Table of Contents
About | |
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The commander of a mercenary band called the Shadewolves who were betrayed and annihilated by the Empire. This left him a shell of a man who gave up everything in the name of revenge. Where he goes, dark rumors follow. |
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CV Info - English | CV Info - Japanese |
Bill Newton | Tessyo Genda |


Vengeful Commander |
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Obtainable as a 5
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Character Stats
Overview
Victor arrives as the flagship of Windswept Warriors showcase and is Wind’s first 5★ Blade user. Easier to pilot than Addis, Victor cements himself as an offensive powerhouse by having Bleed readily available on his primary Skill. In addition to his top tier damage output, Victor comes chock full of teamwide defensive utility, most notably an immunity to knockbacks.
Strengths
Immense Damage Output
Victor’s Bleed is available right off the bat and isn’t reliant on using Skills in tandem. This makes hitting three stacks far less of a hassle compared to Addis’s kit.
Defensive Utility
Victor increases his team’s survivability with enhanced Water Res and a decent-sized %HP shield. Most important is the ability to grant teamwide knockback immunity, a boon previously exclusive to Julietta. Innate Buff Time extends this immunity to almost 20 seconds.
Weaknesses
HP Gated
Despite many defensive safeguards, dipping below 70% takes a chunk out of Victor’s DPS.
Caution when Knockback Immune
Since knockback provides iframes and is a natural source of mistake forgiveness, removing this function may cause Victor or his teammates to unwittingly facetank damage they would have otherwise avoided.
Dragon Recommendations
Gala Reborn Zephyr provides both baseline power and burst damage while shapeshifted
Vayu’s 90% Skill Damage greatly complements Victor’s two damage Skills and is the supreme offensive pick. .
Midgardsormr Zero is a powerful alternative is combo counts can be maintained.
Weapon Recommendations
Budget Option: Anemone
Wyrmprint Recommendations
Pair 1
Double Punisher loadout (assumes both Poison and Stormlash support). If lacking either, pair a 5-star print with Chariot Drift for higher Bleed rolls. Also consider Dragonyule Dreaming for Bleeding Punisher.
Shared Skill
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Lvl 2 | Deals damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield. | 200 ![]() |
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Lvl 3 | Deals damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield. | 300 ![]() |
Lvl 4 | Deals damage to the target and nearby enemies, inflicts bleeding and stormlash, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield and increases their max HP for the remainder of the quest. | ![]() |
SP Cost | 9649 | Iframe | Long |
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Unlock Materials |
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Cost | 7 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield. | 100 ![]() |
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Lvl 2 | Deals damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield. | 200 ![]() |
Lvl 3 | Deals damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield. | 300 ![]() |
Lvl 4 | Deals damage to the target and nearby enemies, inflicts bleeding and stormlash, and activates "Skill Shift" if the attack connects. Phase II adds an increase to the entire team's water resistance, while Phase III also grants all teammates a shield and increases their max HP for the remainder of the quest. | ![]() |
SP Cost | 2838 | Iframe | Long |
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Skill 2
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Lvl 1 | Deals damage to the target and nearby enemies and grants all teammates immunity to knockback. | 100 ![]() |
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Lvl 2 | Deals damage to the target and nearby enemies and grants all teammates immunity to knockback. | 200 ![]() |
Lvl 3 | Deals damage to the target and nearby enemies, inflicts bleeding, and grants all teammates immunity to knockback. | 300 ![]() |
SP Cost | 7500 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases strength by 10% when HP is 70% or above. |
80
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Upgrades To | |
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![]() Increases strength by 13% when HP is 70% or above. |
100
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Upgrades To | |
Vengeful Commander
Increases strength by 15% when HP is 70% or above. Also, using Steel Formation will grant the user a strength amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 30 seconds. |
120
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Ability 2
![]() Reduces susceptibility to bog by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to bog by 100%. |
100 ![]() |
Upgrades To | |
![]() Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
![]() Increases duration of buff skills by 25%. |
80 ![]() |
Upgrades To | |
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![]() Increases duration of buff skills by 30%. |
100 ![]() |
Upgrades To | |
![]() Increases duration of buff skills by 35%. |
120
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Co-Abilities
![]() Increases strength by 5%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases strength by 6%. Benefits your whole team. |
Increases strength by 7%. Benefits your whole team. |
Increases strength by 8%. Benefits your whole team. |
Increases strength by 10%. Benefits your whole team. |
Co-Ability Chain
(Wind) Defense +1%
If a team member is attuned to (Wind): increases their defense by 1%. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): increases their defense by 2%. Benefits your whole team. |
If a team member is attuned to (Wind): increases their defense by 3%. Benefits your whole team. |
If a team member is attuned to (Wind): increases their defense by 4%. Benefits your whole team. |
If a team member is attuned to (Wind): increases their defense by 6%. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 5
Total Materials
Unbind Materials
Effects

Mana Circle 6
Total Materials
Unbind Materials
Effects

