- Default
- Attack
- Special
- Injured




Vyland - Coyote's Justice |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 18 | 10 | 7 | 7 | 3 |
Middle | 19 | 11 | 8 | 8 | 4 |
High | 20 | 12 | 9 | 9 | 5 |
HP | ATK | SPD | DEF | RES | |
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Low | 44 | 38 | 26 | 33 | 16 |
Middle | 47 | 41 | 30 | 36 | 19 |
High | 50 | 45 | 33 | 39 | 22 |
IV Sets
Key stats worth increasing through nature if possible. | |
Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
Relatively worthless stat that can safely be decreased through nature. |
HP | ATK | SPD | DEF | RES |
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Skill Sets
https://imgur.com/a/XmiAI7t (Offense)
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Plegian Axe+ (+Def) Alternate: Huge Fan+ (+Def) |
A | Atk/Def Solo (3 or 4) Alternate: Atk/Spd Boosting A Slot |
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Positional Assist | B | A/D Near Trace 3 Alternate: Lull Atk/Def 3 |
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Bonfire Alternate: Galeforce |
C | Panic Smoke 3 |
IVs | +ATK or +SPD | S | Atk/Def Solo 3 Alternate: Heavy Blade 3 |
Weapon: Plegian Axe(+Atk/+Def/+Spd) / Huge Fan(+Atk/+Def/+Spd) / Ninja Masakari / Unbound Axe(+Atk/+Def/+Spd)
Assist: Positional Assist / Preference
Special: Bonfire / Galeforce
Passive A: Atk/Def Solo 3 or 4 / Atk/Def Catch 3 or 4 / Death Blow 3 or 4 / Atk/Spd Boosting A Slot
Passive B: A/D Near Trace / Lull Atk/Def / Chill Def
Passive C: Panic Smoke / Preference
Sacred Seal: Atk/Def Solo / Heavy Blade / Death Blow / Blade Session
- Aside from his good statline and incredible artwork, Vyland is a pretty run of the mill Axe Cavalier. Thankfully, generic axes have plenty of choice with a variety of great weapon options, and most of them are easy to acquire to boot.
- The Plegian Axe, Huge Fan, and Ninja Masakari are all great weapon choices. The Plegian Axe gives Vyland extra staying power and damage output thanks to the debuff it inflicts, which can be boosted even further with debuff support. The Huge Fan gives him a nice stat bonus in addition to increasing his special cooldown by +1 per enemy attack as long as Vyland is buffed, making it best used in Cavalry centric teams(Or just buff centric teams in general). The Ninja Masakari is most ideal for Speed based Vyland as it gives him extra Speed at the cost of his defenses, and his excellent Attack synergizes very well with Brave weapons regardless.
- If not building a Speed based player phase Vyland, skills that boost his Attack and Defense such as Atk/Def Solo and Atk/Def Catch are ideal to give him some extra bulk when attacking in addition to boosting his damage output. Otherwise, Attack and Speed boosting A slot skills such as Swift Sparrow and Atk/Spd Solo are ideal to maximize Vyland’s Speed, as he’ll need as much as he can get due to his middling base.
- A/D Near Trace is a fantastic B slot option for Vyland, as Canto allows him to excel as a hit and run unit. Other options include Lull Atk/Def to negate the foe’s Attack and Defense buffs, and Chill Defense for a budget alternative that allows Vyland to inflict a debuff which he and the rest of his team can take advantage of.
- Vyland is a decent user of Heavy Blade thanks to his excellent Attack, and it’s his ideal choice of C slot skill if he chooses to run Galeforce. Otherwise, stacking more Attack and Defense(Or Speed if desired) is ideal.
It is I, Vyland. (Defensive)
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Hack-o'-Lantern+ (+Def) Alternate: Rearguard+ (+Def) |
A | Atk/Def Unity Alternate: Distant Foil |
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Positional Assist | B | Lull Atk/Def 3 |
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Bonfire | C | Pulse Smoke 3 |
IVs | +ATK or +DEF | S | Close Def 3 Alternate: Mystic Boost 3 |
Weapon: Hack-O-Lantern (+Def) / Guard Axe (+Def) / Rearguard (+Def) / Huge Fan (+Def)
Assist: Positional Assist / Preference
Special: Bonfire / Noontime
Passive A: Atk/Def Unity / Distant Foil / Sturdy Stance 3
Passive B: Lull Atk/Def / A/D Near Trace
Passive C: Pulse Smoke / Preference
Sacred Seal: Close Def / Mystic Boost / Sturdy Stance
- Vyland can function reasonably well as a physical melee tank thanks to his excellent Defense, although his poor matchup against Legendary Sigurd and other powerful Red units hampers his effectiveness in this role somewhat. Ideally, when using this build Vyland should be paired with a Far Save armor to avoid his worst matchups(Basically anything that uses magic).
- Defensive Inheritable axe options including but not limited to the Hack-O-Lantern/Guard Axe, Rearguard, and Huge Fan depending on whether the Guard Effect, more stats, or extra Special cooldown is desired.
- Atk/Def Unity, Distant Foil, and Sturdy Stance 3 are all great options for Vyland’s A slot, giving him protection against debuffs, allowing him to counterattack ranged physical foes, or giving him the Guard Effect if a Guard weapon isn’t run respectively. Atk/Def Unity is the best option in a vacuum, though.
- A Lull skill is a better option for an Enemy Phase build as Vyland’s movement isn’t nearly important when his primary objective is to click end turn against anything that uses a melee weapon. Still, A/D Near Trace can still be very useful when Vyland needs to snipe a frail target and escape the range of other enemies.
- The choice between Enemy Phase is essentially between Mystic Boost(Self Sustain) and Close Def/Sturdy Stance(Extra stats). Both are equally effective, so the choice comes down to whether one wishes to run Noontime for sustain or Mystic Boost.
Strengths
Good Stats
Vyland has a very respectable statline, boasting an exceptional base 41 Attack and a great base 36 Defense and 47 HP, making him a natural at tanking physical hits. His base 30 Speed is a bit middling, but is at least enough to avoid follow-ups from mid tier Speed foes.
Weaknesses
Terrible Resistance
A disproportionate amount of units in Fire Emblem Heroes suffer from dismal Resistance stats, and Vyland is unfortunately one of those many. His base 19 Res means that essentially any foe that can deal magic damage can turn Vyland into mincemeat(Micaiah says hello).
Lacks an exclusive weapon
Vyland’s lack of an exclusive weapon leaves him inherently outclassed by other Axe cavaliers who are given unique niches thanks to their exclusive weaponry, such as Lex and Otr.
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Learns by default at 1 ★ Unlocks at 1 ★ Inheritable by Axe users only.
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50 | 1 | 6 |
![]() Learns by default at 2 ★ Unlocks at 2 ★ Inheritable by Axe users only.
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100 | 1 | 8 |
![]() If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. Learns by default at 4 ★ Unlocks at 3 ★ Inheritable by Axe users only.
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200 | 1 | 10 |
![]() If unit is not adjacent to an ally, inflicts Atk/Def-5 on foe during combat and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat. Learns by default at 5 ★ Unlocks at 5 ★ Inheritable by Axe users only.
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300 | 1 | 14 |
Available Rearmed Weapons |
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Arcane Downfall |
Support Skills
Support Skills | Rng. | SP |
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![]() Push adjacent ally 2 spaces farther away. Learns by default at 4 ★ |
1 | 150 |
Passive Skills
Passive Skills | SP | Slot |
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![]() At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. Inheritable by all units.
Unlocks at 3 ★ |
60 | A |
![]() At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. Inheritable by all units.
Unlocks at 4 ★ |
120 | A |
![]() At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. Inheritable by all units.
Unlocks at 5 ★ |
240 | A |
![]() If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+2 to unit and target ally\nor unit and targeting ally for 1 turn. Non-inheritable by Staff-wielding units.
Unlocks at 1 ★ |
60 | B |
![]() If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+4 to unit and target ally\nor unit and targeting ally for 1 turn. Non-inheritable by Staff-wielding units.
Unlocks at 2 ★ |
120 | B |
![]() If a movement Assist skill (like Reposition,\nShove, Pivot, etc.) is used by unit or targets\nunit, grants Atk/Def+6 to unit and target ally\nor unit and targeting ally for 1 turn. Non-inheritable by Staff-wielding units.
Unlocks at 4 ★ |
240 | B |
Other Info
Origin |
Fire Emblem: Shadow Dragon and the Blade of Light
Fire Emblem: Mystery of the Emblem
Fire Emblem: Genealogy of the Holy War
Fire Emblem: Shadow Dragon
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Banners Featured In
None