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Scarlet Devil Tower Floor Guide 211-220F

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Article by Kamukura

Introduction

Welcome back to the Scarlet Devil Tower! The following floors will have a lot of the same character per floor. This'll be very great for characters with Killers, as they'll deal CRIT damage to all the characters on the floor! To differentiate between the same character's many versions, I've started using their universe codes. (This doesn't respect the lore, but it is the easiest way to solve the issue, I think.) Aside from that, you might notice that 6 out of 8 non-boss floors have a weakness to Moon. So, plan ahead your units for maximum efficiency and best of luck!

As usual, for all your elemental break needs check out the character list here.

This is a guide for floors 211 through 220 of the Scarlet Devil Tower. If you need to refresh your memory about how the Tower works, click here. To return to the floor index, click here.
To visit the guide about the previous 10 floors, click here.

211F

Enemy HPWeak ToResistsBarriersSpell GaugeSkills
Narumi
Yatadera
1500960 Moon &
Fire
Water &
Metal
6 3 Party's DMG from Normal, Slash & Liquid Bullets 70% DOWN (1T)
Eika
Ebisu
1505510 Sun &
Wood
Earth &
Star
6 3 Party's DMG from Ofuda, Sharp & Missile Bullets 70% DOWN (1T)
Reward: Earth Scroll (3)

x10

The living statue and the Spirit of the stillborn child are hanging out. They've even climbed up to the 211th floor of the tower!

Although there are no shared weaknesses, this floor's gimmick is simple; Bullet type resistances. You can either play around these by only attacking when an opponent is full broken, or you can ignore them by using one of these bullet types: Laser, Body, Energy, and Heavy.

A list of Friends that can easily these opponents (Don't forget anomaly breaking is an option):

212F

Enemy HPWeak ToResistsBarriersSpell GaugeSkills
Aya
Shameimaru
(A9)
1463080 Metal &
Earth
Sun &
Moon
6 2 Adds 3 layers to party's Barrier.
Aya
Shameimaru
1540750 Water &
Star
Wood &
Earth
6
(Immune to
Poison and Burn)
2 Heals 3 layers of party's Barrier Status.
Reward: Cloud Scroll (3)

x10

Ayaya! Here begins the theme of teams being composed of an L1 + A universe duo.

Luckily the only issue here is our opponents stalling, and L1 Aya making it harder to Anomaly break. We usually prioritize A7 Aya so we can easily full break later, but if you have a comp that will full break both Ayas on the same turn, you needn't worry about prioritizing an enemy.


Here are some Friends that'll be really handy to deal with these two news reporters:

213F

Enemy HPWeak ToResistsBarriersSpell GaugeSkills
Cirno 1521910 Wood &
Earth
Sun &
Star
6 3 Inflicts 3 layers of Freeze to all targets (2T)
Own Yang DEF 7 levels UP (1T)
Cirno
(A6)
1482450 Sun &
Metal
Fire &
Wood
6
(Immune to Freeze)
3 Inflicts 3 layers of Burn to all targets (2T)
Own Yin DEF 7 levels UP (1T)
Reward: Dragon Scroll (3)

x10

A missed opportunity to not have the strongest fairy on the 209th floor, and to not have TWO strongest fairies on the 218th floor. That aside, watch out for thermal shock because these Cirnos are going to Freeze and Burn their opponents.

Both Cirnos have a defensive skill that buffs their DEF to Yin or Yang attacks, so it's recommended to take down each Cirno with what she doesn't defend herself from. Aside from that, there's the barrage of anomalies that you have to watch out for. It is dangerous because each Cirno breaks the anomaly she inflicts with both her Shots. So, L1 Cirno breaks freeze, A6 breaks burn.

Here's a list of Friends that are good against the two strongest:

214F

Enemy HPWeak ToResistsBarriersSpell GaugeSkills
Nitori
Kawashiro
(A10)
1552340 Fire &
Star
Sun &
Moon
6
(Immune to Burn & Freeze
and heals from them)
2 Own All Targeting DMG Resistance 5 levels UP (1T)
Nitori
Kawashiro
1456780 Moon &
Water
Wood &
Star
6
(Reflects Blind & Paralyze)
2 Own All Targeting DMG Resistance 5 levels UP (1T)
Reward: Serpent Scroll (3)

x10

If any of you has pickles, give them up. Hopefully they'll pacify the foes we're facing here.

The Nitori duo has no weird gimmick. It's just that our All targeting attacks will deal much less damage. This is easily countered by simply nuking with Solo attacks or saving the All attacks for when the effect is not applied to them.

Unfortunately, there are no shared weaknesses, and A10 Nitori heals 5% of her HP from Burn and Freeze, while L1 simply reflects Blind and Paralyze. That is everything the Anomaly breaking enthusiasts should watch out for. 

Here's a list of awesome units for this floor:

215F

Enemy HPWeak ToResistsBarriersSpell GaugeSkills
Sagume
Kishin
(B3)
1259360
gauge1icon
Wood &
Earth
Water &
Metal
7
(Reflects Blind & Paralyze)
2 Gauge Burst:
  1. Disables all targets' usage of Focus Shot (5T)
Party's CRIT Accuracy 8 levels UP (1T)
Sagume
Kishin
1258490
gauge1icon
Sun &
Star
Fire &
Earth
7 1 Gauge Burst:
  1. Party's Yang ATK 8 levels UP (5T)
Inflicts 1 layer of Freeze and Burn to all targets. (2T)
Reward: God Crystals

x100

Our opponents this time are two Sagumes! I doubt you're surprised because we already saw 3 floors like this just now though...

They have no shared weaknesses sadly. At least their gauge burst effects are easy to deal with. In terms of skills, L1 Sagume's skill synergizes greatly with B3 Sagume's as the latter breaks barriers with her aoe shots all barriers that have Freeze or Poison on them. We mustn't forget L1 Sagume has a dangerous Shot effect too; She stuns a target with her Focus Shot.

Tanking any attacks will be difficult due to the buff from B3 Kishin's skill and L1's Gauge Burst effect, unless you have great defensive buffs.

If you don't have Friends that can take down both at once, prioritize L1 Sagume as she's the most annoying. But if you have units that benefit from the constant barrage of anomalies, keep her alive instead.

Lastly, remember that anomaly breaking is an option! And here are some recommendations for this floor:

216F

Enemy HPWeak ToResistsBarriersSpell GaugeSkills
Reimu
Hakurei
1388060 Fire &
Metal
Moon &
Wood
6 2 Party's DMG from younger sisterly presences 70% (1T)
Reimu
Hakurei
(B3)
1468420 Moon &
Earth
Sun &
Star
6 3 Inflicts Charge to target (1T)
Party's CRIT DEF 7 levels UP (1T)
Reimu
Hakurei
(A6)
1363810 Water &
Star
Fire &
Metal
6 2 Party's DMG from gods 70% (1T)
Reward: Plum Tile (3)

x10

And as if dealing with 2 Reimus wasn't enough, now we have to deal with three!

This floor's gimmick seems to be resistance to damage from characters with certain tags, and some CRIT DEF buffs.

To know if the character you're using will be affected, click the links below: 

You can also ignore the L1 and A6's Skills by not using a character in the lists with the resisted tags.

As to B3 Reimu, she'll make your DEST Friends and your Killer bullets much weaker, so if you're not using a God or Younger sister in your team, it is better to get rid of her first.

Here's a list of recommended units, especially for Full breaking:

217F

Enemy HPWeak ToResistsBarriersSpell GaugeSkills
Sakuya
Izayoi
1392190 Sun &
Metal
Wood &
Earth
6 N/A Party's DMG from Fire Element 70% DOWN (1T)
Own Yin DEF 7 levels UP (1T)
Sakuya
Izayoi
(B3)
1422250 Fire &
Wood
Moon &
Water
6 N/A Inflicts 2 layers of Blind, Poison and Freeze to all targets (2T)
Sakuya
Izayoi
(A6)
1399330 Moon &
Water
Metal &
Star
6 N/A Party's DMG from Earth Element 70% DOWN (1T)
Own Yang DEF 7 levels UP (1T)
Reward: Orchid Tile (3)

x10

What a perfect and elegant floor. Unfortunately, or fortunately, it'll be lacking Sakuya's Spell Cards (Unless you bring Sakuyas of your own).

Yep, you've heard that right, all our enemies will only be using Shots this floor. This doesn't mean it'll be easy though. Aside from the party Fire & Earth element resistances applied by L1 and A6 Sakuya, each of them applies +7 Yin/Yang DEF to herself. We've already dealt with DEF buffs similar to this 4 floors ago, now we just have the added hurdle of 2  Elements being 70% weaker.

If you remember the floor with 2 Cirnos, we also had anomalies to look out for, which is also the case here. B3 Sakuya applies 2 layers of each of the following anomalies: Blind, Poison, and Freeze to all targets for a total of 6! It'd be real bad if our opponents can break these. Which sadly is the case: 

  • A6 Sakuya breaks Freeze with her All targeting Shots.
  • B3 Sakuya breaks Poison with her spread All targeting Shot, and Focus Solo targeting Shot.
  • L1 Sakuya breaks Blind with both of her Solo Shots. 

Either bring Friends that are immune to these anomalies, or try to not get hit by Shots.

Here are some units that are great against this floor:

218F

Enemy HPWeak ToResistsBarriersSpell GaugeSkills
Youmu
Konpaku
1385290 Earth &
Star
Sun &
Fire
6 2 None.
Youmu
Konpaku
(B3)
1385830 Moon &
Water
Wood &
Earth
6 3 None.
Youmu
Konpaku
(A7)
1445450 Fire &
Wood
Moon &
Water
6 2 Grants Quick to self (1T)
Reward: Chrysanthemum Tile (3)

x10

It's now Myon's turn to be the sole focus of the floor, all three of her! Instead of forgetting about Spell Cards, we will forget about Skills now, for the most part!

The only Skill we'll face is A7 Youmu granting Quick to herself. But the main hurdle here is in the Shot effects!

A7 Youmu inflicts Freeze to all targets with her Shots, B3 Breaks the same anomaly with her Solo targeting Shots that have Hard scaling. Finally, L1 Youmu's Focus Shot stuns 1 target and also has Hard scaling. 

If your party isn't bothered by Freeze, take down L1 Youmu first, if not, take down A7 first.

Cutting through the Myon Army will be easier if you have any of these units:

219F

Enemy HPWeak ToResistsBarriersSpell GaugeSkills
Reisen
Udongein
Inaba
(A8)
1374480 Sun &
Metal
Fire &
Water
6
(Gains Evasion from
Blind & Paralyze)
2 All targets' CRIT Accuracy 8 levels DOWN (1T)
Reisen
Udongein
Inaba
(B3)
1465460 Earth &
Star
Moon &
Wood
6 2 Target's Focus 3 levels DOWN (1T)
Reisen
Udongein
Inaba
1371410 Moon &
Fire
Metal &
Earth
6
(Reflects Freeze & Paralyze)
2 All targets' CRIT ATK 7 levels DOWN (1T)
Reward: Bamboo Tile (3)

x10

Pretty fitting floor for the year of the rabbit (at time of writing). It has been tiring to keep track of Shot effects, thankfully this floor has none of them!

220F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Junko
(B2)
1033310
Water &
Wood
Sun &
Star
7
(Immune to all
Barrier Statuses)
1 EX Attack: All targets' Yin ATK 8 levels DOWN (5T)
Skill:
  • Own Focus 5 levels UP (1T)
Gauge Burst:
  1. Disables all targets' usage of Spell Cards (3T)
    Party's DMG from Water Element 90% DOWN (5T)
  2. Disables all targets' usage of Focus Shot (5T)
    Party's DMG from Water Element 90% DOWN (5T)
Yuyuko
Saigyouji
(R2)
1034860
Metal &
Sun
Water &
Fire
7
Gains Evasion with
every Layer of Freeze
1 EX Attack: Party's Yin DEF 8 levels UP (5T)
Skill:
  • Own Focus 5 levels DOWN (1T)
Gauge Burst:
  1. Disables all target's usage of Graze (3T)
    Party's DMG from Sun Element 90% DOWN (5T)
  2. Disables all targets' usage of Boost (5T)
    Party's DMG from Sun Element 90% DOWN (5T)
Reward: Paper Doll

x1

Our opponents may look meek and weak but do not be tricked by their looks! As soon as the battle begins all our Yin dependent Friends will be unable to deal lots of damage, thanks to an 8 Yin ATK down debuff and just as big of a buff for our opponent's Yin DEF. Thankfully we have no Switch locks here, so if you're adamant on using Yin units, you can nuke after a Full Break on our foes.

A very notable thing here is our opponents' skills; Junko will take more damage from All Targeting attacks, so it'll be hard to take down Yuyuko unless we use Solo targeting attacks, or we break both on the same turn. After getting through the Focus shenanigans and the barrage of Spell Cards, we'll finally see our first Lock effect for this battle. Junko disables Spell Cards, while making Water attacks against her team almost useless (covering up for one of her weaknesses). Yuyuko covers up for one of her weaknesses too with a Sun Element resistance alongside a Graze lock. Although these first gauge break locks last for 3 turns, they're deadly against our 1 Spell Gauge enemies that also have both types of scaling on their Shots. So, make sure to Switch or use Bind removal units if you have them. 

The 2nd gauge burst effects are arguably easier to deal with! It's the same Element Resistance but Junko locks away our ability to use Focus Shots, while Yuyuko goes for our Boost. Still annoying, but manageable. If you don't have Bind removal units, trigger the gauge bursts one at a time in a way thatis most forgiving for your comp. Lastly, if you want to ignore the Element Resistances, you can do so by using a Wood + Metal nuker.

As usual, knowing when to retreat is the key to make almost any Scarlet Devil Tower battle much easier!

Be careful of this small detail; If you're bringing a unit that is weak to Star, do not let it tank a Spread shot from Junko as her attack has 5 Star breaks. 

Here's a list of units that'll work very well to take down this small but mighty foe!

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About the Author(s)

Hello there! The name's Kamukura, you can find me on discord as Kamukura#0710 if you have anything to say. Trying to do my best here, so feedback is very appreciated!

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