Table of Contents
About | |
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The sheltered scion of a bloodline with both human and faerie roots. She and her ancestors steward wisdom of history's hidden truths and the so-called "key to perdition." When in danger, her faerie powers awaken in the form of a lone wing. |
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CV Info - English | CV Info - Japanese |
Maryke Hendrikse | Yume Miyamoto |
Inheritor of the Wing |
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Obtainable as a 5
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Character Stats
Overview
With one wing and two eye colors, Nino joins the roster as Wind’s first dragondrive adventurer (Gala Notte doesn’t quite count). On the surface, her kit appears rather plain without any outstanding utility, but this is offset by her titanic DPS potential. Similar to Bellina, Nino’s dragondrive Skill 1 completely resets itself when used, allowing for back-to-back-to-back multicasts (just remember to weave in some standard attacks/force strikes to keep her gauge up).
Strengths
Powerful Burst / Sustained DamageÂ
With proper dragondrive gauge management, Nino can chain Skill 1’s together indefinitely. Nino can also opt to completely unload her gauge, firing an onslaught of Skill 1’s for ridiculous burst damage.
Weaknesses
Low UtilityÂ
Nino is a fairly selfish pick who provides almost nothing but raw damage. Entire teams must be built around her since she lacks Poison, Stormlash, and dispel (all cornerstones of the Water endgame meta).
Susceptible to BogÂ
Bog lasts for an eternity but is completely resisted by several other top DPS picks. Getting bogged without Lowen support is especially crippling, as Nino can’t activate Dragondrive for the bog’s entire duration.
Dragon Recommendations
Gala Reborn Zephyr is still the strongest DPS pick by far even without its powerful active skill.
Midgardsormr Zero provides a similar power boost on top of added bulk.
Vayu amplifies both of Nino’s damage skills with no strings attached.
Weapon Recommendations
Budget Option: Durandal
Wyrmprint Recommendations
Pair 1
Double Punisher loadout. If lacking either affliction, use the appropriate 5★ print (A Man Unchanging for Poison) and run Hastened Squall or Sniper’s Allure in the 4★ slot.
NOTE: Since Nino technically doesn’t shapeshift, Dragon Damage picks do not apply.
Skills
Skill 1
Faerie Stance | ||
Lvl 1 | Deals damage to enemies directly ahead, and partially fills the user's dragondrive gauge. During dragondrive: consumes some of the user's dragondrive gauge, deals damage to enemies directly ahead, then fills 100% of this skill's skill gauge after use. | 100 |
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Lvl 2 | Deals damage to enemies directly ahead, and partially fills the user's dragondrive gauge. During dragondrive: consumes some of the user's dragondrive gauge, deals damage to enemies directly ahead, then fills 100% of this skill's skill gauge after use. | 200 |
Lvl 3 | Deals damage to enemies directly ahead, and partially fills the user's dragondrive gauge. During dragondrive: consumes some of the user's dragondrive gauge, deals damage to enemies directly ahead, then fills 100% of this skill's skill gauge after use. | 300 |
SP Cost | 2714 | Iframe | Long |
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Skill 2
Crescent Faeria | ||
Lvl 1 | Deals damage to the target and nearby enemies, and reduces their strength. During dragondrive: deals damage to the target and nearby enemies, and reduces their strength and defense. | 100 |
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Lvl 2 | Deals damage to the target and nearby enemies, and reduces their strength. During dragondrive: deals damage to the target and nearby enemies, and reduces their strength and defense. | 200 |
Lvl 3 | 300 |
SP Cost | 8415 | Iframe | Long |
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Abilities
Ability 1
Blessed Bloodline I
Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. Dragondrive grants the following effects: ・The user's standard attacks, dash attacks, and force strikes are changed and fill the user's dragondrive gauge if they connect. ・The user's strength is increased by 10%. ・The user's attack rate is increased by 10%. |
80
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Upgrades To | |
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Blessed Bloodline II
Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. Dragondrive grants the following effects: ・The user's standard attacks, dash attacks, and force strikes are changed and fill the user's dragondrive gauge if they connect. ・The user's strength is increased by 15%. ・The user's attack rate is increased by 10%. |
100
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Ability 2
Freeze Res +50%
Reduces susceptibility to freezing by 50%. |
60 |
Upgrades To | |
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Freeze Res +100%
Reduces susceptibility to freezing by 100%. |
100 |
Ability 3
Flurry Devastation +10%
Increases critical rate by 10% when the combo count is 15 or higher. |
80 |
Upgrades To | |
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Flurry Devastation +13%
Increases critical rate by 13% when the combo count is 15 or higher. |
100 |
Co-Abilities
Dragon Haste +8%
Increases dragon gauge fill rate by 8%. Benefits your whole team. |
170 |
Show Upgrades
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Increases dragon gauge fill rate by 9%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 12%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Wind) Combo = Critical Rate I
If a team member is attuned to (Wind): increases their critical rate by 1% for every 20-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): increases their critical rate by 1% for every 18-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 1% for every 16-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 1% for every 14-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 1% for every 10-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5