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Teatime Ferdinand

Analysis by GamePress
Teatime Ferdinand - Highborn Sipper

4-5

Obtainable as a 4 - 5 only

Hero Stats

Max Avg Total Stats at Lvl 40
153
HP 40
ATK 42
SPD 45
DEF 1
RES 25

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 17 11 11 3 2
Middle 18 12 12 4 3
High 19 13 13 5 4

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 36 39 41 18 21
Middle 40 42 45 21 25
High 43 46 48 24 28

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Unlocks at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 2 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
Teatime Set

Enables【Canto (1)】.  If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. 

【Canto (1)】

After an attack, Assist skill, or structure destruction, unit can move 1 space(s).  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)

Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 8
Teatime Set+

Enables【Canto (1)】.  If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. 

【Canto (1)】

After an attack, Assist skill, or structure destruction, unit can move 1 space(s).  (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)

Learns by default at 5 ★
Unlocks at 5 ★
Green Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally Resistance

Grants Res+4 to target ally for 1 turn.

Learns by default at 4 ★
1 150
Rally Spd/Res

Grants Spd/Res+3 to an adjacent ally until the end of the turn.

1 300
Rally Spd/Res+

Grants Spd/Res+6 to target ally for 1 turn.

1 400

Passive Skills

Passive Skills SP Slot
Windsweep 1

If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 5, foe can’t counterattack.

Non-inheritable by Staff-wielding units.
Unlocks at 1 ★
50
B
Windsweep 2

If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 3, foe can’t counterattack.

Non-inheritable by Staff-wielding units.
Unlocks at 2 ★
100
B
Windsweep 3

If unit initiates attack, no follow-up occurs. Against foe with sword, lance, axe, bow, or dagger, or beast damage, if unit’s Spd - foe’s Spd ≥ 1, foe can’t counterattack.

Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
240
B
Spd/Res Rein 1

Inflicts Spd/Res-2 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 3 ★
60
C
Spd/Res Rein 2

Inflicts Spd/Res-3 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 4 ★
120
C
Spd/Res Rein 3

Inflicts Spd/Res-4 on foes within 2 spaces during combat.

Only inheritable by flier units.
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Three Houses

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