- Default
- Attack
- Special
- Injured
Ginnungagap - Ruler of Nihility |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 7 | 8 | 7 | 5 |
Middle | 18 | 8 | 9 | 8 | 6 |
High | 19 | 9 | 10 | 9 | 7 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 44 | 27 | 26 | 29 |
Middle | 40 | 47 | 31 | 30 | 32 |
High | 43 | 51 | 34 | 33 | 35 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Dagger After combat, inflicts Def/Res-3 on foe through its next action. Learns by default at 1 ★ Unlocks at 1 ★
Dagger users only.
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50 | 2 | 3 |
Steel Dagger After combat, inflicts Def/Res-3 on foe through its next action. Learns by default at 2 ★ Unlocks at 2 ★
Dagger users only.
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100 | 2 | 5 |
Silver Dagger After battle, inflicts Def/Res-5 on foe through its next action. Learns by default at 4 ★ Unlocks at 3 ★
Dagger users only.
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200 | 2 | 7 |
Arcane Void Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), unit makes a guaranteed follow-up attack, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Learns by default at 5 ★ Unlocks at 5 ★
Dagger users only.
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400 | 2 | 14 |
Available Rearmed Weapons |
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Arcane Void |
Special Skills
Special Skills | SP | Turns |
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New Moon Treats foe's Def/Res as if reduced by 30% during combat. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 3 |
Luna Treats foe's Def/Res as if reduced by 50% during combat. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Lethality When Special triggers, treats foe's Def/Res as if reduced by 75% during combat. Disables non-Special skills that "reduce damage by X%." Unlocks at 5 ★
Dagger users only.
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500 | 4 |
Passive Skills
Passive Skills | SP | Slot |
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Water Boost 1 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+2 during combat.
Inheritable by all units.
Unlocks at 2 ★ |
50 | A |
Water Boost 2 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+4 during combat.
Inheritable by all units.
Unlocks at 3 ★ |
100 | A |
Water Boost 3 At start of combat, if unit's HP ≥ foe's HP+3, grants Res+6 during combat.
Inheritable by all units.
Unlocks at 4 ★ |
200 | A |
Fireflood Boost 3 Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP ≥ 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
Inheritable by all units.
Unlocks at 5 ★ |
300 | A |
Ruler of Nihility At start of turn, inflicts Atk/Def-7,【Discord】, and status preventing counterattacks on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if foe's HP ≥ 75% or 【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack during combat. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Non-Inheritable skill.
Unlocks at 5 ★ |
300 | B |
Fatal Smoke 1 If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
60 | C |
Fatal Smoke 2 If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | C |
Fatal Smoke 3 Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | C |
Fatal Smoke 4 Foe cannot recover HP during or after combat. Neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. After combat, inflicts 【Deep Wounds】and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on target and foes within 2 spaces of target through their next actions. 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem Heroes
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Banners Featured In
None