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Býleistr

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Weapon SP Rng. Mt.
BýleistrAt start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 400 1 16
Weapon Upgrades
Weapons HP SP Rng. Mt.
Býleistr (+Eff) At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and foe cannot make a follow-up attack. +3 400 1 16
Býleistr (+Atk) At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. +5 400 1 18
Býleistr (+Spd) +3At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. +5 400 1 16
Býleistr (+Def) +4 At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. +5 400 1 16
Býleistr (+Res) +4 At start of turn, if unit is within 4 spaces of a foe or if it is an odd-numbered turn, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. (Bonus granted to unit even if no allies are within 2 spaces.) If it is an odd-numbered turn or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat. +5 400 1 16
Inheritable Restrictions?

No

  • Non-Inheritable skill.

Units with Skill