GamePress

Ninja Zelgius

Analysis by GamePress
Ninja Zelgius - Ninja Knight

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
201
HP 49
ATK 47
SPD 16
DEF 47
RES 42

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 20 16 2 9 8
Middle 21 17 3 10 9
High 22 18 4 11 10

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 46 44 12 44 38
Middle 49 47 16 47 42
High 52 51 19 50 45

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 2 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Silver Lance
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 11
Scarlet Spear

Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice).

At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = 25% of foe's Atk at start of combat, - 2; min 6; max 16), reduces damage from attacks by 30% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New Moon

Treats foe's Def/Res as if reduced by 30% during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
Luna

Treats foe's Def/Res as if reduced by 50% during combat.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3
Lightless Luna

Treats foe's Def/Res as if reduced by 80% when Special triggers. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

Unlocks at 5 ★
Non-Inheritable skill.
500 3

Passive Skills

Passive Skills SP Slot
Distant Counter

Unit can counterattack regardless of foe's range.

Restricted to melee units.
Unlocks at 4 ★
300
A
Distant D/R Solo

Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally, grants Def/Res+5 to unit during combat.

Restricted to melee units.
Unlocks at 5 ★
300
A
Special Fighter 1

At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Only inheritable by armor units.
Unlocks at 2 ★
60
B
Special Fighter 2

At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Only inheritable by armor units.
Unlocks at 3 ★
120
B
Special Fighter 3

At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Only inheritable by armor units.
Unlocks at 4 ★
240
B
Special Fighter 4

At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). 

【Deep Wounds】 Unit's HP cannot be healed through its next action.

Only inheritable by armor units.
Unlocks at 5 ★
300
B
Assault Troop 1

At start of turn, if any foe is in cardinal directions of unit, grants【Charge】to unit for 1 turn. 

【Charge】

Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)

Inheritable by Sword, Lance, and Axe users only.
Unlocks at 1 ★
60
C
Assault Troop 2

At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 

【Charge】

Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)

Inheritable by Sword, Lance, and Axe users only.
Unlocks at 2 ★
120
C
Assault Troop 3

At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 

【Charge】

Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)

Inheritable by Sword, Lance, and Axe users only.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem: Radiant Dawn

Banners Featured In

None