Introduction
Hello Friends, and welcome to the latest set of floors of the Scarlet Devil Tower! This set of floors has it all - nasty All targeting resistance, Barrier restoration, and even a increase in the number of Barriers that the boss floors have! So be on your guard, bring your best Friends, and show the tower who's boss.
This is a guide to floors 71 through 80 of the Scarlet Devil Tower. If you’re looking for an overview of how the Tower works, click here. To return to the floor index, click here.
71F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Kaguya Houraisan | 492278 | Sun, Moon | Water, Metal | 6 | 2 | Raise all allies Evasion by 4 levels (1T) |
Mamizou Futasuiwa | 502833 | Fire, Star | Moon, Wood | 6 | 2 | None |
Eirin Yagokoro | 504978 | Water, Earth | Sun, Fire | 6 | 2 | Recover 15% HP for all allies |
Watch out for Kaguya's 4 layers of Evasion UP - either bring Accuracy UP support in the form of Story Cards or teammates, or simply Full Break her first.
72F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Flandre Scarlet | 492344 | Wood, Metal | Earth, Star | 6 | 2 | Lower the Accuracy of all enemies by 4 Levels (1T) |
Aunn Komano | 499481 | Fire, Water | Sun, Wood | 6 | 2 | None |
Medicine Melancholy | 499781 | Sun, Earth | Fire, Metal | 6 | 2 | Recover 3 barrier abnormalities for all allies & grant Quick to all allies |
Same deal as 71F - Accuracy DOWN is the same as Evasion UP, effectively. Either take out Flandre first or bring a lot of Accuracy support. Do keep in mind though that Medicine recovers Barrier Anomalies for her team - rather rude of her, she's supposed to be a doll who causes poison, not one who heals it. I suppose that just goes to show there's all sorts of versions of people out there.
73F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Kosuzu Motoori | 495256 | Moon, Water | Earth, Star | 6 | 2 | Raise all allies CRIT DEF by 7 levels (1T) |
Seiran | 513212 | Wood, Earth | Moon, Water | 6 | 2 | None |
Star Sapphire | 492567 | Metal, Star | Sun, Fire | 6 | 2 | Recover 15% HP for all allies |
Kosuzu raising the enemy team's CRIT DEF so much can be extremely problematic for CRIT attackers, so either take her out first or avoid CRIT entirely.
74F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Momiji Inubashiri | 495421 | Fire, Wood | Water, Metal | 6 | 2 | Lower the Evasion of all opponents by 4 levels (1T) |
Suwako Moriya | 523654 | Moon, Metal | Wood, Earth | 6 | 2 | None |
Shizuha Aki | 481324 | Sun, Star | Moon, Fire | 6 | 2 | Recover 3 barrier abnormalities for all allies & grant Quick to all allies |
If you're relying on Barrier Anomalies, watch out for Shizuha healing 3 of them every turn - in other words, it likely won't be possible to use them, unless you Full Break her first. Additionally, watch out if you're using a tank, as Momiji's Evasion DOWN will result in them taking much more damage than usual, especially if they're reliant on Evasion (such as the base Reimu Hakurei)
75F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Fujiwara no Mokou | 618695 | Fire, Earth | Sun, Metal | 7 | 2 | None |
Merlin Prismriver | 602134 | Moon, Wood | Water, Star | 7 | 1 | Skill 1: Increase Solo resistance for all allies by 5 levels (1T) Skill 2: Increase All resistance for all allies by 5 levels (1T) EX: Ban the use of Spell Cards for opponents (5T) |
Benben Tsukumo | 608796 | Water, Metal | Earth, Star | 7 | 2 | None |
This floor is your introduction to enemies with 7 Barriers - get used to it, this becomes the norm for boss floors. Complicating matters is the fact that you most certainly want to Full Break Merlin, due to her randomly raising either the Solo or All resistance for all her allies - you can also try to simply get lucky and catch her using the wrong resistance, if you don't mind retrying the fight a few times.
76F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Clownpiece | 539457 | Earth, Star | Moon, Water | 6 | 2 | Raise all allies Yin ATK by 5 levels (1T) |
Minoriko Aki | 565421 | Sun, Water | Fire, Earth | 6 | 2 | Inflict all opponents with 2 layers of Paralyze Barriers |
Remilia Scarlet | 544673 | Moon, Metal | Sun, Wood | 6 | 2 | Increase All resistance for all allies by 5 levels (1T) |
Remilia raising All resistance for her allies is somewhat problematic - you can simply take her out first, or if you're feeling coy just nuke every enemy with Solo targeting Last Words. Otherwise, watch out for the Yin ATK UP the enemy team gets from Clownpiece, if you're relying on tanks or healing.
77F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Shion Yorigami | 539453 | Fire, Wood | Metal, Star | 6 | 2 | Lower the Yang ATK of all enemies by 5 levels (1T) |
Rumia | 561545 | Moon, Star | Water, Earth | 6 | 2 | Inflict 1 layer of Darkness to one opponent |
Sagume Kishin | 549212 | Fire, Wood | Moon, Metal | 6 | 2 | Recover 3 barrier abnormalities for all allies & restore 2 Barriers for all allies |
This floor's a bit of a doozy if you're aiming for Breaks - due to Sagume not only recovering 3 Barrier Anomalies each turn, but also restoring 2 Barriers. Additionally, Shion's here to frown on Yang damage, with her massive Yang ATK DOWN.
Lastly, watch out for Rumia's Blind - it's not a lot, but if she inflicts it on the wrong person, it might cause them to miss just enough to end a run. You can circumvent this by bringing attackers who have at least 3 levels of Accuracy UP to mostly ignore the miss chance, but it's a small enough factor you can get away with just ignoring it and taking the risk you may have to retry the stage once.
78F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Sunny Milk | 541345 | Water, Metal | Sun, Fire | 6 | 2 | Raise the CRIT Accuracy for all allies by 5 levels (1T) |
Seiga Kaku | 569147 | Sun, Earth | Moon, Star | 6 | 2 | Inflict all opponents with 2 layers of Burn (2T) |
Hina Kagiyama | 540753 | Water, Star | Wood, Earth | 6 | 2 | Increase All resistance for all allies by 5 levels (1T) |
Watch out if you're using a tank on this stage - between the Burn barriers, and the CRIT Accuracy UP, they're going to be taking a real beating if you aren't careful with your Graze use. Additionally, Hina's All resistance is a huge pain - either take her out first, or once again, use Solo targeting nukes.
79F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Koishi Komeiji | 550341 | Moon, Wood | Metal, Star | 6 | 2 | Lower the CRIT Evasion for all enemies by 5 levels (1T) |
Joon Yorigami | 570578 | Fire, Metal | Sun, Water | 6 | 2 | Inflict all opponents with 2 layers of Poison (2T) |
Flandre Scarlet | 530045 | Sun, Earth | Fire, Wood | 6 | 2 | Recover 3 barrier abnormalities for all allies & adds 2layers to party's Barrier |
Same deal as 78F mostly - only instead of dealing with All targeting resistance, you simply have to deal with Barrier Anomaly and Barrier recovery. You can either take Flandre out first to circumvent this, or simply don't bother with either.
80F
Enemy | HP | Weak To | Resists | Barriers | Spell Gauge | Skills |
---|---|---|---|---|---|---|
Nemuno Sakata | 673156 | Sun, Earth | Metal, Star | 7 | 2 | None |
Youmu Konpaku | 667134 | Metal, Star | Moon, Wood | 7 | 2 | Recover 2 of own Barrriers. EX: Ban the use of Boosts for all opponents (5T) |
Watatsuki no Yorihime | 668796 | Moon, Wood | Sun, Fire | 7 | 1 | Skill 1: Increase Solo resistance for all allies by 5 levels (1T) Skill 2: Increase All resistance for all allies by 5 levels (1T) |
The final floor for this iteration of the Scarlet Devil Tower is fairly brutal if you're relying on tanks - all of the enemies use their attacks as if they had Boosted 3 times, which will mean taking a lot of damage, especially when they use their Spell Gauge. Make sure to bring some Barrier recovery along if you're trying to do a slower tactic.
Outside of that, Youmu will almost certainly force you to switch on the first turn, as being banned from Boosting is too large a detriment for most units to overcome. Yorihime's random choice of resistance is also problematic, and will require you to either get lucky or aim for a Full Break. Fortunately that shouldn't be too hard, as in spite of them all having 7 Barriers, their only source of Barrier Recovery is Youmu, whom - only restores her own Barriers. That's not very myon of you, Youmu.