- Default
- Attack
- Special
- Injured
Ninja Zelgius - Ninja Knight |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 20 | 16 | 2 | 9 | 8 |
Middle | 21 | 17 | 3 | 10 | 9 |
High | 22 | 18 | 4 | 11 | 10 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 46 | 44 | 12 | 44 | 38 |
Middle | 49 | 47 | 16 | 47 | 42 |
High | 52 | 51 | 19 | 50 | 45 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Lance Learns by default at 1 ★ Unlocks at 1 ★
Lance Users Only
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50 | 1 | 6 |
Steel Lance Learns by default at 2 ★ Unlocks at 2 ★
Lance Users Only
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100 | 1 | 8 |
Silver Lance Learns by default at 4 ★ Unlocks at 3 ★
Lance Users Only
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200 | 1 | 11 |
Scarlet Spear Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = 25% of foe's Atk at start of combat, - 2; min 6; max 16), reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 11 |
Available Rearmed Weapons |
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Arcane Qiang (+Def) |
Arcane Qiang (+Res) |
Arcane Qiang (+Atk) |
Arcane Qiang (+Spd) |
Arcane Qiang |
Special Skills
Special Skills | SP | Turns |
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New Moon Treats foe's Def/Res as if reduced by 30% during combat. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 3 |
Luna Treats foe's Def/Res as if reduced by 50% during combat. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 3 |
Lightless Luna Treats foe's Def/Res as if reduced by 80% when Special triggers. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). Unlocks at 5 ★
Non-Inheritable skill.
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500 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Distant Counter Unit can counterattack regardless of foe's range.
Restricted to melee units.
Unlocks at 4 ★ |
300 | A |
Distant D/R Solo Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat.
Restricted to melee units.
Unlocks at 5 ★ |
300 | A |
Special Fighter 1 At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Only inheritable by armor units.
Unlocks at 2 ★ |
60 | B |
Special Fighter 2 At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Only inheritable by armor units.
Unlocks at 3 ★ |
120 | B |
Special Fighter 3 At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Only inheritable by armor units.
Unlocks at 4 ★ |
240 | B |
Special Fighter 4 At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Only inheritable by armor units.
Unlocks at 5 ★ |
300 | B |
Assault Troop 1 At start of turn, if any foe is in cardinal directions of unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
Inheritable by Sword, Lance, and Axe users only.
Unlocks at 1 ★ |
60 | C |
Assault Troop 2 At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
Inheritable by Sword, Lance, and Axe users only.
Unlocks at 2 ★ |
120 | C |
Assault Troop 3 At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
Inheritable by Sword, Lance, and Axe users only.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Radiant Dawn
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Banners Featured In
None