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Table of Contents

Tier Rating

Analysis by Wecondo12
Sue - Doe of the Plains

5

Obtainable as a 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
149
HP 36
ATK 32
SPD 38
DEF 23
RES 20

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 7 9 3 4
Middle 17 8 10 4 5
High 18 9 11 5 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 29 35 20 17
Middle 36 32 38 23 20
High 40 35 41 27 23

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: An Attack asset is ideal for Sue, as her Speed is more than high enough to secure follow-up Attacks, and increasing her raw damage output helps her KO bulky foes with greater ease.

  • +SPD: A Speed asset is also a great choice, as increasing her already high Speed makes her follow-up Attacks incredibly difficult to avoid. She can easily stack overkill levels of Speed with this asset, however.

Flaws

  • -HP / -DEF / -RES: Sue’s bulk is fairly underwhelming, and as a result any of her defensive stats can be lowered as they have little consequence on her overall performance. Resistance is slightly preferred over the others to preserve her physical bulk, however.

Skill Sets

Riders On The Storm(Offensive)

Recommended
Firesweep Bow+
Alternate: Candlewax Bow+ (+Spd)
A Swift Sparrow (2 or 3)
Alternate: Fury (3 or 4)
Reposition B Lull Spd/Def 3
Alternate: Desperation 3
Luna
Alternate: Moonbow
C Hone Spd 4
SP1635SSturdy Blow 2
Alternate: Darting Blow 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -RES or -DEF or -HP

  • Sue ideally wants to increase her offensive prowess further with either an Attack or Speed asset. Her defensive stats are ideal as flaws, as her defenses are low enough to have little impact on her performance as she will struggle to survive hits without skills such as Fury regardless.

Weapon: Firesweep Bow / Candlewax Bow(+SPD) 

  • The Firesweep Bow allows Sue to sidestep her lackluster defenses by preventing the counterattacks of all foes who lack Null C Disrupt, allowing her to initiate without fear of being KO’d in retaliation.

  • The Candlewax Bow is a decent alternative as it grants Sue the effect of Fury 3, which allows her to setup Desperation and Brazen skills easier while also giving Sue some additional bulk.

Assist: Reposition / Preference

Special: Luna / Moonbow

  • Luna is a great choice of Special for Sue, due to its potent Defense reduction and its reasonably short cooldown.

  • Moonbow can also be used to similar effect if one desires a faster Special, although it’s not as strong as Luna.

Passive A: Swift Sparrow 2 or 3 / Fury 3 or 4

  • Swift Sparrow 3 is Sue’s best choice of A slot, granting her a massive boost to both her Attack and Speed during Player Phase with no drawbacks. However, Sue’s innate Swift Sparrow 2 can also be used to good effect.

  • Fury is a noteworthy alternative as it grants Sue additional bulk while allowing her to setup hp threshold skills easier. In conjunction with the Candlewax Bow, Fury can also potentially allow Sue to enter Desperation/Brazen range in a single round of combat.

Passive B: Lull Spd/Def / Desperation / Chill Def

  • Lull Spd/Def is an incredibly powerful B slot skill, reducing the Defense and Speed of foes by 3 in addition to negating their field buffs in these stats, increasing Sue’s damage output even further.

  • Desperation can be used if the Firesweep Bow is unavailable or if the Candlewax Bow is being used, as it achieves a similar purpose of allowing Sue to sidestep her lackluster Defenses by granting her the ability to attack twice before the opponent can counter.

  • Finally, Sue’s innate Chill Def can be used to inflict a -7 Defense debuff to the foe with the highest Defense, giving Sue and her team an easier time KO’ing the afflicted foe.

Passive C: Hone Spd 4 / Preference

  • Sue’s innate Hone Spd 4 allows her to support her team by granting a +7 Speed buff to all adjacent allies at the start of a turn. However, Sue’s C slot choice largely depends on the needs of the team and player preference.

Sacred Seal: Sturdy Blow / Darting Blow / Brazen Atk/Spd

  • Sturdy Blow is a great choice of Sacred Seal, as it grants Sue a sizeable boost in Attack during Player Phase as well as boosted Defense, although this Defense increase is rendered redundant with the Firesweep Bow.

  • The Darting Blow Sacred Seal is also a good choice, giving her a massive Speed boost during Player Phase.

  • Finally, Brazen Atk/Spd provides a higher offensive stat bonus than Sturdy or Darting Blow, but its health threshold is difficult to reach without the use of skills such as Fury or Ardent Sacrifice.

Winds Of Change(AR Vantage)

Candlewax Bow+ (+Spd) A Close Counter
Reposition B Vantage 3
Luna C Def Smoke 3
Alternate: Pulse Smoke 3
SP1635SBrazen Atk/Spd 3
Alternate: Fierce Stance 3

Show Explanation/Analysis

Preferred IV: +ATK / -RES

  • Sue prefers an Attack Asset to KO as many foes as possible during Enemy Phase when utilizing Vantage, while lowering her Resistance with a Flaw to preserve her physical bulk, as her Resistance is negligible regardless.

Weapon: Candlewax Bow(+SPD)

  • The Candlewax Bow is once again an excellent choice, granting Sue additional bulk as well as boosting her offenses at the cost of taking 6 damage after combat, which can be used to reach the HP threshold for Vantage.

Assist: Reposition / Preference

Special: Luna

  • Luna is once again utilized for a strong special with a reasonably fast cooldown.

Passive A: Close Counter

  • The crux of this build as it allows Sue to retaliate at melee range, which is vital when utilizing Vantage to ensure Sue KO’s as many foes as possible.

Passive B: Vantage

  • Vantage grants Sue the ability to attack first during Enemy Phase when her HP is 75% or less, allowing Sue to sweep a multitude of foes in succession, provided she deals enough damage. 

Passive C: Def Smoke / Pulse Smoke / Preference

  • Def Smoke maximizes Sue’s Enemy Phase damage output by inflicting a -7 Defense debuff on foes within two spaces after combat, allowing her to secure more KO’s when utilizing Vantage.

  • Pulse Smoke can also be used to deny the foe of potentially deadly Special activations from instant Special users such as Ophelia.

Sacred Seal: Brazen Atk/Spd / Fierce Stance

  • Brazen Atk/Spd grants Sue a massive offensive boost when its HP threshold is met, which is easily fulfilled with the Candlewax Bow.

  • Fierce Stance can also be used for a more consistent boost to Sue’s damage during Enemy Phase.

Introduction

Sue rather unexpectedly joins Fire Emblem Heroes as a green bow cavalier with a solid statline that’s somewhat comparable to Brave Lyn. Her offensive spread of 32/38 is excellent, allowing her to secure follow-up attacks easily even without a Speed asset, and her damage output isn’t lacking either. 

Sue’s status as a cavalier is a mixed bag. While it grants her access to Cavalry buffs and increased movement, it also restricts her access to incredibly powerful skills that she would make great use of, such as Time's Pulse and Special Spiral. However, Sue's main disadvantage is her terrible defensive capabilities. With only 23 Defense and 20 Resistance respectively, Sue will struggle to take hits on either side of the Spectrum without support from allies or use of Fury, leaving her as a somewhat inflexible offensive unit.

Even with these drawbacks, Sue is still a potent choice if one desires a powerful archer thanks to her good offensive statline and relatively unique role as a green cavalry archer.

Strengths

Cavalry

Sue greatly benefits from her status as a Cavalier, as it gives her access to powerful Cavalry buffs and increased movement.

Good Offenses

Sue’s Offensive spread of 32/38 allows her to secure follow-up attacks easily while dealing good damage as well, making her a great user of offensive bows such as Firesweep and the Candlewax Bow.

Weaknesses

Terrible Defenses

Sue’s Defensive capabilities are limited on both ends, and with a mere 23 Defense and 20 Resistance at base, Sue will struggle to take hits from any source. As such, Sue is reliant on either the Firesweep Bow or Desperation to avoid counterattacks entirely.

Cavalry

Sue's Status as a Cavalier also gives her severe terrain penalties from trenches and forests, as well as giving her a weakness to effective weaponry such as Micaiah's Thani.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Only Inheritable by Bow users.
100 2 6
Short BowEffective against flying foes. Deals +10 damage when Special triggers.
Only Inheritable by Bow users.
200 2 8
Short Bow+Effective against flying foes. Deals +10 damage when Special triggers.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
MoonbowResolve combat as if foe suffered Def/Res-30%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Darting Blow 1Grants Spd+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
50
A
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
120
A
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Chill Def 1At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
60
B
Chill Def 2At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
120
B
Chill Def 3At start of turn, inflicts Def-7 on foe on the enemy team with the highest DEF through its next action.
Inheritable by all units.
Unlocks at 5 ★
240
B
Hone Spd 1Grants adjacent allies Spd+2 through their next actions at the start of each turn.
Inheritable by all units.
50
C
Hone Spd 2Grants adjacent allies Spd+3 through their next actions at the start of each turn.
Inheritable by all units.
100
C
Hone Spd 3Grants adjacent allies Spd+4 through their next actions at the start of each turn.
Inheritable by all units.
200
C
Hone Spd 4At start of turn, grants Spd+7 to adjacent allies for 1 turn.
Inheritable by all units.
Unlocks at 5 ★
300
C

Other Info

Origin
Fire Emblem: The Binding Blade

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