- Default
- Attack
- Special
- Injured




Sue - Doe of the Plains |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 16 | 7 | 9 | 3 | 4 |
Middle | 17 | 8 | 10 | 4 | 5 |
High | 18 | 9 | 11 | 5 | 6 |
HP | ATK | SPD | DEF | RES | |
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Low | 33 | 29 | 35 | 20 | 17 |
Middle | 36 | 32 | 38 | 23 | 20 |
High | 40 | 35 | 41 | 27 | 23 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
Copied Homework No More. (Offense)
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Quick Mulagir (+Eff) | A | Atk/Spd Boosting A Slot |
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Positional Assist | B | A/D Far Trace 3 |
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Luna Alternate: Moonbow |
C | Joint Drive Atk |
IVs | +ATK or +SPD / -DEF or -RES or -HP | S | Blade Session 3 Alternate: Atk/Spd Solo 3 |
Weapon: Quick Mulagir (+Eff)
Assist: Positional Assist / Preference
Special: Luna / Moonbow
Passive A: Atk/Spd Boosting A Slot
Passive B: A/D Far Trace / Lull Spd/Def
Passive C: Joint Drive Atk / Preference
Sacred Seal: Blade Session / Atk/Spd Solo / Swift Sparrow / Life and Death
- Sue finally manages to emerge from the shadow of fast green bow cavaliers with superior statlines thanks to her exclusive Quick Mulagir, which gives her a hefty boost to her Attack and Speed during combat in addition to preventing the foe’s counterattacks as long as her Speed is at least five higher than her foe’s. It’s refine gives it an additional bonus to her Attack and Speed as well as giving her 15% of her Speed as extra damage during combat as well as inflicting an extra seven damage after combat to the foe and foes within two spaces of the target.
- Sue’s main role remains largely unchanged: Her exclusive weapon just lets her do a much better job of taking down foes than she could previously with inheritable bows such as the Firesweep Bow+. She’ll want to stack as much Attack and Speed as possible to trigger her weapon’s counterattack negation as often as she can, so standard Attack and Speed boosting A slots such as Atk/Spd Solo and Swift Sparrow are her best options.
- Sue’s best B slot options are Far Trace and Lull Spd/Def. Far Trace’s Canto is significantly weaker than it’s melee counterpart due to it’s lower allotted movement after combat, but having Canto can still be helpful for retreating after attacking. Lull Spd/Def lacks Canto but gives Sue stronger combat capabilities overall thanks to it’s buff negation, which can swing matchups against buffed foes much more into her favor.
- Sue’s C slot is mostly up to user preference. Joint Drive Atk is a generally good C slot option for most units, but she can also use Cavalry buffs or a more budget C slot alternative if desired.
Strengths
Quick Mulagir
Sue’s Quick Mulagir is quite a powerful weapon, granting her a hefty boost to her offenses and 15% true damage based on her Speed(In-combat buffs are taken into account for this damage as well). It also prevents the foe’s counterattacks as long as their Speed is at least five less than her own, making Quick Mulagir a vast improvement over the inheritable bows Sue used prior to receiving her exclusive weapon.
Weaknesses
Low Overall Bulk
Even without Life and Death in her A slot or seal, Sue’s durability leaves much to be desired and she will struggle to take more than one hit from any source unless she is fully merged. Red foes in particular will have very little trouble KO’ing her in a single hit given the opportunity. Thankfully, Sue’s Quick Mulagir helps with this flaw thanks to it’s counterattack negation, but she will still struggle against foes fast enough to make her fail the Quick Mulagir’s Speed check.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Effective against flying units. Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Bow users.
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50 | 2 | 4 |
![]() Effective against flying units. Learns by default at 2 ★ Unlocks at 2 ★ Only Inheritable by Bow users.
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100 | 2 | 6 |
![]() Effective against flying foes. Deals +10 damage when Special triggers. Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
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200 | 2 | 8 |
![]() Effective against flying foes. Deals +10 damage when Special triggers. Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Bow users.
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300 | 2 | 12 |
![]() Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd ≥ foe's Spd+5, foe cannot counterattack. Unlocks at 5 ★ Only Inheritable by Bow users.
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400 | 2 | 14 |
Special Skills
Passive Skills
Passive Skills | SP | Slot |
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![]() If unit initiates combat, grants Spd+2 during combat. Non-inheritable by Staff-wielding units.
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50 | A |
![]() If unit initiates combat, unit granted Atk/Spd+2 during battle. Non-inheritable by Staff-wielding units.
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120 | A |
![]() If unit initiates combat, unit granted Atk/Spd+4 during battle. Non-inheritable by Staff-wielding units.
Unlocks at 5 ★ |
240 | A |
![]() At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action. Inheritable by all units.
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60 | B |
![]() At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action. Inheritable by all units.
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120 | B |
![]() At start of turn, inflicts Def-7 on foe on the enemy team with the highest DEF through its next action. Inheritable by all units.
Unlocks at 5 ★ |
240 | B |
![]() Grants adjacent allies Spd+2 through their next actions at the start of each turn. Inheritable by all units.
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50 | C |
![]() Grants adjacent allies Spd+3 through their next actions at the start of each turn. Inheritable by all units.
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100 | C |
![]() Grants adjacent allies Spd+4 through their next actions at the start of each turn. Inheritable by all units.
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200 | C |
![]() At start of turn, grants Spd+7 to adjacent allies for 1 turn. Inheritable by all units.
Unlocks at 5 ★ |
300 | C |
Other Info
Origin |
Fire Emblem: The Binding Blade
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