Unit can counterattack regardless of foe's range.
Melee
- Restricted to melee units.
Units with Skill
Skillsets that use skill
It’s Myrrhbin’ Time (Distant Counter Tank)
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Godly Breath | A | Distant Counter Alternate: Distant Countering A Slot |
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Positional Assist Alternate: Rally Def/Res+ |
B | Dragon Wall 3 Alternate: Dragon's Wrath 3 |
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Glimmer Alternate: Blue Flame |
C | Darkling Guardian |
SP | 1640 | S | Iote's Shield |
Bringer of Joy, Solo Acts, and Booze (Distant Fighter)
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Arcane Éljúðnir (+Spd) Alternate: Winter Rapier+ (+Spd) |
A | Distant Counter Alternate: Distant Stance |
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Positional Assist | B | Special Fighter 3 Alternate: Crafty Fighter 3 |
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Aegis Alternate: Bonfire |
C | D/R Far Save 3 Alternate: A/R Far Save 3 |
SP | 1860 | S | Darting Breath Alternate: Spd/Res Form 3 |
“Can I copy your Hana?” “Sure, just don’t make it look too obvious” (Mixed Phase)
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Unbound Axe+ (+Spd) Alternate: Springy Axe+ (+Spd) |
A | Distant Counter Alternate: Atk/Spd Solo (3 or 4) |
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Positional Assist Alternate: Rally Atk/Spd+ |
B | Spurn 3 Alternate: Spd-Based DR B Slot |
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Ruptured Sky Alternate: Moonbow |
C | Joint Drive Atk Alternate: Joint Drive Spd |
SP | 2310 | S | Atk/Spd Solo 3 Alternate: Mystic Boost 3 |
I Am the [REDACTED] Supreme (All-Purpose Tank / Defensive)
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Witch Breath | A | Distant Counter |
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Positional Assist | B | Dragon Wall 3 Alternate: Null C-Disrupt 3 |
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Noontime Alternate: Glimmer |
C | Joint Drive Res Alternate: Pulse Smoke 3 |
SP | 1640 | S | Atk/Res Solo 3 Alternate: Mystic Boost 3 |
Super Spendthrift (Superunit)
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Spendy Scimitar | A | Distant Counter |
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Positional Assist | B | Null C-Disrupt 3 Alternate: Spurn 3 |
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Noontime Alternate: Sol |
C | Joint Drive Atk Alternate: Joint Drive Spd |
SP | 1740 | S | Spd/Res Solo 3 Alternate: Steady Breath |
Fallen Aegis (Far Savior)
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Moonstrike Breath | A | Distant Counter |
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Positional Assist | B | Slick Fighter 3 Alternate: Dragon's Wrath 3 |
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Bonfire Alternate: Glimmer |
C | A/R Far Save 3 |
SP | 1740 | S | Steady Breath Alternate: Atk/Def Bond 3 |
Candy Corns of the Father (Damage Focus / Aether Raids Offense Tank)
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Blackfire Breath+ (+Res) Alternate: Lantern Breath+ (+Res) |
A | Distant Counter |
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Positional Assist | B | Dragon's Ire 3 Alternate: Dragon's Wrath 3 |
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Glimmer Alternate: Iceberg |
C | Joint Drive Atk Alternate: Res Smoke 3 |
SP | 1860 | S | Steady Breath Alternate: Quick Riposte 3 |
*smashes an entire castle* *deals 3 damage* (Defensive Focus / Aether Raids Offense Tank)
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Lantern Breath+ (+Res) | A | Distant Counter |
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Positional Assist | B | Dragon Wall 3 Alternate: Dragon's Ire 3 |
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Sol Alternate: Iceberg |
C | Joint Drive Res Alternate: Atk Smoke 3 |
SP | 1860 | S | Quick Riposte 3 Alternate: Atk/Res Solo 3 |
Fire Emblem Heroes Featuring not Mondo Oowada from Danganronpa (Aether Raids Offense / General-Use Solo Tank)
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Blackfire Breath+ (+Res) Alternate: Flamelick Breath |
A | Distant Counter |
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Positional Assist | B | Dragon Wall 3 Alternate: Dragon's Ire 3 |
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Bonfire Alternate: Sol |
C | Domain of Flame |
SP | 1710 | S | Quick Riposte 3 Alternate: Atk/Res Solo 3 |
King of Beating You Up in Arena (Arena)
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Huge Fan+ (+Def) Alternate: Deck Swabber+ (+Def) |
A | Distant Counter |
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Rally Atk/Spd+ | B | Quick Riposte 3 Alternate: Lull Atk/Def 3 |
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Ruptured Sky Alternate: Aether |
C | Joint Drive Atk Alternate: Atk/Def Menace |
SP | 1740 | S | Atk/Def Solo 3 Alternate: Quick Riposte 3 |
they had us in the first half, not gonna lie (High-Investment Speed Tank)
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Ninis's Ice Lance (+Eff) | A | Distant Counter |
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Positional Assist | B | Lull Atk/Spd 3 Alternate: Mystic Boost 3 |
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Noontime Alternate: Glimmer |
C | Joint Drive Spd Alternate: Pulse Smoke 3 |
SP | 1640 | S | Spd/Res Solo 3 |
A Prince Before a Son or Brother (Superunit)
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Genesis Falchion | A | Distant Counter Alternate: Distant Pressure |
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Positional Assist | B | Spurn 3 Alternate: Null C-Disrupt 3 |
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Shining Emblem Alternate: Noontime |
C | Joint Drive Atk Alternate: Pulse Smoke 3 |
SP | 1940 | S | Atk/Spd Solo 3 Alternate: Mystic Boost 3 |
Team Aqua After Dark (Carry Unit / General Gameplay)
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Sea-Sear Lance | A | Distant Counter |
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Positional Assist | B | Crafty Fighter 3 Alternate: Slick Fighter 3 |
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Sol Alternate: Bonfire |
C | Surtr's Portent Alternate: Pulse Smoke 3 |
SP | 1860 | S | Steady Breath Alternate: Mirror Stance 2 |
Get You A Girl Who Can Do Both (Mixed Phase/“Tank”)
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Fair-Fury Axe | A | Distant Counter |
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Positional Assist | B | Spurn 3 Alternate: Frenzy 3 |
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Glimmer Alternate: Noontime |
C | Joint Drive Spd Alternate: Pulse Smoke 3 |
SP | 1760 | S | Mystic Boost 3 Alternate: Atk/Spd Solo 3 |
Benny Smash (Enemy Phase)
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Courtly Candle+ (+Def) Alternate: Courtly Candle+ (+Res) |
A | Distant Counter |
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Positional Assist | B | Special Spiral 3 |
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Bonfire Alternate: Luna |
C | Joint Drive Atk Alternate: Def Smoke 3 |
SP | 1240 | S | Sturdy Stance 2 Alternate: Atk/Def Solo 3 |
Just a normal summer… nothing to worry about. (Enemy Phase)
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Raydream Horn | A | Distant Counter |
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Positional Assist | B | Lull Atk/Def 3 Alternate: A/D Near Trace 3 |
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Bonfire Alternate: Iceberg |
C | Pulse Smoke 3 |
SP | 1770 | S | Mystic Boost 3 Alternate: Def/Res Solo 3 |
Shining Summer Spearwoman (Tank)
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Springy Lance+ (+Spd) Alternate: Spirited Spear+ (+Spd) |
A | Distant Counter Alternate: Atk/Spd Solo (3 or 4) |
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Positional Assist | B | Spurn 3 Alternate: Spd-Based DR B Slot |
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Moonbow Alternate: Ruptured Sky |
C | Joint Drive Spd Alternate: Joint Drive Atk |
SP | 1860 | S | Mystic Boost 3 Alternate: Atk/Spd Solo 3 |
A Midsummer Night's Mare (Distant Tank)
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Brightmare Horn | A | Distant Counter |
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Positional Assist | B | Binding Necklace |
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Noontime Alternate: Sol |
C | Fatal Smoke 3 Alternate: Pulse Smoke 3 |
SP | 1860 | S | Mystic Boost 3 Alternate: Atk/Spd Solo 3 |
Get Ogma’d (Enemy Phase)
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Flowing Lance+ (+Spd) Alternate: Slaying Lance+ (+Spd) |
A | Distant Counter Alternate: Sturdy Stance (2 or 3) |
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Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
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Noontime Alternate: Sol |
C | Pulse Smoke 3 Alternate: Atk Smoke 3 |
SP | 1180 | S | Atk/Spd Solo 3 Alternate: Spd/Res Solo 3 |
Santa Sothis Saves The Earth (Far Save)
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Snow's Grace | A | Distant Counter |
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Positional Assist | B | Special Fighter 3 |
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Sirius | C | A/R Far Save 3 |
SP | 1790 | S | Mirror Stance 2 Alternate: Mystic Boost 3 |
https://www.youtube.com/watch?v=jXg1zCbqQ5g (Aether Raids Offense)
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Plegian Axe+ (+Spd) | A | Distant Counter |
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Positional Assist | B | Spurn 3 Alternate: Null Follow-Up 3 |
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Noontime Alternate: Moonbow |
C | Pulse Smoke 3 Alternate: Joint Drive Atk |
SP | 1180 | S | Spd/Res Solo 3 Alternate: Atk/Spd Solo 3 |
Wife Gone… Think About Wife… Regret… (Mixed Tank)
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Barrier Lance+ (+Res) Alternate: Courtly Candle+ (+Res) |
A | Distant Counter Alternate: Distant Ward |
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Positional Assist | B | Lull Atk/Def 3 Alternate: Quick Riposte 3 |
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Bonfire Alternate: Luna |
C | Atk Smoke 3 Alternate: Def/Res Menace |
SP | 1180 | S | Quick Riposte 3 Alternate: Mystic Boost 3 |
Green Berkut (Enemy Phase Tank)
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Deck Swabber+ (+Res) Alternate: Barrier Axe+ (+Res) |
A | Distant Counter Alternate: Sturdy Stance 3 |
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Positional Assist | B | Quick Riposte 3 Alternate: Lull Atk/Def 3 |
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Bonfire Alternate: Noontime |
C | Atk Smoke 3 Alternate: Def Smoke 3 |
SP | 1180 | S | Atk/Def Solo 3 Alternate: Mirror Stance 2 |
Just Like Papa Grima (Enemy Phase Tank)
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Axe of Despair | A | Distant Counter |
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Reposition | B | Guard Bearing 3 Alternate: Mystic Boost 3 |
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Noontime Alternate: Sol |
C | Atk/Def Rein 3 Alternate: Atk/Def Menace |
SP | 1545 | S | Iote's Shield Alternate: Mystic Boost 3 |
Stand Proud (Defensive)
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Hallowed Tyrfing | A | Distant Counter |
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Positional Assist | B | A/D Near Trace 3 Alternate: Lull Atk/Def 3 |
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Holy-Knight Aura | C | Pulse Smoke 3 |
SP | 1970 | S | Mystic Boost 3 Alternate: Mirror Stance 2 |
Skillsets that use skill
When I was a lad I ate four dozen eggs every morning to help me get large and now that I'm grown I eat five dozen eggs so I'm roughly the size of a barge! (Sample Text)
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A | Fury 4 Alternate: Distant Counter |
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Future Vision | B | Desperation 3 Alternate: Disarm Trap 3 |
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Galeforce | C | Distant Counter Alternate: Distant Counter |
SP | 1700 | S | Múspellflame |
Counter Skills
Overview
One of the most infamous skills, Distant/Close Counter allows melee units who are helpless vs. ranged (and vice versa) to potentially trade back heavy damage. As melee units typically have low resistance, Distant Counter can allow a unit to beat many of their previous counters, color permitting. It’s feared by low defense ranged attackers, particularly those with low speed. Ranged units with decent defense enjoy the use of this skill.
Synergy
The Distant/Close Counter + Quick Riposte combo is famous for a reason: A guaranteed double attack on anyone who initiates combat onto the unit. This powerful combo can be used on nearly any unit with reasonable defenses, more commonly seen on melee units than ranged. Distant/Close Counter + Vantage is also strong, forcing attackers to take potentially heavy damage. This is a devastating combo for ranged units in particular. Dagger-users can use this skill to debuff foes for a retaliatory strike next turn: It also combos well with Seal skills which do the same thing.
Weaknesses
These are two of the most difficult skills to deal with, as their very nature is to be problematic. The best way to handle Distant/Close Counter is Desperation, allowing your faster units to potentially KO a foe before they can retaliate. Skill combos are trickier to deal with: Quick Riposte + Distant/Close can be beaten by luring that unit into your team. Vantage + Distant/Close Counter is particularly troublesome: Powerful users of Desperation are your best bet here. If all else fails, debuffs such as Threaten Atk can help to mitigate the damage.