Table of Contents
About | |
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The commander of a mercenary band called the Shadewolves who were betrayed and annihilated by the Empire. This left him a shell of a man who gave up everything in the name of revenge. Where he goes, dark rumors follow. |
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CV Info - English | CV Info - Japanese |
- | Tessyo Genda |


Vengeful Commander |
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Obtainable as a 5
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Character Stats
Overview
Victor arrives as the flagship of Windswept Warriors showcase and is Wind’s first 5★ Blade user. Easier to pilot than Addis, Victor cements himself as an offensive powerhouse by having Bleed readily available on his primary Skill. In addition to his top tier damage output, Victor comes chock full of teamwide defensive utility, most notably an immunity to knockbacks.
Strengths
Immense Damage Output
Victor’s Bleed is available right off the bat and isn’t reliant on using Skills in tandem. This makes hitting three stacks far less of a hassle compared to Addis’s kit.
Defensive Utility
Victor increases his team’s survivability with enhanced Water Res and a decent-sized %HP shield. Most important is the ability to grant teamwide knockback immunity, a boon previously exclusive to Julietta. Innate Buff Time extends this immunity to almost 20 seconds.
Weaknesses
HP Gated
Despite many defensive safeguards, dipping below 70% takes a chunk out of Victor’s DPS.
Caution when Knockback Immune
Since knockback provides iframes and is a natural source of mistake forgiveness, removing this function may cause Victor or his teammates to unwittingly facetank damage they would have otherwise avoided.
Dragon Recommendations
Vayu’s 90% Skill Damage greatly complements Victor’s two damage Skills and is the supreme offensive pick.
Zephyr provides a raw 60% boost to Strength for reliable neutral damage.
Roc is a reliable and accessible 4★ option.
Weapon Recommendations
The order of weapon effectiveness for Wind is generally Agito > HDT2 > Chimeratech. At times, it can be more valuable to have the active skill of a HDT2 weapon, but this is somewhat rare.
Wyrmprint Recommendations
Pair 1
Pair 2
Pair 1: If not on a Poison Punisher team, this is the general set up.
Pair 2: On Poison teams, The Fires of Hate is generally the go-to option.
Shared Skill
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Lvl 2 | Deals wind damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an additional 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. | 200 ![]() |
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Lvl 3 | Deals wind damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an additional 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. | 300 ![]() |
SP Cost | 7378 | Iframe | Long |
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Unlock Materials |
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Cost | 7 | Level | 1 |
Skills
Skill 1
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Lvl 1 | Deals wind damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an additional 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. | 100 ![]() |
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Lvl 2 | Deals wind damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an additional 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. | 200 ![]() |
Lvl 3 | Deals wind damage to the target and nearby enemies, inflicts bleeding, and activates "Skill Shift" if the attack connects. Phase II adds an additional 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. | 300 ![]() |
SP Cost | 2838 | Iframe | Long |
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Skill 2
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Lvl 1 | Deals wind damage to the target and nearby enemies, and grants all teammates immunity to knockback for 10 seconds. | 100 ![]() |
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Lvl 2 | Deals wind damage to the target and nearby enemies, and grants all teammates immunity to knockback for 15 seconds. | 200 ![]() |
Lvl 3 | " | 300 ![]() |
SP Cost | 7500 | Iframe | Medium |
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Abilities
Ability 1
![]() Increases strength by 10% when HP is 70% or above. |
80
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Upgrades To | |
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![]() Increases strength by 13% when HP is 70% or above. |
100
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Ability 2
![]() Reduces susceptibility to bog by 50%. |
60 ![]() |
Upgrades To | |
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![]() Reduces susceptibility to bog by 100%. |
100 ![]() |
Ability 3
![]() Increases duration of buff skills by 25%. |
80 ![]() |
Upgrades To | |
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![]() Increases duration of buff skills by 30%. |
100 ![]() |
Co-Abilities
![]() Increases strength by 5%. Benefits your whole team. |
170 ![]() |
Show Upgrades
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Increases strength by 6%. Benefits your whole team. |
Increases strength by 7%. Benefits your whole team. |
Increases strength by 8%. Benefits your whole team. |
Increases strength by 10%. Benefits your whole team. |
Co-Ability Chain
(Wind) Defense +1%
If a team member is attuned to (Wind): increases their defense by 1%. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): increases their defense by 2%. Benefits your whole team. |
If a team member is attuned to (Wind): increases their defense by 3%. Benefits your whole team. |
If a team member is attuned to (Wind): increases their defense by 4%. Benefits your whole team. |
If a team member is attuned to (Wind): increases their defense by 6%. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
Mana Circle 1
Total Materials
Effects
Mana Circle 2
Total Materials
Unbind Materials
Effects
Mana Circle 5
Total Materials
Unbind Materials
Effects
