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Medic
Range
Range
Range
Position
Attack Type

Tags

Archetype

Traits

Restores the HP of allies

Operator Description

Medic Operator Tuye, a Forte most unlike a Forte.

Operator Quote

Avoid touching the device on her back or that umbrella of hers, else you'll be spending quite some time scrubbing your face out.

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Headhunting: No Recruitment: No
Release Date (CN) 1/19/2021
Release Date (Global) 7/13/2021

Potentials

Potential Item

Tuye's Token A vial of nutritional fluid. Hand crafted by the outstanding medical operator Tuye, it gives off a peculiar smell. Whether and when to drink it remain questions you have to think over for yourself.

Talent

If Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 130% ATK
Info
If Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 135% ATK (+5%)
Info
If Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 150% ATK
Info
If Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 155% ATK (+5%)
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
80
DP Cost
19
Block
1
Attack Interval
2.85

Skills

SP Cost:
15
15
15
14
14
14
13
13
13
12
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
Immediately heal a target and grant them a shield that lasts for 2 seconds (Can absorb damage equal to 125% of Tuye's ATK)
Immediately heal a target and grant them a shield that lasts for 2 seconds (Can absorb damage equal to 130% of Tuye's ATK)
Immediately heal a target and grant them a shield that lasts for 2 seconds (Can absorb damage equal to 135% of Tuye's ATK)
Immediately heal a target and grant them a shield that lasts for 3 seconds (Can absorb damage equal to 140% of Tuye's ATK)
Immediately heal a target and grant them a shield that lasts for 3 seconds (Can absorb damage equal to 145% of Tuye's ATK)
Immediately heal a target and grant them a shield that lasts for 3 seconds (Can absorb damage equal to 150% of Tuye's ATK)
Immediately heal a target and grant them a shield that lasts for 4 seconds (Can absorb damage equal to 160% of Tuye's ATK)
Immediately heal a target and grant them a shield that lasts for 4 seconds (Can absorb damage equal to 170% of Tuye's ATK)
Immediately heal a target and grant them a shield that lasts for 4 seconds (Can absorb damage equal to 180% of Tuye's ATK)
Immediately heal a target and grant them a shield that lasts for 5 seconds (Can absorb damage equal to 200% of Tuye's ATK)
Detailed Skill Info
atk_scale (Attack Scale) 1.25
duration 2
atk_scale (Attack Scale) 1.3
duration 2
atk_scale (Attack Scale) 1.35
duration 2
atk_scale (Attack Scale) 1.4
duration 3
atk_scale (Attack Scale) 1.45
duration 3
atk_scale (Attack Scale) 1.5
duration 3
atk_scale (Attack Scale) 1.6
duration 4
atk_scale (Attack Scale) 1.7
duration 4
atk_scale (Attack Scale) 1.8
duration 4
atk_scale (Attack Scale) 2
duration 5
SP Cost:
50
50
50
50
50
50
50
50
50
50
Initial SP:
0
0
0
10
10
10
15
15
15
20
SP Charge Type
Skill Activation
Duration
-
-
-
-
-
-
-
-
-
-
Skill Effect
ATK +10%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration
ATK +15%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration
ATK +20%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration
ATK +25%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration
ATK +30%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration
ATK +35%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration
ATK +40%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration
ATK +45%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration
ATK +50%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration
ATK +60%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% of Tuye's ATK. The skill ends when this effect is triggered 3 times. Unlimited duration
Detailed Skill Info
atk 0.1
max_hp_ratio 0.2
heal_scale 3
skill_interval 1
atk 0.15
max_hp_ratio 0.2
heal_scale 3
skill_interval 1
atk 0.2
max_hp_ratio 0.2
heal_scale 3
skill_interval 1
atk 0.25
max_hp_ratio 0.2
heal_scale 3
skill_interval 1
atk 0.3
max_hp_ratio 0.2
heal_scale 3
skill_interval 1
atk 0.35
max_hp_ratio 0.2
heal_scale 3
skill_interval 1
atk 0.4
max_hp_ratio 0.2
heal_scale 3
skill_interval 1
atk 0.45
max_hp_ratio 0.2
heal_scale 3
skill_interval 1
atk 0.5
max_hp_ratio 0.2
heal_scale 3
skill_interval 1
atk 0.6
max_hp_ratio 0.2
heal_scale 3
skill_interval 1

RIIC Base Skills

(物流规划·α)
Room Type:
Trading Post
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%; Furthermore, increase order acquisition efficiency by an additional +15% for every 4 Factories producing Pure Gold
(物流规划·β)
Room Type:
Trading Post
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%; Furthermore, increase order acquisition efficiency by an additional +15% for every 2 Factories producing Pure Gold

Botzu's Quick Evaluation

+ A medic with powerful bursts of healing or shielding
+ Talent: After not healing for 4s, increases the healing amount of the next heal
+ S1: A decent shield that can be useful to help squishier operators survive some burst damage like spider explosions.
+ S2: This can heal for ridiculously high amounts, well over 2k in the right conditions. Its perfect for keeping allies alive when they aren't in danger of getting killed before they trigger the skills HP condition A good pairing with Surtr to give her extra time in S3 form.
- S1: can only be used on operators that aren't at max HP so it often can't be used to preempt big damage on allies that aren't directly in the line of fire.

Operator Overview

Tuye has been cheated! She’s using an umbrella to heal other Operators, but she’s classified as a ST Medic. Everyone knows that only Wide-Range Medics use umbrellas! Give Tuye the range her umbrella deserves!

Ahem. In more relevant news, Tuye is the brilliant mind behind an extensive trade and logistics company that transports goods across the world. Eagle-eyed players might remember her from the “Gavial the Great Chief Returns” event, where she played a supporting role. Tuye was officially introduced to Rhodes Island sometime after that event, and by chance, the infirmary was understaffed that day. Despite lacking active experience in the medical field, Tuye quickly established herself as a knowledgeable 5* ST Medic with strong healing and shielding Skills.

Tuye built her logistical empire with patience and foresight, and she approaches battles in the same way. Her Talent, Water Storage, powers up her next heal after Tuye has not acted for a certain duration. This Talent doesn’t do much for her S1, Aqua Loop, a manually activated Skill that adds a short-lived damage-absorbing shield onto her next heal. However, it’s a great Talent for her S2, Cardiac Stimulant, which increases Tuye’s ATK but also prevents her from healing allies until they drop below half HP. This gives Tuye more time to charge up Water Storage and also means the extra healing is less likely to go to waste. Cardiac Stimulant also has another effect: if an ally within Tuye’s range drops below 20% HP, Tuye will immediately heal them for a massive amount of HP. This effect can be triggered up to three times, and as long as Tuye has charges of this emergency healing remaining, the “increased ATK and half-health limit” effects of Cardiac Stimulant will continue indefinitely.

When you need emergency healing, Tuye is well suited for the job. Unfortunately, that’s about all she’s well suited for. The general preference is for Medics who can bring extra utility to the team even when healing isn’t necessary, and Tuye’s kit has no utility beyond the brief shield from Aqua Loop. There is also a surprisingly narrow window for Tuye’s kit to be truly effective. If enemies aren’t doing enough damage, then Tuye’s healing becomes excessive; on the other hand, if enemies are doing too much damage, then even Tuye’s healing won’t be able to keep up (since she has to take time to charge her Talent). It also doesn’t help that ST Medics are an important role to fill early on, so most Doctors will already have their preferred ST Medic raised before they even recruit Tuye. Of course, if you’re just starting out or if you’ve been unable to pull other 5* or 6* Medics, then Tuye’s strong healing can bring some much-needed relief to your squad.

Newbie Tier List Explanation

Awkward Skills and no utility besides healing.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x4
3 ➝ 4
Lv1
x6
x4
4 ➝ 5
Lv1
x6
x5
5 ➝ 6
Lv1
x6
x3
6 ➝ 7
Lv1
x6
x3
x2
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x2
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x3
2
Lv1 8h
x5
x2
x3
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x5

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x4
x2
x120000
x3
x7
x15

Overall Elite Cost

Total Cost

Operator Profile

Artist aZLing4
CV Saima Nakano
Gender Female
Place of Birth Sargon
Birthday April 15
Race Forte
Height 153cm
Combat Experience None
Infection Status Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Nation
Physical Strength Normal
Mobility Excellent
Physiological Endurance Normal
Tactical Planning Excellent
Combat Skill Normal
Originium Adaptability Normal

Profile

Former trading company employee, responsible for logistical technology R&D along with transport route planning. Unfortunately infected with Oripathy due to an incident in a sandstorm during the course of her work. Holds a post at the Rhodes Island Medical Department on introduction from her previous employer, simultaneously undergoing necessary treatment for Oripathy.

Clinical Analysis

Increase Trust to 25.
Imaging tests have shown the outlines of her internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in her circulatory system, confirming her to be infected with Oripathy.

[Cell-Originium Assimilation] 7%
Some mild crystallization visible on the surface of the Operator's body, concentrated on the back and abdomen.

[Blood Originium-Crystal Density] 0.29u/L
Operator was exposed to a high amount of constituent Originium within a short amount of time. Her situation itself is quite precarious; fortunately, discovery and treatment were both very prompt, and her present condition is stable. Her ensuing course of treatment will aim to further lower her internal blood Originium-crystal density levels.

Archive File 1

Increase Trust to 50.
When Tuye had just come to Rhodes Island, and passed Human Resources' comprehensive interdepartmental assessments, she was an outstanding candidate for the Engineering Department.
However, on the day she was set to report to Engineering, we received an emergency mission. As the Medical Department was short-staffed that day, Tuye, possessing relevant aptitude, dove in impromptu to give critical and urgent care to operators returning aboard. Following, several senior operators from Medical gave high assessments of her emergency response capacity, and all agreed that though she wasn't proficient in healing Arts, her diverse fluency in the usage of tools—and her grasp on medical knowledge from years of work safeguarding transport logistics in the hostile wilds—qualified her to work as a Medic operator.
Upon notice of her transfer, Tuye had no complaints whatsoever, which was somewhat unexpected. Of course, we personally don't believe 'Closure furiously making for the Medical Department and starting a war of words with a section of its operators' needs to be recorded in detail for this file.

Archive File 2

Increase Trust to 100.
Tuye has little in common with typical Forte. Her body displays none of the sturdiness of her race, and Oripathy is not the sole reason. Taking into account her constant seclusion in her room, her aversion to exercise, her lack of a strict three meals and her accompanying intake of overly sugary or salty snacks, the fact that she still just about met physical exam standards is owed to some of her innate ability.
Meanwhile, her social relations are also close to none. She regularly refuses other operators' invitations and doesn't participate in any group activities; she only occasionally pays visits to certain operators' laboratories. Prior to her visiting, she pays absolutely no mind to giving any notice. It's fortunate that these laboratories' owners don't tend to pick bones with 'impolite' manners, focusing entirely on the work at hand. Compared to chatting civilities, they're much more about storming up the perfect bright idea.
The one thing Tuye doesn't lack in that respect is bright ideas—whether reflected in her invention-tinkering ingenuity, or her occasional whim for pranks.

Archive File 3

Increase Trust to 150.
She's not as unreasonable as others say.
I admit, when I first worked with her, I thought working with her was a nightmare too. Work often demanded that our department check in with her for transport routes; everyone pushed that off on everyone else, to the point we'd have to draw lots to decide who went to find her. The unlucky sap was always me. Every time I went off, I'd get keyed up like nothing else, scared I'd earn her contempt if I did a single thing wrong.
Afterwards... the incident. This sandstorm came especially rough. It wasn't her fault; desert weather's always changed faces on a whim. We were trapped in our transport car with the engine out, and I thought my own time was up. Stuck somewhere like that, to tell you the truth, nobody could make it out.
Then she came. She seriously pushed through the sandstorm, catching up with us from all the way back at the base. It was just her.
She brought water and nutritional fluid. We survived.
'Forcing me all this way to save your lives? I'm a logistics worker. You guys are beyond useless,' she was complaining, but she was so patient as she helped us fix our engine.
Afterwards, a very long time afterwards, work needed me to find her again, and I discovered she was long since gone.
I asked around as hard as I could. Only then did I learn she caught Oripathy. I know it, clear as day, it was because of that sandstorm, wasn't it? Nobody could stick their head into a storm like that and come out unscathed. The boss wasn't willing to tell me. Probably because she didn't want me to know.
I've heard she's posted at your company now, so I couldn't help writing this. You don't need to pass this letter on to her. I just wanted to tell you, having someone venerable as her on your staff, a colleague cute as her, you're all very lucky.

—Letter sent by Operator Tuye's former coworker.

Archive File 4

Increase Trust to 200.
There is no rain in the desert.
Tuye always carries an umbrella with her. Even aboard the ship, that doesn't change. A lot of operators are curious about the umbrella, but don't dare ask Tuye about it.
Perhaps this photograph sent from her mother and father can offer some clues. The Tuye in the picture is considerably younger than the present; perhaps only three or four years old. As we can see, the scene in the photo should be of her home. She's tucked entirely under the umbrella, holding some components in her arms. They are clearly Columbian-produced parts she has in a pile, assembled to imitate all sorts of items—some like chairs, some like beds.
From a developmental psychology perspective, many children have this same tendency—treating the space under an umbrella as an independent space, a home of just their own. This can be because the parents are overly busy, caring insufficiently for these children, and so cause them to feel lonely. For this reason, they seek a smaller, more controllable space, where they only need to get along with themselves. My belief is that Tuye is one such case.
Nowadays, she still carries this umbrella. Perhaps, and I do mean perhaps, she considers the cover of the umbrella to be her home, just as before. Could a person entice her to come out from underneath? I don't know about anyone else. But in my belief, the person reading this file now, in whom all of Rhodes Island has placed their unwavering trust, certainly can.

Promotion File

Upgrade to Elite LV2.

Voice Lines

Appointed as Assistant You want me on work this boring thing...? Fine, fine. You're interesting enough to me. I'll go along with you.
Talk 1 If you want something moved, don't ask me. I'm not that brand of Forte.
Talk 2 This is some insanely precise instrument... huh? What, familiar sight? Huhhh. Oh, right. If that Mayer person comes 'round, don't tell her I'm here.
Talk 3 Never seen the equipment on my back before? Right, come over, put your hand here... keh-ka-hahahahahah! Look at your dumb face! You wanna know what just came out? It's water! And what's mixed in? Heh. You don't get to know.
Talk after Promotion 1 My interest in helping others is zip. But higher efficiency is good for everybody.
Talk after Promotion 2 Battles finish up faster now. Good to know, I guess.
Talk after Trust Increase 1 Cake? Soft and squishy—not my speed. But. Mmp, mmnm... the umeboshi on top's not bad, sure.
Talk after Trust Increase 2 No rain in the ship? Wow. Like I don't know that? Now try and predict how it goes down out there. Next time there's a storm, just try it, get a little closer. Bet you won't stop thanking me then.
Talk after Trust Increase 3 Oi. How does a day trip in the desert sound? I'll take you. I mean, anywhere else is fine too. As long as we have my multifunction jetpack, following the scent of the wind... heh. You must be dumb happy, having a guide as stellar as me.
Idle You out cold? Then let me just try this. Harder flow, greater spray area... And you get no right to complain.
Onboard You the Doctor? They all say you're the one here who knows more than the rest. You're gonna let me figure that out.
Watching Battle Record Combat's just like crossing the desert, where experience means nothing. Your only need is survival instincts.
Promotion 1 Doesn't this Elite Medal have any other kind of function? No fun there.
Promotion 2 Medical pro? It's a weird world where I get called that. Anyway, it's all about getting my jobs done, either way, right?
Added to Squad Out for field work again? Fine, fine. You're helping me test new equipment when we get back.
Appointed as Squad Leader Leading team combat doesn't differ much from being a guide.
Depart Route, OK. Equipment, check. Go.
Begin Operation More boring than running into a sandstorm.
Selecting Operator 1 Speak up.
Selecting Operator 2 I'm thinking...
Deployment 1 Good. Efficiency up by 17%.
Deployment 2 Need to move faster.
In Battle 1 Faster.
In Battle 2 Time to test my upgraded equipment.
In Battle 3 How's the newest nutritional fluid taste?
In Battle 4 Scent of the wind's changed...
4-star Result Tch. The sandstorms I've seen beat this any day.
3-star Result Scraped through, huh. Wasn't a waste of time.
Sub 3-star Result Efficiency lacking. Gotta head back and adjust my equipment, or switch reagents, maybe.
Operation Failure At least you figured a good retreat route...
Assigned to Facility You have a lot of rooms, huh...
Tap You gotta stop the boring crap.
Trust Tap Wanna try touching my bag again? Won't hit your face this time. Promise.
Title Arknights.
Greeting Rain again. Good weather, huh, Doctor?