect
Talent effect increases to 2.6 and Melee Operators with less than 3 Block gain half the effect
Talent effect increases to 2.7 and Melee Operators with less than 3 Block gain half the effect
Talent effect increases to 2.8 and Melee Operators with less than 3 Block gain half the effect
Talent effect increases to 2.9 and Melee Operators with less than 3 Block gain half the effect
Talent effect increases to 3 and Melee Operators with less than 3 Block gain half the effect
Detailed Skill Info
talent_scale 2.1
talent_scale 2.2
talent_scale 2.3
talent_scale 2.4
talent_scale 2.5
talent_scale 2.6
talent_scale 2.7
talent_scale 2.8
talent_scale 2.9
talent_scale 3
SP Cost:
70
69
68
67
66
65
64
63
62
60
Initial SP:
20
20
20
20
20
20
20
20
20
20
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
21 Seconds
21 Seconds
21 Seconds
22 Seconds
23 Seconds
24 Seconds
25 Seconds
Skill Effect
Talent effect increases to 1.1, ATK +25%, attack range +1, Block +1 and Attacks multiple targets equal to block number, and hits any targets within attack range
Talent effect increases to 1.2, ATK +25%, attack range +1, Block +1 and Attacks multiple targets equal to block number, and hits any targets within attack range
Talent effect increases to 1.3, ATK +25%, attack range +1, Block +1 and Attacks multiple targets equal to block number, and hits any targets within attack range
Talent effect increases to 1.4, ATK +30%, attack range +1, Block +1 and Attacks multiple targets equal to block number, and hits any targets within attack range
Talent effect increases to 1.5, ATK +30%, attack range +1, Block +1 and Attacks multiple targets equal to block number, and hits any targets within attack range
Talent effect increases to 1.6, ATK +30%, attack range +1, Block +1 and Attacks multiple targets equal to block number, and hits any targets within attack range
Talent effect increases to 1.7, ATK +35%, attack range +1, Block +1 and Attacks multiple targets equal to block number, and hits any targets within attack range
Talent effect increases to 1.8, ATK +40%, attack range +1, Block +1 and Attacks multiple targets equal to block number, and hits any targets within attack range
Talent effect increases to 1.9, ATK +50%, attack range +1, Block +1 and Attacks multiple targets equal to block number, and hits any targets within attack range
Talent effect increases to 2, ATK +60%, attack range +1, Block +1 and Attacks multiple targets equal to block number, and hits any targets within attack range
Detailed Skill Info
talent_scale 1.1
atk 0.25
ability_range_forward_extend 1
block_cnt 1
talent_scale 1.2
atk 0.25
ability_range_forward_extend 1
block_cnt 1
talent_scale 1.3
atk 0.25
ability_range_forward_extend 1
block_cnt 1
talent_scale 1.4
atk 0.3
ability_range_forward_extend 1
block_cnt 1
talent_scale 1.5
atk 0.3
ability_range_forward_extend 1
block_cnt 1
talent_scale 1.6
atk 0.3
ability_range_forward_extend 1
block_cnt 1
talent_scale 1.7
atk 0.35
ability_range_forward_extend 1
block_cnt 1
talent_scale 1.8
atk 0.4
ability_range_forward_extend 1
block_cnt 1
talent_scale 1.9
atk 0.5
ability_range_forward_extend 1
block_cnt 1
talent_scale 2
atk 0.6
ability_range_forward_extend 1
block_cnt 1

Modules

Lvl: 0
Trust: 0
Availability: cn
Unlock Information
Materials
Missions
Lvl: 50
Trust: 10070
Availability: cn
Equip Trait
Can attack distant enemies, when attacking enemies not blocked by self, Attack increased to 130%
Equip Attribute Bonuses
atk 35
def 35
Unlock Information
Materials
x2
x3
x40000
Missions
Kill 50 enemies with Non-Borrowed Whislash
Clear S3-6 with 3 Stars, Using Non-Borrowed Whislash and Defender only in party

RIIC Base Skills

(近卫专精·α)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%
Drillmaster Lvl: 1
(教官)
Room Type:
Training Room
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25%

Botzu's Quick Evaluation

+ Trait: Can attack non-aerial enemies at a distance
+ Talent: buffs the ASPD and DEF of Operators with Block Count of 3 or more
+ A unique Support Guard that specializes in buffing Defenders and AOE guards
+ Good with Nian who can increase Operator Block Count.
+ S2: Able to temporarily act like a ranged AOE Guard and increases Talent effect
+ Can be placed safely behind multiple melee operators and still reach enemies
+ S1: Boosts her talent and allows it to affect Operators with less than 3 Block Count at reduced effect.
- Very weak base ATK for a Guard
- Weak ATK modifiers on skills mean she will have trouble killing enemies with medium or higher DEF
- Because of the Talent limitations, she can have trouble pulling her weight outside of teams heavy in AOE Guards and damage-oriented Defenders

Operator Overview

Whislash is the aunt (yes, you read that correctly) of Operators Nearl and Blemishine, and she is a former Jousting Knight of Kazimierz who has since become a professional trainer. Her training style is very different from Rhodes Island’s main trainer, Dobermann, which caused some spats between the two at first. However, once they realized how much they had in common, they were able to become very good friends. They even share an archetype: Whislash is a 5* Support Guard, and her areas of expertise are buffing high-Block allies and dealing multi-target damage from a distance.

For Whislash, the “Support” in “Support Guard” comes from her Talent, Rebuke, which increases the ASPD and DEF of all melee Operators with Block-3 or higher. This primarily affects Defenders and AoE Guards, but some buffs (i.e., Nian’s S3) can increase Block count, thereby helping other archetypes to receive Whislash’s support as well. Whislash’s S1, Motivational Skills, makes the power of Rebuke more widely available: it increases the strength of the buffs and grants half the effect to melee Operators with less than Block-3.

In contrast, her S2—Whip Sword—is more about improving Whislash’s own performance. Whip Sword also empowers Rebuke, but more importantly, it gives Whislash a host of buffs: her ATK increases, her attack range lengthens, she is able to hit a number of enemies equal to her Block count (a la AoE Guards), and her own Block count increases by +1(allowing her to also gain her own support buff). It’s a pretty sweet deal!

Support Guards in Arknights tend to have multiple weaknesses, and Whislash is no exception. Rebuke’s buffs are fairly minor, and pairing ASPD with DEF is an odd combination that not a lot of Operators are well-positioned to fully utilize—particularly since Whislash only buffs Block-3 Operators, which is a pretty limited group (without Block count buffs, anyway). Whislash also suffers from low uptime on her Skills, especially Whip Sword, which she desperately needs in order to keep her own DPS competitive. Also, don’t forget that despite her extended attack range, Whislash CANNOT attack aerial enemies, limiting the application of her DPS.

It can be hard to find a place where Whislash is preferable to fielding an AoE Guard, but thanks to her extended attack range, it’s not impossible. Whislash can stand behind an ally and buff them while still attacking, or she can stand in one lane and activate Whip Sword to reach across to another lane and attack in two places at once. Whislash may have retired from the Kazimierz Knights, but that doesn’t mean she’s done fighting—not by a long shot. 

Newbie Tier List Explanation

Probably the best of the current Support Guards, but still not recommended for new players with limited rosters.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x5
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x3
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x2
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x3
x6
Lv1 16h
x6
x2
x5
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x6
x3
x120000
x3
x7
x12

Overall Elite Cost

Total Cost

Operator Profile

Artist Ryuzakiichi
CV Minami Takahashi
Gender Female
Place of Birth Kazimierz
Birthday Jun 28
Race Kuranta
Height 165cm
Infection Status Medical tests have confirmed that no infection is present.
Nation
Competition Knight Experience4 Years
Physical Strength Standard
Mobility Standard
Physiological Endurance Standard
Tactical Planning Excellent
Originium Adaptability Standard

Profile

Whislash Zofia, former competitive Kazimierz Knight. In family terms, Operators Nearl and Blemishine’s aunt on their father’s side. Has reached the Final 16 of the Majors before. Was left-handed in the past, but owing to some impairment, has switched to using her right hand.
Though atrophied in combat compared to her peak, she holds unique insight and a rare talent in training others, currently folding herself into the Instructor lineup headed by Dobermann. Training Operators is her day-to-day priority, only joining any missions as required.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Whislash shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.12u/L
Operator Whislash rarely comes into contact with Originium.

Archive File 1

Increase Trust to 50.
The distantly removed aunt of Nearl and Blemishine. A Kuranta madam with a domineering streak.
Possesses bountiful Kazimierz assets from her winnings in the competition knight circuit, but seems not to take much interest in her own wealth.
She’s got no ill will at all, but when chatting with her, you may invariably feel she projects a sort of arrogance. As long as you push past that first impression of yours, getting along with her is easy as could be.

Archive File 2

Increase Trust to 100.
At the outset, Whislash had a prolonged dispute with Dobermann, which at its root was due to their conflicting views on the training of operators.
Dobermann, of military birth, believes that operators should be required to attain what she sees as average proficiency for a combatant, afterwards earning the right to choose how they develop themselves. Whislash of competition knight lineage, however, doesn’t care at all whether operators meet a uniform average, instead aspiring to bring each operator’s own characteristics to their maximum potential.
Neither’s way of thinking is wrong, but even so, Dobermann and Whislash are both particularly stubborn. They were at an impasse for a while, before finally taking a meeting and reaching a compromise.
Though perhaps they came to understand each other while butting heads. Ever since then, their relationship’s gotten pretty good. You might hear them talking tactics from time to time now, or even just eating meals together.

Archive File 3

Increase Trust to 150.
While she is Nearl and Blemishine’s aunt, Zofia the Whislash does not take the surname Nearl. Strictly speaking, she cannot, since her standing is as a branch member of the Nearl family, which bars her from directly taking up the name.
But this was policy for the Nearl family at its shining peak. Following Nearl’s exile, it might’ve been simple enough, with all that she possessed, to seize the title of Nearl if she so wished.
Mind you, Whislash did not.
One part of it was her sisterly relationship with Maria. The other, as she saw it, was that the Nearl name held hallowed significance.
In a certain sense, her opinion overlaps with a true direct relative of Nearl’s and Blemishine’s, their uncle, Młynar—'This is not a name I’d tarnish with such underhandedness.'
Though, sure enough, they define 'tarnishing' in different ways.
Unlike Młynar, Zofia does not reject the idea of the competition knight itself. Put another way, she accepts at least its existence—but does not err in her forthright and sporting approach to dueling, which she took to the competition as humble representative of the Nearl family. Unwilling to bow to any sponsors or firms, she went from start to finish lacking any favorable provisions or equipment, until the Final 16 brought her journey to an end. Even now, despite that gulf in equipment taking her left hand out of action indefinitely, she has no regrets. None—come the Major, she wants to make sure Blemishine continues to fight as she once did.
It’s plain how in Whislash’s heart of hearts, her honor as a member of the Nearl family is unbreakable, and anyone could see how she looks after Nearl and Blemishine. When joining, she even assured us that if Rhodes Island wasn’t fit for purpose, she’d prefer to take Nearl and Blemishine with her to raise them herself. We’ve had some personnel envy the sisters in a way, having an elder who cares for them like that.

Archive File 4

Increase Trust to 200.
When joining us, it seemed that as long as Nearl and Blemishine were doing well, Whislash wouldn’t have any issue with us. But as time passed, as other operators arrived, and showed her ever more ways of life from ever more corners of Terra... chatting with the Doctor one day, she posed a question she’d never thought of asking before—somehow, she’d never considered what she wanted to do herself.
Safeguarding the Nearl family name, looking after Nearl and Blemishine. These were what she wanted to do, but somehow not all she wanted to do.
Ever since Nearl was cast out, she’d found a new purpose for herself. Maria had jumped headlong into her beloved engineering. The name of Nearl was all but safe. Once everything she’d worried about no longer needed her, the realization struck her—she had no idea what should come next.
Blessedly, the operators of Rhodes Island not only reminded her of life’s variety, but that the vast majority of it was open to try herself. After a short period of haziness, Whislash decided to continue as an Instructor on the one hand, while trying all sorts of new things she’d never imagined on the other. She could seek out her new purpose in life. After all, she’s young, life’s long, and it’s not like there’s a rush.

Voice Lines

Appointed as Assistant You hear about burdenbeasts who don’t even drag themselves to work until they’re whipped. You’re not like that, Doctor. You’re smarter than a beast, aren’t you?
Talk 1 Doctor. Just to put any scary little misunderstandings to rest, let me say this now. Maria might call me her aunt, but that’s only because I’m higher in the family. I’m not much older than her. I’m still young. I’m still not married. Clear?
Talk 2 A spat between me and Dobermann? Oh, don’t worry, she’s a top-of-the-top instructor, I know that. We’ve just had a bit of a... bit of a difference on how we like to train our people, that’s all.
Talk 3 There’s plenty at Rhodes Island packing personality AND strength, hm? You could pick your fancy, turn them into competition knights and grab everyone in there by the eyes... Mm, well, or maybe let’s not stir that pot.
Talk after Promotion 1 Doctor, can I borrow you? I just want you to help me carry some things. If you’re asking, well... er, just... all sorts of random things I buy when the mood strikes me.
Talk after Promotion 2 Oh, my injury...? I’m not setting foot on that stage ever again, and I’ve long since learned to get along with my right, so let’s not worry yourself, okay. Or maybe you’re just being polite, Doctor? Tiptoeing around saying I can’t fight at operator standards?
Talk after Trust Increase 1 Honestly, Maria. She runs away to the Engineering Department any time she’s free. You get used to it fast. *Sigh* I wonder where her education gave her those ideas... Well! Compared to forcing herself to arm up and do what she doesn’t want to, I think things are fine this way.
Talk after Trust Increase 2 Hm? Hello, Doctor. No, I’ve just been feeling a little empty. Margaret never wants fussing over, Maria’s found what she’s wanted to do here, and what about me...? Oh, god, what am I doing talking to you about this? Don’t you worry about me, let me make that clear.
Talk after Trust Increase 3 Doctor, we don’t get along half bad, but you don’t just lie there and leave it all up to me, not in your wildest dreams. I hate danger plenty, but layabouts leave another bad taste in my mouth. Though, when your back’s against the wall... *cough* Well, we can talk about it then!
Idle Someone’s easygoing, aren’t you? Well, I can let you rest for ten minutes or so.
Onboard Ahh, this is Rhodes Island, is it? I’m Zofia the Whislash, then. As a former competition knight of Kazimierz, trust me when I say I’ll whip your operators into shape.
Watching Battle Record These are ways of fighting I’ve never even heard of before!
Promotion 1 So this is a Rhodes Island promotion, then...? Why not. I don’t pay much attention to my wages, but being compensated for my troubles isn’t all that bad a feeling. Thank you.
Promotion 2 Hmm, thinking about it carefully, the pay’s not bad, life is good enough here, and I get to see Maria and Margaret all the time. Staying here as an instructor sounds nice.
Added to Squad Let’s take a look at how you all deploy.
Appointed as Squad Leader Leave the team to me, then.
Depart Turn up the heat! We’re going out!
Begin Operation You haven’t forgotten what you need to do, right?
Selecting Operator 1 My time to shine.
Selecting Operator 2 Well-timed, Doctor.
Deployment 1 Assess the battle first.
Deployment 2 Zofia the Whislash, attacking!
In Battle 1 Don’t underestimate me!
In Battle 2 Perfect chance!
In Battle 3 Pushover!
In Battle 4 You’re finished!
4-star Result Really, I was going to have a word with you about taking such a dangerous mission, but seeing you tie things up so beautifully, I’ll just let it slide...
3-star Result A perfectionist, then... well, nothing wrong with that.
Sub 3-star Result We won, and that’s enough, no? Don’t obsess over it.
Operation Failure Doctor, don’t just stand there! Follow me!
Assigned to Facility Well, this interior’s got taste!
Tap Eek?!
Trust Tap Doctor, focus on your work.
Title Arknights.
Greeting How do you do, Doctor?