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Yoshitsune

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Table of Contents

Character Tier

About

The leader of the Rooster Wyrmclan, one of the twelve that rule the island nation of Hinomoto. She travels the world as a distinguished mercenary, and though she's over 100 years old, she reverts to a youthful appearance in battle.

CV Info - English CV Info - Japanese
Chiara Zanni Jun Karasawa & Houko Kuwashima
Water
Manacaster
Attack
Leader of the Rooster Clan
Obtainable as a 5

Character Stats

MAX HP 757
MAX STR 503

Overview

Yoshitsune debuts as Dragalia’s first close-range Manacaster and Water’s second Manacaster. In contrast to Lapis’s stationary playstyle, Yoshitsune has free reign over the battlefield by alternating between frequent dodges and iframing enemy attacks. With what amounts to a counter on her Skill 1, players with strategic positioning enjoy solid results.

Strengths

Mobile Playstyle 

Yoshitsune shares her dodge-attacking with Ilia and receives bonuses to both STR and attack rate for dodging enemy attacks. This amount of movement grants her superior positioning 

Sustained Damage 

Armed with innate Flurry Strength and multiple attack speed buffs, Yoshitsune keeps up a consistent barrage of damage from her standard attacks.

Weaknesses

Must Iframe With S1 

Simply using Kumasaka Flash in a vacuum will result in less than half of its potential damage output. Furthermore, this skill roots the user in place and will not work on Purple marker attacks, and leaves them vulnerable for over 2 seconds. 

Dragon Recommendations

Gala Reborn Poseidon’s raw STR remains unparalleled. 

Gaibhne & Creidhne offer potent team support and heavily discount Yoshitsune’s fairly expensive skill costs.

Dragonyule Jeanne / Nimis work well with Crit-based builds.

Weapon Recommendations

Budget Option: Chanzelian Caster Mk. 72

Wyrmprint Recommendations

Pair 1

Crit-focused kit. Moonlight Party and His Clever Brother are flex slots depending on party setup. Example replacement: Brothers in Arms.

Shared Skill

Shanao Strike
Lvl 2 Deals water damage to the target and nearby enemies.
200
Lvl 3
300
SP Cost 9166 Iframe Long
Unlock Materials
Cost 4 Level 2

Skills

Skill 1

Kumasaka Flash
Lvl 1 Begins preparing a powerful shot, after which this skill will deal water damage to enemies directly ahead. If, while preparing this shot, the user is hit by an attack that can be avoided with the damage immunity provided by skills, this skill will also deal water damage to surrounding enemies and, for 30 seconds, increase the user's attack rate by 10%. This attack rate increase will not stack.
100
Lvl 2 Begins preparing a powerful shot, after which this skill will deal water damage to enemies directly ahead. If, while preparing this shot, the user is hit by an attack that can be avoided with the damage immunity provided by skills, this skill will also deal water damage to surrounding enemies and, for 30 seconds, increase the user's attack rate by 12%. This attack rate increase will not stack.
200
Lvl 3 Begins preparing a powerful shot, after which this skill will deal water damage to enemies directly ahead. If, while preparing this shot, the user is hit by an attack that can be avoided with the damage immunity provided by skills, this skill will also deal water damage to surrounding enemies and, for 30 seconds, increase the user's attack rate by 15%. This attack rate increase will not stack.
300
SP Cost 3819 Iframe Medium

Skill 2

Shanao Strike
Lvl 1 Deals water damage to the target and nearby enemies.
100
Lvl 2 Deals water damage to the target and nearby enemies.
200
Lvl 3
300
SP Cost 7051 Iframe Long

Abilities

Ability 1

Nimble Riposte I

Dodging will carry out an additional attack toward the target. In addition, dodging an enemy attack will increase the user's attack rate by 10% for 20 seconds. This attack rate increase will not stack, and, after activating, it will not activate again for five seconds.

80
Upgrades To
Nimble Riposte II

Dodging will carry out an additional attack toward the target. In addition, dodging an enemy attack will increase the user's attack rate by 10% for 30 seconds. This attack rate increase will not stack, and, after activating, it will not activate again for five seconds.

100

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100

Ability 3

Flurry Strength +15%

Increases strength by 15% when the combo count is 15 or higher.

80
Upgrades To
Flurry Strength +20%

Increases strength by 20% when the combo count is 15 or higher.

100

Co-Abilities

Gauge Accelerator +12%

Speeds the rate the mode gauge decreases by 12%. Benefits your whole team.

170
Show Upgrades

Speeds the rate the mode gauge decreases by 14%. Benefits your whole team.

Speeds the rate the mode gauge decreases by 16%. Benefits your whole team.

Speeds the rate the mode gauge decreases by 18%. Benefits your whole team.

Speeds the rate the mode gauge decreases by 20%. Benefits your whole team.

Co-Ability Chain

(Water) Dodge = Strength +5%

If a team member is attuned to (Water): increases their strength by 5% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): increases their strength by % for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by % for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 8% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Water): increases their strength by 10% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+10

Mana x 450
STR+8

Mana x 550
HP+10

Mana x 450
STR+9

Mana x 550
HP+11
Adventurer Story Unlock

Mana x 450
STR+9

Mana x 550
Force Strike

Mana x 650
HP+11

Mana x 450
STR+9

Mana x 550

Mana x 800

Mana Circle 2

Total Materials

Unbind Materials

Effects

HP+12

Mana x 1,550
STR+10

Mana x 1,950
HP+12

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+12

Mana x 1,550
STR+10

Mana x 1,950
HP+12

Mana x 1,550
STR+10
Adventurer Story Unlock

Mana x 1,950
HP+13

Mana x 1,550

Mana Circle 3

Total Materials

Unbind Materials

Effects

STR+12

Mana x 4,000
HP+24

Mana x 3,200
STR+12

Mana x 4,000
HP+24
Adventurer Story Unlock

Mana x 3,200
STR+12

Mana x 4,000
HP+24

Mana x 3,200
STR+12

Mana x 4,000

Mana Circle 4

Total Materials

Unbind Materials

Effects

HP+15

Mana x 5,000
STR+13

Mana x 6,200
Force Strike (Upgrade 2)

HP+15

Mana x 5,000
STR+13

Mana x 6,200
HP+15

Mana x 5,000
STR+14

Mana x 6,200
HP+16

Mana x 5,000