Table of Contents
About | |
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A young prodigy—as she'll be happy to tell you—who excels in the use of both weapons and mana. Reckless and rather troublesome, her cockiness is rivaled only by her actual skill. |
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CV Info - English | CV Info - Japanese |
Sabrina Pitre | Kana Ueda |
Genius of the Century |
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Obtainable as a 5
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Character Stats
Overview
Ezelith is a Flame Dagger user and the very first featured 5★ Adventurer in Dragalia Lost. Refurbished with new toys from extended Mana Spirals, the Genius of the Century wields both speed and power, outputting consistent damage throughout the fight then closing out with Broken Punisher. By easily reaching 100% Crit Rate, Ezelith provides both heavy burst and debuffs that boost the entire team’s DPS while also enjoying long stretches of invincibility through Howling Meteor.
Strengths
Extensive iframes
Howling Meteor has among the longest skill animations in the game, allowing Ezelith to maintain combo stacks without threat of knockbacks. The final leap also provides a brief moment of true invincibility, allowing her to dodge Purple marker attacks with proper timing.
Sustained and Burst DPS
With her new Flash of Genius ability from mana spirals, Ezelith has no issue obtaining 80-100%Â Crit Rate. Broken Punisher also offers brief windows to finish off vulnerable bosses.
Weaknesses
Squishy
Dagger users must rely on their mobility to cover their natural fragility, and Ezelith’s kit lacks any form of self-sustain. Furthermore, a mistimed Howling Meteor may lock Ezelith in place during a Purple marker attack.
Dragon Recommendations
Gala Mars:Â Mars is so good that no specialized dragon can compete with him for now.Â
Arctos is the premier pick to complement Ezelith's newfound Crit Rate boosts.
Prometheus and High Brunhilda grant both damage and survivability.
Ifrit is both accessible and dependable.
Weapon Recommendations
Budget Option:Â Aeternal Flame
Wyrmprint Recommendations
Pair 1
Buff time is actually very relevant on Ezelith, as Inferno Mode is the crux of her kit.
Shared Skill
Howling Meteor | ||
Lvl 2 | Deals flame damage to enemies directly ahead. Movement is possible during the attack. | 200 |
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Lvl 3 | Deals flame damage to enemies directly ahead. Movement is possible during the attack. | 300 |
Lvl 4 | Deals flame damage to enemies directly ahead. Movement is possible during the attack. |
SP Cost | 4800 | Iframe | Long |
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Unlock Materials |
Flame Tome x5
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Cost | 5 | Level | 1 |
Skills
Skill 1
Howling Meteor | ||
Lvl 1 | Deals flame damage to enemies directly ahead. Movement is possible during the attack. | 100 |
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Lvl 2 | Deals flame damage to enemies directly ahead. Movement is possible during the attack. | 200 |
Lvl 3 | Deals flame damage to enemies directly ahead. Movement is possible during the attack. | 300 |
Lvl 4 | Deals flame damage to enemies directly ahead. Movement is possible during the attack. |
SP Cost | 2400 | Iframe | Long |
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Skill 2
Brilliant Inferno | ||
Lvl 1 | Activates "Inferno Mode" for 20 seconds. The user gains a strength increase of 20%, and their normal attacks reduce enemy defense by 10% for 10 seconds. This defense reduction effect will not stack. | 100 |
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Lvl 2 | Activates "Inferno Mode" for 20 seconds. The user gains a strength increase of 30%, and their normal attacks reduce enemy defense by 10% for 10 seconds. This defense reduction effect will not stack. | 200 |
Lvl 3 | Activates "Inferno Mode" for 20 seconds. The user gains a strength increase of 50%, and their normal attacks reduce enemy defense by 10% for 10 seconds. This defense reduction effect will not stack. | 300 |
SP Cost | 8940 | Iframe | Short |
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Abilities
Ability 1
Flurry Debilitator +15%
Increases the chances of inflicting debuffs by 15% when the combo count is 15 or higher. |
80
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Upgrades To | |
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Flurry Debilitator +20%
Increases the chances of inflicting debuffs by 20% when the combo count is 15 or higher. |
100
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Upgrades To | |
Flash of Genius
Increases the chances of inflicting debuffs by 20% when the combo count is 15 or higher, and increases the user's critical rate by 20% for seven seconds every time two hits of Howling Meteor connect with an enemy. |
120
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Ability 2
Sleep Res +50%
Reduces susceptibility to sleep by 50%. |
60 |
Upgrades To | |
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Sleep Res +100%
Reduces susceptibility to sleep by 100%. |
100 |
Upgrades To | |
Potent Sleep Res +100%
Reduces susceptibility to sleep by 100%. When the user is hit by an attack that would have put them to sleep, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
Broken Punisher +25%
Increases damage to enemies in break state by 25%. |
80 |
Upgrades To | |
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Broken Punisher +30%
Increases damage to enemies in break state by 30%. |
100 |
Upgrades To | |
Broken Punisher +35%
Increases damage to enemies in break state by 35%. |
120
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Co-Abilities
Critical Rate +5%
Increases critical rate by 5%. Benefits your whole team. |
170 |
Show Upgrades
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Increases critical rate by 6%. Benefits your whole team. |
Increases critical rate by 7%. Benefits your whole team. |
Increases critical rate by 8%. Benefits your whole team. |
Increases critical rate by 10%. Benefits your whole team. |
Co-Ability Chain
(Flame) Combo Time I
If a team member is attuned to (Flame): extends the window between them hitting an enemy and the combo counter resetting by one second. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Flame): extends the window between them hitting an enemy and the combo counter resetting by 1.2 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): extends the window between them hitting an enemy and the combo counter resetting by 1.5 seconds. Benefits your whole team. |
If a team member is attuned to (Flame): extends the window between them hitting an enemy and the combo counter resetting by two seconds. Benefits your whole team. |
If a team member is attuned to (Flame): extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team. |
Total Materials Required
- 1
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- 3
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- 5
- 6