- Default
- Attack
- Special
- Injured
Spring Ashe - Budding Chivalry |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 12 | 10 | 3 | 3 |
Middle | 18 | 13 | 11 | 4 | 4 |
High | 19 | 14 | 12 | 5 | 5 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 40 | 43 | 29 | 13 |
Middle | 40 | 43 | 46 | 32 | 17 |
High | 43 | 47 | 49 | 35 | 20 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Dagger After combat, inflicts Def/Res-3 on foe through its next action. Learns by default at 1 ★ Unlocks at 1 ★
Dagger users only.
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50 | 2 | 3 |
Steel Dagger After combat, inflicts Def/Res-3 on foe through its next action. Learns by default at 2 ★ Unlocks at 2 ★
Dagger users only.
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100 | 2 | 5 |
Bunny's Egg At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. Learns by default at 4 ★ Unlocks at 3 ★
Dagger users only.
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200 | 2 | 8 |
Bunny's Egg+ At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat and reduces damage from foe's first attack during combat by 30%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. Learns by default at 5 ★ Unlocks at 5 ★
Dagger users only.
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300 | 2 | 12 |
Available Rearmed Weapons |
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Arcane Void |
Support Skills
Support Skills | Rng. | SP |
---|---|---|
Rally Speed Grants Spd+4 to target ally for 1 turn. Learns by default at 4 ★ |
1 | 150 |
Rally Up Spd Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
1 | 300 |
Rally Up Spd+ Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
1 | 400 |
Passive Skills
Passive Skills | SP | Slot |
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Atk/Spd Catch 1 At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 1 ★ |
60 | A |
Atk/Spd Catch 2 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 2 ★ |
120 | A |
Atk/Spd Catch 3 At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Cavalry & Flying Only
Unlocks at 4 ★ |
240 | A |
Atk/Spd Rein 1 Inflicts Atk/Spd-2 on foes within 2 spaces during combat.
Flying Only
Unlocks at 3 ★ |
60 | C |
Atk/Spd Rein 2 Inflicts Atk/Spd-3 on foes within 2 spaces during combat.
Flying Only
Unlocks at 4 ★ |
120 | C |
Atk/Spd Rein 3 Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
Flying Only
Unlocks at 5 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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