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Albert

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Table of Contents

Character Tier

About

Known as the "Thunderswift Lord" for his ability to wield thunder, he also leads the Knights of Levin. He's on a quest to find the seeds of the abyss that nearly decimated his homeland. His calm determination makes him respected by all.

CV Info - English CV Info - Japanese
Jesse Inocalla Hikaru Midorikawa
Light
Sword
Attack
Thunderswift Lord
Obtainable as a 5

Character Stats

MAX HP 758
MAX STR 502

Overview

After starring in Granblue Fantasy, Shadowverse, and the Levin’s Champion Wyrmprint, Albert finally rolls into Dragalia Lost as a powerful 5★ Adventurer. With devastating Force Strikes, high Paralysis uptime, and Electrification, he’s a force to be reckoned with.

Notes about Thunderous Impulse

Albert comes with an unusual Skill which recharges gradually over the course of 40 seconds. While the guaranteed SP gain is reassuring, it makes for a strict rhythm of downtime. Regeneration doesn’t start again until the 15-20 seconds are up, meaning Albert is Electrified for about a third of the battle. Still, when the buff provides another 25% Strength, inflicts Paralysis, and enhances Lightning Burst, it’s a potent bonus.  

Strengths

Devastating Force Strikes

Swords already top the charts for both DPS and Overdrive DPS. When enhanced by 50%, Albert’s Force Strikes place him in a league of his own, as they are effortlessly woven in between basic attacks.

Reliable Paralysis

Both Zodiark and the Shadow IO boss are susceptible to Paralysis, making Albert viable in most Shadow content. Unlike previous adventurers whose status applications are on a charge system, Albert’s Paralysis is present throughout a timed period. This means that Albert can freely attack without having to stagger his Force Strikes if targets are already afflicted.

Weaknesses

Short reach

As with all Sword users, Albert’s power comes at the cost of range and mobility, making him best suited for single targets.

Electrification downtime

Thunderous Impulse fills by timed regen rather than attacks, meaning Albert’s power spikes are independent of the naturally high SP gains of Sword users.

Dragon Recommendations

  • Cupid and Lindworm are the standard staples for raw STR.
  • Gilgamesh, Liger, and Halloween Silke provide both power and survivability.
  • Hinata, Astral Imp, and Jupiter are workable budget options.

Weapon Recommendations

Budget Option: Blade of Glory

Wyrmprint Recommendations

Pair 1

Pair 2

The Shining Overlord and Stellar Show are designed to drain Overdrive gauges as quickly as possible. Levin's Champion can replace Stellar Show for improved overall DPS. 

Sisters' Day Out bypasses Albert's extensive Skill 2 cooldown while beefing up Sword Force Strikes even further.

The Chocolatiers has a niche use for maximum burst damage and is best used during time-sensitive events like raid bosses.

Skills

Skill 1

Lightning Burst
Lvl 1 Deals light damage to the target and nearby enemies.
100
Lvl 2 Deals light damage to the target and nearby enemies.
200
Lvl 3 Deals light damage to the target and nearby enemies.
300
SP Cost 2351 Iframe Medium

Skill 2

Thunderous Impulse
Lvl 1 Electrifies the user for 15 seconds. When electrified, the user's force strikes may inflict paralysis, and the Lightning Burst skill is powered up. When not electrified, the gauge for this skill will fill gradually. Abilities that increase skill gauge fill rate will not affect this skill.
100
Lvl 2 Electrifies the user for 20 seconds. When electrified, the user's force strikes may inflict paralysis, and the Lightning Burst skill is powered up. When not electrified, the gauge for this skill will fill gradually. Abilities that increase skill gauge fill rate will not affect this skill.
200
SP Cost 160000 Iframe Medium
SP Regen 4,000 per second, 40 seconds to full

Abilities

Ability 1

Force Strike +40%

Increases force strike damage by 40%.

80
Upgrades To
Force Strike +50%

Increases force strike damage by 50%.

100

Ability 2

Poison Res +50%

Reduces susceptibility to poison by 50%.

60
Upgrades To
Poison Res +100%

Reduces susceptibility to poison by 100%.

100

Ability 3

Electrically Charged I

Increases strength by 20% when electrified.

80
Upgrades To
Electrically Charged II

Increases strength by 25% when electrified.

100

Co-Abilities

Dragon Haste +8%

Increases dragon gauge fill rate by 8%. Benefits your whole team.

170
Show Upgrades

Increases dragon gauge fill rate by 9%. Benefits your whole team.

Increases dragon gauge fill rate by 11%. Benefits your whole team.

Increases dragon gauge fill rate by 12%. Benefits your whole team.

Increases dragon gauge fill rate by 15%. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200