Table of Contents
About | |
---|---|
Known as the "Thunderswift Lord" for his ability to wield thunder, he also leads the Knights of Levin. He's on a quest to find the seeds of the abyss that nearly decimated his homeland. His calm determination makes him respected by all. |
|
CV Info - English | CV Info - Japanese |
Jesse Inocalla | Hikaru Midorikawa |
Thunderswift Lord |
---|
Obtainable as a 5
|
Character Stats
Overview
After starring in Granblue Fantasy, Shadowverse, and the Levin’s Champion Wyrmprint, Albert finally rolls into Dragalia Lost as a powerful 5★ Adventurer. With devastating Force Strikes and powerful Electrification buffs, he’s a force to be reckoned with. With Curse of Nihility invalidating many kits, Albert and his unique buffs have been allowed to shine, positioning him as a prime Sword choice for Dominion quests. Â
Notes about Thunderous Impulse
Albert comes with an unusual Skill which recharges gradually over the course of 40 seconds. While the guaranteed SP gain is reassuring, it makes for a strict rhythm of downtime. Regeneration doesn’t start again until the 15-20 seconds are up, meaning Albert is Electrified for about a third of the battle. Still, when the buff provides another 30% Strength, inflicts Paralysis, and enhances Lightning Burst, it’s a potent bonus. Â
Strengths
Devastating Force Strikes
When Electrified, Albert gains a unique, two-level force strike, inflicting Paralysis and significantly chunking Overdrive gauges. Important to note, force striking while not Electrified is highly discouraged due to Impulse Slash, demanding that Albert employ 5-combo sequences during Skill 2 downtime.Â
Dominion-Compatible
Because Albert's Electrification is a unique buff, it is exempt from the Curse of Nihility debuff that nullifies so many other kits. Raw damage combined with fast breaks makes Albert a strong Sword option amidst a sea of Ryszardas and Mitsuhides.Â
Weaknesses
Electrification Downtime
Thunderous Impulse fills by timed regen rather than attacks, meaning Albert’s power spikes are independent of the naturally high SP gains of Sword users.
Low Paralysis Uptime
A symptom of the above weakness, Albert's Paralysis is tied to his cyclical Electrification, so he prefers an ally like Mitsuhide to reliably apply the status.
Dragon Recommendations
Gala Reborn Jeanne needs no introduction; use her if you have her.
Gala Thor also has powerful dragon form burst damage but is not viable in Dominion quests.
Daikokuten is a solid pick if combo counts can be maintained.
Corsaint Phoenix is the strongest non-limited pick and meshes well with Albert's innate Paralysis.
Weapon Recommendations
Budget Option:Â Zex's End
Wyrmprint Recommendations
Pair 1
Pair 2
Set 1: General purpose setup. Slot 5 can be replaced by any Crit Rate pick.
Set 2: Double punisher setup that gets its Skill Damage from two of Lilith's prints: Crown of Light and Tutelary's Destiny. Assumes high allied Flashburn uptime.
For both sets, A Game of Cat and Boar is highly recommended to increase Electrification uptime.
Shared Skill
Lightning Burst | ||
Lvl 2 | Deals light damage to the target and nearby enemies. | 200 |
---|---|---|
Lvl 3 | Deals light damage to the target and nearby enemies. | 300 |
Lvl 4 | Deals light damage to the target and nearby enemies. Paralyzed foes take extra damage. |
SP Cost | 4702 | Iframe | Medium |
---|---|---|---|
Unlock Materials |
Light Tome x5
|
||
Cost | 5 | Level | 1 |
Skills
Skill 1
Lightning Burst | ||
Lvl 1 | Deals light damage to the target and nearby enemies. | 100 |
---|---|---|
Lvl 2 | Deals light damage to the target and nearby enemies. | 200 |
Lvl 3 | Deals light damage to the target and nearby enemies. | 300 |
Lvl 4 | Deals light damage to the target and nearby enemies. Paralyzed foes take extra damage. |
SP Cost | 2351 | Iframe | Medium |
---|
Skill 2
Thunderous Impulse | ||
Lvl 1 | Electrifies the user for 15 seconds. When electrified, the user's force strikes may inflict paralysis, and the Lightning Burst skill is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. | 100 |
---|---|---|
Lvl 2 | Electrifies the user for 20 seconds. When electrified, the user's force strikes may inflict paralysis, and the Lightning Burst skill is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. | 200 |
Lvl 3 | Electrifies the user for 25 seconds. When electrified, the user's force strikes will have two charge levels and inflict paralysis at level two, and the Lightning Burst skill will be powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. | 300 |
SP Cost | 160000 | Iframe | Medium |
---|---|---|---|
SP Regen | 4,000 per second, 40 seconds to full |
Abilities
Ability 1
Force Strike +40%
Increases force strike damage by 40%. |
80
|
Upgrades To | |
---|---|
Force Strike +50%
Increases force strike damage by 50%. |
100
|
Upgrades To | |
Impulse Slash
Grants the user a unique force strike, and increases force strike damage by 50%. When the user is not electrified, the user's force strikes will consume up to 5% of the "Thunderous Impulse" skill's skill gauge. When the user is electrified, the skill gauge will not be consumed, and force strike damage will be increased by an additional 10%. |
110
|
Ability 2
Poison Res +50%
Reduces susceptibility to poison by 50%. |
60 |
Upgrades To | |
---|---|
Poison Res +100%
Reduces susceptibility to poison by 100%. |
100 |
Upgrades To | |
Potent Poison Res +100%
Reduces susceptibility to poison by 100%. When the user is hit by an attack that would have poisoned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
|
Ability 3
Electrically Charged I
Increases strength by 20% when electrified. |
80 |
Upgrades To | |
---|---|
Electrically Charged II
Increases strength by 25% when electrified. |
100 |
Upgrades To | |
Electrically Charged III
Increases strength by 30% and attack rate by 10% when electrified. |
100
|
Co-Abilities
Dragon Haste +8%
Increases dragon gauge fill rate by 8%. Benefits your whole team. |
170 |
Show Upgrades
|
Increases dragon gauge fill rate by 9%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 12%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Light) Paralysis = User Critical Rate +7%
If a team member is attuned to (Light): increases their critical rate by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Light): increases their critical rate by 8% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their critical rate by 9% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their critical rate by 10% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Light): increases their critical rate by 13% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6