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Marth

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Table of Contents

Character Tier

About

The popular and kind prince of Altea, who cares deeply for his friends. He has the blood of the hero Anri in his veins, and wields the divine sword Falchion. Despite having saved his entire country, he's personable and down-to-earth.

CV Info - English CV Info - Japanese
Yuri Lowenthal Hikaru Midorikawa
Flame
Sword
Attack
Altean Prince
Obtainable as a 5

Character Stats

MAX HP 904
MAX STR 605

Overview

The Hero King himself makes an entrance in the Fire Emblem: Lost Heroes Showcase. His kit is nothing short of overloaded; Marth packs everything from Crit to self-sustain to party support. Blessed with Burn and a second charge of Last Boost via Mana Spirals, he's now poised to replace Euden in both High Midgardsormr's Trials and Volk runs. Featuring teamwide Skill Prep and attack rate boosts, Marth's toys are both unique and welcomed. 

Strengths

Unrivaled Offensive Support

With Mana Spirals upgrading Flickering Flames to Lv. 4, Marth has officially drank the Fire meta's Burn Kool-Aid. Increases to attack speed are rare, and Marth is able to bestow them to his allies and thereby increase both their DPS and SP gains.

Built for High Midgardsormr's Trial

While there's no shortage of characters who can take on the Windwyrm, Stun immunity immediately places Marth in a prime position to lead HMS teams. Last Boost also procs almost immediately, effectively granting his entire team 100% Skill Prep after Calamitous Storm. 

Weaknesses

Short Reach

Like all Swordies, Marth lacks range and has relatively low mobility, although his self-sustain helps him eat the stray HMS spit. 

Dragon Recommendations

Gala Mars: Use him if you got him.

Dreadking Rathalos is the perfect match for Marth's Combo 2 + Force Strike sequences.

Konohana Sakuya greatly amplifies both of Marth's attack skills.

Arctos meshes well with Flurry Devestation

Ifrit is an accessible budget pick for its 4★ rarity.

Weapon Recommendations

Budget option: Crimson Cry

Wyrmprint Recommendations

Pair 1

Pair 1: Standard Burn setup with an emphasis on Flurry bonuses. Consider running with a Combo Time chain co-ability. Slot 1 may be replaced with The Shining Overlord or Resounding Rendition.

Shared Skill

Flickering Flames
Lvl 2 Deals flame damage to enemies directly ahead, and gradually recovers the user's HP for 15 seconds.
200
Lvl 3 Deals flame damage to enemies directly ahead, and gradually recovers the user's HP for 15 seconds.
300
Lvl 4 Deals flame damage to enemies directly ahead, inflicts burn, and gradually recovers the user's HP for 15 seconds.
SP Cost 7187 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Flickering Flames
Lvl 1 Deals flame damage to enemies directly ahead, and gradually recovers the user's HP for 15 seconds.
100
Lvl 2 Deals flame damage to enemies directly ahead, and gradually recovers the user's HP for 15 seconds.
200
Lvl 3 Deals flame damage to enemies directly ahead, and gradually recovers the user's HP for 15 seconds.
300
Lvl 4 Deals flame damage to enemies directly ahead, inflicts burn, and gradually recovers the user's HP for 15 seconds.
SP Cost 2875 Iframe Medium

Skill 2

Fire Emblem
Lvl 1 Deals flame damage to enemies in a line, and activates "Skill Shift" if the attack connects. Phase I increases the user's strength by 10% for 10 seconds. Phase II increases the entire team's strength by 10% for 10 seconds. Phase III increases the entire team's strength by 10% and their attack rate by 20% for 10 seconds.
100
Lvl 2 Deals flame damage to enemies in a line, and activates "Skill Shift" if the attack connects. Phase I increases the user's strength by 10% for 10 seconds. Phase II increases the entire team's strength by 10% for 10 seconds. Phase III increases the entire team's strength by 10% and their attack rate by 30% for 10 seconds.
200
Lvl 3 Deals flame damage to enemies in a line. Burning foes take extra damage. Also activates "Skill Shift" if the attack connects. Phase I increases the user's strength by 10% for 10 seconds. Phase II increases the entire team's strength by 10% for 10 seconds. Phase III increases the entire team's strength by 10% and their attack rate by 30% for 10 seconds.
300
SP Cost 5700 Iframe Short

Abilities

Ability 1

Last Boost I

Fills 50% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons.

70
Upgrades To
Last Boost II

Fills 100% of the entire team's skill gauges when the user's HP drops to 30% (once per quest). This does not fill the skill gauges of dragons.

100
Upgrades To
Last Boost III

Fills 100% of the entire team's skill gauges when the user's HP drops to 30% (twice per quest). This does not fill the skill gauges of dragons. After activating, this ability will not activate again for 15 seconds.

120

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100
Upgrades To
Potent Stun Res +100%

Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds.

120

Ability 3

Flurry Devastation +10%

Increases critical rate by 10% when the combo count is 15 or higher.

80
Upgrades To
Flurry Devastation +13%

Increases critical rate by 13% when the combo count is 15 or higher.

100
Upgrades To
Whirlwind Devastation +13%

Increases critical rate by 13% when the combo count is 10 or higher.

120

Co-Abilities

Dragon Haste +8%

Increases dragon gauge fill rate by 8%. Benefits your whole team.

170
Show Upgrades

Increases dragon gauge fill rate by 9%. Benefits your whole team.

Increases dragon gauge fill rate by 11%. Benefits your whole team.

Increases dragon gauge fill rate by 12%. Benefits your whole team.

Increases dragon gauge fill rate by 15%. Benefits your whole team.

Co-Ability Chain

(Flame) Above 10 Hits = Strength +6%

If a team member is attuned to (Flame): increases their strength by 6% when the combo count is 10 or higher. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Flame): increases their strength by 7% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 8% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 9% when the combo count is 10 or higher. Benefits your whole team.

If a team member is attuned to (Flame): increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+11

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase