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Gala Ranzal

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Table of Contents

Character Tier

About

Ranzal has been appointed a commander in the New Alberian army. He wears armor made by his friends, and has traded the axe of his mercenary days for a sword. He's still as boisterous as ever, but now has the dignity and presence of a leader.

CV Info - English CV Info - Japanese
Richard Ian Cox Katsuyuki Konishi
Wind
Sword
Attack
Seasoned Tactician
Obtainable as a 5

Character Stats

MAX HP 905
MAX STR 604

Overview

Ranzal is the latest addition to the Gala Dragalia lineup, forsaking his Axe to fight for his friends as Dragalia’s second Wind Sword user. In sharp contrast to Ku Hai’s high-risk Crit focus, Gala Ranzal’s kit is reliable and rock solid. Teamwide Defense buffs lessen the chip damage taken by melee adventurers while also benefiting Strength Doublebuff adventurers like Louise. His unique Gauge system fills naturally when attacking, enhancing both his survivability and damage without any hassle.

Strengths

Reliable

Ranzal enjoys both a teamwide DEF buff as well as increased DEF from his Gauges, allowing him to stay on the frontlines without fear. Ranzal’s massive Skill Damage boost is unconditional, meaning his power spikes revolve around his gauges instead of his health.

Dual Immunity

Relentless Spirit allows Ranzal to attack unencumbered, granting him universal access to all Water content.

Sword User

True to his classification, Ranzal’s new weapon sports the highest damage and Overdrive damage of all weapon classes, with the third highest SP gains to boot. Gale-Clad Sword also helps to mitigate the typical short reach of Sword users.

Weaknesses

Low Range and Mobility

To contrast their power, Swords are lacking in both attack angles and maneuverability. Ranzal will find himself falling back on his multiple DEF buffs to compensate.

Dragon Recommendations

Midgardsormr Zero is the new industry standard by a decent margin

Vayu pumps Cyclone Blade's damage to the moon.

AC-011 Garland is a powerful option when damage is feasibly avoided.

Weapon Recommendations

Budget option: Durandal

Wyrmprint Recommendations

Pair 1

Generic Poison/Sword loadout, assumes high Poison uptime from allies.

Ideal personal DPS forgoes Skill 2, otherwise Doublebuff picks like Brothers in Arms are viable.

Shared Skill

Cyclone Blade
Lvl 2 Deals damage to the target and nearby enemies.
200
Lvl 3 Deals damage to the target and nearby enemies.
300
Lvl 4 Deals damage to the target and nearby enemies.
SP Cost 5322 Iframe Long
Unlock Materials
Cost 4 Level 1

Skills

Skill 1

Cyclone Blade
Lvl 1 Deals damage to the target and nearby enemies.
100
Lvl 2 Deals damage to the target and nearby enemies.
200
Lvl 3 Deals damage to the target and nearby enemies.
300
Lvl 4 Deals damage to the target and nearby enemies.
SP Cost 2661 Iframe Long

Skill 2

Wind Tactics
Lvl 1 Activates "Gale-Clad Sword." The user's force strikes are powered up, and can damage far-away enemies. Also increases the entire team's defense.
100
Lvl 2 Activates "Gale-Clad Sword." The user's force strikes are powered up, and can damage faraway enemies. Also increases the entire team's defense.
200
Lvl 3 Activates "Gale-Clad Sword." The user's force strikes are powered up, and can damage faraway enemies. Also increases the entire team's defense, and grants the user a strength amp. After this amp is granted, this skill will not grant it again for 30 seconds.
300
SP Cost 5800 Iframe Medium

Abilities

Ability 1

Experience's Boon I

Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect. For every completely filled gauge, Ranzal's defense is increased. Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power.

80
Upgrades To
Experience's Boon II

Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect. For every completely filled gauge, Ranzal's defense is increased. Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power.

100
Upgrades To
Experience's Boon III

Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect. For every completely filled gauge, Ranzal's defense is increased. Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power.

120

Ability 2

Relentless Spirit I

Reduces susceptibility to freeze and bog by 50%.

70
Upgrades To
Relentless Spirit II

Reduces susceptibility to freeze and bog by 100%.

100
Upgrades To
Relentless Spirit III

Reduces susceptibility to freeze and bog by 100%. When Ranzal is hit by an attack that would have inflicted freeze or bog on him, his strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds.

120

Ability 3

Skill Damage +25%

Increases attack skill damage by 25%.

80
Upgrades To
Skill Damage +30%

Increases attack skill damage by 30%.

100
Upgrades To
Skill Damage +35%

Increases attack skill damage by 35%.

120

Co-Abilities

Dragon Haste +8%

Increases dragon gauge fill rate by 8%. Benefits your whole team.

170
Show Upgrades

Increases dragon gauge fill rate by 9%. Benefits your whole team.

Increases dragon gauge fill rate by 11%. Benefits your whole team.

Increases dragon gauge fill rate by 12%. Benefits your whole team.

Increases dragon gauge fill rate by 15%. Benefits your whole team.

Co-Ability Chain

(Wind) Critical Rate Doublebuff +5%

If a team member is attuned to (Wind): increases their critical rate by 5% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Wind): increases their critical rate by 6% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 7% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 8% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

If a team member is attuned to (Wind): increases their critical rate by 10% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+13

Mana x 450
STR+12
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+9

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+18

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+20

Mana x 5,000
STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+11

Mana x 6,200

Mana Circle 6

Total Materials

Unbind Materials

Effects

STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+3 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+5

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
STR+4 HP+6

Mana x 20,000
Standard Attack Level Increase