Table of Contents
About | |
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Basileus is an apostle of the Northern Church who betrayed his comrades by seeking to revive Satan. Calm and collected, he is admired for his combat expertise. He walks the path of vengeance alongside his angel Michael. |
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CV Info - English | CV Info - Japanese |
Colin Cowan | Ken Narita |
The Wing of War |
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Obtainable as a 5
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Character Stats
Shared Skill
Spiritus Sanction | ||
Lvl 2 | Deals damage to enemies directly ahead, dispels one buff from each target, reduces their defense, and inflicts stormlash. | 200 |
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Lvl 3 | Deals damage to enemies directly ahead, dispels one buff from each target, reduces their defense, and inflicts stormlash. | 300 |
SP Cost | 13413 | Iframe | Medium |
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Unlock Materials |
Wind Tome x6
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Cost | 6 | Level | 2 |
Skills
Skill 1
Ventus Impalement | ||
Lvl 1 | During close-quarters combat: deals damage to surrounding enemies, reduces their strength, and grants the user a defense amp. During ranged combat: deals damage to the target and nearby enemies and inflicts stormlash. During Sigil Released: deals damage to surrounding enemies, reduces their strength, inflicts stormlash, and grants the user a defense amp. | 100 |
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Lvl 2 | During close-quarters combat: deals damage to surrounding enemies, reduces their strength, and grants the user a defense amp. During ranged combat: deals damage to the target and nearby enemies and inflicts stormlash. During Sigil Released: deals damage to surrounding enemies, reduces their strength, inflicts stormlash, and grants the user a defense amp. | 200 |
Lvl 3 | During close-quarters combat: deals damage to surrounding enemies, reduces their strength, and grants the user a defense amp. During ranged combat: deals damage to the target and nearby enemies and inflicts stormlash. During Sigil Released: deals damage to surrounding enemies, reduces their strength, inflicts stormlash, and grants the user a defense amp. | 300 |
SP Cost | 3148 | Iframe | Medium |
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Skill 2
Spiritus Sanction | ||
Lvl 1 | During close-quarters combat: deals damage to enemies directly ahead, dispels one buff from each target, and creates a debuff zone around the user that reduces the defense of enemies inside it. During ranged combat: deals damage to enemies in a line and inflicts stormlash. During Sigil Released: deals damage to enemies directly ahead, dispels one buff from each target, reduces their defense, and inflicts stormlash. | 100 |
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Lvl 2 | During close-quarters combat: deals damage to enemies directly ahead, dispels one buff from each target, and creates a debuff zone around the user that reduces the defense of enemies inside it. During ranged combat: deals damage to enemies in a line and inflicts stormlash. During Sigil Released: deals damage to enemies directly ahead, dispels one buff from each target, reduces their defense, and inflicts stormlash. | 200 |
Lvl 3 | 300 |
SP Cost | 5520 | Iframe | Medium |
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Abilities
Ability 1
Michael's Covenant I
At the start of quests, inflicts the "Locked Sigil" debuff on the user for 300 seconds and grants the user a unique force strike that deals damage to multiple targets and enemies near those targets and has three charge levels. The number of enemies this force strike targets increases based on how many levels are charged. Also, creates a combat zone around the user and grants the user one of two combat styles: close quarters or ranged. If there are any enemies within this combat zone, the user will engage in close-quarters combat, otherwise they will default to ranged combat. The user's standard attack patterns and the effects activated by their first and second skills will change based on their combat style. Locked Sigil's remaining time will be reduced by nine seconds for every 25-hit combo. After activating, this effect will not activate again for eight seconds. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead. Sigil Released removes the user's combat zone and combat styles and grants them a unique force strike with one charge level. This force strike has the same effects as the user's force strike at level three during Locked Sigil. Also during Sigil Released, the user's standard attack patterns will change, and the user's first and second skills will activate different effects. |
80
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Upgrades To | |
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Michael's Covenant II
At the start of quests, inflicts the "Locked Sigil" debuff on the user for 300 seconds and grants the user a unique force strike that deals damage to multiple targets and enemies near those targets and has three charge levels. The number of enemies this force strike targets increases based on how many levels are charged. Also, creates a combat zone around the user and grants the user one of two combat styles: close quarters or ranged. If there are any enemies within this combat zone, the user will engage in close-quarters combat, otherwise they will default to ranged combat. The user's standard attack patterns and the effects activated by their first and second skills will change based on their combat style. Locked Sigil's remaining time will be reduced by 15 seconds for every 25-hit combo. After activating, this effect will not activate again for eight seconds. When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead. Sigil Released removes the user's combat zone and combat styles and grants them a unique force strike with one charge level. This force strike has the same effects as the user's force strike at level three during Locked Sigil. Also during Sigil Released, the user's standard attack patterns will change, and the user's first and second skills will activate different effects. |
100
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Ability 2
Bog Res +50%
Reduces susceptibility to bog by 50%. |
60 |
Upgrades To | |
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Bog Res +100%
Reduces susceptibility to bog by 100%. |
100 |
Ability 3
20 Hits = Overdamage
For every 20-hit combo, grants overdamage based on 20% of the user's strength. This effect will not stack, and is removed when the combo counter resets. |
80 |
Upgrades To | |
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15 Hits = Overdamage
For every 15-hit combo, grants overdamage based on 30% of the user's strength. This effect will not stack, and is removed when the combo counter resets. |
100 |
Co-Abilities
Skill Damage +8%
Increases attack skill damage by 8%. Benefits your whole team. |
170 |
Show Upgrades
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Increases attack skill damage by 9%. Benefits your whole team. |
Increases attack skill damage by 11%. Benefits your whole team. |
Increases attack skill damage by 12%. Benefits your whole team. |
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Ability Chain
(Wind) Above 10 Hits = Water Res +5%
If a team member is attuned to (Wind): reduces water damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): reduces water damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5