Table of Contents
About | |
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A knight who served the Kingdom of Alberia. She bears an intense hatred for fiends due to an event in her past, and fights them with any means necessary. While she has a dignified presence, she also adores cute things. |
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CV Info - English | CV Info - Japanese |
- | Marina Inoue |


Sublime Swordsman |
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Obtainable as a 5
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Character Stats
Overview
Lea arrives as Dragalia’s eighth Flame Sword user, competing with Marth as a top tier adventurer. The Sublime Swordsman marries two kits from the Water roster: Xander’s brutal Force Strikes and Fjorm’s damage reflection. The resultant kit is largely self-centered and adds a clear distinction between Marth’s supportive nature. Nevertheless, players who enjoy piloting a solo powerhouse will revel in shredding Overdrive gauges and high Burn uptime.
Strengths
Synergistic KitÂ
Striking Haste pairs well with Lea’s high Force Strike multiplier and meshes well with Sword users in general.Â
Destroys High MidgardsormrÂ
Stun immunity, spit reflection, and early Breaks trivialize HMS to even more pitiful levels.
Weaknesses
Limited Team SupportÂ
Although she contributes to Burning Punisher team compositions, she provides little else for her allies, whereas Marth’s Skill Shift benefits the entire team.Â
Risky PlaystyleÂ
Tanking High Midgardsormr’s spits will quickly drop Lea into kill range while also limiting her Wyrmprint options. Lacking an ability akin to Last Bravery makes reflecting damage even less appealing.
Dragon Recommendations
Konohana Sakuya augments Lea's two damage Skills to the max and stands far above other 5★ picks.
Apollo provides great value as Lea's primary Burn will almost always be active.Â
Cerberus is still a reliable 60% boost to raw Strength with a Burn active Skill.Â
Ifrit grants a workable 45% STR bump and is an accessible budget option.Â
Weapon Recommendations
Budget option: Blade of Glory
Wyrmprint Recommendations
Pair 1
Pair 2
Pair 1: Ignores Floral Revolution's damage reflection and emphasizes Skill Damage and staying healthy. If opting for a more aggressive playstyle, HP independent Wyrmprints like Stellar Show will also yield great results.Â
Pair 2: This setup assumes the Lea is run in tandem with Rena and/or Valentine's Ezelith.Â
Shared Skill
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Lvl 2 | Deals damage to enemies directly ahead and inflicts burn. Burning foes take extra damage. | 200 ![]() |
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Lvl 3 | Deals damage to enemies directly ahead and inflicts burn. Burning foes take extra damage. | 300 ![]() |
Lvl 4 | Deals damage to enemies directly ahead, dispels one buff from each target, and inflicts burn. Burning foes take extra damage. | ![]() |
SP Cost | 11392 | Iframe | Long |
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Unlock Materials |
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Cost | 6 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals damage to enemies directly ahead and inflicts burn. Burning foes take extra damage. | 100 ![]() |
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Lvl 2 | Deals damage to enemies directly ahead and inflicts burn. Burning foes take extra damage. | 200 ![]() |
Lvl 3 | Deals damage to enemies directly ahead and inflicts burn. Burning foes take extra damage. | 300 ![]() |
Lvl 4 | Deals damage to enemies directly ahead, dispels one buff from each target, and inflicts burn. Burning foes take extra damage. | ![]() |
SP Cost | 2325 | Iframe | Long |
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Skill 2
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Lvl 1 | Summons "Crimson Garden," then deals damage to enemies directly ahead. Additional bonus damage will be dealt relative to the damage taken while Crimson Garden is active. If the user's HP is above 60% of max HP when using this skill, they will take damage equal to 20% of their maximum HP. | 100 ![]() |
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Lvl 2 | Summons "Crimson Garden," then deals damage to enemies directly ahead. Additional bonus damage will be dealt relative to the damage taken while Crimson Garden is active. If the user's HP is above 60% of max HP when using this skill, they will take damage equal to 20% of their maximum HP. | 200 ![]() |
Lvl 3 | Summons "Crimson Garden," then deals damage to enemies directly ahead. Additional bonus damage will be dealt relative to the damage taken while Crimson Garden is active. If the user's HP is above 60% of max HP when using this skill, they will take damage equal to 20% of their maximum HP. | 300 ![]() |
SP Cost | 4730 | Iframe | Long |
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Abilities
Ability 1
![]() Increases force strike damage by 40%. |
80
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Upgrades To | |
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![]() Increases force strike damage by 50%. |
100
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Upgrades To | |
Crimson Oath
Increases damage to scorchrent enemies by 15% and force strike damage by 50%. Using Road to Glory grants the user the "Crimson Glory" effect and a strength amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 30 seconds. When Crimson Glory is active, the user's next force strike will deal additional damage and inflict scorchrend. |
120
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Ability 2
![]() Reduces susceptibility to stun by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to stun by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Increases skill gauge fill rate by 10% when the user's force strikes connect. |
70 ![]() |
Upgrades To | |
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![]() Increases skill gauge fill rate by 12% when the user's force strikes connect. |
100 ![]() |
Upgrades To | |
![]() Increases skill gauge fill rate by 15% when the user's force strikes connect. |
120
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Co-Abilities
![]() Increases dragon gauge fill rate by 8%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases dragon gauge fill rate by 9%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 12%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Flame) HP Below 60% = HP Regen I
If a team member is attuned to (Flame): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 60 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 50 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 45 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 40 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 30 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 4
Total Materials
Unbind Materials
Effects

Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects

