If unit initiates combat, grants unit another action after combat. (Once per turn.)
- Inheritable by Sword, Lance, and Axe users only.
Skillsets that use skill
I Am Inevitable (Galeforce Frontline)
I'm still playing FE12 (Galeforce)
Kris-talian Envoy (Galeforce)
A Rightful God (Player Phase Offensive Build)
Watch me fly! (Galeforce)
I Wanted to Walk with You... (Raging Storm Galeforce)
And Again (Galeforce)
Child at Play (Galeforce)
Sisters, Sisters, and More Sisters! (Aether Raids Offense / Galeforce)
Blood of Flames (Desperation Offense)
Brrrrreathtaking Performance (Offensive)
Fir me! (Galeforce)
Anything for Clair (Offensive Soloist)
Swift Strikes (Player Phase Galeforce)
A flash and then a big boom! (Galeforce)
Chasing the Winds on the Plains (Galeforce)
Transience (Offensive Player Phase)
A Kiss Flying in the Wind (Galeforce)
Breezing Past Suitors (Galeforce)
Stinging Catscratch (Offensive)
Fanning the Foxflames (Offensive Nuke)
Starstruck (Galeforce Offense)
Trueblade's Second Wind (Galeforce)
Etrurian Force (Offensive)
Galeforce is a special that is unique as it does not heal, deal or mitigate damage in any way. Instead Galeforce refreshes the unit, giving it another turn when it already acted. Its effects are very similar to that of Sing or Dance. Galeforce is somewhat of a specialist skill due to its long charge time. Galeforce cannot be inherited by ranged units or dragons, limiting it to wielders of swords, lances and axes only. It is not a special that triggers during combat: Instead activating when combat is exited. If Galeforce is successfully charged when combat ends, the Special will trigger and the unit will be refreshed. Galeforce is one of the most versatile specials in the game, as the free turn can be used to attack, move or use an Assist skill.
Offensive units are the best candidates for Galeforce, as they are the ones who want to be using their turn to initiate combat. Most of the skills that synergise with Galeforce are those which accelerate Special charges. Galeforce is great with Brave Weapons, especially builds designed to quad-attack. Heavy Blade and Firesweep weapons are a great choice, as the foe won't even get a chance to counterattack. the Quickened Pulse seal is required for Firesweep Galeforce builds to ensure the Special triggers. Slaying Weapons are also good candidates, and with Heavy Blade and Desperation, they can pull off a Galeforce set.
Galeforce can only be triggered once per turn: This is a built-in restriction to stop users of the skill endlessly resetting with Galeforce to clear maps in one turn. Galeforce's biggest drawback is it's long charge time: While it is one of the most versatile skills, it is arguably the most difficult to charge. It also leaves the Galeforce user at the mercy of lower-cooldown specials such as Bonfire and Iceberg. Using Galeforce often requires very specific setup, and is not recommended for players new to the game.