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Scarlet Devil Tower Floor Guide - 71-80F

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Table of Contents

Introduction

Hello Friends, and welcome to the latest set of floors of the Scarlet Devil Tower! This set of floors has it all - nasty All targeting resistance, Barrier restoration, and even a increase in the number of Barriers that the boss floors have! So be on your guard, bring your best Friends, and show the tower who's boss. 

This is a guide to floors 71 through 80 of the Scarlet Devil Tower. If you’re looking for an overview of  how the Tower works, click here. To return to the floor index, click here.

71F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Kaguya Houraisan 492278 Sun, Moon Water, Metal 6 2 Raise all allies Evasion by 4 levels (1T)
Mamizou Futasuiwa 502833 Fire, Star Moon, Wood 6 2 None
Eirin Yagokoro 504978 Water, Earth Sun, Fire 6 2 Recover 15% HP for all allies

Watch out for Kaguya's 4 layers of Evasion UP - either bring Accuracy UP support in the form of Story Cards or teammates, or simply Full Break her first.

72F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Flandre Scarlet 492344 Wood, Metal Earth, Star 6 2 Lower the Accuracy of all enemies by 4 Levels (1T)
Aunn Komano 499481 Fire, Water Sun, Wood 6 2 None
Medicine Melancholy 499781 Sun, Earth Fire, Metal 6 2 Recover 3 barrier abnormalities for all allies & grant Quick to all allies

Same deal as 71F - Accuracy DOWN is the same as Evasion UP, effectively. Either take out Flandre first or bring a lot of Accuracy support. Do keep in mind though that Medicine recovers Barrier Anomalies for her team - rather rude of her, she's supposed to be a doll who causes poison, not one who heals it. I suppose that just goes to show there's all sorts of versions of people out there.

73F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Kosuzu Motoori 495256 Moon, Water Earth, Star 6 2 Raise all allies CRIT DEF by 7 levels (1T)
Seiran 513212 Wood, Earth Moon, Water 6 2 None
Star Sapphire 492567 Metal, Star Sun, Fire 6 2 Recover 15% HP for all allies

Kosuzu raising the enemy team's CRIT DEF so much can be extremely problematic for CRIT attackers, so either take her out first or avoid CRIT entirely. 

74F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Momiji Inubashiri 495421 Fire, Wood Water, Metal 6 2 Lower the Evasion of all opponents by 4 levels (1T)
Suwako Moriya 523654 Moon, Metal Wood, Earth 6 2 None
Shizuha Aki 481324 Sun, Star Moon, Fire 6 2 Recover 3 barrier abnormalities for all allies & grant Quick to all allies

If you're relying on Barrier Anomalies, watch out for Shizuha healing 3 of them every turn - in other words, it likely won't be possible to use them, unless you Full Break her first. Additionally, watch out if you're using a tank, as Momiji's Evasion DOWN will result in them taking much more damage than usual, especially if they're reliant on Evasion (such as the base Reimu Hakurei)

75F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Fujiwara no Mokou 618695 Fire, Earth Sun, Metal 7 2 None
Merlin Prismriver 602134 Moon, Wood Water, Star 7 1 Skill 1: Increase Solo resistance for all allies by 5 levels (1T) Skill 2: Increase All resistance for all allies by 5 levels (1T) EX: Ban the use of Spell Cards for opponents (5T)
Benben Tsukumo 608796 Water, Metal Earth, Star 7 2 None

This floor is your introduction to enemies with 7 Barriers - get used to it, this becomes the norm for boss floors. Complicating matters is the fact that you most certainly want to Full Break Merlin, due to her randomly raising either the Solo or All resistance for all her allies - you can also try to simply get lucky and catch her using the wrong resistance, if you don't mind retrying the fight a few times.

76F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Clownpiece 539457 Earth, Star Moon, Water 6 2 Raise all allies Yin ATK by 5 levels (1T)
Minoriko Aki 565421 Sun, Water Fire, Earth 6 2 Inflict all opponents with 2 layers of Paralyze Barriers
Remilia Scarlet 544673 Moon, Metal Sun, Wood 6 2 Increase All resistance for all allies by 5 levels (1T)

Remilia raising All resistance for her allies is somewhat problematic - you can simply take her out first, or if you're feeling coy just nuke every enemy with Solo targeting Last Words. Otherwise, watch out for the Yin ATK UP the enemy team gets from Clownpiece, if you're relying on tanks or healing.

77F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Shion Yorigami 539453 Fire, Wood Metal, Star 6 2 Lower the Yang ATK of all enemies by 5 levels (1T)
Rumia 561545 Moon, Star Water, Earth 6 2 Inflict 1 layer of Darkness to one opponent
Sagume Kishin 549212 Fire, Wood Moon, Metal 6 2 Recover 3 barrier abnormalities for all allies & restore 2 Barriers for all allies

This floor's a bit of a doozy if you're aiming for Breaks - due to Sagume not only recovering 3 Barrier Anomalies each turn, but also restoring 2 Barriers. Additionally, Shion's here to frown on Yang damage, with her massive Yang ATK DOWN.

Lastly, watch out for Rumia's Blind - it's not a lot, but if she inflicts it on the wrong person, it might cause them to miss just enough to end a run. You can circumvent this by bringing attackers who have at least 3 levels of Accuracy UP to mostly ignore the miss chance, but it's a small enough factor you can get away with just ignoring it and taking the risk you may have to retry the stage once.

78F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Sunny Milk 541345 Water, Metal Sun, Fire 6 2 Raise the CRIT Accuracy for all allies by 5 levels (1T)
Seiga Kaku 569147 Sun, Earth Moon, Star 6 2 Inflict all opponents with 2 layers of Burn (2T)
Hina Kagiyama 540753 Water, Star Wood, Earth 6 2 Increase All resistance for all allies by 5 levels (1T)

Watch out if you're using a tank on this stage - between the Burn barriers, and the CRIT Accuracy UP, they're going to be taking a real beating if you aren't careful with your Graze use. Additionally, Hina's All resistance is a huge pain - either take her out first, or once again, use Solo targeting nukes.

79F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Koishi Komeiji 550341 Moon, Wood Metal, Star 6 2 Lower the CRIT Evasion for all enemies by 5 levels (1T)
Joon Yorigami 570578 Fire, Metal Sun, Water 6 2 Inflict all opponents with 2 layers of Poison (2T)
Flandre Scarlet 530045 Sun, Earth Fire, Wood 6 2 Recover 3 barrier abnormalities for all allies & adds 2layers to party's Barrier

Same deal as 78F mostly - only instead of dealing with All targeting resistance, you simply have to deal with Barrier Anomaly and Barrier recovery. You can either take Flandre out first to circumvent this, or simply don't bother with either.

80F

Enemy HP Weak To Resists Barriers Spell Gauge Skills
Nemuno Sakata 673156 Sun, Earth Metal, Star 7 2 None
Youmu Konpaku 667134 Metal, Star Moon, Wood 7 2 Recover 2 of own Barrriers. EX: Ban the use of Boosts for all opponents (5T)
Watatsuki no Yorihime 668796 Moon, Wood Sun, Fire 7 1 Skill 1: Increase Solo resistance for all allies by 5 levels (1T) Skill 2: Increase All resistance for all allies by 5 levels (1T)

The final floor for this iteration of the Scarlet Devil Tower is fairly brutal if you're relying on tanks - all of the enemies use their attacks as if they had Boosted 3 times, which will mean taking a lot of damage, especially when they use their Spell Gauge. Make sure to bring some Barrier recovery along if you're trying to do a slower tactic.

Outside of that, Youmu will almost certainly force you to switch on the first turn, as being banned from Boosting is too large a detriment for most units to overcome. Yorihime's random choice of resistance is also problematic, and will require you to either get lucky or aim for a Full Break. Fortunately that shouldn't be too hard, as in spite of them all having 7 Barriers, their only source of Barrier Recovery is Youmu, whom - only restores her own Barriers. That's not very myon of you, Youmu. 

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