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Wind Sign: Sacred Land Storm

A Spell Card of Kanako Yasaka from the world of iron and steam. She kicks up a storm from the land of the gods. The concept of ''ten'' or ''tian'' in Chinese (generally translated as Heaven) is often thought of as synonymous with the sky, but there are some key differences between them. ''Ten'' refers to the celestial canopy, a dome around the earth that acts as the boundary of the universe. Celestial objects, such as the Sun, the Moon, and stars, follow fixed paths along this dome. On the other hand, the sky refers to the visibly empty space between Heaven and Earth. While it appears empty, it is, in fact, full of an invisible magic power (pure wind) that swirls around and propels celestial objects. Thus, controlling this wind is a form of celestial wizardry.
*Pre- and Post- effects assume max level. Effects per level can be viewed here.
Pre-Attack Spell Card Effects
Party's Yang ATK 2 level(s) UP (2 turns).
Party's Accuracy 3 level(s) UP (2 turns).
Post-Attack Spell Card Effects
Adds 2 layer(s) to party's Barrier.
Solo
Sacred Land Storm
x19 Yang
Solo
Sacred Land Fall Wind
x4 Yang 1
Solo
Sacred Land Autumn Wind
x4 Yang 2
Solo
Sacred Land Southeasterly Wind
x4 Yang 2
Solo
Sacred Land North Wind
x4 Yang 3
Solo
Sacred Land Typhoon
x4 Yang 3
Party's Yang ATK 2 level(s) UP (2 turns).
Effect Info
Awaken 0 1 2 3 4
Value 1 1 1 1 2
Rate 0 20 50 70 0
Add 0 1 1 1 0
Party's Accuracy 3 level(s) UP (2 turns).
Effect Info
Awaken 0 1 2 3 4
Value 1 1 2 2 3
Rate 0 50 0 50 0
Add 0 1 0 1 0
Adds 2 layer(s) to party's Barrier.
Effect Info
Awaken 0 1 2 3 4
Value 1 1 1 1 2
Rate 0 20 50 70 0
Add 0 1 1 1 0

Characters with Spell Card