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Gala Leif

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Table of Contents

Character Tier

About

Captain of Alberia's Royal Guard. An exemplar of the knights, his love for his country is exceptionally strong. A brilliant swordsman, he also served as an instructor in the way of the blade to the royal children.

CV Info - English CV Info - Japanese
Bill Newton Takahiro Sakurai
Wind
Sword
Defense
White Sparrow
Obtainable as a 5

Character Stats

MAX HP 835
MAX STR 456

Overview

Leif joins the roster as another Gala Wind Sword, eclipsing Ranzal by a significant margin. Akin to Gala Alex, Leif’s kit packs Poison and DEF reduction alongside complementary abilities. Leif brings additional support via enemy STR reduction and a unique Debuff Skill Time passive. Seamless stance switching makes Leif adaptable to whatever the situation demands, although typical rotations will cycle through attacking stance S1 and shielding stance S2

Strengths

Synergistic Kit

Both versions of Skill 2 feature punisher effects for Leif’s debuffs. Debuff durations are further enhanced by his Co-ability, giving DEF reduction considerable uptime. Although less optimal, using shielding stance Skill 1 will proc Leif’s STR Doublebuff chain to maintain consistent damage output.

Dual Immunity 

Leif cannot be impaired by either High Mercury or Ciella, making him a safe pick for learning fights. 

Weaknesses

Low Range and Mobility 

Sword users have neither the reach nor the maneuverability of other weapon classes and are often uncomfortably close to their targets.

Low Poison Uptime

Leif cannot function as the team's primary Poison enabler, as Parrying Slash's uptime is relatively low. 

Dragon Recommendations

Vayu enhances both of Leif’s damage skills through the roof.

Pazuzu synergizes with Leif’s Poison and the Wind roster in general.

AC011 Garland is ideal for content like High Mercury where all damage is feasibly avoided.

Roc is a functional budget STR pick.

Weapon Recommendations

Budget Option: Durandal

Wyrmprint Recommendations

Pair 1

Pair 1: Covers all aspects of Leif's kit, including Poisoned Punisher and %STR while capping Skill Damage. Slot 2 may be replaced by Primal Crisis, which meshes well with Leif's Flurry Strength passive. 

Skills

Skill 1

Feathered Gale
Lvl 1 Deals wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 50% for 15 seconds.
100
Lvl 2 Deals wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 55% for 15 seconds.
200
Lvl 3 Deals wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 60% for 15 seconds.
300
SP Cost 3456 Iframe Medium

Skill 2

Pinion Slash
Lvl 1 Deals wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take extra damage. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. Parrying Slash deals wind damage to enemies directly ahead, and inflicts poison. Damage is increased against foes with reduced defense.
100
Lvl 2 Deals wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take extra damage. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. Parrying Slash deals wind damage to enemies directly ahead, and inflicts poison. Damage is increased against foes with reduced defense.
200
Lvl 3
300
SP Cost 8640 Iframe Medium

Abilities

Ability 1

Debuff Skill Time +15%

Increases the duration of bleeding and debuff skills that reduce strength and defense by 15%.

80
Upgrades To
Debuff Skill Time +20%

Increases the duration of bleeding and debuff skills that reduce strength and defense by 20%.

100

Ability 2

White Sparrow's Vow I

Reduces susceptibility to freeze and bog by 50%.

70
Upgrades To
White Sparrow's Vow II

Reduces susceptibility to freeze and bog by 100%.

100

Ability 3

Flurry Strength +15%

Increases strength by 15% when the combo count is 15 or higher.

80
Upgrades To
Flurry Strength +20%

Increases strength by 20% when the combo count is 15 or higher.

100

Co-Abilities

Reduced Strength & Defense Punisher +4%

Increases damage to enemies with reduced strength or defense by 4%. Benefits your whole team.

160
Show Upgrades

Increases damage to enemies with reduced strength or defense by 5%. Benefits your whole team.

Increases damage to enemies with reduced strength or defense by 6%. Benefits your whole team.

Increases damage to enemies with reduced strength or defense by 7%. Benefits your whole team.

Increases damage to enemies with reduced strength or defense by 8%. Benefits your whole team.

Co-Ability Chain

(Wind) Strength Doublebuff +5%

If a team member is attuned to (Wind): increases their strength by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their strength by 6% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 8% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their strength by 10% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+14

Mana x 450
STR+10

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+15

Mana x 450
Force Strike

Mana x 650
STR+11

Mana x 550
HP+15

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+7

Mana x 1,950
HP+17
Adventurer Story Unlock

Mana x 1,550
STR+7

Mana x 1,950
HP+17

Mana x 1,550
STR+8

Mana x 1,950
HP+17
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+20

Mana x 3,200
STR+14

Mana x 4,000
HP+20

Mana x 3,200
STR+14
Adventurer Story Unlock

Mana x 4,000
HP+20

Mana x 3,200
STR+15

Mana x 4,000
HP+20

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+22

Mana x 5,000
Force Strike (Upgrade 2)

STR+9

Mana x 6,200
HP+22

Mana x 5,000
STR+9

Mana x 6,200
HP+23

Mana x 5,000
STR+10

Mana x 6,200