Table of Contents
About | |
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Captain of Alberia's Royal Guard. An exemplar of the knights, his love for his country is exceptionally strong. A brilliant swordsman, he also served as an instructor in the way of the blade to the royal children. |
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CV Info - English | CV Info - Japanese |
Bill Newton | Takahiro Sakurai |
White Sparrow |
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Obtainable as a 5
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Character Stats
Overview
Leif joins the roster as another Gala Wind Sword, eclipsing Ranzal by a significant margin. Akin to Gala Alex, Leif’s kit packs Poison and DEF reduction alongside complementary abilities. Leif brings additional support via enemy STR reduction and a unique Debuff Skill Time passive. Seamless stance switching makes Leif adaptable to whatever the situation demands, although typical rotations will cycle through attacking stance S1 and shielding stance S2.Â
Strengths
Synergistic Kit
Both versions of Skill 2 feature punisher effects for Leif’s debuffs. Debuff durations are further enhanced by his Co-ability, giving DEF reduction considerable uptime. Although less optimal, using shielding stance Skill 1 will proc Leif’s STR Doublebuff chain to maintain consistent damage output.
Dual ImmunityÂ
Leif cannot be impaired by either High Mercury or Ciella, making him a safe pick for learning fights.Â
Weaknesses
Low Range and MobilityÂ
Sword users have neither the reach nor the maneuverability of other weapon classes and are often uncomfortably close to their targets.
Low Poison Uptime
Leif cannot function as the team's primary Poison enabler, as Parrying Slash's uptime is relatively low.Â
Dragon Recommendations
Vayu enhances both of Leif’s damage skills through the roof.
Pazuzu synergizes with Leif’s Poison and the Wind roster in general.
AC011 Garland is ideal for content like High Mercury where all damage is feasibly avoided.
Roc is a functional budget STR pick.
Weapon Recommendations
Budget Option: Durandal
Wyrmprint Recommendations
Pair 1
Sword Poison build with a Crit focus. Crit Rate and Crit Damage picks may swap rarities (EX. Seaside Princess, Dueling Dancers)
Hastened Squall performs exactly like Chariot Drift despite being limited to Wind.Â
Skills
Skill 1
Feathered Gale | ||
Lvl 1 | Deals damage to surrounding enemies and reduces their defense. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection greatly increases the user's defense. | 100 |
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Lvl 2 | Deals damage to surrounding enemies and reduces their defense. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection greatly increases the user's defense. | 200 |
Lvl 3 | Deals damage to surrounding enemies and reduces their defense. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection greatly increases the user's defense. | 300 |
Lvl 4 | Deals damage to surrounding enemies, reduces their defense, dispels one buff from each target, and inflicts poison. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the entire team's max HP for the remainder of the quest and greatly increases the user's defense. |
SP Cost | 3456 | Iframe | Medium |
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Skill 2
Pinion Slash | ||
Lvl 1 | Deals damage to enemies in a line and reduces their strength. Poisoned foes take extra damage. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. Parrying Slash deals damage to enemies directly ahead and inflicts poison. Damage is increased against foes with reduced defense. | 100 |
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Lvl 2 | Deals damage to enemies in a line and reduces their strength. Poisoned foes take extra damage. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. Parrying Slash deals damage to enemies directly ahead and inflicts poison. Damage is increased against foes with reduced defense. | 200 |
Lvl 3 | Deals damage to enemies in a line and reduces their strength. Poisoned foes take extra damage. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. Parrying Slash deals damage to enemies directly ahead and inflicts poison. Damage is increased against foes with reduced defense. | 300 |
SP Cost | 8640 | Iframe | Medium |
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Abilities
Ability 1
Debuff Skill Time +15%
Increases duration of debuff skills by 15%. |
80
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Upgrades To | |
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Debuff Skill Time +20%
Increases duration of debuff skills by 20%. |
100
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Upgrades To | |
White Sparrow
Fills 100% of skill gauges at the start of quests and increases the duration of debuff skills by 25%. In addition, using a skill will grant the user a strength amp with a maximum team amp level of three. After this amp is granted, this ability will not grant it again for 30 seconds. |
120
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Ability 2
White Sparrow's Vow I
Reduces susceptibility to freeze and bog by 50%. |
70 |
Upgrades To | |
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White Sparrow's Vow II
Reduces susceptibility to freeze and bog by 100%. |
100 |
Upgrades To | |
White Sparrow's Vow III
Reduces susceptibility to freeze and bog by 100%. When Leif is hit by an attack that would have inflicted freeze or bog on him, his strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. |
120
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Ability 3
Flurry Strength +15%
Increases strength by 15% when the combo count is 15 or higher. |
80 |
Upgrades To | |
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Flurry Strength +20%
Increases strength by 20% when the combo count is 15 or higher. |
100 |
Upgrades To | |
Flurry Strength & Poison Edge/Sting I
When the combo count is 10 or higher, increases strength by 25%, the chances of inflicting poison by 70%, and the duration of poison inflicted on enemies by 30%. |
120
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Co-Abilities
Reduced Strength & Defense Punisher +4%
Increases damage to enemies with reduced strength or defense by 4%. Benefits your whole team. |
160 |
Show Upgrades
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Increases damage to enemies with reduced strength or defense by 5%. Benefits your whole team. |
Increases damage to enemies with reduced strength or defense by 6%. Benefits your whole team. |
Increases damage to enemies with reduced strength or defense by 7%. Benefits your whole team. |
Increases damage to enemies with reduced strength or defense by 8%. Benefits your whole team. |
Co-Ability Chain
(Wind) Strength Doublebuff +5%
If a team member is attuned to (Wind): increases their strength by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): increases their strength by 6% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): increases their strength by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): increases their strength by 8% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): increases their strength by 10% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6