GamePress

Nearl the Radiant Knight

Position
Attack Type

Alternative Forms

Tags

Archetype

Traits

Blocks 1 enemy

Operator Description

耀骑士临光,身披炙阳,踏碎迷障,从卡西米尔回到你身边。

Operator Quote

有她在,依然很安心。

Obtain Approach

Headhunting
Operator can only be obtained through Headhunting (Gacha).
Obtain Approach Detail

This Operator is a Limited Operator in the [Celebration] Limited series.  They appeared on the following banners:

Headhunting: Yes (LIMITED) Recruitment: No
Release Date (CN) 11/1/2021
Release Date (Global) N/A

Potentials

Potential Item

Nearl The Radiant Knight's Token 恢复光彩的卡西米尔骑士纹章。被精心擦试过,天马的金羽射出凛然辉光。

Talent

After deployment, deal 50% True damage to enemies in the 4 adjacent tiles and Stun them for 2 seconds. If the last deployed operator is a [Kazimierz] operator, deal an additional hit
Info
Talent Range
After deployment, deal 80% True damage to enemies in the 4 adjacent tiles and Stun them for 3 seconds. If the last deployed operator is a [Kazimierz] operator, deal an additional hit
Info
Talent Range
Daybreak
Lvl: 1
Attacks ignore 20% DEF
Info
Daybreak
Lvl: 1
Attacks ignore 23%(+3%) DEF
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
70
DP Cost
17
Block
1
Attack Interval
1.5
HP
6000
ATK
10
DEF
422
Arts Resist
20
DP Cost
0
Block
2
Detailed Info

Skills

SP Cost:
70
70
70
65
65
65
60
60
60
60
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Expand Attack Range, ATK +25%, Attack Speed +14
Infinite duration
Expand Attack Range, ATK +30%, Attack Speed +18
Infinite duration
Expand Attack Range, ATK +35%, Attack Speed +22
Infinite duration
Expand Attack Range, ATK +40%, Attack Speed +26
Infinite duration
Expand Attack Range, ATK +45%, Attack Speed +30
Infinite duration
Expand Attack Range, ATK +50%, Attack Speed +34
Infinite duration
Expand Attack Range, ATK +55%, Attack Speed +38
Infinite duration
Expand Attack Range, ATK +60%, Attack Speed +42
Infinite duration
Expand Attack Range, ATK +65%, Attack Speed +46
Infinite duration
Expand Attack Range, ATK +70%, Attack Speed +50
Infinite duration
Skill Range
Detailed Skill Info
atk 0.25
attack_speed 14
atk 0.3
attack_speed 18
atk 0.35
attack_speed 22
atk 0.4
attack_speed 26
atk 0.45
attack_speed 30
atk 0.5
attack_speed 34
atk 0.55
attack_speed 38
atk 0.6
attack_speed 42
atk 0.65
attack_speed 46
atk 0.7
attack_speed 50
SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
22 Seconds
22 Seconds
22 Seconds
25 Seconds
25 Seconds
25 Seconds
27 Seconds
Skill Effect
Passive: Does not use deployment slots
After deployment, ATK +60% and gain 2 layers of Shield. When the skill ends, automatically retreat and redeployment time is increased by 25%. If the last deployed operator is a [Kazimierz] operator, redeployment time will not increase
Passive: Does not use deployment slots
After deployment, ATK +70% and gain 2 layers of Shield. When the skill ends, automatically retreat and redeployment time is increased by 25%. If the last deployed operator is a [Kazimierz] operator, redeployment time will not increase
Passive: Does not use deployment slots
After deployment, ATK +80% and gain 2 layers of Shield. When the skill ends, automatically retreat and redeployment time is increased by 25%. If the last deployed operator is a [Kazimierz] operator, redeployment time will not increase
Passive: Does not use deployment slots
After deployment, ATK +90% and gain 3 layers of Shield. When the skill ends, automatically retreat and redeployment time is increased by 25%. If the last deployed operator is a [Kazimierz] operator, redeployment time will not increase
Passive: Does not use deployment slots
After deployment, ATK +100% and gain 3 layers of Shield. When the skill ends, automatically retreat and redeployment time is increased by 25%. If the last deployed operator is a [Kazimierz] operator, redeployment time will not increase
Passive: Does not use deployment slots
After deployment, ATK +110% and gain 3 layers of Shield. When the skill ends, automatically retreat and redeployment time is increased by 25%. If the last deployed operator is a [Kazimierz] operator, redeployment time will not increase
Passive: Does not use deployment slots
After deployment, ATK +120% and gain 3 layers of Shield. When the skill ends, automatically retreat and redeployment time is increased by 25%. If the last deployed operator is a [Kazimierz] operator, redeployment time will not increase
Passive: Does not use deployment slots
After deployment, ATK +130% and gain 4 layers of Shield. When the skill ends, automatically retreat and redeployment time is increased by 25%. If the last deployed operator is a [Kazimierz] operator, redeployment time will not increase
Passive: Does not use deployment slots
After deployment, ATK +145% and gain 4 layers of Shield. When the skill ends, automatically retreat and redeployment time is increased by 25%. If the last deployed operator is a [Kazimierz] operator, redeployment time will not increase
Passive: Does not use deployment slots
After deployment, ATK +160% and gain 4 layers of Shield. When the skill ends, automatically retreat and redeployment time is increased by 25%. If the last deployed operator is a [Kazimierz] operator, redeployment time will not increase
Detailed Skill Info
atk 0.6
times 2
respawn_time 1.25
nearl2_s_2[withdraw][combo].respawn_time 1
value 0.25
atk 0.7
times 2
respawn_time 1.25
nearl2_s_2[withdraw][combo].respawn_time 1
value 0.25
atk 0.8
times 2
respawn_time 1.25
nearl2_s_2[withdraw][combo].respawn_time 1
value 0.25
atk 0.9
times 3
respawn_time 1.25
nearl2_s_2[withdraw][combo].respawn_time 1
value 0.25
atk 1
times 3
respawn_time 1.25
nearl2_s_2[withdraw][combo].respawn_time 1
value 0.25
atk 1.1
times 3
respawn_time 1.25
nearl2_s_2[withdraw][combo].respawn_time 1
value 0.25
atk 1.2
times 3
respawn_time 1.25
nearl2_s_2[withdraw][combo].respawn_time 1
value 0.25
atk 1.3
times 4
respawn_time 1.25
nearl2_s_2[withdraw][combo].respawn_time 1
value 0.25
atk 1.45
times 4
respawn_time 1.25
nearl2_s_2[withdraw][combo].respawn_time 1
value 0.25
atk 1.6
times 4
respawn_time 1.25
nearl2_s_2[withdraw][combo].respawn_time 1
value 0.25
SP Cost:
60
60
60
55
55
55
50
47
44
40
Initial SP:
10
10
10
15
15
15
20
25
25
25
SP Charge Type
Skill Activation
Duration
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
25 Seconds
Skill Effect
Summons a "Blazing Sun" on a deployable ground tile within the 4 adjacent tiles, dealing True damage equal to 80% of Nearl the Radiant Knight's ATK to nearby enemies and Stun them for 3 seconds. Expand self Attack Range, ATK +40%, DEF +20%. When attacking enemies blocked by self or the "Blazing Sun", attacks deal True damage
Summons a "Blazing Sun" on a deployable ground tile within the 4 adjacent tiles, dealing True damage equal to 80% of Nearl the Radiant Knight's ATK to nearby enemies and Stun them for 3 seconds. Expand self Attack Range, ATK +50%, DEF +25%. When attacking enemies blocked by self or the "Blazing Sun", attacks deal True damage
Summons a "Blazing Sun" on a deployable ground tile within the 4 adjacent tiles, dealing True damage equal to 80% of Nearl the Radiant Knight's ATK to nearby enemies and Stun them for 3 seconds. Expand self Attack Range, ATK +60%, DEF +30%. When attacking enemies blocked by self or the "Blazing Sun", attacks deal True damage
Summons a "Blazing Sun" on a deployable ground tile within the 4 adjacent tiles, dealing True damage equal to 90% of Nearl the Radiant Knight's ATK to nearby enemies and Stun them for 3 seconds. Expand self Attack Range, ATK +70%, DEF +40%. When attacking enemies blocked by self or the "Blazing Sun", attacks deal True damage
Summons a "Blazing Sun" on a deployable ground tile within the 4 adjacent tiles, dealing True damage equal to 90% of Nearl the Radiant Knight's ATK to nearby enemies and Stun them for 3 seconds. Expand self Attack Range, ATK +80%, DEF +50%. When attacking enemies blocked by self or the "Blazing Sun", attacks deal True damage
Summons a "Blazing Sun" on a deployable ground tile within the 4 adjacent tiles, dealing True damage equal to 90% of Nearl the Radiant Knight's ATK to nearby enemies and Stun them for 3 seconds. Expand self Attack Range, ATK +90%, DEF +60%. When attacking enemies blocked by self or the "Blazing Sun", attacks deal True damage
Summons a "Blazing Sun" on a deployable ground tile within the 4 adjacent tiles, dealing True damage equal to 100% of Nearl the Radiant Knight's ATK to nearby enemies and Stun them for 3 seconds. Expand self Attack Range, ATK +100%, DEF +70%. When attacking enemies blocked by self or the "Blazing Sun", attacks deal True damage
Summons a "Blazing Sun" on a deployable ground tile within the 4 adjacent tiles, dealing True damage equal to 110% of Nearl the Radiant Knight's ATK to nearby enemies and Stun them for 3 seconds. Expand self Attack Range, ATK +110%, DEF +80%. When attacking enemies blocked by self or the "Blazing Sun", attacks deal True damage
Summons a "Blazing Sun" on a deployable ground tile within the 4 adjacent tiles, dealing True damage equal to 110% of Nearl the Radiant Knight's ATK to nearby enemies and Stun them for 3 seconds. Expand self Attack Range, ATK +125%, DEF +90%. When attacking enemies blocked by self or the "Blazing Sun", attacks deal True damage
Summons a "Blazing Sun" on a deployable ground tile within the 4 adjacent tiles, dealing True damage equal to 110% of Nearl the Radiant Knight's ATK to nearby enemies and Stun them for 3 seconds. Expand self Attack Range, ATK +140%, DEF +100%. When attacking enemies blocked by self or the "Blazing Sun", attacks deal True damage
Skill Range
Detailed Skill Info
atk 0.4
def 0.2
value 0.8
value2 3
atk 0.5
def 0.25
value 0.8
value2 3
atk 0.6
def 0.3
value 0.8
value2 3
atk 0.7
def 0.4
value 0.9
value2 3
atk 0.8
def 0.5
value 0.9
value2 3
atk 0.9
def 0.6
value 0.9
value2 3
atk 1
def 0.7
value 1
value2 3
atk 1.1
def 0.8
value 1.1
value2 3
atk 1.25
def 0.9
value 1.1
value2 3
atk 1.4
def 1
value 1.1
value2 3

RIIC Base Skills

(骑士训练)
Room Type:
Training Room
When assigned to the Training Room, every Knight operator in the base (excluding Assistants) increases the skill training speed by +5% (caps at 5 operators)
Noble Creed Lvl: 1
(崇高准则)
Room Type:
Training Room
When assigned to the Training Station, every Knight operator in the base (excluding Assistants) increases the skill training speed by +5% (caps at 8 operators)

Operator Overview

Translation Credits: Jetroyz of the RIHQ Discord and Iana

" Oaths and entrustment are never changed by time, are they not, Doctor? Radiant Knight, Margaret Nearl, returning for duty."

-------------

"Directors, we have an emergency proposition at hand today." "Concerning the answer to Margaret Nearl's request to enter the Special Tournament."

"To warrant a discussion over such a trivial matter, do all the directors here harbour fear towards the Nearls?"

"Her appearance has severely impacted the Federation's commercial planning for the duration of the Tournament, and various Spokespeople have already given up their posts. I think this is a topic worth discussing."

"I should add, she is a former champion of the tournament, and her influence is no lesser than the Black Knight's. More importantly, she is infected, and it's better to be safe than sorry."

"That Leithanian has long left Kazimierz, and now lies in wait in Kjerag's ravines."

"The Supervisory Board will not let this chance go..."

"The Grand Knight Commander taught you a lesson once, and you still tremble until now?"

"Tsk..."

"In short, for everyone present today, I think there's no need to bicker." "Firstly, the procedures for her to take the spot of Maria Nearl are perfectly legitimate. We cannot conduct our business in such a blunt manner."

"Secondly, as past data would inform us, a returning champion will undoubtedly bring along large amounts of sales in relevant merchandise. Surely everyone here would be happy to make a safe and profitable investment."

"If she displays any behaviour that is contrary to the guidelines set down by the Consortium, we have the ability to pass ruling on her, and I will raise both my hands in support."

"But now, she is only another competitor, a commodity."

"We do not, nor will we ever need, to go to great lengths on this matter."

"Agreed. Taking the initiative against the Radiant Knight may provoke an excessive reaction from the Supervisory Board. Our success here is all but assured, and creating additional variables. is thoroughly unnecessary."

"Any thoughts, ladies and gentlemen?"

"The allotted conference time has ended. Directors, please indicate your decisions."

"Ruling has concluded, and thus are the results of this proposition."

"Margaret Nearl's request to join the Special Tournament shall be granted."

"Next topic-"

-------------

Nearl The Radiant Knight is a LIMITED 6★ Dreadnought Guard (former Archetype name Duelist) whose kit includes on-deploy utility, true damage, and more!

Talents and Skills

Archetype: Dreadnought Guard

Trait: Blocks 1 enemy

Talent 1: After deployment, deals a certain amount of True Damage to enemies in the 4 adjacent tiles and Stuns them for several seconds. If the most recently deployed operator is a [Kazimierz] operator, deals an additional hit.

Talent 2: Attacks ignore a portion of the enemy's DEF

Skill 1: Expand Attack Range, increase ATK and ASPD. Infinite duration

Skill 2: 

Passive effect: Does not use deployment slots.
For a certain duration after deployment, increase ATK and gain several layers of Shield. When the skill duration ends, automatically retreat and increase the next redeployment time. If the most recently deployed operator is a [Kazimierz] operator, redeployment time will not increase

Skill 3: Summons a "Brilliant Sun" on one of the 4 adjacent deployable tiles, dealing a certain amount of True Damage to nearby enemies and Stunning them for several seconds. Increase Attack Range, ATK and DEF. When attacking enemies blocked by herself or "Brilliant Sun", change damage type to True Damage.

First Impressions

Note: These are first impressions and based on conjecture since we don’t know the exact details. 

The next alter and Limited Operator appears as a member of a much-maligned Archetype, the Dreadnought (formerly known as Duelist) Guard. Their 1 block limit, relatively poor survivability, and relatively inferior ability to handle some of the games most dangerous threats have lowered their value in all stages of the game.  Will Nearl's Alter be able to address some of these concerns and add viability back to this Archetype?

Her Talents support her use as a heli-drop assassin and improve her performance against high mitigation enemies.  Talent 1 provides True damage and a Stun on deploy, while Talent 2 gives her DEF Ignore.  Both synergize well with her potential usage.

S1 increases her damage and range and has infinite duration.  This could allow her to back-line behind another Operators or attack through a wall, and could be used in much the same way that Blaze S2 can be used.  However, it seems like S3 will be the more likely choice if wanting to leave Nalter deployed.

S2, though, is what brings a powerful new element to heli-drop assassin role: it ignores the Deploy Limit, enabling her to assist an already fully deployed team.  She isn't the fist Operator to be able to do this, as the robots also have this utility, but she is the first of high rarity, and the potential impact is on another level from what the robots can provide.  The Shield stacks will help keep her alive against hard hitting opponents, and the ATK boost (along with her Talent effects) will help to get the assassin job done.

S3, like S1, is a skill that increases her range and damage and will likely be used if wanting to leave Nalter deployed.  The main utility here is the True Damage that she does to enemies if they are blocked by her or the summon this skill allows her to deploy.  When deployed, her summon will deal True damage and stun (much like her own Talent 1).  

It seems pretty clear that Nalter will be the new best-in-class Dreadnought Guard.  Her heli-drop and on-the-field abilities look like they will far surpass the current best the archetype has to offer.  Even outside the archetype, the deploy-limit ignore of S2 provides amazing potential that will almost certainly see use in challenging content, and her mitigation ignoring utility is also something that increases in value for tougher content. 

Skill Discussion

S2: effects Talent 1 damage.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x5
2 ➝ 3
Lv1
x5
x6
x4
3 ➝ 4
Lv1
x8
x5
4 ➝ 5
Lv1
x8
x4
x4
5 ➝ 6
Lv1
x8
x5
6 ➝ 7
Lv1
x8
x3
x5
Skill Level Requisites Materials
1
Lv1 8h
x8
x4
x3
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x6
2
Lv1 8h
x8
x4
x4
Lv1 16h
x12
x4
x9
Lv1 24h
x15
x6
x6
3
Lv1 8h
x8
x3
x4
Lv1 16h
x12
x4
x10
Lv1 24h
x15
x6
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x30000
x5
x5
x4
x180000
x4
x4
x8

Overall Elite Cost

Total Cost

Operator Missions

Requires [Alter] version unlocked; Unlocks at E1, Level 1 (Server: CN)
x3
x10
x50
x50000
Requires [Alter] version unlocked; Unlocks at E2, Level 1 (Server: CN)
x2
x1
x2
x10
x100
x100000

Operator Profile

Artist Ryuzakiichi
CV Unknown
CV (CN) 穆雪婷
Gender Female
Place of Birth 卡西米尔
Birthday 4月23日
Race Kuranta
Height 171cm
Combat Experience
八年
Infection Status 参照医学检测报告,确认为非感染者。
Nation
Physical Strength Excellent
Mobility Excellent
Physiological Endurance Excellent
Tactical Planning Excellent
Combat Skill Outstanding
Originium Adaptability Excellent

Profile

临光,卡西米尔耀骑士。在掩护己方队员、机动作战、歼灭战与开阔地带作战中体现出极高的战斗技巧和个人军事素养。
在重返卡西米尔并夺得第二十四届骑士特别锦标赛决斗赛冠军之后,留在卡西米尔处理后续事务。作为合作干员为罗德岛驻卡瓦莱利亚基办事处提供战术支援,必要时也会去往其他地区协助本舰展开各项行动。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓清晰,未见异常阴影,循环系统内源石颗粒检测未见异常,无矿石病感染迹象,现阶段可确认为非矿石病感染者。

【体细胞与源石融合率】0%
干员临光没有被源石感染的迹象。

【血液源石结晶密度】0.14u/L
干员临光曾长时间在野外活动,但目前来看感染风险仍处于较低水平。

这其实是临光小姐以前的体检报告……嗯,她自己也能看到了。不过她早就知道真相了吧?无论她是什么时候知道的,她似乎从来没有一刻动摇。临光小姐,真是个了不起的人啊。
——医疗干员芙蓉

Archive File 1

Increase Trust to 50.
【源石记忆概览】
再次归来的耀骑士,依旧与过去一样勇毅而可靠,但她的战斗方式还是发生了一定变化。除了常用武器的更换之外,她对源石记忆的应用也不再拘泥于治疗。那柄金芒缠绕的剑枪,在战场上无疑会给敌人带来极强的威慑。
就像她的好友闪灵说的那样,“与我们一同流浪的日子里,玛嘉烈学会了如何收敛锋芒,而回到卡西米尔再度发起冲锋的耀骑士,已学会了心无旁骛地盛放。”
不光闪灵小姐和夜莺小姐,其他与临光合作过的干员也都惊叹于临光的改变,但并没有人感到不适应。大家很清楚,无论正义是否决定要对邪恶强硬,只要正义与邪恶一样处在边际上,就都必然会有锋芒。同样沐浴在耀骑士的光芒之下,邪恶的人或许会感到灼痛难当,而正义的同伴则依然会受到无上的鼓舞。

【武器鉴定】
干员临光现在使用的剑枪与其从前使用的战锤一样,是由与临光一家交好的卡西米尔工匠设计打造,并经过干员瑕光强化。这柄剑枪曾在临光与血骑士一战时折断,随后再次由干员瑕光修复。
经罗德岛工程部门鉴定,临光的剑枪不仅有着堪比卡西米尔征战骑士制式武器的强度,还无比契合临光本人的源石技艺,于理想情况下,甚至能给她释放的法术带来将近百分之十的效果提升。在负责鉴定的工程师的请求下,临光征得其武器设计者的同意,授权罗德岛制作了一柄剑枪的六分之一模型,存放于工程部门,供各工程干员及学员研究学习。
补充:不要让可露希尔知道耀骑士的高精度剑枪模型在大骑士领能卖多少钱。我们和耀骑士说好了,这模型仅此一件。

Archive File 2

Increase Trust to 100.
虽然临光从未诉苦,但她在卡西米尔的工作显然十分繁重。尽管如此,她对罗德岛驻卡西米尔办事处的求助还是有求必应。在她心中,无论她是否身在罗德岛本舰,她都依然是罗德岛的一份子。
只是相对而言,她在本舰停留的时间就很有限了。这对仰慕着临光,或者怀念着与她并肩作战的时光的干员们来说,实在是憾事一桩。曾有多名新干员在看完临光在切尔诺伯格事件中的作战记录后,满心期望地找到教官,提出想与这位英勇的干员切磋一二,又在得知临光长期离舰后失望而归。
而干员瑕光则与临光不同,在确定姐姐在卡西米尔的事业步上正轨之后,她就一头扎进了本舰的工坊内,而且很长一段时间没有回家。在瑕光一连失踪好几天之后,临光“恰好”回到了本舰,准确无误地在某个最新防护材料实验车间里,抓获了正与森蚺一起激情挥锤的妹妹。临光随后得知,瑕光其实正在努力地为她打造全新的贴身护甲。
“更柔软轻薄,可以穿在姐姐平时穿的休闲服或者正装礼服下面,而且对物理冲击的防御能力大大提升了!我拜托Mechanist和索娜看过,他们都说,我再努力一点点,这块护甲就能挡下一次青金的箭——”
看着瑕光顶着黑眼圈却闪耀着光彩的脸,临光没有责怪她透支身体,而是紧紧抱住了妹妹。
因临光本人要求,本次会面经过被保存在了这份档案里。她希望以此提醒自己,她在卡西米尔的一举一动,不仅承载着万千卡西米尔苦难的民众寄托的希冀,还牵扯着她最爱的家人们的未来。如今的耀骑士,不再是独自一人向巨浪发起冲锋。她还向罗德岛表达了感谢,因为她清晰地看到了罗德岛的生活给玛莉娅和佐菲娅带来了多大变化——“就如同我当初刚加入罗德岛时一样。”
“当然,我们也要感谢临光小姐,如果没有她,我们就不会吸引到如此出色的干员瑕光与干员鞭刃了,不是吗?更不用说焰尾骑士,还有另外一众从卡西米尔过来的干员……耀骑士的人格魅力,就是最好的招聘广告啊!要是他们之中的某些人来了之后不是每一天都惦记着耀骑士什么时候回来,好和耀骑士打一架就更好啦。”——来自某位人事部干员的感慨

Archive File 3

Increase Trust to 150.
罗德岛见证了临光在第二十四届骑士特别锦标赛夺冠的整个过程。那些台上台下的阴谋阳谋,街头巷尾的火花剑光,和临光本人在赛场上洒下的血汗一起,都被详细地记录在了特别行动档案里。凡是读过这份档案,或者曾与临光有过交谈的人,都不会误解临光对这场大赛的态度。六年跨度,两次冠军,一路险阻,万般辛苦,今日的耀骑士,和过去那个试图冲破规则桎梏的耀骑士一样,从未认可过骑士竞技的冠军荣誉是真正的荣耀。
不过,这场闹剧在临光眼里还有另外一面。
“在那不甚光彩的竞技场上,迸发出来的每一分豪情都是光彩的;在那些不够真实的霓虹灯照耀下的街道上,为了生存而相聚的友谊是真实的;在毫无荣耀可言的摄像机的记录下,那些不断攀登、突破自我的渴望,是荣耀的。”
某天深夜,临光在罗德岛本舰的舱室里写下这句话,想象着等身处林荫与匠人之都的友人收到信件,会不会调侃她偶尔的感慨不伦不类,独自一人露出了笑容。
第二天,她在走廊上遇到了一名激动地喊着“耀骑士”找她签名的年轻干员。耀骑士的再次夺冠之路万众瞩目,哪怕在罗德岛上也有不少拥趸,类似情况她在回舰时总会遇到,只是这些激动的粉丝多数都会被杜宾等教官提醒制止,这一次也不例外。出乎杜宾意料,临光接下了那张比赛时的照片,并在背后写下了一行字。
她写的是:“训练加油——干员临光”。
如果她的签名鼓励能让一名小干员振奋一整天,那么,对方是否真的理解了她冲击冠军的意义,至少在这一天之内,都无关紧要了。

Archive File 4

Increase Trust to 200.
临光在卡西米尔的路注定不会走得太顺利。凭借着过去几年积累的与不同人打交道的经验,她对自己正在或者将要面临的困难有了清晰的认知。此外,与闪灵夜莺以及其他罗德岛干员并肩作战的经历,让她意识到一些必要的合作往往能事半功倍。
在她与红松骑士团诸位的共同努力之下,罗德岛驻卡瓦莱利亚基领办事处成功建立。与此同时,她开始着手展开新的感染者安置工作。为了推进计划,她也不再将自己彻底孤立于卡西米尔的社会运作机制之外,与之相反,她与监正会和商业联合会分别在不同的方面进行了一些合作。身为传奇的临光家的一员,以及两届特锦赛冠军,她在卡西米尔各处的谈判桌上有着明确的价码,正如她想做成的每一件事、想要拯救的每一条性命一样。“万物有价”,这就是今天的卡西米尔奉行的唯一准则。临光自然反感被当作砝码在天平上来回摆弄,可她从来不在意耀骑士在别人眼中是什么模样。只要她自己清楚就足够:她所坚守的,她一心想带回给卡西米尔的,都是无价的。她和监正会以及商业联合会之间并不存在交易,凡是愿意为她的事业伸出援手的,她都会反握住对方的手,而凡是阻碍着她前行的,她在朝对方挥动剑枪时也不会有一丝迟疑。
“她和我们不一样,为了躲避巨大的车轮,我们在跑起来的时候都不得不看着脚下的路。而她呢?她才不会管车轮什么的,她会选择一路撞过去。无论我们跟不跟得上,她走过的地方又是不是有了像样的路,她撞穿了樊笼之后,我们至少都能看到漏进来的光啊。”——几次合作之后焰尾骑士的感慨
是的,临光会为了一位或者几位感染者的安全而奋不顾身,但不会满足于自己已经救下了多少人。无数理想主义者被时代的巨轮碾得面目全非,在改变别人的半途被迫改变了自己,而她永远在路上,一遍又一遍地向惊涛骇浪发起冲锋。

晋升资料

Upgrade to Elite LV2.

Voice Lines

Appointed as Assistant 很高兴能再陪在您的身边,博士......啊,仍愿光明护佑您。
Talk 1 留在卡西米尔并不轻松。监正会和商业联合会仍旧在无休止的互相掣肘,荣耀重新照耀卡西米尔的日子,似乎还很遥远。也只有在罗德岛上,才能够放下戒备,安心休整一会。
Talk 2 她们还好吗?丽兹的身体如何?闪灵有没有在战斗中勉强自己?在家乡的日子,我也常想起与她们并肩的景色,她们曾陪我回到故乡,下一次,即是耀骑士为她们的理想奉献光芒的时候。
Talk 3 离开卡西米尔太久,我似乎已经习惯了在罗德岛的生活。每当一些志同道合的骑士希望能与我同行,我就会想起身在这里的时日。不过,处理繁杂的文书工作比想象中劳累,我还得多向您学习。
Talk after Promotion 1 一场被资本首肯的胜利并不荣耀。但因此,我结识了那些心怀信仰的人,才能点燃那团火,我希望火能照亮前路,能让匍匐而行者起身奔跑,让黑暗褪去,让希望显形。博士,我始终如此坚信。
Talk after Promotion 2 这柄武器?呵呵,很少有人知道,祖父年轻的时候,使用的就是一柄剑枪,后来我的父亲继承了那柄剑枪,也教会了我剑术......只是回到家乡的那一刻,我想起了小时候的场景。仅此而已。
Talk after Trust Increase 1 玛莉娅发觉自己真正喜欢的事业了,她有天赋,也很刻苦,有佐菲娅陪着她,我很放心。现在看来,锻锤要比长剑更适合她,真希望这份朴实的热爱,能够永远保持下去。
Talk after Trust Increase 2 卡西米尔的斗争与别处都不同。没有明枪暗箭,只有膨胀的欲望和被扭曲的规则。玛莉娅她们能多留在罗德岛,是一件好事。虽然志同道合的人不在少数,但我们仍然身处荒漠,一片美德的荒漠。
Talk after Trust Increase 3 在这个摇摇欲坠的时代,我曾......感到孤独。但闪灵和丽兹照亮了我的命运,罗德岛成为了我的归宿。我曾被他人照耀,博士,所以我深知,美好的愿景与坚定的信念,足以改变大地。
Idle 疲倦还未找上我,您先休息吧。
Onboard 誓言,信赖,从来不会被时间改变,不是么,博士?耀骑士玛嘉烈·临光,归列。
Watching Battle Record 战术细节上有些许调整,嗯......
Promotion 1 很高兴能再一次经历这个场合,“不畏苦暗”,博士,我将与您同行。
Promotion 2 只要我还手握着光辉,只要我还满怀信心,这片大地的苦厄就困不住我。
Added to Squad 调换武器后我的作战方式也会改变,调配时还请注意。
Appointed as Squad Leader 我会牢记您的教诲。
Depart “不畏苦暗”......
Begin Operation 罪恶应被惩治。
Selecting Operator 1 只等您一声令下。
Selecting Operator 2 是的,我已准备完毕。
Deployment 1 我将带头冲锋。
Deployment 2 我将尽除障碍。
In Battle 1 太阳啊,请为我颔首吧!
In Battle 2 愿光芒浸润你。
In Battle 3 这长夜也应结束了。
In Battle 4 手执威光,便是为了扫尽世间恶行。
4-star Result 将性命交予您手中,我从未有一丝犹豫。
3-star Result 总有一天,我们将扫清苦暗的迷障,等待初光洒下,等待......一个更好的明天。
Sub 3-star Result 希望他们能重新寻到正确的道路。
Operation Failure 还没到放弃的时候,博士,请让我独自断后,重整旗鼓就交给您了。
Assigned to Facility 先前的宿舍还为我留着吗?谢谢,麻烦你们了。
Tap 哈......只是在玩闹吗,博士......
Trust Tap 能再一次触碰到您的藏书,真是奇妙的感觉。这一本,可以借给玛莉娅看看吗?
Title 明日方舟。
Greeting 最近过得还好吗,博士?

Operator Records

Record: 起点
Unlock: E2, Level 1, Trust Required: 50