- Default
- Attack
- Special
- Injured
Teatime Ayra - Together in Tea |
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Related Heroes
Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 17 | 13 | 10 | 3 | 3 |
Middle | 18 | 14 | 11 | 4 | 4 |
High | 19 | 15 | 12 | 5 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 36 | 41 | 43 | 29 | 13 |
Middle | 40 | 44 | 46 | 32 | 17 |
High | 43 | 48 | 49 | 35 | 20 |
Harmonized Skill
Weapon Skills
Weapons | SP | Rng. | Mt. |
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Iron Sword Learns by default at 1 ★ Unlocks at 1 ★
Only Inheritable by Sword Units.
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50 | 1 | 6 |
Steel Sword Learns by default at 2 ★ Unlocks at 2 ★
Only Inheritable by Sword Units.
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100 | 1 | 8 |
Silver Sword Learns by default at 4 ★ Unlocks at 3 ★
Only Inheritable by Sword Units.
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200 | 1 | 11 |
Teatime's Edge Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+X to unit (X = 25% of foe's Atk at start of combat - 2; min 6; max 16), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action +1 (max 4). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 4.) Learns by default at 5 ★ Unlocks at 5 ★
Non-Inheritable skill.
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400 | 1 | 16 |
Special Skills
Special Skills | SP | Turns |
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Night Sky Boosts damage dealt by 50%. Learns by default at 4 ★ Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
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100 | 3 |
Astra Boosts damage dealt by 150%. Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
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200 | 4 |
Supreme Astra Boosts Special damage by 40% of unit's Spd. At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. After unit's Special triggers, grants Special cooldown count-1 to unit (once per turn). Unlocks at 5 ★
Non-Inheritable skill.
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500 | 2 |
Passive Skills
Passive Skills | SP | Slot |
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Atk/Spd Clash 1 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 2 ★ |
60 | A |
Atk/Spd Clash 2 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 3 ★ |
120 | A |
Atk/Spd Clash 3 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 4 ★ |
240 | A |
Atk/Spd Clash 4 If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces moved by whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. Cannot be inherited by Armored, Ranged Units (Bow, Dagger and Tome of any color), and Staff units.
Unlocks at 5 ★ |
300 | A |
Desperation 1 If unit’s HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Inheritable by all units.
Unlocks at 2 ★ |
50 | B |
Desperation 2 If unit’s HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Inheritable by all units.
Unlocks at 3 ★ |
100 | B |
Desperation 3 If unit’s HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Inheritable by all units.
Unlocks at 4 ★ |
200 | B |
Flow Desperation Inflicts Spd/Def-4 on foe during combat. If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if number of spaces from unit's start position to end position ≥ 2 or unit's HP ≤ 75% at start of combat, unit can make a follow-up attack before foe can counterattack. Cavalry & Flying Only
Unlocks at 5 ★ |
300 | B |
Red Feud 1 If in combat against a red foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all red foes, excluding foe in combat. Excludes Green Units from inheriting the skill.
Unlocks at 1 ★ |
60 | C |
Red Feud 2 If in combat against a red foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all red foes, excluding foe in combat. Excludes Green Units from inheriting the skill.
Unlocks at 2 ★ |
60 | C |
Red Feud 3 If in combat against a red foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all red foes, excluding foe in combat. Excludes Green Units from inheriting the skill.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
Fire Emblem: Genealogy of the Holy War
Fire Emblem: Three Houses
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