Table of Contents
About | |
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Ranzal has been appointed a commander in the New Alberian army. He wears armor made by his friends, and has traded the axe of his mercenary days for a sword. He's still as boisterous as ever, but now has the dignity and presence of a leader. |
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CV Info - English | CV Info - Japanese |
Richard Ian Cox | Katsuyuki Konishi |
Seasoned Tactician |
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Obtainable as a 5
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Character Stats
Overview
Ranzal is the latest addition to the Gala Dragalia lineup, forsaking his Axe to fight for his friends as Dragalia’s second Wind Sword user. In sharp contrast to Ku Hai’s high-risk Crit focus, Gala Ranzal’s kit is reliable and rock solid. Teamwide Defense buffs lessen the chip damage taken by melee adventurers while also benefiting Strength Doublebuff adventurers like Louise. His unique Gauge system fills naturally when attacking, enhancing both his survivability and damage without any hassle.
Strengths
Reliable
Ranzal enjoys both a teamwide DEF buff as well as increased DEF from his Gauges, allowing him to stay on the frontlines without fear. Ranzal’s massive Skill Damage boost is unconditional, meaning his power spikes revolve around his gauges instead of his health.
Dual Immunity
Relentless Spirit allows Ranzal to attack unencumbered, granting him universal access to all Water content.
Sword User
True to his classification, Ranzal’s new weapon sports the highest damage and Overdrive damage of all weapon classes, with the third highest SP gains to boot. Gale-Clad Sword also helps to mitigate the typical short reach of Sword users.
Weaknesses
Low Range and Mobility
To contrast their power, Swords are lacking in both attack angles and maneuverability. Ranzal will find himself falling back on his multiple DEF buffs to compensate.
Dragon Recommendations
Midgardsormr Zero is the new industry standard by a decent margin
Vayu pumps Cyclone Blade's damage to the moon.
AC-011 Garland is a powerful option when damage is feasibly avoided.
Weapon Recommendations
Budget option: Durandal
Wyrmprint Recommendations
Pair 1
Generic Poison/Sword loadout, assumes high Poison uptime from allies.
Ideal personal DPS forgoes Skill 2, otherwise Doublebuff picks like Brothers in Arms are viable.
Shared Skill
Cyclone Blade | ||
Lvl 2 | Deals damage to the target and nearby enemies. | 200 |
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Lvl 3 | Deals damage to the target and nearby enemies. | 300 |
Lvl 4 | Deals damage to the target and nearby enemies. |
SP Cost | 5322 | Iframe | Long |
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Unlock Materials |
Wind Tome x4
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Cost | 4 | Level | 1 |
Skills
Skill 1
Cyclone Blade | ||
Lvl 1 | Deals damage to the target and nearby enemies. | 100 |
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Lvl 2 | Deals damage to the target and nearby enemies. | 200 |
Lvl 3 | Deals damage to the target and nearby enemies. | 300 |
Lvl 4 | Deals damage to the target and nearby enemies. |
SP Cost | 2661 | Iframe | Long |
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Skill 2
Wind Tactics | ||
Lvl 1 | Activates "Gale-Clad Sword." The user's force strikes are powered up, and can damage far-away enemies. Also increases the entire team's defense. | 100 |
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Lvl 2 | Activates "Gale-Clad Sword." The user's force strikes are powered up, and can damage faraway enemies. Also increases the entire team's defense. | 200 |
Lvl 3 | Activates "Gale-Clad Sword." The user's force strikes are powered up, and can damage faraway enemies. Also increases the entire team's defense, and grants the user a strength amp. After this amp is granted, this skill will not grant it again for 30 seconds. | 300 |
SP Cost | 5800 | Iframe | Medium |
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Abilities
Ability 1
Experience's Boon I
Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect. For every completely filled gauge, Ranzal's defense is increased. Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power. |
80
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Upgrades To | |
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Experience's Boon II
Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect. For every completely filled gauge, Ranzal's defense is increased. Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power. |
100
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Upgrades To | |
Experience's Boon III
Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect. For every completely filled gauge, Ranzal's defense is increased. Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power. |
120
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Ability 2
Relentless Spirit I
Reduces susceptibility to freeze and bog by 50%. |
70 |
Upgrades To | |
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Relentless Spirit II
Reduces susceptibility to freeze and bog by 100%. |
100 |
Upgrades To | |
Relentless Spirit III
Reduces susceptibility to freeze and bog by 100%. When Ranzal is hit by an attack that would have inflicted freeze or bog on him, his strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. |
120
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Ability 3
Skill Damage +25%
Increases attack skill damage by 25%. |
80 |
Upgrades To | |
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Skill Damage +30%
Increases attack skill damage by 30%. |
100 |
Upgrades To | |
Skill Damage +35%
Increases attack skill damage by 35%. |
120
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Co-Abilities
Dragon Haste +8%
Increases dragon gauge fill rate by 8%. Benefits your whole team. |
170 |
Show Upgrades
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Increases dragon gauge fill rate by 9%. Benefits your whole team. |
Increases dragon gauge fill rate by 11%. Benefits your whole team. |
Increases dragon gauge fill rate by 12%. Benefits your whole team. |
Increases dragon gauge fill rate by 15%. Benefits your whole team. |
Co-Ability Chain
(Wind) Critical Rate Doublebuff +5%
If a team member is attuned to (Wind): increases their critical rate by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): increases their critical rate by 6% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 8% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 10% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6