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Archetype

Traits

Prioritizes attacking the enemy with lowest DEF within range first

Operator Description

Firewatch, Sniper Operator of Rhodes Island, will await your orders while undercover.

Operator Quote

When will she smile for us? Even the faintest one...

Obtain Approach

Recruitment & Headhunting
Headhunting: Yes Recruitment: Yes
Release Date (CN) 4/30/2019
Release Date (Global) 1/16/2020
Recruitment Pool Date (CN) 4/30/2019
Recruitment Pool Date (Global) 1/16/2020

Potentials

Potential Item

Firewatch's Token A simple harmonica. The moment the melodious tweedle sounds, the leaves fall like rain.

Talent

Assassin
Lvl: 1
ATK increases to 120% when attacking ranged enemies
Info
Assassin
Lvl: 1
ATK increases to 125% (+5%) when attacking ranged enemies
Info
Assassin
Lvl: 1
ATK increases to 140% when attacking ranged enemies
Info
Assassin
Lvl: 1
ATK increases to 145% (+5%) when attacking ranged enemies
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
19
Block
1
Attack Interval
2.7

Skills

SP Cost:
30
30
30
28
28
28
26
24
22
20
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
25 Seconds
26 Seconds
27 Seconds
30 Seconds
31 Seconds
32 Seconds
35 Seconds
40 Seconds
45 Seconds
50 Seconds
Skill Effect
ATK +24% and gain Invisible
ATK +26% and gain Invisible
ATK +28% and gain Invisible
ATK +32% and gain Invisible
ATK +34% and gain Invisible
ATK +36% and gain Invisible
ATK +40% and gain Invisible
ATK +50% and gain Invisible
ATK +60% and gain Invisible
ATK +70% and gain Invisible
Detailed Skill Info
atk 0.24
atk 0.26
atk 0.28
atk 0.32
atk 0.34
atk 0.36
atk 0.4
atk 0.5
atk 0.6
atk 0.7
SP Cost:
50
50
50
50
50
50
50
50
50
50
Initial SP:
10
10
10
15
15
15
20
20
20
30
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 180% of ATK Physical damage to all nearby enemies
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 190% of ATK Physical damage to all nearby enemies
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 200% of ATK Physical damage to all nearby enemies
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 210% of ATK Physical damage to all nearby enemies
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 220% of ATK Physical damage to all nearby enemies
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 230% of ATK Physical damage to all nearby enemies
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 240% of ATK Physical damage to all nearby enemies
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 260% of ATK Physical damage to all nearby enemies
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 280% of ATK Physical damage to all nearby enemies
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 300% of ATK Physical damage to all nearby enemies
Detailed Skill Info
max_cnt 2
atk_scale (Attack Scale) 1.8
max_cnt 2
atk_scale (Attack Scale) 1.9
max_cnt 2
atk_scale (Attack Scale) 2
max_cnt 2
atk_scale (Attack Scale) 2.1
max_cnt 2
atk_scale (Attack Scale) 2.2
max_cnt 2
atk_scale (Attack Scale) 2.3
max_cnt 2
atk_scale (Attack Scale) 2.4
max_cnt 3
atk_scale (Attack Scale) 2.6
max_cnt 3
atk_scale (Attack Scale) 2.8
max_cnt 3
atk_scale (Attack Scale) 3

Modules

Lvl: 50
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
If the attacked enemy remains alive, gain 1 additional SP
Equip Attribute Bonuses
Stat Value
max_hp 80
atk 60
Additional Information
Unlock Information
Materials
x2
x3
x40000
Missions
Defeat a total of 25 enemy ranged units with Firewatch (Firewatch cannot be a Support Unit)
Clear Main Theme 2-10 with a 3-star rating; a non-Support Firewatch must be deployed during the operation, and Firewatch must defeat Skullshatterer

RIIC Base Skills

(线索搜集·α)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
(追踪者)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 20%

Botzu's Quick Evaluation

+ Extra large attack range
+ Trait: Prioritize attacking lowest DEF unit
+ Talent: ATK boost vs ranged enemies
+ S1: Rare Sniper defensive Skill: Invisible = not targetable and doesn't take damage, perfect for vulnerable deployment to take out ranged threats while protecting her from them. Has great up-time.
+ S2: Great group and high HP enemy killing burst potential
- Typical Archetype drawbacks of High DP Cost and slow Attack Speed
- S2 has a long cooldown and specific targets cannot be chosen, making it less predictable, though planning can mitigate this in some cases.
- Can be annoying if attacking priority causes her to target a lower DEF non-ranged unit, but this is rare.
- Strong for specific uses, but they are not common, and she's not as great for general use

Operator Overview

“My clan, my friends, they all perished in the woods of our hometown... The only ones who mourned them were the trees, which gave unto them their leaves.”

Firewatch's design evokes the trees of a serene, soothing forest, but her participation on the battlefield is a completely different story. This mysterious and vengeful Sniper works for Rhodes Island as a Deadeye Sniper specializing in physical DPS, invisibility, and one-hit burst attacks.

Firewatch's archetype is characterized by an extended attack range and prioritization of the lowest-DEF enemies within range. Combined with her Talent, Assassin, which increases damage against ranged enemies, she can precisely and effectively eliminate ranged threats from a long distance. Sometimes her Archetype's DEF-based attack prioritization causes her to target a non-ranged enemy instead of a ranged enemy (thus losing the Talent bonus), but luckily ranged foes usually have the lowest DEF, so this isn't usually an issue.

Her S1, Camouflage, increases her damage and makes her one of the few Operators in the game that can become Invisible, which makes her not targetable by enemies and immune to all damage, even splash damage. This Skill has incredible up-time and allows Firewatch to be deployed in risky locations to take out dangerous ranged threats safely. This isn't her "flashiest" skill, so it is often underestimated, but this is arguably the more unique and effective role she can offer players.

Her S2 is Tactical Transceiver. When the player activates this Skill, Firewatch drops bombs on random enemies in her range, each dealing massive damage. The bomb damage can overlap, providing great burst potential, and although the precise bomb targets cannot be chosen, the bombs prioritize enemies in her range, giving the player some amount of control through planning. This is the Skill she tends to get attention for, and it's great for taking down high-HP targets or groups of enemies.

Firewatch is a strong Sniper, but her strength comes at a price. Compared to other Sniper archetypes, she has a very slow Attack Speed, a much higher DP Cost, and a targeting priority that makes her unsuitable for Anti-Air needs. Her Skills can be strong in specific situations when used well, but they are typically unexceptional for general use and rarely strong enough to make her a much better choice than other options. Thus, for the average player, Firewatch may not be worth the 5-star development costs, but with appropriate preparation and planning, she can be a deer-ly valuable Operator.

Newbie Tier List Explanation

One of the few Operators that can become Invisible, making her great at taking out ranged threats while protecting from them.Has a good tactical AoE Nuke. Strong in specific use cases, but not so much for general use, meaning new players should avoid early development and wait until later to decide if they want to develop her.

Elite Promotion Discussion

  • The Assassin Talent gets upgraded, giving Firewatch a further 20% increase in damage against ranged enemies.

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S2M1 Breakpoint
S1M3 B B B

Firewatch is a tough unit to use and most people will want to avoid investing into her. But if you do, her S1 is a tremendous skill, with Mastery giving her a big damage boost and a really short cycle time. S2 is a fun skill though and gains a third nuke at the M1 breakpoint so it is definitely worth doing as well.

Module Analysis

Operator Impact: Medium/High

Meta Use: Low

Explanation:Initially, it feels like the extra SP is useless for her S1, which already have a fantastic uptime. In practice, making the criminally short window where Firewatch is vulnerable even shorter has a lot more value than it sounds. If you were to put Firewatch near danger and had S1 to protect her, this module will be amazing. For S2, the module has a higher impact in reducing downtime, but the skill will still requires you to time it carefully. The module simply gives you a larger margin of error, which is great because that 50SP cost can feel really awful at time. The damage module wouldn't be doing much for her because the enemies shouldn't be that far away from her, especially with her S1. And S1 should be her primary use, but with either skill, the module is doing some solid works for her.(for more info see this article)

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x4
3 ➝ 4
Lv1
x6
x4
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x2
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x4
2
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x3
x2
x120000
x3
x7
x15

Overall Elite Cost

Total Cost

Operator Profile

Artist aZLing4
CV Ru Thing
CV (CN) 刘十四
Gender Female
Place of Birth Unknown
Birthday Unknown
Race Elafia
Height 158cm
Combat Experience
5 years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Normal
Mobility Standard
Physiological Endurance Normal
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Normal

Profile

Firewatch comes from unknown origins. She fought for many years on the border between Kazimierz and Ursus. It is suspected that she was a guerrilla during this time. She shows deep experience in asymmetric operations like ambushes, sniping, unconventional tactics, and mobile tactics.
She currently works as part of the Rhodes Island sniper group to provide protection services.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected.

[Cell-Originium Fusion Rate] 0%
Operator shows no signs of infection at this time.

[Blood Crystal Density] 0.08u/L
This Operator has rarely come into contact with Originium.

Archive File 1

Increase Trust to 50.
Firewatch is everything a normal person would expect a sniper to be: steady, focused, cool-headed, and exceedingly firm. On the other hand, however, Firewatch is not a cold-blooded killer. It's just that very few people get the opportunity to see her show an emotion other than 'vengeance.'
Firewatch regards any display of emotion as weakness. And in order to get her revenge, she can never allow herself to become weak.

Archive File 2

Increase Trust to 100.
People who have come face-to-face with Firewatch have felt as though they were coming face-to-face with a forest.
The bowstring shakes and the arrow whistles through the air. This is Firewatch's wordless language, like the leaves and the branches rubbing together as the wind blows through the forest.
Firewatch is tight-lipped when it comes to her past. I have not had an opportunity to learn more about her through her stories.
But voices do not make mistakes. Something many people have missed - everyone's got their own unique voice. Some voices come from the throat; others come from the heart.
The voice in Firewatch's heart comes from the forest. Moreover, it comes from the deepest depths of the forest.
Only in the deepest part of the forest can you hear the quiet and yet deafening silence.
Firewatch once said that the people of her race and her friends are all buried there.
Just what has she been through?

Archive File 3

Increase Trust to 150.
The favorite musical instrument of the Elafian people is the harmonica. Most of them are born in the frigid region of Sami. Some live in Ursus and the northern region of Kazimierz. Therefore, they enjoy small and medium-sized instruments. Aside from the harmonica, they also enjoy the flute, the fiddle, and the guitar.
Playing these instruments does not require using much energy. Given that the Elafian people spend all year long in autumnal and wintry climates, this makes these instruments suitable for their way of life. Moreover, it only takes one musician to send the whole room into an emotional state of joy or sorrow.
Sometimes, Firewatch will sit alone upon a bridge and play her harmonica. Each time she does this, she sits facing the north.
Whenever I hear that harmonica and its mellifluous yet sad voice upon the wind, my heart follows as well and drifts towards the mountains and forests of the north.

Archive File 4

Increase Trust to 200.
[Classified Log]
Meteorite, the mercenary, is now Meteorite, Rhodes Island Operator. The first time this bowgun-wielding Sarkaz met Firewatch, the two said nary a word to one another. Now that they are on two separate squads, they never make an effort to communicate.
The two once fought side-by-side, but after the annihilation of Firewatch's hometown, they parted ways. Meeting by chance again at Rhodes Island, they once more fought with one purpose in mind. Whether the events of the past will play out once again is unknown.
For Rhodes Island, no matter what happens in the future, one thing must be avoided at all costs - dangers from within.
However, Rhodes Island does not turn away those who have overcome great difficulty to come here just because of their complicated pasts.
If you've read this far, I'd like to implore you to heed a request I have concerning Firewatch.
Please guide her. Free her of her tethers. Lead her out of the gloomy forest of her past.
Let her heavy desire for vengeance be buried amidst the dead leaves of the autumn.

Voice Lines

Default
Appointed as Assistant I'm keeping an eye on our surroundings. So far everything seems fine.
Talk 1 You should know that some of those eyes on you hold nothing but malice. You're not safe, not even at Rhodes Island.
Talk 2 Don't be afraid of those hostiles hiding in the shadow. No matter how those criminals try to hide, they can't escape my eyes.
Talk 3 I'll have my revenge... even if I must lose my life for it.
Talk after Promotion 1 My clan, my friends, they all perished in the woods of our hometown... The only ones who mourned them were the trees, which gave unto them their leaves.
Talk after Promotion 2 This crossbow is manufactured for the sole purpose of punishing sinners. The day will come when I use it to pass my final judgement on those who deserve it.
Talk after Trust Increase 1 Meteorite... we used to be friends. On the day my hometown was destroyed, we were part of the small group that managed to escape.
Talk after Trust Increase 2 Since then, I've never stopped searching for the traitor who led the rebel army to our town. Could it be Meteorite? No, I... It couldn't be her...
Talk after Trust Increase 3 ...Oh, did I fall asleep? Sorry, I've been spending more time patrolling these days... It's fine, you say? But... um, thank you for caring.
Idle I'd like to take a nap...
Onboard Firewatch here. I'm a sniper. To avenge my fallen clan, I need all the power I can get.
Watching Battle Record I need more power...
Promotion 1 Thanks for appointing me to this position.
Promotion 2 Thank you for the promotion. I hope you'll keep using my powers for the right thing. If you don't, however...
Added to Squad The team is complete.
Appointed as Squad Leader Got it.
Depart All Operators, get ready!
Begin Operation Enemies spotted. Taking action.
Selecting Operator 1 Understood.
Selecting Operator 2 Awaiting instructions.
Deployment 1 Searching for enemies.
Deployment 2 I am in position.
In Battle 1 Laying suppressive fire.
In Battle 2 Target locked.
In Battle 3 Strike inbound.
In Battle 4 Firing!
4-star Result I'm not done until I have my revenge...
3-star Result All targets eliminated. Mission complete.
Sub 3-star Result Mission accomplished, request search for remaining hostiles.
Operation Failure Retreating... immediately...
Assigned to Facility I'm not used to being in a room with so many people...
Tap Huh!?
Trust Tap Uh, please don't touch my antlers... it tickles...
Title Arknights.
Greeting Huh? Oh, it's you, Doctor.

Operator Records

Record: On My Way
Unlock: E2, Level 1, Trust Required: 50
Story Text

Paradox Stages

Stage Name: mem_milu_1
Unlock: E2, Level 1
Description:
On the battlefield, Firewatch can always find a suitable position to conceal herself, take advantage of her superior field of view, and eliminate threats before the enemy get close.
Given suitable assembly, an outstanding sniper can be an even greater force in team combat. This simulated combat will emphasize training her cooperative ability. When teammates block the enemy's forward advance at the right time, Firewatch can snipe a whole squad on her own.