Table of Contents
About | |
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The head of the Mouse Clan, one of the Twelve Wyrmclans who govern Hinomoto. She loves to sleep and hates most other forms of effort, and if there isn't an opportunity for a nap, she's happy to make one herself. Now go get some shut-eye. |
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CV Info - English | CV Info - Japanese |
Brenna O'Brien | Sakura Tange |
Leader of the Mouse Clan |
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Obtainable as a 5
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Character Stats
Overview
Mitsuhide makes a bold entrance to the Light roster, dancing around the upper tier of DPS charts with a pleasingly complete kit. Where Fleur’s DPS involved micromanaging Skills, Mitsuhide needs only maintain pressure to see results. Dagger users have no trouble racking up combos, and when combined with a Paralysis-friendly, Curse-immune kit, Mitsuhide earns her place atop Dragalia’s endgame Light meta.
Strengths
Synergistic KitÂ
Flurry Strength directly complements Calamity Drop’s bonus damage, while Paralysis Punisher meshes with Mouse’s Revenge.Â
HZD ReadyÂ
Mitsuhide joins a plethora of Paralysis-focused powerhouses, and Curse immunity enables entry into High Zodiark’s Trials.
Weaknesses
Combo DependantÂ
Losing combo counts will lead to lulls in DPS while the player re-stacks. Taking hits or running from Purple marker attacks will also force players to abandon their combo counts.
Dragon Recommendations
Daikokuten meshes perfectly with Mitsuhide’s combo focus.
Gala Thor offers enormous burst both with passive Energy gain and when Shapeshifted.
Corsaint Phoenix is also a strong pick due to the proliferation of Paralysis users.
Lindworm acts as a functional budget pick.
Weapon Recommendations
Budget Option: Thunderblade Sugaar
Wyrmprint Recommendations
Pair 1
Capitalizes on Mitsuhide's Paralysis kit while also capping out Skill Damage and %STR. Slot 5 is completely flexible; Crit Damage flows best with Daggers' innate Co-ability Crit Rate.
Shared Skill
Mouse's Revenge | ||
Lvl 2 | Deals light damage to the target and nearby enemies, and inflicts paralysis. | 200 |
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Lvl 3 | Deals light damage to the target and nearby enemies, and inflicts paralysis. | 300 |
SP Cost | 5282 | Iframe | Long |
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Unlock Materials |
Light Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Mouse's Revenge | ||
Lvl 1 | Deals light damage to the target and nearby enemies, and inflicts paralysis. | 100 |
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Lvl 2 | Deals light damage to the target and nearby enemies, and inflicts paralysis. | 200 |
Lvl 3 | Deals light damage to the target and nearby enemies, and inflicts paralysis. | 300 |
SP Cost | 2641 | Iframe | Long |
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Skill 2
Calamity Drop | ||
Lvl 1 | Deals light damage to the target and nearby enemies, increases the user's attack rate by 10% for 10 seconds, and deals additional damage relative to the combo count when the skill is used. The maximum bonus damage is given when at 30 hits or higher. | 100 |
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Lvl 2 | Deals light damage to the target and nearby enemies, increases the user's attack rate by 10% for 10 seconds, and deals additional damage relative to the combo count when the skill is used. The maximum bonus damage is given when at 30 hits or higher. | 200 |
Lvl 3 | " | 300 |
SP Cost | 5280 | Iframe | Short |
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Abilities
Ability 1
Flurry Strength +15%
Increases strength by 15% when the combo count is 15 or higher. |
80
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Upgrades To | |
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Flurry Strength +20%
Increases strength by 20% when the combo count is 15 or higher. |
100
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Ability 2
Curse Res +50%
Reduces susceptibility to curses by 50%. |
60 |
Upgrades To | |
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Curse Res +100%
Reduces susceptibility to curses by 100%. |
100 |
Ability 3
Paralyzed Punisher +25%
Increases damage to paralyzed enemies by 25%. |
80 |
Upgrades To | |
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Paralyzed Punisher +30%
Increases damage to paralyzed enemies by 30%. |
100 |
Co-Abilities
Critical Rate +5%
Increases critical rate by 5%. Benefits your whole team. |
170 |
Show Upgrades
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Increases critical rate by 6%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 8%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Light) Combo Time I
If a team member is attuned to (Light): extends the window between them hitting an enemy and the combo counter resetting by one second. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Light): extends the window between them hitting an enemy and the combo counter resetting by 1.2 seconds. Benefits your whole team. |
If a team member is attuned to (Light): extends the window between them hitting an enemy and the combo counter resetting by 1.5 seconds. Benefits your whole team. |
If a team member is attuned to (Light): extends the window between them hitting an enemy and the combo counter resetting by two seconds. Benefits your whole team. |
If a team member is attuned to (Light): extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5