Table of Contents
About | |
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The popular and kind prince of Altea, who cares deeply for his friends. He has the blood of the hero Anri in his veins, and wields the divine sword Falchion. Despite having saved his entire country, he's personable and down-to-earth. |
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CV Info - English | CV Info - Japanese |
Yuri Lowenthal | Hikaru Midorikawa |
Altean Prince |
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Obtainable as a 5
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Character Stats
Overview
The Hero King himself makes an entrance in the Fire Emblem: Lost Heroes Showcase. His kit is nothing short of overloaded; Marth packs everything from Crit to self-sustain to party support. Blessed with Burn and a second charge of Last Boost via Mana Spirals, he's now poised to replace Euden in both High Midgardsormr's Trials and Volk runs. Featuring teamwide Skill Prep and attack rate boosts, Marth's toys are both unique and welcomed.Â
Strengths
Unrivaled Offensive Support
With Mana Spirals upgrading Flickering Flames to Lv. 4, Marth has officially drank the Fire meta's Burn Kool-Aid. Increases to attack speed are rare, and Marth is able to bestow them to his allies and thereby increase both their DPS and SP gains.
Built for High Midgardsormr's Trial
While there's no shortage of characters who can take on the Windwyrm, Stun immunity immediately places Marth in a prime position to lead HMS teams. Last Boost also procs almost immediately, effectively granting his entire team 100% Skill Prep after Calamitous Storm.Â
Weaknesses
Short Reach
Like all Swordies, Marth lacks range and has relatively low mobility, although his self-sustain helps him eat the stray HMS spit.Â
Dragon Recommendations
Gala Mars: Use him if you got him.
Dreadking Rathalos is the perfect match for Marth's Combo 2 + Force Strike sequences.
Konohana Sakuya greatly amplifies both of Marth's attack skills.
Arctos meshes well with Flurry Devestation
Ifrit is an accessible budget pick for its 4★ rarity.
Weapon Recommendations
Budget option: Levatein
Wyrmprint Recommendations
Pair 1
Standard Burn setup with an emphasis on Flurry bonuses.Â
Shared Skill
Flickering Flames | ||
Lvl 2 | Deals flame damage to enemies directly ahead, and gradually recovers the user's HP for 15 seconds. | 200 |
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Lvl 3 | Deals flame damage to enemies directly ahead, and gradually recovers the user's HP for 15 seconds. | 300 |
Lvl 4 | Deals flame damage to enemies directly ahead, inflicts burn, and gradually recovers the user's HP for 15 seconds. |
SP Cost | 7187 | Iframe | Medium |
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Unlock Materials |
Flame Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Flickering Flames | ||
Lvl 1 | Deals flame damage to enemies directly ahead, and gradually recovers the user's HP for 15 seconds. | 100 |
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Lvl 2 | Deals flame damage to enemies directly ahead, and gradually recovers the user's HP for 15 seconds. | 200 |
Lvl 3 | Deals flame damage to enemies directly ahead, and gradually recovers the user's HP for 15 seconds. | 300 |
Lvl 4 | Deals flame damage to enemies directly ahead, inflicts burn, and gradually recovers the user's HP for 15 seconds. |
SP Cost | 2875 | Iframe | Medium |
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Skill 2
Fire Emblem | ||
Lvl 1 | Deals flame damage to enemies in a line, and activates "Skill Shift" if the attack connects. Phase I increases the user's strength by 10% for 10 seconds. Phase II increases the entire team's strength by 10% for 10 seconds. Phase III increases the entire team's strength by 10% and their attack rate by 20% for 10 seconds. | 100 |
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Lvl 2 | Deals flame damage to enemies in a line, and activates "Skill Shift" if the attack connects. Phase I increases the user's strength by 10% for 10 seconds. Phase II increases the entire team's strength by 10% for 10 seconds. Phase III increases the entire team's strength by 10% and their attack rate by 30% for 10 seconds. | 200 |
Lvl 3 | Deals flame damage to enemies in a line. Burning foes take extra damage. Also activates "Skill Shift" if the attack connects. Phase I increases the user's strength by 10% for 10 seconds. Phase II increases the entire team's strength by 10% for 10 seconds. Phase III increases the entire team's strength by 10% and their attack rate by 30% for 10 seconds. | 300 |
SP Cost | 5700 | Iframe | Short |
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Abilities
Ability 1
Last Boost I
Fills 50% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons. |
70
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Upgrades To | |
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Last Boost II
Fills 100% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons. |
100
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Upgrades To | |
Last Boost III
Fills 100% of the entire team's skill gauges when the user's HP drops to 30% (twice per quest). This does not fill the skill gauges of dragons. After activating, this ability will not activate again for 15 seconds. |
120
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Upgrades To | |
Potent Stun Res +100%
Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
Flurry Devastation +10%
Increases critical rate by 10% when the combo count is 15 or higher. |
80 |
Upgrades To | |
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Flurry Devastation +13%
Increases critical rate by 13% when the combo count is 15 or higher. |
100 |
Upgrades To | |
Whirlwind Devastation +13%
Increases critical rate by 13% when the combo count is 10 or higher. |
120
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Co-Abilities
Dragon Haste +8%
Increases dragon gauge fill rate by 8%. Benefits your whole team. |
170 |
Show Upgrades
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Increases dragon gauge fill rate by 9%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 12%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Flame) Above 10 Hits = Strength +6%
If a team member is attuned to (Flame): increases their strength by 6% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): increases their strength by 7% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 9% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Flame): increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6