Analysis by Naz
Lance Knight - God Emperor


Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
HP 50
ATK 40
DEF 40
RES 40

Stat Variations

Level 1 Stat Variation
Low 23 9 1 12 4
Middle 24 10 1 13 13
High 25 11 1 14 6

Level 40 Stat Variations
Low 47 37 10 37 32
Middle 50 40 14 40 35
High 53 44 17 44 38

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +SPD: At an absurdly low base value of 14, Lance Armor lags behind every single unit in the game in terms of Speed. This makes investing in it the optimal play so that we can get him caught up. We can achieve this by taking an Asset in the stat and feeding him all of our Speedwings.

  • +HP: By taking an asset in HP, we are one step closer to making his health bar appear as question marks instead of numbers - a trait shared by many endgame bosses. By proxy, this also makes Lance Armor a mythic hero.  

  • +LCK: Honestly the best and only stat that you need to play Fire Emblem. Raise it and you might roll your waifu on your free summon.


  • ATK/DEF/RES: Did you know that Lance Armor is an armored unit? This means I don’t even have to look at his stats while writing this to tell you that his Attack, Defense, and Resistance are all good thanks to his gen 7 loli trainee BST.

  • CON: Since Lance Armor already has the high Constitution to equip any weapon without a Speed penalty, the stat is best kept neutral, as raising it may hurt his ability to be rescued.  


  • -SKL: We all know that Fire Emblem games take little to no skill. Drop this stat until your hit rate looks like an FE6 axe user trying to attack Rutger.

  • -MOV: Movement has always been a useless stat. Become like Goldoa or the average FEH cavalier when trenches are involved by dropping your movement to 0.

Skill Sets

When I was a lad I ate four dozen eggs every morning to help me get large and now that I'm grown I eat five dozen eggs so I'm roughly the size of a barge! (Sample Text)

Build by
A Fury 4
Alternate: Distant Counter
Future Vision B Desperation 3
Alternate: Disarm Trap 3
Galeforce C Distant Counter
Alternate: Distant Counter

Show Explanation/Analysis
  • Preferred IV: +HP or +SPD / -MOV / Distant Counter

  • Weapon: -  

  • Assist: Future Vision / Distant Counter

  • Special: Galeforce

  • Passive A: Fury 5 / Distant Counter

  • Passive B: Desperation / Wrath / Disarm Trap

  • Passive C: Distant Counter

  • Sacred Seal: Muspellflame

This builds features an all-around solid playstyle that can tackle almost any situation. As such, it should come as no surprise why HP and Speed make for the best Assets. However, you may be asking yourself

Why doesn’t he have a weapon?

As a wise man once said: “Who needs a weapon with these trained-up muscles? Bwaaah! Yaahhh!” By removing your weapon, you won’t allow any unit to get the upper hand on you through Weapon Triangle advantage. Axes beat lances you say? Well, can they beat these hands?

This synergizes especially well with Future Vision, as enemies won’t even have the chance to get the drop on Lance Armor when he can see them coming from any direction. This segues us into talking about Lance Armor’s main skills and what better choice of A slot is there than Fury? While the listed Fury 5 may not exist yet, Future Vision has indicated that it will be released later. Having said that, what choice of B skill might be best for this build?

That’s right, Desperation. Fury and Desperation are the bread and butter of any build. “Being uninheritable” isn’t an excuse for not putting it on your healers. When an opponent sees Lance Armor’s herculean presence on the battlefield, they will have no choice but to drop their weapons and run away in desperate fear. Alternatively, one can also choose to run Wrath for +10 damage upon the activation of Galeforce. Finally, Disarm Trap is a great skill for any new player so that they avoid running into any pitfalls.

Lance Exp is an essential skill for Lance Armor. One day, Lance Armor will promote into a Lance General, so we can’t have Jagen hogging all of the Exp. Wait what do you mean Lance Exp doesn’t exist? Uhh just use Distant Counter or something.

Last but not least, steal Muspellflame off of Surtr’s dead body and put it on for complete immunity to all damage.


Why is Lance Armor so good? It’s pretty simple when I think about it. Lance Armor isn’t just the best unit in the game, he might be the greatest unit of all time. Just imagine him walking through the halls of Askr, all the ladies swoon at his BST. They know how big his stats are, the essence of his distribution is sold under the name of “Powercreep Orgasm.”

The very nature of Lance Armor is a mystery. Could he be playing a deeper game than even IS realizes? The answer is yes, he has transcended such boundaries as the digital world and has the power to do whatever he sees fit. However, Lance Armor is filled with such guile, such arcane craft that he does not even use these powers. Why, might you ask? You will never know, for the mind of Lance Armor is not one that is easily penetrated. Lance Armor is such a force of nature of his realm that nothing can truly touch him, the only thing keeping him bound to the screen at all is his will to exist within the preordained boundaries of his world. Lance Armor is not only beyond the comprehension of us, but he also exists within a plane of true power and beauty.

Lance Armor is not just a character, a formless collection of words and images, he is himself, the binding that holds the saga together. Without Lance Armor, all of Heroes and Fire Emblem as we know it crumbles.

And these are just a few of the reasons why Lance Armor is so good.



Move over infantry, cavalry, and flier chumps, the real king of the tier list is here. Not only does Lance Armor have the BST of every launch unit in the game combined, he can also phase through trees, use exclusive skills such as Balanced Fighter, and cook minute ramen in only 58 seconds.



Oh god it’s turn 7 in Aether Raids and the last enemy is 3 spaces away. No.. my movement.. no this can’t be happening… I NEED THIS LIFT TO REACH TIER 21!  LET ME IN! LET ME INNNNN!!!

Other Info

Fire Emblem Heroes

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