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Wily Warriors: Flash & Heat

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Table of Contents

Obtainable as a 5

Wyrmprint Stats

MAX HP76
MAX STR27

Wyrmprint Descriptions

StageDescription
1In his bid for world domination, Dr. Wily built eight robots designed for combat. Two such creations—Flash Man and Heat Man—felt an especially strong sense of camaraderie.
2Each of Wily's robots lies in wait for the perfect opportunity to clash with their enemy. The floors are slicked in Flash Man's area, while blocks appear and disappear in Heat Man's lava-ridden base.
3Dr. Wily's robots each wield weapons that utilize their specialties. Time Stopper freezes foes in their tracks, while Atomic Fire gives Heat Man some serious firepower. Stopping these two won't be easy!
4Each of Dr. Wily's robots has a weakness. Flash Man is susceptible to explosions, while Heat Man loathes water. Luckily, the two can work together to cover each other.
5Flash Man uses Time Stopper to freeze everyone but himself and his partner in place, while Heat Man uses Atomic Fire to reduce enemies to ruin. There's no weakness teamwork can't beat!

Abilities

Ability 1

Skill Haste +5% Increases skill gauge fill rate by 5%. (Max: 15%)
60
Upgrades To
Skill Haste +6% Increases skill gauge fill rate by 6%. (Max: 15%)
80
Upgrades To
Skill Haste +8% Increases skill gauge fill rate by 8%. (Max: 15%)
100
Ability Group: Skill Haste Max Boost: 15%
Other Wyrmprints That Boost This Stat

Ability 2

Brainwashed Brunhilda's Bane +40% Increases damage to Brainwashed Brunhilda by 40%. (Max: 60%)
0
Upgrades To
Brainwashed Brunhilda's Bane +50% Increases damage to Brainwashed Brunhilda by 50%. (Max: 60%)
0
Upgrades To
Brainwashed Brunhilda's Bane +60% Increases damage to Brainwashed Brunhilda by 60%. (Max: 60%)
0
Ability Group: 0 Max Boost: 60%
Other Wyrmprints That Boost This Stat
Ability Group: 1 Max Boost: 60%
Other Wyrmprints That Boost This Stat
Ability Group: 2 Max Boost: 60%
Other Wyrmprints That Boost This Stat