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Khadein Soren

Analysis by GamePress
Khadein Soren - Wind of Tradition

Hero Stats

Max Avg Total Stats at Lvl 40
178
HP 38
ATK 43
SPD 34
DEF 18
RES 45

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 15 9 7 4 11
Middle 16 10 8 5 12
High 17 11 9 6 13

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 34 39 31 14 41
Middle 38 43 34 18 45
High 41 46 37 21 48

Weapon Skills

Weapons SP Rng. Mt.
Thunder
Learns by default at 1 ★
Unlocks at 1 ★
Blue Tome Users Only
50 2 4
Elthunder
Learns by default at 2 ★
Unlocks at 2 ★
Blue Tome Users Only
100 2 6
Magical Lantern

At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat.

Learns by default at 4 ★
Unlocks at 3 ★
Non-Inheritable skill.
200 2 8
Magical Lantern+

At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat.

Learns by default at 5 ★
Unlocks at 5 ★
Blue Tome Users Only
300 2 12
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Chilling Wind

Boosts damage dealt by 50% of unit's Res.

Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Glacies

Boosts damage dealt by 80% of unit's Res.

Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4

Passive Skills

Passive Skills SP Slot
Atk/Res Form 1

If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces; max 3).

Inheritable by all units.
Unlocks at 1 ★
60
A
Atk/Res Form 2

If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).

Inheritable by all units.
Unlocks at 2 ★
120
A
Atk/Res Form 3

If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7)

Inheritable by all units.
Unlocks at 4 ★
240
A
Infantry Breath 1

Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)"

Infantry Units Only
Unlocks at 3 ★
60
C
Infantry Breath 2

Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"

Infantry Units Only
Unlocks at 4 ★
120
C
Infantry Breath 3

Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"

Infantry Units Only
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: Radiant Dawn

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