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Ryszarda

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Table of Contents

Character Tier

About

One of the apostles of the northern Ilian Church. Her muscular frame belies a timid heart. She shies away from conflict, but often ends up reluctantly decimating her foes. She admires the bright-eyed optimism of Raphael, the dragon she formed a Sigil with.

CV Info - English CV Info - Japanese
Rhinnan Payne Hitomi Ueda
Light
Lance
Defense
The Wing of Enlightenment
Obtainable as a 5

Character Stats

MAX HP 833
MAX STR 459

Overview

Ryszarda joins the roster as the Illian Church apostle crew’s first Light addition. Like her predecessors, her starting kit is tempered by a Locked Sigil effect that ticks down overtime. Upon unlocking, Ryszarda gains access to a trove of additional perks, such as dispel, enhanced attack chains, and teamwide Life Shields. Although she needs time to ramp up, Ryszarda packs both personal and team utility to be an asset during longer fights.

Strengths

Strong Personal Buffs 

Lentus Oracle speeds up Locked Sigil’s timer and also grants both Crit Rate and knockback immunity for a whopping 30 seconds. Her unique Force Strike offers even more buffs, namely a 15% STR boost and a 10% bump to the coveted attack rate. 

Team Utility 

High Flashburn uptime enables punisher-specific loadouts via Extreme Teamwork. Having an affliction separate from Paralysis is crucial to prevent boss resistance from stacking up too quickly. Upon unlocking, Ryszarda also grants periodic Life Shields when hit to help keep her team above water. Lastly her unlocked stage three charged attack packs dispel, which could prove useful come new endgame Shadow content.

Weaknesses

Locked Sigil Release Time 

Ryszarda needs a minimum of two minutes before she unlocks her full potential, a relative eternity compared to Nevin and Pinon. Before then, much of her kit is inaccessible which makes her far less desirable for shorter fights. 

Clunky Standard Attacks 

Even after unlocking, Ryszarda’s enhanced attacks require her to complete a full 5-combo chain, then charge in place for three stages. In high-pressure fights like Tartarus’s Wrath, banking on this much free time may be wishful thinking.

Dragon Recommendations

Gala Reborn Jeanne is the new industry standard, offering the highest boost to baseline power. 

Daikokuten is the next best option, as combo counts are reliably maintained from Lance range. 

Gala Thor is still a powerful burst option, pushing high amounts of damage while Shapeshifted.

Weapon Recommendations

Budget Option: Thunder King’s Greatspear

Wyrmprint Recommendations

Pair 1

Standard Lance / Crit loadout, swapping out the usual Paralysis Punisher for Flashburn Punisher.

Shared Skill

Clemens Punishment
Lvl 2 Deals damage to enemies directly ahead, and inflicts flashburn.
200
Lvl 3 Deals damage to enemies directly ahead, and inflicts flashburn.
300
SP Cost 9678 Iframe Medium
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Clemens Punishment
Lvl 1 Deals damage to enemies directly ahead, and inflicts flashburn.
100
Lvl 2 Deals damage to enemies directly ahead, and inflicts flashburn.
200
Lvl 3 Deals damage to enemies directly ahead, and inflicts flashburn.
300
SP Cost 2412 Iframe Medium

Skill 2

Lentus Oracle
Lvl 1 Restores HP to the user, and grants them the "Raphael's Embrace" effect.
100
Lvl 2 Restores HP to the user, and grants them the "Raphael's Embrace" effect.
200
Lvl 3
300
SP Cost 9360 Iframe Medium

Abilities

Ability 1

Raphael's Covenant I

Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but activates the "Raphael's Steel" effect for 20 seconds. During Raphael's Steel, the user's strength is increased by 15%, and their attack rate is increased by 10%. Raphael's Steel will not stack. Locked Sigil's remaining time will be reduced by 15 seconds when the user's HP is restored, and it will be reduced by an additional 15 seconds when their HP is restored by 1,000 or more. After activating, this effect will not activate again for 20 seconds. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead. During Sigil Released, continually tapping the screen at the end of a standard attack combo will charge the final attack up to three stages, with damage reaching its maximum potential at stage three. At stage three, this attack will also be granted the ability to dispel one enemy buff.

130
Upgrades To
Raphael's Covenant II

Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but activates the "Raphael's Steel" effect for 20 seconds. During Raphael's Steel, the user's strength is increased by 15%, and their attack rate is increased by 10%. Raphael's Steel will not stack. Locked Sigil's remaining time will be reduced by 30 seconds when the user's HP is restored, and it will be reduced by an additional 15 seconds when their HP is restored by 1,000 or more. After activating, this effect will not activate again for 20 seconds. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead. During Sigil Released, continually tapping the screen at the end of a standard attack combo will charge the final attack up to three stages, with damage reaching its maximum potential at stage three. At stage three, this attack will also be granted the ability to dispel one enemy buff.

150

Ability 2

Curse Res +50%

Reduces susceptibility to curses by 50%.

60
Upgrades To
Curse Res +100%

Reduces susceptibility to curses by 100%.

100

Ability 3

Raphael's Protection I

Grants all team members other than the user a "Life Shield" equal to 20% of the user's maximum HP when the user takes damage during Sigil Released. After activating, this ability will not activate again for 60 seconds.

80
Upgrades To
Raphael's Protection II

Grants all team members other than the user a "Life Shield" equal to 30% of the user's maximum HP when the user takes damage during Sigil Released. After activating, this ability will not activate again for 60 seconds.

100

Co-Abilities

HP +9%

Increases HP by 9%. Benefits your whole team.

170
Show Upgrades

Increases HP by 10%. Benefits your whole team.

Increases HP by 12%. Benefits your whole team.

Increases HP by 13%. Benefits your whole team.

Increases HP by 15%. Benefits your whole team.

Co-Ability Chain

(Light) HP Recovery = Strength +4%

If a team member is attuned to (Light): increases their strength by 4% for 15 seconds when their HP is restored. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): increases their strength by 5% for 15 seconds when their HP is restored. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 6% for 15 seconds when their HP is restored. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 7% for 15 seconds when their HP is restored. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

If a team member is attuned to (Light): increases their strength by 8% for 15 seconds when their HP is restored. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.