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Vigarde - Silent Emperor

Hero Stats

Max Avg Total Stats at Lvl 40
196
HP 46
ATK 47
SPD 30
DEF 44
RES 29

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 19 11 7 13 4
Middle 20 12 8 14 5
High 21 13 9 15 6

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 43 44 26 41 26
Middle 46 47 30 44 29
High 49 50 33 48 32

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Unlocks at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 2 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Protection Pike

If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 10
Protection Pike+

If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Learns by default at 5 ★
Unlocks at 5 ★
Lance Users Only
300 1 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon Gaze

Boosts damage by 30% of unit's Atk.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Dragon Fang

Boosts damage by 50% of unit's Atk.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Def/Res Ideal 1

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+3 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 3 ★
60
A
Def/Res Ideal 2

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+4 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 4 ★
120
A
Def/Res Ideal 3

At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Def/Res+5 to unit during combat. 

【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Excludes Flying and Cavalry Units
Unlocks at 5 ★
240
A
Wary Fighter 1

If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack.

Only inheritable by armor units.
Unlocks at 1 ★
60
B
Wary Fighter 2

If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack.

Only inheritable by armor units.
Unlocks at 2 ★
120
B
Wary Fighter 3

If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.

Only inheritable by armor units.
Unlocks at 4 ★
240
B

Other Info

Origin
Fire Emblem: The Sacred Stones

Banners Featured In

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