GamePress
Position
Attack Type

Tags

Archetype

Traits

When not blocking enemies, prioritizes dealing ranged AoE Physical damage

Operator Description

Horn, Soldier of Victoria, here with you to face the crisis.

Operator Quote

Shells swift as wind storm, shield stiff as steel wall.

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Headhunting: Yes Recruitment: No
Release Date (CN) 4/14/2022
Release Date (Global) 10/19/2022

Potentials

Potential Item

Horn's Token A notebook. The names of several musical instruments are fastidiously written on the first page. What she's sharing with you is intel, but at the same time, memories.

Talent

When this unit is on the field, Defender Operators gain +10% ATK
Info
When this unit is on the field, Defender Operators gain +13%(+3%) ATK
Info
When this unit is on the field, Defender Operators gain +20% ATK
Info
When this unit is on the field, Defender Operators gain +23%(+3%) ATK
Info
Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)
Info
Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)
Info
Talents from Module Upgrades

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
24
Block
2
Attack Interval
2.8

Skills

SP Cost:
8
8
8
7
7
7
6
5
5
5
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
The next attack deals 160% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisible
Can store 1 charges
The next attack deals 170% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisible
Can store 1 charges
The next attack deals 180% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 5 seconds, disabling enemy Invisible
Can store 1 charges
The next attack deals 190% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisible
Can store 1 charges
The next attack deals 200% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisible
Can store 1 charges
The next attack deals 210% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisible
Can store 1 charges
The next attack deals 220% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisible
Can store 2 charges
The next attack deals 240% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisible
Can store 2 charges
The next attack deals 260% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisible
Can store 2 charges
The next attack deals 280% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 8 seconds, disabling enemy Invisible
Can store 2 charges
Detailed Skill Info
atk_scale (Attack Scale) 1.6
projectile_delay_time 5
projectile_range 1.7
cnt 1
atk_scale (Attack Scale) 1.7
projectile_delay_time 5
projectile_range 1.7
cnt 1
atk_scale (Attack Scale) 1.8
projectile_delay_time 5
projectile_range 1.7
cnt 1
atk_scale (Attack Scale) 1.9
projectile_delay_time 6
projectile_range 1.7
cnt 1
atk_scale (Attack Scale) 2
projectile_delay_time 6
projectile_range 1.7
cnt 1
atk_scale (Attack Scale) 2.1
projectile_delay_time 6
projectile_range 1.7
cnt 1
atk_scale (Attack Scale) 2.2
projectile_delay_time 7
projectile_range 1.7
cnt 2
atk_scale (Attack Scale) 2.4
projectile_delay_time 7
projectile_range 1.7
cnt 2
atk_scale (Attack Scale) 2.6
projectile_delay_time 7
projectile_range 1.7
cnt 2
atk_scale (Attack Scale) 2.8
projectile_delay_time 8
projectile_range 1.7
cnt 2
SP Cost:
35
35
35
30
30
30
28
27
26
25
Initial SP:
10
10
10
15
15
15
15
18
18
18
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Each attack deals 130% ATK as Physical splash damage
Overdrive: Each attack deals 30% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP
Skill has 10 ammo and can be manually deactivated
Each attack deals 140% ATK as Physical splash damage
Overdrive: Each attack deals 30% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP
Skill has 10 ammo and can be manually deactivated
Each attack deals 150% ATK as Physical splash damage
Overdrive: Each attack deals 30% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP
Skill has 10 ammo and can be manually deactivated
Each attack deals 160% ATK as Physical splash damage
Overdrive: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP
Skill has 10 ammo and can be manually deactivated
Each attack deals 170% ATK as Physical splash damage
Overdrive: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP
Skill has 10 ammo and can be manually deactivated
Each attack deals 180% ATK as Physical splash damage
Overdrive: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP
Skill has 10 ammo and can be manually deactivated
Each attack deals 190% ATK as Physical splash damage
Overdrive: Each attack deals 40% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP
Skill has 10 ammo and can be manually deactivated
Each attack deals 200% ATK as Physical splash damage
Overdrive: Each attack deals 50% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP
Skill has 10 ammo and can be manually deactivated
Each attack deals 220% ATK as Physical splash damage
Overdrive: Each attack deals 50% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP
Skill has 10 ammo and can be manually deactivated
Each attack deals 240% ATK as Physical splash damage
Overdrive: Each attack deals 60% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP
Skill has 10 ammo and can be manually deactivated
Detailed Skill Info
[email protected]_scale 1.3
[email protected]_atk_scale 0.3
[email protected]_ratio 0.6
[email protected]_time 10
hp_ratio 0.6
[email protected]_scale 1.4
[email protected]_atk_scale 0.3
[email protected]_ratio 0.6
[email protected]_time 10
hp_ratio 0.6
[email protected]_scale 1.5
[email protected]_atk_scale 0.3
[email protected]_ratio 0.6
[email protected]_time 10
hp_ratio 0.6
[email protected]_scale 1.6
[email protected]_atk_scale 0.35
[email protected]_ratio 0.6
[email protected]_time 10
hp_ratio 0.6
[email protected]_scale 1.7
[email protected]_atk_scale 0.35
[email protected]_ratio 0.6
[email protected]_time 10
hp_ratio 0.6
[email protected]_scale 1.8
[email protected]_atk_scale 0.35
[email protected]_ratio 0.6
[email protected]_time 10
hp_ratio 0.6
[email protected]_scale 1.9
[email protected]_atk_scale 0.4
[email protected]_ratio 0.6
[email protected]_time 10
hp_ratio 0.6
[email protected]_scale 2
[email protected]_atk_scale 0.5
[email protected]_ratio 0.6
[email protected]_time 10
hp_ratio 0.6
[email protected]_scale 2.2
[email protected]_atk_scale 0.5
[email protected]_ratio 0.6
[email protected]_time 10
hp_ratio 0.6
[email protected]_scale 2.4
[email protected]_atk_scale 0.6
[email protected]_ratio 0.6
[email protected]_time 10
hp_ratio 0.6
SP Cost:
50
50
50
50
45
45
40
38
36
35
Initial SP:
15
15
15
15
20
20
25
25
25
25
SP Charge Type
Skill Activation
Duration
24 Seconds
24 Seconds
24 Seconds
24 Seconds
24 Seconds
24 Seconds
24 Seconds
24 Seconds
24 Seconds
24 Seconds
Skill Effect
ATK +10%, attack interval slightly reduced
Overdrive: ATK instead +20%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -0.6
ATK +15%, attack interval slightly reduced
Overdrive: ATK instead +30%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -0.6
ATK +20%, attack interval slightly reduced
Overdrive: ATK instead +40%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -0.6
ATK +25%, attack interval reduced
Overdrive: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.2
ATK +30%, attack interval reduced
Overdrive: ATK becomes +60%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.2
ATK +35%, attack interval reduced
Overdrive: ATK becomes +70%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.2
ATK +40%, attack interval greatly reduced
Overdrive: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.8
ATK +50%, attack interval greatly reduced
Overdrive: ATK becomes +100%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.8
ATK +60%, attack interval greatly reduced
Overdrive: ATK becomes +120%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.8
ATK +70%, attack interval greatly reduced
Overdrive: ATK becomes +140%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated
* This Skill modifies the Attack Interval by -1.8
Detailed Skill Info
atk 0.1
base_attack_time -0.6
horn_s_3[overload_start].atk 0.2
horn_s_3[overload_start].interval 0.2
horn_s_3[overload_start].hp_ratio 0.12
horn_s_3[overload_start].damage_duration 12
atk 0.15
base_attack_time -0.6
horn_s_3[overload_start].atk 0.3
horn_s_3[overload_start].interval 0.2
horn_s_3[overload_start].hp_ratio 0.12
horn_s_3[overload_start].damage_duration 12
atk 0.2
base_attack_time -0.6
horn_s_3[overload_start].atk 0.4
horn_s_3[overload_start].interval 0.2
horn_s_3[overload_start].hp_ratio 0.12
horn_s_3[overload_start].damage_duration 12
atk 0.25
base_attack_time -1.2
horn_s_3[overload_start].atk 0.5
horn_s_3[overload_start].interval 0.2
horn_s_3[overload_start].hp_ratio 0.12
horn_s_3[overload_start].damage_duration 12
atk 0.3
base_attack_time -1.2
horn_s_3[overload_start].atk 0.6
horn_s_3[overload_start].interval 0.2
horn_s_3[overload_start].hp_ratio 0.12
horn_s_3[overload_start].damage_duration 12
atk 0.35
base_attack_time -1.2
horn_s_3[overload_start].atk 0.7
horn_s_3[overload_start].interval 0.2
horn_s_3[overload_start].hp_ratio 0.12
horn_s_3[overload_start].damage_duration 12
atk 0.4
base_attack_time -1.8
horn_s_3[overload_start].atk 0.8
horn_s_3[overload_start].interval 0.2
horn_s_3[overload_start].hp_ratio 0.12
horn_s_3[overload_start].damage_duration 12
atk 0.5
base_attack_time -1.8
horn_s_3[overload_start].atk 1
horn_s_3[overload_start].interval 0.2
horn_s_3[overload_start].hp_ratio 0.12
horn_s_3[overload_start].damage_duration 12
atk 0.6
base_attack_time -1.8
horn_s_3[overload_start].atk 1.2
horn_s_3[overload_start].interval 0.2
horn_s_3[overload_start].hp_ratio 0.12
horn_s_3[overload_start].damage_duration 12
atk 0.7
base_attack_time -1.8
horn_s_3[overload_start].atk 1.4
horn_s_3[overload_start].interval 0.2
horn_s_3[overload_start].hp_ratio 0.12
horn_s_3[overload_start].damage_duration 12

Modules

Exemplars
Lvl. 1
Lvl: 60
Trust: 100 (10,070 Points)
Availability: na
Level 1
Level 2
Level 3
Equip Trait
Increases ATK to 110% when attacking blocked enemies
Equip Attribute Bonuses
Stat Value
atk 65
def 52
Unlock Information
Materials
x4
x2
x80000
Missions
During battle, have Horn use Ultimate Line of Defense a total of 10 times (excluding Support Units)
Clear Main Theme 7-15 with a 3-star rating; You must deploy your own Horn, and have Horn defeat at least 10 enemies

RIIC Base Skills

(军事工程学)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process Elite materials, reduces the Morale consumed by all corresponding formulas that cost 4 Morale by -1
(DIY·炽合金)
Room Type:
Workshop
When this Operator is assigned to the Workshop to process Incandescent Alloy Block material, the production rate of byproduct increases by 100%

Botzu's Quick Evaluation

+ An extremely flexible DPS unit, combining several fairly rare niches all into one.
+ High hit physical splash damage, rare on a melee unit.
+ Massive range, even rarer on a melee unit.
+ Unusually bulky for a DPS unit that doesn't lose her blocking ability. + S3: One of the best DPS skills in the game for when range is needed.
+ S2: Can be used as a massive instant nuke, for when you really can't wait.
+ S1: High damage multiplier means it works very well with buffs (IS and SSS especially).
- S1: Despite its invisibility reveal, Horn can't target invisible units so it's only effective if there are visible units to target as well.
- S3: Requires timing considerations to maximize thanks to Overdrive. If you don't time it right, the target can potentially just move out of her range.
- Her talent is a large factor to her DPS, but also leaves her more fragile.
- Although she remains an effective blocker, her DPS suffers unless using S2, which is usually her weakest skill.
- Range can be limiting on some maps since she can't target close.
- Expensive to maximize since all skills are potential Mastery targets.

Operator Overview

“Doctor, does a commander as outstanding as you ever feel sorrow? Or anger? Or... hate? I try as hard as I can not to let personal emotions sway me, but I can't forget. I promised them I would never forget.”

Horn has been through the wringer. As a division commander in Victoria’s Tempest Platoon, she made the mistake of digging too deep into the nobility’s dark web of lies and treason, where her commitment to honor almost got her killed multiple times. When Victoria was laid waste by Dublinn, Horn went missing, presumed dead. We won’t go into the circumstances that lead to her becoming a soldier in the employ of Rhodes Island, but suffice it to say that she’s coming back swinging as a 6* Fortress Defender with absolutely jawdropping damage capabilities… as long as she can keep going through the backlash Overdrive damage she inflicts on herself.

The moment she is deployed on the field, Horn is gunning for offense. Her Military Fortress E1 Talent gives a surprisingly large ATK buff to all other allied Defenders (deploy her with Mudrock and see what happens) as long as she is deployed, and her Bloodbath E2 Talent makes sure she’ll stick around. Once per deployment, Bloodbath restores Horn to full HP when she would take a fatal blow and increases her ASPD and DEF… at the cost of half her max HP.

Bloodbath may seem somewhat counterintuitive at first glance. As a Fortress Defender, Horn fires very powerful splash damage projectiles at great range, but only when she isn’t Blocking an enemy. If she isn’t Blocking, she shouldn’t be taking damage, right? Don’t worry: Horn’s ready to do that damage to herself! Her only Skill that doesn’t hurt her is her S1, Flare Grenade, an automatic Skill that turns Horn’s next attack into a flare that does greatly increased damage and creates an illuminated zone that reveals Invisible enemies inside of it.

Flare Grenade is consistent and reliable damage, but when you need to pull out the big guns, it’s S2 and S3—specifically their Overdrive mechanics—that you’ll be looking for instead. As a reminder, Overdrive is a mechanic where a Skill offers one effect for the first half of its duration, then increases in potency (but also often gains drawbacks) for the second half of its duration. Horn’s S2, Tempest Command, is a perfect example. An Ammo-based Skill, Tempest Command simply increases Horn’s damage for its first half. During the second half, however, Horn will also deal extra Arts splash damage with each attack. As an Ammo Skill, Tempest Command can be manually deactivated. Do this during the regular phase and you can skip the Overdrive effects. Manually deactivate during Overdrive instead and Horn will fire all remaining ammo at the same time, inflicting massive burst damage on her unlucky opponents. Oh yeah, and also taking damage equal to 60% of her max HP. Trigger an Overdrive Tempest Command twice with no healing in between and bam, you’re in Bloodbath mode now.

If that’s not enough DPS for you, however, there’s Ultimate Line of Defense. During its vanilla mode, Ultimate Line of Defense simply increases Horn’s ATK and reduces her attack interval—powerful enough on its own. When it goes into Overdrive, the ATK boost is doubled, absolutely shredding anything within range for the remainder of the duration. However, Horn will also constantly lose HP during Overdrive. Like Tempest Command, two uses of Ultimate Line of Defense without healing in between will put Horn into Bloodbath mode—and if you thought Ultimate Line of Defense was powerful on its own, try it with an ASPD boost. Go ahead. We’ll wait.

Okay. So this Operator is (literally) a loose cannon with way too much power, and even the HP damage of her Skills serves to propel her to greater power levels. Is she completely invincible or something?! Not quite. First off, Horn has to deal with the shortcomings of her archetype. Fortress Defenders have very long range, but they also have a huge blind spot in front of them. On narrow or crowded maps, it can be difficult to find a good spot to place a Fortress Defender to take advantage of their range. And they need their range, because once they start Blocking an enemy, they cannot use their awesome ranged splash attacks until their Block is clear.

In short, Fortress Defenders are pretty bad at the whole “being Defenders” thing, despite their Block-3, because they become markedly less effective when Blocking. And Horn takes this to a new level. Yes, her self-inflicted wounds are very useful for triggering Bloodbath, but once she’s used the Bloodbath revive, she has no other tools in her kit for mitigating or surviving incoming damage. And considering how much damage she does to herself, Horn can die very quickly all on her own, let alone when there are enemies up in her face. To add insult to injury, her DP cost is very high, so if you slip up and let Horn die, you’ll be paying through the nose to get her back on the field. (Also, you’ll have made Bagpipe sad. You monster.)

Using Horn requires building your team around her needs (heck, even deploying them around her needs, since you’ll probably want to hold off on deploying any healing in her vicinity until she triggers Bloodbath). Is the tradeoff worth it? YES, one thousand percent. Remember that whole “Ultimate Line of Defense with an ASPD boost” thing? Yeah, go try it again. Don’t worry. We’ll be here when you get back.

Newbie Tier List Explanation

It may take new players a while to learn how best to use a Defender whose best role is DPS and not blocking, but the her power and reach, good skills at E1, and the flexibility to be ABLE to do both pretty effectively, makes her a very strong addition to a new players roster

Skill Discussion

Skill
Mastery
Story
Advanced
Roguelike
S1M1 Breakpoint
S3M3 S+ S+ S+
S1M3 S A+ S
S2M3 A- A A

Horn is an extremely powerful unit, but also a very expensive one. She is perhaps the strongest M9 candidate when considering her relatively meta value with all of her skills giving different and valuable niches and all of them having pretty strong damage increases over Mastery.

Aside from the S1M1 breakpoint, if you only Mastered one skill, it should be her S3. It is her skill with both the highest total damage and her highest DPS and the one you'll be using overall most of the time. It has very high grades by being the best skill on a meta unit, but there isn't too much nuance with it either. Big attacks go boom.

Nuance settles in after that with there being a division between S1 in S2 for the best secondary target. Most polling shows S2 is the more popular choice which is understandable since it's also a powerful nuke skill. However I would favor S1M3 as the secondary Mastery choice if you don't want to do the full M9. While S2 has some valuable niches over S3 that most definitely makes it a worthy consideration, the two skills do have a lot of overlap. S1 meanwhile has a more unique niche in giving her a very strong sustain, better scaling, and utility which are all very valuable in both IS and SSS.

As said, Horn is an extremely viable M9 candidate, but that is an expensive proposition for your average player. So the ultimate suggestion for Horn is to grab S1M1 and S3M3. If you like her and find yourself using her a lot, grab S1M3 next, and if you really like her, grab S2M3 as well.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x5
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x3
5 ➝ 6
Lv1
x8
x6
6 ➝ 7
Lv1
x8
x3
x5
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x5
Lv1 16h
x12
x4
x8
Lv1 24h
x15
x6
x5
2
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x4
3
Lv1 8h
x8
x4
x7
Lv1 16h
x12
x4
x7
Lv1 24h
x15
x6
x6

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x12
x5
x180000
x4
x4
x7

Overall Elite Cost

Total Cost

Operator Profile

Artist m9nokuro
CV 丰口惠美
CV (EN) Anna Burnett
CV (CN) 翁媛
CV (KR) 成叡元
Gender Female
Place of Birth Victoria
Birthday Nov 1
Race Lupo
Height 168cm
Combat Experience
9 Years
Infection Status Medical tests have confirmed that no infection is present.
Nation
Physical Strength Excellent
Mobility Standard
Physiological Endurance Excellent
Tactical Planning Excellent
Combat Skill Excellent
Originium Adaptability Standard

Profile

Horn, graduate of the Royal Guard Academy of Victoria, presently commander of Victoria's 2nd Tempest Platoon. Fought in coordination with Rhodes Island during the Londinium incident. Ratified a cooperative strategic contract with Rhodes Island following referral by Elite Operator Misery.

Clinical Analysis

Increase Trust to 25.
Imaging tests reveal clear, normal outlines of internal organs, and no abnormal shadows have been detected. Originium granules have not been detected in the circulatory system and there is no sign of infection. At this time, this operator is believed to be uninfected.

[Cell-Originium Assimilation] 0%
Operator Horn shows no signs of Originium infection.

[Blood Originium-Crystal Density] 0.13u/L
Operator Horn rarely comes into contact with Originium.

You know, it was fairly dangerous having to sneak about Sudean back in Londinium... Good thing we brought a batch of protective meds. Let us hand out a share to all the other Victorian soldiers as well as Miss Horn.
—Londinium Spec-Ops Medic Operator

Archive File 1

Increase Trust to 50.
As a professional officer, there is no question that Horn possesses excellent combat skill and tactical accomplishment. Her customary weapon is a specialized shield, with an arming mechanism able to burst up to ten rounds in an extremely short time.
Just as with Bagpipe's piledriver spear, Horn's shield displays the terrifying might of Victoria's standard ordnance. Londinium is currently in a unique phase, and being in cooperation, we've performed repairs on the weapons borne by Horn and the Victorian soldiers she leads. In the initial stages of work, even the mechanical structure of her shield eluded us.
'Jeez, no wonder Victoria's got the most advanced mechanical engineering on all of Terra. I can't even picture how I'd develop these weapons any further,' were Closure's words, demonstrating even her awe.
Fortunately, Horn assisted us in disassembling the most difficult parts. Her past military exercises had given her a considerably professional grasp on mechanical technology. With her knowledge, she and the city defense force soldiers fashioned their crossbows and grenades by themselves during a period when supplies were extremely scarce. It's no exaggeration to say that Horn has once again made us find how outstanding the professionalism of Victorian soldiers is.
'Are you SURE the Royal Guard Academy teaches mechanical engineering? Then what about all the control terminals Bagpipe's wrecked on the ship?!' Addition of this remark has been strongly requested by Closure following perusal of the above paragraph.
Also, while this should probably go in the armament evaluation logs, I'll add these battlefield observation records below too, considering we have a shortage of hands on deck for Londinium operations.
Horn's performance on the battlefield is extremely professional. On top of an all-round, comprehensive combat capacity, she has rich experience in squad command. This completely matches our first impressions, and is a strong fit to Bagpipe's descriptions.
But in a few, extremely challenging battles, I and a few other operators witnessed a shift. I might not have been exact under such tense circumstances, so it could be that any change in eye and hair color was my misconception. But it was difficult to ignore her sudden rise in speed, and how vastly different her destructive fighting techniques were to her former restrained and controlled combat style.
Out of curiosity, I asked the other Victorian soldiers if they knew anything, and heard a few rumors about the White Wolf who was active in the Victorian Army. A white Lupo went mad in Sargon on a moonlit night and tore an entire army to death for an Aslan pasha however many thousand years ago, the White Wolf Count ripped a Vampire prince to shreds with his bare hands however many hundred years ago, and so on... I mean, they just sound like stories that get spread through the streets.
But a Medical Department colleague got back to me, and in their view, that kind of combat style would still put a heavy strain on the body, regardless of if she used some unique Originium Arts or activated some hereditary ability in the moment. We're fully aware of how far Horn can go to protect her soldiers and Victoria's civilians, but we hope she won't go that far so lightly.

Archive File 2

Increase Trust to 100.
The Tempest Platoon of Victoria is a special forces unit established by the Victorian Parliament. Formerly known as the Exemplars of Victoria, its main duty is to carry out special missions assigned directly by Parliament, with traces of its activity covering all of Victoria, including her enclaves everywhere.
Structurally, the current Tempest Platoon is still attached to the Victorian Army, and is deployed to the frontline for assault duties in times of war, but is in reality relatively independent. The Platoon is divided into six sections, each section incorporating two operational groups, each operational group typically consisting of five members. The Platoon's members are typically selected for excellence from either other special forces units or the Royal Police, and undergo extremely harsh training. By and large, they possess all-encompassing combat abilities and exceptional intelligence analysis capacity, and are outfitted with the technological cutting edge of Victoria's equipment.
Due to the Members who first founded the Exemplars themselves being Royal Guard Academy alumni, the Tempest Platoon has always had inextricable ties with this prestigious military school, from the day of its founding to present times. Every so often, some of the most outstanding graduates will receive recommendation letters from their instructors, which serve as the door to training and evaluation. Nobody on the outside is able to find out anything regarding the ratio of people who pass. Given the standards of the two Tempest Platoon soldiers we've already come into contact with, we imagine that even should one have graduated from the RGA, becoming a formal member of the Tempest Platoon must be considerably challenging.
As for Horn herself, anyone who's met her will know that she represents the Tempest Platoon of Victoria's ideal essence. Bravery, loyalty, tenacity, wiping out all that blocks the way as a tempest does. She will fight with her life on the line, for Victoria, for every innocent life of Her people, until the last blood is shed. You know, it's obvious she's of noble birth, isn't it? The child of a prestigious family must've had her pick of options, even if she didn't happen to be the favorite child. She could've served as the trusted aide of a Londinium VIP, or had a cushier time as a commander high up in the Army. Wouldn't anything have been better than joining the Tempest Platoon, doing nothing but the most wearisome and dangerous work?
The White Wolf Count... If she's the 'White Wolf,' so to speak, then maybe I can guess. Since the upheaval two decades or so ago, nobility loyal to the Royal Family, especially those in the military, went through harder times. Count Skamandros had been nestling in the border city of Caladon for years by that point. The 'White Wolf's' prowess in the military still remained, and many a Duke feared crossing him, but any of the slightest indication from him could wipe out his whole family then and there. I hear Horn hasn't been back to see her father in years, too. If her choice to join the Tempest Platoon right after graduating is any indication, she likely doesn't approve of her father receding away in self-protection.
Victoria's future certainly isn't held in the hands of the old nobility entering their elder years, unable to uphold even their past splendor. Whether Victoria becomes the next Gaul will ultimately be seen in the choices made by the young, those like Horn and Bagpipe.

—Personal log of Rhodes Island intelligence personnel stationed in Victoria

Archive File 3

Increase Trust to 150.
Londinium's in a hell of a mess. Yeah, the situation's more grim than we were assuming.
Theresis is taking measures on every front. The Nachzehrer's leading the Royal Court's army out of Londinium right now. Between him and the dukes' forces, they're keeping each other gagged.
As for the power which killed Outcast, Dublinn, you guessed right. They were cozy with a couple of nobles after all.
Seems now they're trying to get a message to Theresis. Maybe they want to wrangle a partnership.
Going by the intel we picked up, odds are rock-bottom that Theresis allies with Dublinn at this stage. He's not going to trust any promises from a mysterious organization who wasn't there yesterday, and he's not going to be arrogant enough to set sights on any city beyond Londinium.
But we have to consider worst-case.
Victoria might just be torn to pieces. The dukes could be provoked into action by Theresis, Dublinn, maybe some other schemer from out of nowhere, and the whole nation would fall into civil strife.
Obviously, Theresis had everything planned, from the moment he got the one Duke's invitation to enter Londinium and put down the rebellion. He had under ten thousand Sarkaz with him when he left Kazdel, but now? Londinium's military factories are producing arms for Theresis day and night. The Nachzehrer's got whatever secret channels he's found, and they're funneling Sarkaz soldiers in from every surrounding nation, straight to Theresis.
We still don't know what exactly Theresis is planning, but if this enters all-out warfare, what percent of those soldiers convened there do you figure are leaving Londinium alive?
And after the war's over, even if Victoria can't help itself, it's not like the Sarkaz'll get anything good out of it either. You've seen the way Theresis retaliated against Victoria. Will Kazdel once again become the target of every nation in the centrum? Will we bring a new disaster?
I don't know, Kal'tsit. You and Blaze always tell me I think too much, but there's only so much I can do. So it's always been.
As for Theresis and the Military Commission's plans. I believe Logos and Ascalon are more impatient than I am. All I can do for now is keep going with this Dublinn unit, figure out just what they intend on. If any intel of worth shows up, I'll send it back immediately. I know you've brought up the Draco before, Outcast's rescuee from County Hillock. Once she's ready, she'll give us more info, even help us figure out the truth of Dublinn. In which case, I hope the intel I get will help her make the decision to, ASAP.
Right. One more thing—I discovered a young Victorian officer in the Dublinn unit's camp. Dead ringer for Bagpipe's 'Leader.' Her commander she described.
I've been keeping visuals on her for a time, out of caution. You know and I know that there's no looking at how Theresis went uncontested into Londinium without seeing the support from the Londinium army's top echelons. I trust how Bagpipe feels strongly about her leader, but just the same, I firmly believe a cruel war can reshape anyone's sense of wisdom.
She wasn't looked after kindly by Dublinn. County Hillock—Mandragora and her subordinates—they insulted her, mocked her, constantly. They didn't put her through excessive physical torture. Maybe they still saw worth in her as a bargaining chip. Actually, no. Let me state this right. For an officer in the prime of her youth, there is no punishment more cruel than having to watch on helplessly while your comrades-in-arms are slaughtered, while you fall into enemy hands with no way to resist.
I've seen a lot of POWs before. Most lose the will to fight. Life with an interminably long sentence does that to you. Maybe they let hate swallow all their reason.
I didn't expect her to still be sane. But she was.
Multiple times, I saw her fall asleep reading out her deceased comrades' names, then bolt awake shouting those same names, but I never saw tears in her eyes. There was still fire in them. The longing to survive and change it all. It was a fire that burned away her sorrow, led her to triumph over despair.
I even doubt myself, owing to that. Am I too pessimistic? Maybe enough to forget I can lift my head, and behind Londinium's dark clouds, there are still a million morning stars waiting.
I'm convinced, tomorrow, or this evening, she'll attempt to make her break.
Kal'tsit. It's my belief I should help her.

—Misery

Archive File 4

Increase Trust to 200.
'Tactics sharpen the mind,
Discipline strengthens the will.
Bravery shall overcome evil,
Benevolence shall save lives.'
We've found out, from Horn personally, that these are the Tempest Platoon of Victoria's maxims.
Any Operators who've fought side by side with Bagpipe are sure to be intimately familiar with those phrases. After having learned of Bagpipe's experiences over the past several months, Horn fell into a prolonged silence.
'I knew she'd follow orders and press on the whole way, but I didn't... think it'd force her to retire from duty.'
Horn said little more regarding Bagpipe's choice, or Victoria's situation, or the emergence of traitors in the Army.
She still throws herself into battle after battle, but in the intervals between combat, we often see her laughing as she chats with her fellow soldiers. Horn has a unique sense of humor, always able to find something to say that makes others crack a smile, no matter how grave the situation. This has quickly closed the distance between her and everyone else.
All soldiers, regardless of their birthplace, whether city defense or ordinary workers, or even Rhodes Island operators from other nations' lands, find it easy as could be to relax around Horn.
This isn't solely due to her combat and command ability that inspire confidence, nor her admirable uprightness and strength, but moreso her uncanny ability to see through her soldiers' worries and fears at a blink, and use appropriate methods to help adjust everyone's moods.
However, we've gradually begun to worry for her. Who'll be there to ease her mind?
She's transformed herself into the shield she bears, firm, steady, and seemingly forever to be the last one standing.
But there's only so much time any armament has.
When a human's forced herself to the extreme, and been stressed for too long, what will happen to her the instant the pressure on her disappears?
If possible, we'd like it for Horn not just to bring joy to everyone, but to be able to share any pain with us too, as her fellow operators do.
Perhaps, after reading this file, it'll be in you to reach out to her. To not just bring her to stand side by side with you on the battlefield, but to invite her with you, to truly enjoy even the briefest moments of respite.

Promotion Record

Upgrade to Elite LV2.
A letter's just arrived at Rhodes Island, with a photo the only thing inside.
In it, there's an elegant and lively noble girl, wearing a light dress skirt, red shoes, lying about on a deep green lawn.
Towering maples shelter her from the sunlight, and a sword is left by her side, along with two books strewn about—a copy of Military History of the Empire, and a fashion catalog for the season. The catalog appears clearly brand new, used to rest her feet on, while Military History of the Empire has been read to the point its spine is half-cracked.
Though quite a ways from her current dress style, I can still tell at a glance that this girl with her eyes half-shut is our very Horn.
Just who was it that sent this letter?
'To my darling Rita'—a single line written on the reverse, in resplendent but unfamiliar handwriting.
Who learned of Horn's partnership with Rhodes Island so quickly? Our Messengers were just dispatched, and Bagpipe might not even know her leader's still alive, let alone that we've been active in Londinium.
Whoever it is, I anticipate them to have known Horn well, and kept a watch on her all this time, as well as Rhodes Island.
I'll take this letter as means to launch an investigation. I can only hope its sender has no overbearing ill will or more troubling motive.
But no matter the case... when I saw this photograph, I couldn't help but think, deep down, about how such a lovable aspect existed to the ever-stern, proper Horn.

Voice Lines

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Appointed as Assistant I'll sort out your battlefield reports for you. My officialese isn't too shabby. I'll stand guard during your rest hours. Anything else required...? I'd prefer you don't keep me idle.
Talk 1 Has Bagpipe kept up her habit of humming around you? Me? I'm more the type to appreciate music in peace. The only thing a horn can play is the order to charge—I'm joking of course, Doctor.
Talk 2 The name 'White Wolf' goes as far back in history as the Aslan monarchy. Why are you interested, though? ...Ah. You saw... my fangs? I'm sorry, I lost control of myself then. I won't let it happen again.
Talk 3 I have beautiful handwriting? Thank you. It just comes with the facade when you're raised noble, which I've never been keen on. But sometime these days, I'm grateful for it—whenever I pick up a pen, everything else leaves my mind, and my focus is only on how I write every letter in the proper way.
Talk after Promotion 1 As that city spat great black crystals from its gaping wounds, I thought there could be no hope left for it... Is this place familiar with those made Infected not by Catastrophe, but by human hands, Doctor of Rhodes Island?
Talk after Promotion 2 Rhodes Island Operator Misery managed to rescue me twice, and I'm sincerely grateful for it. I won't ask why I was the one he rescued. Those who live on are to carry forth the wishes of those who didn't make it.
Talk after Trust Increase 1 I always feel stifled by gloomy indoor atmospheres. Do you want to go out and take a walk, Doctor? It might be overcast, but at least there'll be a breeze. There are times you can hear singing on the wind too, not just the echo of your own words.
Talk after Trust Increase 2 I can vaguely remember the portraits of my ancestors decorated with medals in the hall. I also recall the épée carved with the Lion King's orders, and the maples my father planted in the front courtyard... but that's all that comes to me. I haven't returned home in a long, long while. In Her chaotic theater, Victoria's soldiers have no time to file for leave.
Talk after Trust Increase 3 Doctor, does a commander as outstanding as you ever feel sorrow? Or anger? Or... hate? I try as hard as I can not to let personal emotions sway me, but I can't forget. I promised them I would never forget.
Idle How do you sleep, after having witnessed so much cruelty...? If I could do the same as you, with a simple shut of my eyes, would I feel any better?
Onboard Tempest Platoon Leader Horn reporting in, Doctor of Rhodes Island. I've already borne witness to your own tactics, and the fighting spirit of Rhodes Island's operators. Under our ensuing cooperation, I and my troops will heed your orders.
Watching Battle Record No amount of training can ever suffice.
Promotion 1 Thank you. I'll regard this as a commendation of my performance, and not a reflection of my status.
Promotion 2 Confer your emblems of rank on me. I'm willing... No. I must bear the hopes of more. Of those past, now, and to come.
Added to Squad Victoria's servicemen should take pride in their own discipline.
Appointed as Squad Leader I trust in my platoonmates at any and all times. I'd like you to put that same trust in me.
Depart We have no time to hesitate. There are souls waiting for us, behind the firing line.
Begin Operation I'll put up my shield. Don't stand in front of me.
Selecting Operator 1 Allow me to study your command style in this battle, Doctor.
Selecting Operator 2 At attention. Ready to fall in.
Deployment 1 Orders received.
Deployment 2 I will complete my assignment.
In Battle 1 The Tempest must wipe out all that blocks the way.
In Battle 2 Come! Best me if you can!
In Battle 3 I'll impart on you all the cries I've heard.
In Battle 4 You want to topple me? By what?
4-star Result One victory may not be enough to impact a whole war, but it can at least give more people a chance to see the open sky.
3-star Result Target has been suppressed.
Sub 3-star Result Any mercy on the enemy is a potential disaster. Let me lead my troops to settle this.
Operation Failure Not a worry, Doctor. Until you've gotten everyone away, I will not fall.
Assigned to Facility It doesn't resemble Victoria here, but... it reminds me of when I studied at the Royal Guard Academy.
Tap Sorry, I'm not used to setting down my weapons. Did I bruise you?
Trust Tap Hm...? I'm just reading an ordinary novel. I've gone an awfully long time without reading something new. All the written word went up in the fires of war.
Title Arknights.
Greeting Hello, Doctor. Have you rested well?

Operator Records

Record: Solo
Unlock: E2, Level 1, Trust Required: 50