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Gala Laxi

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Table of Contents

Character Tier

About

As Laxi acquires new power in Eden mode and Mascula resolves to join the fight, the two throw themselves into the raging fires of battle in order to see their maestro's wish fulfilled. Once polar opposites, their hearts now begin to converge.

CV Info - English CV Info - Japanese
Anna Van Hooft Inori Minase
Flame
Dagger
Attack
Synchronized Android
Obtainable as a 5

Character Stats

MAX HP 908
MAX STR 599

Overview

Safeties are off, and Gala Laxi definitely pulls no punches. She may be classified as a Dagger but her generous range and safety are reminiscent of a Bow’s. Her cyclical playstyle involves charging her unique gauge then unleashing punishing Eden Mode skills. As icing on the cake, she even gets an auto-turret for additional chip damage. All these factors combine to give Marth a run for his money and place Laxi comfortably atop the Flame roster.

Strengths

Burst and Sustained Damage 

The combination of powerful Eden mode skills and Fig’s fire-and-forget nature accord Laxi ridiculous damage output. All the while, enhanced standard attacks and Critical Frenzy ensure that Laxi’s pain train never slows down. 

Dual Immunity 

Laxi is viable across all Wind content. Within Volk, she can freely step on both red and green bombs without fear.

Weaknesses

Gauge Charging 

Fig’s ticks don't qualify as skill damage so activating Eden mode without a full charge gauge will lead to suboptimal results and devalue subsequent skills for the next 20 seconds.

Selfish 

Laxi provides no team support outside of slight Burn contributions. On the other hand, Marth provides robust team support while shelling out similar damage.

Dragon Recommendations

Gala Mars: Use him if you got him.

Apollo capitalizes on a Burn-laden meta but will fall off over longer fights. 

Arctos synergizes well with Critical Frenzy. 

Ifrit is a usable budget STR pick.

Weapon Recommendations

Budget Option: Aeternal Flame

Wyrmprint Recommendations

Pair 1

Nothing special here, leverage both Dagger-specific picks and close out with Crit Damage. 

Shared Skill

Code 14: Conviction
Lvl 2 Deals damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead. Eden Code 05: Gevurah deals damage to enemies directly ahead and inflicts burn.
200
Lvl 3 Deals damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead. Eden Code 05: Gevurah deals damage to enemies directly ahead and inflicts burn.
300
Lvl 4 Deals damage to enemies directly ahead, and inflicts burn. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead. Eden Code 05: Gevurah deals damage to enemies directly ahead and inflicts scorchrend.
SP Cost 5075 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Code 14: Conviction
Lvl 1 Deals damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead. Eden Code 05: Gevurah deals damage to enemies directly ahead and inflicts burn.
100
Lvl 2 Deals damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead. Eden Code 05: Gevurah deals damage to enemies directly ahead and inflicts burn.
200
Lvl 3 Deals damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead. Eden Code 05: Gevurah deals damage to enemies directly ahead and inflicts burn.
300
Lvl 4 Deals damage to enemies directly ahead, and inflicts burn. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead. Eden Code 05: Gevurah deals damage to enemies directly ahead and inflicts scorchrend.
SP Cost 2476 Iframe Medium

Skill 2

Eden Mode
Lvl 1 Grants the user the "Fig" effect and activates Eden mode. During Eden mode, Fig will automatically attack foes. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead. Eden Code 01: Keter deals damage to enemies directly ahead.
100
Lvl 2 Grants the user the "Fig" effect and activates Eden mode. During Eden mode, Fig will automatically attack foes. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead. Eden Code 01: Keter deals damage to enemies directly ahead.
200
Lvl 3 Grants the user the "Fig" effect and activates Eden mode. During Eden mode, Fig will automatically attack foes. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead. Eden Code 01: Keter deals damage to enemies directly ahead.
300
SP Cost 7732 Iframe Medium

Abilities

Ability 1

Resonant Hearts I

Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 10%, filling two bars increases attack skill damage by 10%, and filling three bars increases strength by 10%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.

80
Upgrades To
Resonant Hearts II

Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 20%, filling two bars increases attack skill damage by 15%, and filling three bars increases strength by 15%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.

100
Upgrades To
Resonant Hearts III

Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 25%, filling two bars increases attack skill damage by 20%, and filling three bars increases strength by 20%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.

120

Ability 2

Mana Kiln I

Reduces susceptibility to stun and sleep by 50%.

70
Upgrades To
Mana Kiln II

Reduces susceptibility to stun and sleep by 100%.

100
Upgrades To
Mana Kiln III

Reduces susceptibility to stun and sleep by 100%. When Laxi is hit by an attack that would have stunned or put her to sleep, her strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds.

120

Ability 3

Critical Frenzy I

Increases critical rate by 2% for every 15-hit combo (up to three times per combo), and adds 2% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets.

80
Upgrades To
Critical Frenzy II

Increases critical rate by 4% for every 15-hit combo (up to three times per combo), and adds 4% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets.

100
Upgrades To
Critical Frenzy III

Increases critical rate by 4% for every 15-hit combo (up to three times per combo), and adds 4% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets. Also, grants the user a strength amp with a maximum team amp level of three for every 15-hit combo. After this amp is granted, this ability will not grant it again for 30 seconds.

120

Co-Abilities

Standard Attack Damage +12%

Increases the power of standard attacks by 12%. Benefits your whole team.

160
Show Upgrades

Increases the power of standard attacks by 14%. Benefits your whole team.

Increases the power of standard attacks by 16%. Benefits your whole team.

Increases the power of standard attacks by 18%. Benefits your whole team.

Increases the power of standard attacks by 20%. Benefits your whole team.

Co-Ability Chain

(Flame) Above 10 Hits = Wind Res +5%

If a team member is attuned to (Flame): reduces wind damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): reduces wind damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Flame): reduces wind damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+8

Mana x 550
HP+10

Mana x 450
STR+9

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
Force Strike

Mana x 650
HP+11

Mana x 450
STR+9

Mana x 550
HP+11
Mana Kiln I

Mana x 800

Mana Circle 2

Total Materials

Unbind Materials

Effects

Eden Mode (Unlock)

HP+12

Mana x 1,550
STR+10

Mana x 1,950
HP+12

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+12

Mana x 1,550
STR+10

Mana x 1,950
HP+12

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+13

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

STR+12

Mana x 4,000
HP+24

Mana x 3,200
STR+12

Mana x 4,000
HP+24
Adventurer Story Unlock

Mana x 3,200
STR+12

Mana x 4,000
HP+24

Mana x 3,200
STR+12

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 5,000
STR+13

Mana x 6,200
Force Strike (Upgrade 2)

HP+15

Mana x 5,000
STR+13

Mana x 6,200
HP+15

Mana x 5,000
STR+14

Mana x 6,200
HP+16

Mana x 5,000

Mana Circle 6

Total Materials

Unbind Materials

Effects