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Julietta

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Table of Contents

Character Tier
2

About

A holy knight with the power to slay a hundred men—yet who cries at the drop of a hat. Raised in wealth, she often comes off as snobby, which pushes her away from others. She tends to get terrible stomachaches when nervous.

CV Info - English CV Info - Japanese
Kelly Davidson Ai Kayano
Light
Axe
Defense
Timorous Paladyn
Obtainable as a 5

Character Stats

MAX HP 989
MAX STR 558

Overview

The Timorous Paladyn started out as the only native 5★ Axe user in Dragalia Lost. Despite her faint-heartedness, she remains one of, if not the toughest unit in the game due to her endurance-based kit. Glorious Guard and Last Recovery are huge survivability boosts, while the Axe Co-Ability keeps the entire party from walking on eggshells. Mana spirals granted her self-healing on her primary skill, ensuring that the only way she can feasibly die is by being one-shot. Although lacking in flashy standout traits, Julietta strikes a healthy balance between other tanks and glass cannons.

Strengths

Juggernaut

Mana spirals took an already beefy tank and added free healthcare. With healing on her primary skill, a 50% DEF boost, and Last Recovery, Julietta is the undisputed tank of Dragalia. A 50% STR boost is nothing to sleep on, and knockback immunity allows her to power through and complete standard attack chains unhindered.

Weaknesses

Vulnerable to Curse

Julietta loses access to much of her resilience if Cursed, which is accentuated by her long Skill 1 cast time and slow-swinging axe.

Knockback Immunity

This buff can easily but both ways by forcing Julietta to facetank damage that would have otherwise been avoided during knockback iframes.

Dragon Recommendations

Gala Thor suits Julietta's burst style, nicely complimenting her Skill 1 with Energy.

Gala Reborn Jeanne offers a more consistent boost to baseline damage.

Daikokuten is a solid DPS option if combo counts can be maintained.

Weapon Recommendations

Budget option: Radiant Swath

Wyrmprint Recommendations

Pair 1

Paralysis Punisher may be swapped with Extreme Teamwork if running with Flashburn allies. 4★ picks may be swapped to Egg-Shaped Dreams + Masquerade Mission for even more tankiness.

Shared Skill

Impending Sky
Lvl 2 Deals light damage to enemies directly ahead.
200
Lvl 3 Deals light damage to enemies directly ahead.
300
Lvl 4 Deals light damage to enemies directly ahead, and restores half of the damage taken while using this skill as HP.
SP Cost 6260 Iframe Short
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Impending Sky
Lvl 1 Deals light damage to enemies directly ahead.
100
Lvl 2 Deals light damage to enemies directly ahead.
200
Lvl 3 Deals light damage to enemies directly ahead.
300
Lvl 4 Deals light damage to enemies directly ahead, and restores half of the damage taken while using this skill as HP.
SP Cost 3130 Iframe Short

Skill 2

Glorious Guard
Lvl 1 Increases the user's defense by 50% for 10 seconds.
100
Lvl 2 Activates "Indomitable Spirit" for 10 seconds. User will gain increase in strength by 30%, defense by 50%, and immunity to knockback.
200
Lvl 3 Activates "Indomitable Spirit" for 20 seconds. The user gains defense and strength increase of 50% and immunity to knockback. Also activates "Divine Strike." When this effect is active, the user's next force strike will deal additional damage and reduce foes' strength by 10% for 10 seconds. This effect cannot stack, and will be consumed on use.
300
SP Cost 6296 Iframe Medium

Abilities

Ability 1

Slayer's Strength +%

Increases strength by % for every five enemies defeated (up to five times per quest).

80
Upgrades To
Slayer's Strength +%

Increases strength by % for every five enemies defeated (up to five times per quest).

100
Upgrades To
Floral Knight

Increases defense by 20%. Also increases strength by 6% for every five enemies defeated (up to five times per quest).

110

Ability 2

Poison Res +50%

Reduces susceptibility to poison by 50%.

60
Upgrades To
Poison Res +100%

Reduces susceptibility to poison by 100%.

100
Upgrades To
Potent Poison Res +100%

Reduces susceptibility to poison by 100%. When the user is hit by an attack that would have poisoned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Last Recovery III

Grants an HP regen buff for 20 seconds when HP drops to 30% (once per quest).

80
Upgrades To
Last Recovery IV

Grants an HP regen buff for 20 seconds when HP drops to 30% (once per quest).

100
Upgrades To
Last Recovery V

Grants an HP regen buff for 20 seconds when HP drops to 30% (three times per quest). After activating, this buff will not activate again for 15 seconds.

100

Co-Abilities

Defense +9%

Increases defense by 9%. Benefits your whole team.

170
Show Upgrades

Increases defense by 10%. Benefits your whole team.

Increases defense by 11%. Benefits your whole team.

Increases defense by 12%. Benefits your whole team.

Increases defense by 15%. Benefits your whole team.

Co-Ability Chain

(Light) HP 80% = Shadow Res +1%

If a team member is attuned to (Light): reduces shadow damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): reduces shadow damage taken by them by 2% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 4% when their HP is 80% or above. Benefits your whole team.

If a team member is attuned to (Light): reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+14

Mana x 450
STR+10

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+11

Mana x 550
HP+15

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+7

Mana x 1,950
HP+17
Adventurer Story Unlock

Mana x 1,550
STR+7

Mana x 1,950
HP+17

Mana x 1,550
STR+8

Mana x 1,950
HP+17
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+19

Mana x 3,200
STR+14

Mana x 4,000
HP+20

Mana x 3,200
STR+15
Adventurer Story Unlock

Mana x 4,000
HP+20

Mana x 3,200
STR+15

Mana x 4,000
HP+20

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+22

Mana x 5,000
Force Strike (Upgrade 2)

STR+9

Mana x 6,200
HP+22

Mana x 5,000
STR+9

Mana x 6,200
HP+23

Mana x 5,000
STR+10

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+3 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase