Weapon |
SP |
Rng. |
Mt. |
Magical Lantern+At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
300 |
2 |
12 |
Weapons |
HP |
SP |
Rng. |
Mt. |
Magical Lantern+ (+Atk) At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
+2 |
350 |
2 |
13 |
Magical Lantern+ (+Spd) +2At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
+2 |
350 |
2 |
12 |
Magical Lantern+ (+Def) +3 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
+2 |
350 |
2 |
12 |
Magical Lantern+ (+Res) +3 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
+2 |
350 |
2 |
12 |
Inheritable Restrictions?