- Default
- Attack
- Special
- Injured
Summer Shamir - Heartbeats United |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 12 | 10 | 2 | 2 |
Middle | 18 | 13 | 11 | 3 | 3 |
High | 19 | 14 | 12 | 4 | 4 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 40 | 43 | 21 | 17 |
Middle | 40 | 43 | 46 | 25 | 20 |
High | 43 | 47 | 49 | 28 | 23 |
Duo Skill
Inflicts【Gravity】on foes in cardinal directions of unit and【Feud】on foes within 5 rows or 5 columns centered on unit.
【Gravity】
Restricts target's movement to 1 space through its next action.
【Feud】
Disables all ally skills (excluding unit's) during combat through unit's next action.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Bow Effective against flying units. Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Bow users.
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50 | 2 | 4 |
Steel Bow Effective against flying units. Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Bow users.
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100 | 2 | 6 |
Silver Bow Effective against flying units. Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Bow users.
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200 | 2 | 9 |
Partnership Bow Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, inflicts【Discord】and【Panic】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Spd/Def-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties), and also, if any【Bonus】or【Penalty】is active on foe, neutralizes "Special cooldown charge -X" effects on unit and effects that prevent unit's follow-up attacks during combat. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Panic】 Converts bonuses on target into penalties through its next action. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 2 | 14 |
Special Skills
Special Skills | SP | Turns |
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Night Sky Boosts damage dealt by 50%. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 3 |
Glimmer Boosts damage dealt by 50%. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 2 |
Deadeye Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." Unlocks at 5 ★
Only Inheritable by Bow users.
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500 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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Darting Blow 1 If unit initiates combat, grants Spd+2 during combat.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
50 | A |
Swift Sparrow 1 If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 3 ★ |
120 | A |
Swift Sparrow 2 If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | A |
Remote Sparrow If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%.
Ranged Weapon Users Only
Unlocks at 5 ★ |
300 | A |
Brash Assault 1 If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack.
Inheritable by all units.
Unlocks at 2 ★ |
50 | B |
Brash Assault 2 If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack.
Inheritable by all units.
Unlocks at 3 ★ |
100 | B |
Brash Assault 3 If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack.
Inheritable by all units.
Unlocks at 4 ★ |
200 | B |
Brash Assault 4 At start of combat, if unit's HP ≤ 99% and unit initiates combat or if foe's HP = 100% and unit initiates combat, inflicts Def/Res-4 on foe, reduces damage from foe's first attack by 30%, unit makes a guaranteed follow-up attack, and unit's next attack deals damage equal to total damage reduced (resets at end of combat; only highest value applied; does not stack).
Inheritable by all units.
Unlocks at 5 ★ |
200 | B |
Fatal Smoke 1 If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
60 | C |
Fatal Smoke 2 If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
120 | C |
Fatal Smoke 3 Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Three Houses
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