Sniper
Range
Range
Range
Position

Tags

Combat Description

Prioritizes attacking the enemy with lowest DEF within range first

Operator Description

Firewatch, Sniper Operator of Rhodes Island, will await your orders while undercover.

Operator Quote

When will she smile for us? Even a tiny curving of the lips will do...

Potentials

Talent

Assassin
Lvl: 1
ATK increases to 120% when attacking ranged enemies
Assassin
Lvl: 1
ATK increases to 125% (+5%) when attacking ranged enemies
Assassin
Lvl: 1
ATK increases to 140% when attacking ranged enemies
Assassin
Lvl: 1
ATK increases to 145% (+5%) when attacking ranged enemies

Stats

HP 1450
ATK 1085
DEF 131
Magic Resist
0
Redeploy Time
70
Cost
19
Block
1
Attack Time
2.7

Skills

SP Cost:
30
30
30
28
28
28
26
24
22
20
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
25 Seconds
26 Seconds
27 Seconds
30 Seconds
31 Seconds
32 Seconds
35 Seconds
40 Seconds
45 Seconds
50 Seconds
Skill Effect
ATK +24%; Turns into Invisible state (Will not become the target of ranged enemies)
ATK +26%; Turns into Invisible state (Will not become the target of ranged enemies)
ATK +28%; Turns into Invisible state (Will not become the target of ranged enemies)
ATK +32%; Turns into Invisible state (Will not become the target of ranged enemies)
ATK +34%; Turns into Invisible state (Will not become the target of ranged enemies)
ATK +36%; Turns into Invisible state (Will not become the target of ranged enemies)
ATK +40%; Turns into Invisible state (Will not become the target of ranged enemies)
ATK +50%; Turns into Invisible state (Will not become the target of ranged enemies)
ATK +60%; Turns into Invisible state (Will not become the target of ranged enemies)
ATK +70%; Turns into Invisible state (Will not become the target of ranged enemies)
SP Cost:
50
50
50
50
50
50
50
50
50
50
Initial SP:
10
10
10
15
15
15
20
20
20
30
SP Charge Type
Skill Activation
Duration
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
0 Seconds
Skill Effect
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 180% of ATK Physical damage to all nearby enemies
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 190% of ATK Physical damage to all nearby enemies
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 200% of ATK Physical damage to all nearby enemies
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 210% of ATK Physical damage to all nearby enemies
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 220% of ATK Physical damage to all nearby enemies
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 230% of ATK Physical damage to all nearby enemies
Randomly drops 2 bombs within range (especially to enemy's position); Every bomb deals 240% of ATK Physical damage to all nearby enemies
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 260% of ATK Physical damage to all nearby enemies
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 280% of ATK Physical damage to all nearby enemies
Randomly drops 3 bombs within range (especially to enemy's position); Every bomb deals 300% of ATK Physical damage to all nearby enemies

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x4
3 ➝ 4
Lv1
x6
x4
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x2
x3
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x4
2
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x3
x2
x120000
x3
x7
x15

Overall Elite Cost

Total Cost

Building Buffs

(线索搜集·α)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
(线索搜集·β)
Room Type:
Reception Room
When this Operator is assigned to the Reception Room, Clue search speed increases by 20%

Operator Overview

“My clan, my friends, they all perished in the woods of our hometown... The only ones who mourned them were the trees, which gave unto them their leaves.”

One often feels like looking at a forest when looking at Firewatch. This mysterious and vengeful sniper was recruited by Rhodes Island. Now she serves as an operator specializing in physical DPS and one-hit burst attacks.

Firewatch is special among Single Target Snipers because she has an extended attack range and prioritizes lowest defense enemies.  Combined with her talent Assassin, which increases damage against ranged enemies, she can precisely eliminate threats from a distance. Her first skill is Camouflage, allowing Firewatch to become invisible and immune to all damage for the duration of the skill. In addition her damage will be drastically increased, making this the most common choice for Firewatch. Her second skill is Tactical Transceiver. When the player activates this skill Firewatch will immediately drop bombs on enemies in her range, each dealing massive damage.  This makes it perfect for taking down high HP, high armor enemies.

Firewatch is a very strong sniper, but that strength comes at a price. All of her skills become powerful only after gaining Mastery levels; without these upgrades Firewatch will be significantly weaker. Although even without mastering her skills she still has her talent Assassin and her long range, which gives her an edge over enemy snipers. Other downsides include her long attack time and that her target priority often makes her focus on less important enemies. But with appropriate preparation and planning, Firewatch can often be the MVP in any mission.

Operator Profile

Artist aZLing4
CV Ru Thing
Gender Female
Place of Birth Unknown
Birthday Unknown
Race Elafia
Height 158cm
Physical Strength Normal
Mobility Standard
Physiological Endurance Normal
Tactical Planning Standard
Combat Skill Excellent
Originium Adaptability Normal

Profile

Firewatch comes from unknown origins. She fought for many years on the border between Kazimierz and Ursus. It is suspected that she was a guerrilla during this time. She shows deep experience in asymmetric operations like ambushes, sniping, unconventional tactics, and mobile tactics. She currently works as part of the Rhodes Island sniper group to provide protection services.

Clinical Analysis

Increase Trust to 25.
Medical tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this Operator is believed to be non-infected. [Cell-Originium Fusion Rate] 0% Operator shows no signs of infection at this time. [Blood Crystal Density] 0.08u/L This Operator has rarely come into contact with Originium.

Archive File 1

Increase Trust to 50.
Firewatch is everything a normal person would expect a sniper to be: steady, focused, cool-headed, and exceedingly firm. On the other hand, however, Firewatch is not a cold-blooded killer. It's just that very few people get the opportunity to see her show an emotion other than "vengeance." Firewatch regards any display of emotion as weakness. And in order to get her revenge, she can never allow herself to become weak.

Archive File 2

Increase Trust to 100.
People who have come face-to-face with Firewatch have felt as though they were coming face-to-face with a forest. The bowstring shakes and the arrow whistles through the air. This is Firewatch's wordless language, like the leaves and the branches rubbing together as the wind blows through the forest. Firewatch is tight-lipped when it comes to her past. I have not had an opportunity to learn more about her through her stories. But voices do not make mistakes. Something many people have missed - everyone's got their own unique voice. Some voices come from the throat; others come from the heart. The voice in Firewatch's heart comes from the forest. Moreover, it comes from the deepest depths of the forest. Only in the deepest part of the forest can you hear the quiet and yet deafening silence. Firewatch once said that the people of her race and her friends are all buried there. Just what has she been through?

Archive File 3

Increase Trust to 150.
The favorite musical instrument of the Elafian people is the harmonica. Most of them are born in the frigid region of Sami. Some live in Ursus and the northern region of Kazimierz. Therefore, they enjoy small and medium-sized instruments. Aside from the harmonica, they also enjoy the flute, the fiddle, and the guitar. Playing these instruments does not require using much energy. Given that the Elafian people spend all year long in autumnal and wintry climates, this makes these instruments suitable for their way of life. Moreover, it only takes one musician to send the whole room into an emotional state of joy or sorrow. Sometimes, Firewatch will sit alone upon a bridge and play her harmonica. Each time she does this, she sits facing the north. Whenever I hear that harmonica and its mellifluous yet sad voice upon the wind, my heart follows as well and drifts towards the mountains and forests of the north.

Archive File 4

Increase Trust to 200.
[Privileged Record] Meteorite, the mercenary, is now Meteorite, Rhodes Island Operator. The first time this bowgun-wielding Sarkaz met Firewatch, the two said nary a word to one another. Now that they are on two separate squads, they never make an effort to communicate. The two once fought side-by-side, but after the annihilation of Firewatch's hometown, they parted ways. Meeting by chance again at Rhodes Island, they once more fought with one purpose in mind. Whether the events of the past will play out once again is unknown. For Rhodes Island, no matter what happens in the future, one thing must be avoided at all costs - dangers from within. However, Rhodes Island does not turn away those who have overcome great difficulty to come here just because of their complicated pasts. If you've read this far, I'd like to implore you to heed a request I have concerning Firewatch. Please guide her. Free her of her tethers. Lead her out of the gloomy forest of her past. Let her heavy desire for vengeance be buried amidst the dead leaves of the autumn.