Table of Contents
About | |
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A brash king from another land who showed up one day claiming he should rule the castle. The care he shows for his subjects has led others to accept him—though not to the extent of actually calling him their king. |
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CV Info - English | CV Info - Japanese |
Arneham Keefe | Yuichi Nakamura |
Born Ruler |
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Obtainable as a 5
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Character Stats
Overview
Xander is a 5★ Water Sword adventurer and the premier pick for clearing Imperial Onslaught (Flame) and Void Agni. His kit synergizes well with his weapon class, namely by plowing through enemies with enhanced Force Strikes and ramping up Slayer’s Strength over time. With the SP-charging Force Strikes and powerful AoE attack Skills, Xander is truly an offensive powerhouse, shredding both groups of enemies and bosses’ Overdrive Bars with ease.
Strengths
High DPS with Fast Overdrive Breaks
With two attack Skills and a potent Force Strike modifier, Xander dishes out high DPS and easily breaks Overdrive bars of boss enemies. Force Strikes are easily woven into basic attack chains, making for a versatile combo.
King of Wave-Based Content
A 50% bonus to Force Strike Damage directly enhances Xander’s ability to stack Striker’s Strength. These factors, combined with Stun immunity and two wide-range damaging skills, make Xander nigh unstoppable in the chaotic environment of wave-based content, such as Imperial Onslaught (Flame).
Weaknesses
Low Attack Range and Mobility
To maintain balance with their advantages, Swords have neither the reach of Lances nor the agility of Daggers and Blades. As a result, Xander often ends up in vulnerable positions close to his targets.
Quest Dependent
Striker’s Strength is only applicable where there are lesser enemies to stack up on. Nevertheless, this doesn’t detract from his viability in single-target environments, as his Force Strikes still work to quickly Break bosses.
Dragon Recommendations
Gaibhne & Creidhne greatly increase the uptime of Xander's arsenal, slicing his SP costs by over a third.Â
Siren offers a drastic increase to Skill Damage alongside a modest Strength bonus. While this maximizes Xander's theoretical DPS when taking his damage Skills into account, the aforementioned Dragons are better choices for Xander if Force Strikes are a higher priority.
Leviathan is the premier choice for the greatest Strength bonus (40-60%) and access to Bog affliction. Dragonyule Jeanne is also a viable alternative that provides a trade-off between a lower raw Strength value and an increased Critical Rate bonus.Â
Vodyanoy is an accessible 4★ option that provides a solid 30-45% Strength boost, and is easily unbound with Moonlight Stones via the Void Battles Treasure Trade.
Weapon Recommendations
Budget Option: Eoantide
Void Options: Blizzard Ingot (Void Agni Strike), Judge of Oceans (High Brunhilda's Trial)
Wyrmprint Recommendations
Pair 1
Pair 2
Pair 3
Pair 3
Pair 1: General purpose set for Sword / Frostbite users.
Pair 2: This set is designated for use in High Brunhilda's Trial, which provides Xander with full Burn Res.
Pair 3: This set is tailored for battles with waves of enemies, such as Imperial Onslaught (Flame) or Facility Events that are advantageous for Water Adventurers. Resounding Rendition is also a great option for the first slot, and other prints with Slayer's Strength or Striker's Strength, such as Together We Stand, are decent alternatives to The Heroes Arrive as well.
Shared Skill
Majestic Tide | ||
Lvl 2 | Deals water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage dealt. | 200 |
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Lvl 3 | Deals water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage dealt. | 300 |
Lvl 4 | Deals water damage to enemies in a line, and inflicts frostbite. The more buffs the user has, the higher the skill boost received and the higher the damage dealt. Also activates "Born Ruler." During Born Ruler, the user's force strikes are powered up and can damage far-away enemies, and this skill is enhanced into Majestic Tide II, which deals extra damage. Using Majestic Tide II adds an additional stack of Born Ruler, further powering up the user's force strikes and causing them to deal extra damage and bonus damage to frostbitten foes, while also enhancing Majestic Tide II into Majestic Tide III, which deals extra damage. All stacks of Born Ruler will be consumed upon using Majestic Tide III, or a force strike with any stacks of Born Ruler. Born Ruler will not activate when using this skill as a shared skill. |
SP Cost | 7599 | Iframe | Short |
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Unlock Materials |
Water Tome x4
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Cost | 4 | Level | 1 |
Skills
Skill 1
Majestic Tide | ||
Lvl 1 | Deals water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage dealt. | 100 |
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Lvl 2 | Deals water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage dealt. | 200 |
Lvl 3 | Deals water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage dealt. | 300 |
Lvl 4 | Deals water damage to enemies in a line, and inflicts frostbite. The more buffs the user has, the higher the skill boost received and the higher the damage dealt. Also activates "Born Ruler." During Born Ruler, the user's force strikes are powered up and can damage far-away enemies, and this skill is enhanced into Majestic Tide II, which deals extra damage. Using Majestic Tide II adds an additional stack of Born Ruler, further powering up the user's force strikes and causing them to deal extra damage and bonus damage to frostbitten foes, while also enhancing Majestic Tide II into Majestic Tide III, which deals extra damage. All stacks of Born Ruler will be consumed upon using Majestic Tide III, or a force strike with any stacks of Born Ruler. Born Ruler will not activate when using this skill as a shared skill. |
SP Cost | 2714 | Iframe | Short |
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Skill 2
Royal Maelstrom | ||
Lvl 1 | Deals water damage to surrounding enemies. | 100 |
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Lvl 2 | Deals water damage to surrounding enemies. | 200 |
Lvl 3 | Deals water damage to surrounding enemies. The more buffs the user has, the higher the skill boost received and the higher the damage dealt. | 300 |
SP Cost | 4817 | Iframe | Medium |
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Abilities
Ability 1
Striker's Strength +%
Increases strength by % for every three enemies defeated with force strikes (up to five times per quest). |
80
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Upgrades To | |
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Striker's Strength +%
Increases strength by % for every three enemies defeated with force strikes (up to five times per quest). |
100
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Upgrades To | |
Born Ruler
Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). Also increases strength by a further 5% while the user has the "Born Ruler" effect. |
110
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Upgrades To | |
Potent Stun Res +100%
Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
Force Strike +40%
Increases force strike damage by 40%. |
80 |
Upgrades To | |
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Force Strike +50%
Increases force strike damage by 50%. |
100 |
Upgrades To | |
Force Strike +55%
Increases force strike damage by 55%. |
110
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Co-Abilities
Dragon Haste +8%
Increases dragon gauge fill rate by 8%. Benefits your whole team. |
170 |
Show Upgrades
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Increases dragon gauge fill rate by 9%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 12%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Water) Above 10 Hits = Strength +6%
If a team member is attuned to (Water): increases their strength by 6% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Water): increases their strength by 7% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 9% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 13% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6