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Nino

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Table of Contents

Character Tier

About

The sheltered scion of a bloodline with both human and faerie roots. She and her ancestors steward wisdom of history's hidden truths and the so-called "key to perdition." When in danger, her faerie powers awaken in the form of a lone wing.

CV Info - English CV Info - Japanese
Maryke Hendrikse Yume Miyamoto
Wind
Sword
Attack
Inheritor of the Wing
Obtainable as a 5

Character Stats

MAX HP 755
MAX STR 504

Overview

With one wing and two eye colors, Nino joins the roster as Wind’s first dragondrive adventurer (Gala Notte doesn’t quite count). On the surface, her kit appears rather plain without any outstanding utility, but this is offset by her titanic DPS potential. Similar to Bellina, Nino’s dragondrive Skill 1 completely resets itself when used, allowing for back-to-back-to-back multicasts (just remember to weave in some standard attacks/force strikes to keep her gauge up).

Strengths

Powerful Burst / Sustained Damage 

With proper dragondrive gauge management, Nino can chain Skill 1’s together indefinitely. Nino can also opt to completely unload her gauge, firing an onslaught of Skill 1’s for ridiculous burst damage.

Weaknesses

Low Utility 

Nino is a fairly selfish pick who provides almost nothing but raw damage. Entire teams must be built around her since she lacks Poison, Stormlash, and dispel (all cornerstones of the Water endgame meta).

Susceptible to Bog 

Bog lasts for an eternity but is completely resisted by several other top DPS picks. Getting bogged without Lowen support is especially crippling, as Nino can’t activate Dragondrive for the bog’s entire duration.

Dragon Recommendations

Gala Reborn Zephyr is still the strongest DPS pick by far even without its powerful active skill.

Midgardsormr Zero provides a similar power boost on top of added bulk.

Vayu amplifies both of Nino’s damage skills with no strings attached.

Weapon Recommendations

Budget Option: Durandal

Wyrmprint Recommendations

Pair 1

Double Punisher loadout. If lacking either affliction, use the appropriate 5★ print (A Man Unchanging for Poison) and run Hastened Squall or Sniper’s Allure in the 4★ slot.

NOTE: Since Nino technically doesn’t shapeshift, Dragon Damage picks do not apply.

Skills

Skill 1

Faerie Stance
Lvl 1 Deals damage to enemies directly ahead, and partially fills the user's dragondrive gauge. During dragondrive: consumes some of the user's dragondrive gauge, deals damage to enemies directly ahead, then fills 100% of this skill's skill gauge after use.
100
Lvl 2 Deals damage to enemies directly ahead, and partially fills the user's dragondrive gauge. During dragondrive: consumes some of the user's dragondrive gauge, deals damage to enemies directly ahead, then fills 100% of this skill's skill gauge after use.
200
Lvl 3 Deals damage to enemies directly ahead, and partially fills the user's dragondrive gauge. During dragondrive: consumes some of the user's dragondrive gauge, deals damage to enemies directly ahead, then fills 100% of this skill's skill gauge after use.
300
SP Cost 2714 Iframe Long

Skill 2

Crescent Faeria
Lvl 1 Deals damage to the target and nearby enemies, and reduces their strength. During dragondrive: deals damage to the target and nearby enemies, and reduces their strength and defense.
100
Lvl 2 Deals damage to the target and nearby enemies, and reduces their strength. During dragondrive: deals damage to the target and nearby enemies, and reduces their strength and defense.
200
Lvl 3
300
SP Cost 8415 Iframe Long

Abilities

Ability 1

Blessed Bloodline I

Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. Dragondrive grants the following effects: ・The user's standard attacks, dash attacks, and force strikes are changed and fill the user's dragondrive gauge if they connect. ・The user's strength is increased by 10%. ・The user's attack rate is increased by 10%.

80
Upgrades To
Blessed Bloodline II

Grants the user a dragondrive gauge, and changes the shapeshift button into a dragondrive button. Tapping this button activates their dragondrive. Dragondrive grants the following effects: ・The user's standard attacks, dash attacks, and force strikes are changed and fill the user's dragondrive gauge if they connect. ・The user's strength is increased by 15%. ・The user's attack rate is increased by 10%.

100

Ability 2

Freeze Res +50%

Reduces susceptibility to freezing by 50%.

60
Upgrades To
Freeze Res +100%

Reduces susceptibility to freezing by 100%.

100

Ability 3

Flurry Devastation +10%

Increases critical rate by 10% when the combo count is 15 or higher.

80
Upgrades To
Flurry Devastation +13%

Increases critical rate by 13% when the combo count is 15 or higher.

100

Co-Abilities

Dragon Haste +8%

Increases dragon gauge fill rate by 8%. Benefits your whole team.

170
Show Upgrades

Increases dragon gauge fill rate by 9%. Benefits your whole team.

Increases dragon gauge fill rate by 11%. Benefits your whole team.

Increases dragon gauge fill rate by 12%. Benefits your whole team.

Increases dragon gauge fill rate by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) Combo = Critical Rate I

If a team member is attuned to (Wind): increases their critical rate by 1% for every 20-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their critical rate by 1% for every 18-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 1% for every 16-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 1% for every 14-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 1% for every 10-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+8

Mana x 550
HP+10

Mana x 450
STR+9

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
Force Strike

Mana x 650
HP+11

Mana x 450
STR+9

Mana x 550

Mana Circle 2

Total Materials

Unbind Materials

Effects

HP+12

Mana x 1,550
STR+10

Mana x 1,950
HP+12

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+12

Mana x 1,550
STR+10

Mana x 1,950
HP+12

Mana x 1,550
STR+11
Adventurer Story Unlock

Mana x 1,950
HP+13

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

STR+12

Mana x 4,000
HP+24

Mana x 3,200
STR+12

Mana x 4,000
HP+24
Adventurer Story Unlock

Mana x 3,200
STR+12

Mana x 4,000
HP+24

Mana x 3,200
STR+12

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 5,000
STR+13

Mana x 6,200
Force Strike (Upgrade 2)

HP+15

Mana x 5,000
STR+14

Mana x 6,200
HP+15

Mana x 5,000
STR+14

Mana x 6,200
HP+16

Mana x 5,000