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Mitsuhide

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Table of Contents

Character Tier

About

The head of the Mouse Clan, one of the Twelve Wyrmclans who govern Hinomoto. She loves to sleep and hates most other forms of effort, and if there isn't an opportunity for a nap, she's happy to make one herself. Now go get some shut-eye.

CV Info - English CV Info - Japanese
Brenna O'Brien Sakura Tange
Light
Dagger
Attack
Leader of the Mouse Clan
Obtainable as a 5

Character Stats

MAX HP 763
MAX STR 497

Overview

Mitsuhide makes a bold entrance to the Light roster, dancing around the upper tier of DPS charts with a pleasingly complete kit. Where Fleur’s DPS involved micromanaging Skills, Mitsuhide needs only maintain pressure to see results. Dagger users have no trouble racking up combos, and when combined with a Paralysis-friendly, Curse-immune kit, Mitsuhide earns her place atop Dragalia’s endgame Light meta.

Strengths

Synergistic Kit 

Flurry Strength directly complements Calamity Drop’s bonus damage, while Paralysis Punisher meshes with Mouse’s Revenge. 

HZD Ready 

Mitsuhide joins a plethora of Paralysis-focused powerhouses, and Curse immunity enables entry into High Zodiark’s Trials.

Weaknesses

Combo Dependant 

Losing combo counts will lead to lulls in DPS while the player re-stacks. Taking hits or running from Purple marker attacks will also force players to abandon their combo counts.

Dragon Recommendations

Daikokuten meshes perfectly with Mitsuhide’s combo focus.

Gala Thor offers enormous burst both with passive Energy gain and when Shapeshifted.

Corsaint Phoenix is also a strong pick due to the proliferation of Paralysis users.

Lindworm acts as a functional budget pick.

Weapon Recommendations

Budget Option: Thunderblade Sugaar

Wyrmprint Recommendations

Pair 1

Capitalizes on Mitsuhide's Paralysis kit while also capping out Skill Damage and %STR. Slot 5 is completely flexible; Crit Damage flows best with Daggers' innate Co-ability Crit Rate.

Shared Skill

Mouse's Revenge
Lvl 2 Deals light damage to the target and nearby enemies, and inflicts paralysis.
200
Lvl 3 Deals light damage to the target and nearby enemies, and inflicts paralysis.
300
SP Cost 5282 Iframe Long
Unlock Materials
Cost 5 Level 1

Skills

Skill 1

Mouse's Revenge
Lvl 1 Deals light damage to the target and nearby enemies, and inflicts paralysis.
100
Lvl 2 Deals light damage to the target and nearby enemies, and inflicts paralysis.
200
Lvl 3 Deals light damage to the target and nearby enemies, and inflicts paralysis.
300
SP Cost 2641 Iframe Long

Skill 2

Calamity Drop
Lvl 1 Deals light damage to the target and nearby enemies, increases the user's attack rate by 10% for 10 seconds, and deals additional damage relative to the combo count when the skill is used. The maximum bonus damage is given when at 30 hits or higher.
100
Lvl 2 Deals light damage to the target and nearby enemies, increases the user's attack rate by 10% for 10 seconds, and deals additional damage relative to the combo count when the skill is used. The maximum bonus damage is given when at 30 hits or higher.
200
Lvl 3 "
300
SP Cost 5280 Iframe Short

Abilities

Ability 1

Flurry Strength +15%

Increases strength by 15% when the combo count is 15 or higher.

80
Upgrades To
Flurry Strength +20%

Increases strength by 20% when the combo count is 15 or higher.

100

Ability 2

Curse Res +50%

Reduces susceptibility to curses by 50%.

60
Upgrades To
Curse Res +100%

Reduces susceptibility to curses by 100%.

100

Ability 3

Paralyzed Punisher +25%

Increases damage to paralyzed enemies by 25%.

80
Upgrades To
Paralyzed Punisher +30%

Increases damage to paralyzed enemies by 30%.

100

Co-Abilities

Critical Rate +5%

Increases critical rate by 5%. Benefits your whole team.

170
Show Upgrades

Increases critical rate by 6%. Benefits your whole team.

Increases critical rate by 7%. Benefits your whole team.

Increases critical rate by 8%. Benefits your whole team.

Increases critical rate by 10%. Benefits your whole team.

Co-Ability Chain

(Light) Combo Time I

If a team member is attuned to (Light): extends the window between them hitting an enemy and the combo counter resetting by one second. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Light): extends the window between them hitting an enemy and the combo counter resetting by 1.2 seconds. Benefits your whole team.

If a team member is attuned to (Light): extends the window between them hitting an enemy and the combo counter resetting by 1.5 seconds. Benefits your whole team.

If a team member is attuned to (Light): extends the window between them hitting an enemy and the combo counter resetting by two seconds. Benefits your whole team.

If a team member is attuned to (Light): extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+13

Mana x 450
STR+11

Mana x 550
HP+13

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+13

Mana x 450
Force Strike

Mana x 650
STR+12

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+8

Mana x 1,950
HP+15

Mana x 1,550
STR+8

Mana x 1,950
HP+15
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+18

Mana x 3,200
STR+15

Mana x 4,000
HP+18

Mana x 3,200
STR+16
Adventurer Story Unlock

Mana x 4,000
HP+18

Mana x 3,200
STR+16

Mana x 4,000
HP+19

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+10

Mana x 6,200
HP+20

Mana x 5,000
Force Strike (Upgrade 2)

STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200
HP+21

Mana x 5,000
STR+10

Mana x 6,200