GamePress
Analysis by GamePress
Citrinne - Caring Noble

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
177
HP 38
ATK 46
SPD 27
DEF 22
RES 44

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 15 4 2 10
Middle 16 16 5 3 11
High 17 17 6 4 12

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 34 43 23 19 40
Middle 38 46 27 22 44
High 41 50 30 26 47

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 2 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Rexcalibur
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 9
Tome of Luxuries

Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2 to unit.

At start of turn, if unit's HP ≥ 25%, grants "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn.

After start-of-turn skills trigger, if unit's HP ≥ 25%, grants any【Bonus】effects active on unit (including stat bonuses; excluding "unit can move 1 extra space" and【Pathfinder】) to allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = 15% of unit's Res (including when dealing damage with a Special triggered before combat). 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 

【Pathfinder】

When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling Wind

Boosts damage dealt by 50% of unit's Res.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Iceberg

Boosts damage dealt by 50% of unit's Res.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Special Spiral 1

If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat.

Excludes Flying and Cavalry Units
Unlocks at 2 ★
60
B
Special Spiral 2

If Special triggers before or during combat, grants Special cooldown count-1 after combat.

Excludes Flying and Cavalry Units
Unlocks at 3 ★
120
B
Special Spiral 3

If Special triggers before or during combat, grants Special cooldown count-2 after combat.

Excludes Flying, Cavalry, and Staff Units
Unlocks at 4 ★
240
B
Special Spiral 4

Deals +5 damage when Special triggers. If Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 after combat.

Excludes Flying, Cavalry, and Staff Units
Unlocks at 5 ★
300
B
Atk/Res Oath 1

At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 to unit for 1 turn.

Infantry & Flying Units Only
Unlocks at 2 ★
60
C
Atk/Res Oath 2

At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 to unit for 1 turn.

Infantry & Flying Units Only
Unlocks at 3 ★
120
C
Atk/Res Oath 3

At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn.

Infantry & Flying Units Only
Unlocks at 4 ★
240
C
Atk/Res Oath 4

At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat.

Infantry & Flying Units Only
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem Engage

Banners Featured In