Table of Contents
About | |
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The leader of the Rooster Wyrmclan, one of the twelve that rule the island nation of Hinomoto. She travels the world as a distinguished mercenary, and though she's over 100 years old, she reverts to a youthful appearance in battle. |
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CV Info - English | CV Info - Japanese |
Chiara Zanni | Jun Karasawa & Houko Kuwashima |
Leader of the Rooster Clan |
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Obtainable as a 5
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Character Stats
Overview
Yoshitsune debuts as Dragalia’s first close-range Manacaster and Water’s second Manacaster. In contrast to Lapis’s stationary playstyle, Yoshitsune has free reign over the battlefield by alternating between frequent dodges and iframing enemy attacks. With what amounts to a counter on her Skill 1, players with strategic positioning enjoy solid results.
Strengths
Mobile PlaystyleÂ
Yoshitsune shares her dodge-attacking with Ilia and receives bonuses to both STR and attack rate for dodging enemy attacks. This amount of movement grants her superior positioningÂ
Sustained DamageÂ
Armed with innate Flurry Strength and multiple attack speed buffs, Yoshitsune keeps up a consistent barrage of damage from her standard attacks.
Weaknesses
Must Iframe With S1Â
Simply using Kumasaka Flash in a vacuum will result in less than half of its potential damage output. Furthermore, this skill roots the user in place and will not work on Purple marker attacks, and leaves them vulnerable for over 2 seconds.Â
Dragon Recommendations
Gala Reborn Poseidon’s raw STR remains unparalleled.Â
Gaibhne & Creidhne offer potent team support and heavily discount Yoshitsune’s fairly expensive skill costs.
Dragonyule Jeanne / Nimis work well with Crit-based builds.
Weapon Recommendations
Budget Option: Chanzelian Caster Mk. 72
Wyrmprint Recommendations
Pair 1
Crit-focused kit. Moonlight Party and His Clever Brother are flex slots depending on party setup. Example replacement:Â Brothers in Arms.
Shared Skill
Shanao Strike | ||
Lvl 2 | Deals water damage to the target and nearby enemies. | 200 |
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Lvl 3 | 300 |
SP Cost | 9166 | Iframe | Long |
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Unlock Materials |
Water Tome x4
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Cost | 4 | Level | 2 |
Skills
Skill 1
Kumasaka Flash | ||
Lvl 1 | Begins preparing a powerful shot, after which this skill will deal water damage to enemies directly ahead. If, while preparing this shot, the user is hit by an attack that can be avoided with the damage immunity provided by skills, this skill will also deal water damage to surrounding enemies and, for 30 seconds, increase the user's attack rate by 10%. This attack rate increase will not stack. | 100 |
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Lvl 2 | Begins preparing a powerful shot, after which this skill will deal water damage to enemies directly ahead. If, while preparing this shot, the user is hit by an attack that can be avoided with the damage immunity provided by skills, this skill will also deal water damage to surrounding enemies and, for 30 seconds, increase the user's attack rate by 12%. This attack rate increase will not stack. | 200 |
Lvl 3 | Begins preparing a powerful shot, after which this skill will deal water damage to enemies directly ahead. If, while preparing this shot, the user is hit by an attack that can be avoided with the damage immunity provided by skills, this skill will also deal water damage to surrounding enemies and, for 30 seconds, increase the user's attack rate by 15%. This attack rate increase will not stack. | 300 |
SP Cost | 3819 | Iframe | Medium |
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Skill 2
Shanao Strike | ||
Lvl 1 | Deals water damage to the target and nearby enemies. | 100 |
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Lvl 2 | Deals water damage to the target and nearby enemies. | 200 |
Lvl 3 | 300 |
SP Cost | 7051 | Iframe | Long |
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Abilities
Ability 1
Nimble Riposte I
Dodging will carry out an additional attack toward the target. In addition, dodging an enemy attack will increase the user's attack rate by 10% for 20 seconds. This attack rate increase will not stack, and, after activating, it will not activate again for five seconds. |
80
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Upgrades To | |
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Nimble Riposte II
Dodging will carry out an additional attack toward the target. In addition, dodging an enemy attack will increase the user's attack rate by 10% for 30 seconds. This attack rate increase will not stack, and, after activating, it will not activate again for five seconds. |
100
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Ability 2
Stun Res +50%
Reduces susceptibility to stun by 50%. |
60 |
Upgrades To | |
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Stun Res +100%
Reduces susceptibility to stun by 100%. |
100 |
Ability 3
Flurry Strength +15%
Increases strength by 15% when the combo count is 15 or higher. |
80 |
Upgrades To | |
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Flurry Strength +20%
Increases strength by 20% when the combo count is 15 or higher. |
100 |
Co-Abilities
Gauge Accelerator +12%
Speeds the rate the mode gauge decreases by 12%. Benefits your whole team. |
170 |
Show Upgrades
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Speeds the rate the mode gauge decreases by 14%. Benefits your whole team. |
Speeds the rate the mode gauge decreases by 16%. Benefits your whole team. |
Speeds the rate the mode gauge decreases by 18%. Benefits your whole team. |
Speeds the rate the mode gauge decreases by 20%. Benefits your whole team. |
Co-Ability Chain
(Water) Dodge = Strength +5%
If a team member is attuned to (Water): increases their strength by 5% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Water): increases their strength by % for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by % for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 8% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Water): increases their strength by 10% for 15 seconds each time they dodge an attack. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5