Table of Contents
About | |
---|---|
A scholar's seaside sojourn. Her research into space-time physics means everything to her, and no failed experiment can keep her down. But even the best researchers need a break, which calls for a new theory: vacation! |
|
CV Info - English | CV Info - Japanese |
Stephanie Iszak | Rina Sato |
Seaside Scholar |
---|
Obtainable as a 5
|
Character Stats
Overview
In a reversal of her base form, Summer Sinoa offers damage first, support second. Although Chrono Trial’s cost scales up over time, this is offset by escalating damage and a dirt cheap SP cost. Bracing Summer provides a consistent slew of Crit-focused buffs, a welcome improvement over Sylas’s RNG. Sporting both strong burst and support, Sinoa is a welcome addition to the ranged Wind roster.
Strengths
High Burst DamageÂ
Both a Wand Co-ability and innate Skill Damage play into Chrono Trial’s explosive nature. Combined full Inspiration and Crit mods, Sinoa can chunk HP bars significantly, especially during Break.
Reliable Crit Support
With all three buffs at once, Sinoa provides every aspect of Crit you could ask for. 30 seconds is a hefty duration and more than compensates for time spent Overload stacking.
Weaknesses
Slow Inspiration Stacking
Sinoa only grants two Inspiration stacks for every three Overload stacks. This translates to nine Chrono Trial casts before full Inspiration.
Dragon Recommendations
Gala Reborn Zephyr can't be beat in terms of raw DPS.
Ariel balances both strength and support, allowing Sinoa to stack Overload even faster.
Vayu’s Skill Damage boost takes Chrono Trial to the moon.
Roc is an accessible source of raw STR.
Weapon Recommendations
Budget Option: Phytalmios
Wyrmprint Recommendations
Pair 1
Pair 2
Set 1: DPS loadout. If maintaining combos isn't an issue, feel free to swap CE for a 20% Flurry STR pick like Memory of a Friend.Â
Set 2: Full support loadout with Staff's Boon (3).
Shared Skill
Chrono Trial | ||
Lvl 2 | Deals wind damage to the target and nearby enemies, and inflicts poison. | 200 |
---|---|---|
Lvl 3 | Deals wind damage to the target and nearby enemies, and inflicts poison. | 300 |
SP Cost | 13343 | Iframe | Long |
---|---|---|---|
Unlock Materials |
Wind Tome x6
|
||
Cost | 6 | Level | 1 |
Skills
Skill 1
Chrono Trial | ||
Lvl 1 | Deals wind damage to the target and nearby enemies, draws them together, inflicts poison, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting. | 100 |
---|---|---|
Lvl 2 | Deals wind damage to the target and nearby enemies, draws them together, inflicts poison, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting. | 200 |
Lvl 3 | Deals wind damage to the target and nearby enemies, draws them together, inflicts poison, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting. | 300 |
SP Cost | 1986 | Iframe | Long |
---|
Skill 2
Bracing Summer | ||
Lvl 1 | Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed: Increases inspiration by two stages Adds 10% to the modifier applied to critical damage for 30 seconds Increases critical rate by 15% for 30 seconds The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. | 100 |
---|---|---|
Lvl 2 | Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed: Increases inspiration by two stages Adds 15% to the modifier applied to critical damage for 30 seconds Increases critical rate by 20% for 30 seconds The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. | 200 |
Lvl 3 | 300 |
SP Cost | 3812 | Iframe | Medium |
---|
Abilities
Ability 1
Determination I
Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 15%, with additional stacks increasing damage by 5% each. |
80
|
Upgrades To | |
---|---|
Determination II
Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 20%, with additional stacks increasing damage by 5% each. |
100
|
Ability 2
Freeze Res +50%
Reduces susceptibility to freezing by 50%. |
60 |
Upgrades To | |
---|---|
Freeze Res +100%
Reduces susceptibility to freezing by 100%. |
100 |
Ability 3
Skill Damage +25%
Increases attack skill damage by 25%. |
80 |
Upgrades To | |
---|---|
Skill Damage +30%
Increases attack skill damage by 30%. |
100 |
Co-Abilities
Skill Damage +8%
Increases attack skill damage by 8%. Benefits your whole team. |
170 |
Show Upgrades
|
Increases attack skill damage by 9%. Benefits your whole team. |
Increases attack skill damage by 11%. Benefits your whole team. |
Increases attack skill damage by 12%. Benefits your whole team. |
Increases attack skill damage by 15%. Benefits your whole team. |
Co-Ability Chain
(Wind) Poison = User Water Res +3%
If a team member is attuned to (Wind): reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Wind): reduces water damage taken by them by 4% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
If a team member is attuned to (Wind): reduces water damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5