GamePress
Position
Attack Type

Tags

Archetype

Traits

Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated

Operator Description

“野鬃”骑士艾沃娜,气势十足地准备出战。

Operator Quote

很快,很强,还很自信。

Obtain Approach

Activity Acquisition
The Operator is acquired by completing specific activities (in-game Events).
Obtain Approach Detail

Reward from [Near Light] Event Mission

Headhunting: No Recruitment: No
Release Date (CN) 11/1/2021
Release Date (Global) N/A

Potentials

Potential Item

Wild Mane's Token 破损的母枪外壳碎片,被野鬃珍贵地保留下来。每一场战斗都伴随着代价,凡事需要再三思考,野鬃这样提醒着自己。

Talent

After the first deployment, deployment cost of all undeployed [Guard] operators -1
Info
After deployment, deployment cost of all undeployed [Guard] operators -1 (each operator can have a maximum of -5 deployment cost before each deployment)
Info

Stats

Level:
HP
ATK
DEF
Arts Resist
0
Redeploy Time
80
DP Cost
12
Block
1
Attack Interval
1

Skills

SP Cost:
0
0
0
0
0
0
0
0
0
0
Initial SP:
0
0
0
0
0
0
0
0
0
0
SP Charge Type
Skill Activation
Duration
15 Seconds
16 Seconds
17 Seconds
20 Seconds
21 Seconds
22 Seconds
25 Seconds
27 Seconds
28 Seconds
30 Seconds
Skill Effect
After deployment, Attack Speed +60
After deployment, Attack Speed +65
After deployment, Attack Speed +70
After deployment, Attack Speed +80
After deployment, Attack Speed +85
After deployment, Attack Speed +90
After deployment, Attack Speed +100
After deployment, Attack Speed +110
After deployment, Attack Speed +120
After deployment, Attack Speed +135
Detailed Skill Info
attack_speed 60
attack_speed 65
attack_speed 70
attack_speed 80
attack_speed 85
attack_speed 90
attack_speed 100
attack_speed 110
attack_speed 120
attack_speed 135
SP Cost:
40
40
40
40
40
40
40
40
40
40
Initial SP:
15
16
17
20
21
22
25
27
28
30
SP Charge Type
Skill Activation
Duration
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
20 Seconds
Skill Effect
Expand Attack Range, ATK +30%. Attacks will push the target away with medium force
Expand Attack Range, ATK +35%. Attacks will push the target away with medium force
Expand Attack Range, ATK +40%. Attacks will push the target away with medium force
Expand Attack Range, ATK +45%. Attacks will push the target away with medium force
Expand Attack Range, ATK +50%. Attacks will push the target away with medium force
Expand Attack Range, ATK +55%. Attacks will push the target away with medium force
Expand Attack Range, ATK +60%. Attacks will push the target away with medium force
Expand Attack Range, ATK +65%. Attacks will push the target away with medium force
Expand Attack Range, ATK +70%. Attacks will push the target away with medium force
Expand Attack Range, ATK +80%. Attacks will push the target away with medium force
Skill Range
Detailed Skill Info

Modules

Lvl: 0
Trust: 0
Availability: cn
Unlock Information
Materials
Missions
Lvl: 50
Trust: 100 (10,070 Points)
Availability: cn
Equip Trait
Gain 2 DP per kill, and refund all DP cost when retreating
Equip Attribute Bonuses
atk 40
attack_speed 3
Unlock Information
Materials
x2
x3
x40000
Missions
完成5次战斗;必须编入非助战野鬃,并确定第一位部署的干员是野鬃
3星通关别传MN-2;必须编入非助战野鬃并上场,其他成员不可编入先锋干员
Additional Information

RIIC Base Skills

(磐蟹·豆豆)
Room Type:
Factory
When this Operator is assigned to a Factory, productivity +15%
(红松骑士团·β)
Room Type:
Factory
When assigned to a Factory, production +25%

Operator Overview

Translation Credits: Jetroyz of the RIHQ Discord and Iana

" 'Wildmane' Ivona, of the Pinus Sylvestris Knight Club. Sona said that this place is friendly to the infected? Good."

-------------

"Outta the way outta the way, I'm here to report in----!"

'Wildmane' Knight Ivona, the finest of the infected competitive knights, excitedly puts down her signature on the operator contract.

She loves gold with a passion - any object with that golden gleam gets her attention easily. Trophies, ribbons, the coloured confetti falling down from above... the arena of Kazimierz should have exploded in ovation and cheering at the sight of her victory.

Yet she requires so few of these exclamations. Being one of the infected would mean that you were destined to have few advocates. But Wildmane cares little. For her, victory itself is golden. The stronger the opponent, the more worthwhile the battle. Even if the day would come where she faces a battle she cannot win, she would not hesitate to fight until the very end for the sake of her companions.

After all, the essence of the souls that are exalted, that strike reverence into the heart of all who bear witness to their visage - is golden.

-------------

Wild Mane is a 5★ Charger Vanguard (former Archetype name DP-On-Kill) that will be the welfare Operator in the [Near Light] Event..  She lowers the DP Cost of [Guard]s and can Push enemies!

Talents and Skills

Archetype: Charger Vanguard

Trait: Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated

Talent 1: After deployment, all undeployed [Guard] operators have -1 DP cost (There is limit to the maximum DP cost reduction before deployment)

Skill 1: Massively increase ASPD for several seconds after deployment

Skill 2: Increase Attack Range and ATK. Attacks push the target away with a certain force

First Impressions

Note: These are first impressions and based on conjecture since we don’t know the exact details. 

Being a new Vanguard is no easy task in the current state of Arknights, as the meta is so completely dominated by the Bagpipe + Standard Bearer combo. Wild Mane attempts to carve her niche by lowering the DP Costs of [Guard]s by 1 when she is deployed.  This alone will not be enough to unseat the current queen, so the question becomes, will her skills make a case for bringing her along as well?

Her S1 is geared around heli- drop use, since she gets a burst of ASPD on deploy.  Charger Vanguards(formerly called DP-On-Kill) are often used in this way, and this is the first skill in the Archetype that is specifically activated immediately on deploy.  Since it only increases ASPD and not ATK, she will likely have troubles against enemies with medium to high DEF.  It seems unlikely that she'll be able to compete with much higher ATK values of Bagpipe or Vigna in this role, even though the latter have longer Skill charge times after deploy, And if a heli-drop is needed where the DP Cost/refund/reduction of the Archetype isn't needed, then there are clearly better choices.

Her S2 increases her range and ATK and adds a Push.  Whether a Push skill can be relevant or not is highly dependent on the force and frequency with which it can be applied.  Most push skills outside of Shift classes end up being gimmicky and rarely useful or preferred, but there are some exceptions, and having shift operators that are not Specialists can potentially see use in Class Ban challenges.  It is impossible to say for sure if this particular skill can find use until we know the details.

Overall, with Bagpipe as queen of the Archetype, and not much in the kit that makes her a clear standout, it seems unlikely she'll have much of a meta impact.

Operator Featured Articles

Skill Upgrade Costs

Level Requisites Materials
1 ➝ 2
Lv1
x4
2 ➝ 3
Lv1
x4
x7
3 ➝ 4
Lv1
x6
x3
4 ➝ 5
Lv1
x6
x4
5 ➝ 6
Lv1
x6
x4
6 ➝ 7
Lv1
x6
x3
x2
Skill Level Requisites Materials
1
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x5
Lv1 24h
x10
x4
x4
2
Lv1 8h
x5
x3
x4
Lv1 16h
x6
x3
x6
Lv1 24h
x10
x4
x4

Overall Skill Cost

Elite Upgrade Costs

Level Materials
x20000
x4
x5
x3
x120000
x3
x8
x11

Overall Elite Cost

Total Cost

Operator Profile

Artist NoriZC
CV Unknown
CV (CN) 十四
Gender Female
Place of Birth 卡西米尔
Birthday 8月3日
Race Kuranta
Height 158cm
Combat Experience
四年
Infection Status 体表有源石结晶分布,参照医学检测报告,确认为感染者。
Nation
Group
Physical Strength Excellent
Mobility Excellent
Physiological Endurance Standard
Tactical Planning Normal
Combat Skill Standard
Originium Adaptability Standard

Profile

“野鬃”骑士艾沃娜,作为红松骑士团的成员,在经历卡西米尔本届特锦赛及一系列风波之后加入罗德岛。除了进行必要的矿石病治疗,野鬃也愿意为罗德岛提供战斗方面的支持。为了感染者,她愿意做很多事。

Clinical Analysis

Increase Trust to 25.
造影检测结果显示,该干员体内脏器轮廓模糊,可见异常阴影,循环系统内源石颗粒检测异常,有矿石病感染迹象,现阶段可确认为是矿石病感染者。

【体细胞与源石融合率】6%
干员野鬃腿部有明显的源石结晶。

【血液源石结晶密度】0.20u/L
干员野鬃的感染情况已趋于稳定。

Archive File 1

Increase Trust to 50.
“野鬃”骑士选择加入罗德岛时,身上的伤还未完全痊愈,但超常的恢复能力已经能够让她活动自如。在身体彻底转好前,出于对干员的健康状况的考虑,罗德岛并未立即为野鬃安排工作,这反而让她显得有些闷闷不乐。但野鬃也对自己的新生活住处表现出了好奇心,在空闲的日子会为自己四处找些事情来做。
对“正义骑士号”的改造课题便是成果之一。在野鬃有了对罗德岛工程部的研究范围的认识之后,她立刻表现出让自己的“宠物”,同时也是红松骑士团一员的“正义骑士号”进行改造的兴趣。对于升级系统和加装语音发声功能,野鬃都满怀期待地每日探访、跟进进度,终于在几日后,听到了长久以来只能发出“滴滴”电子音的正义号的第一句问候——
“‘滴滴’,谢谢罗德岛工程部的各位。主人?您想让正义号对您说些什么……正义号可以说实话吗?汉堡很不健康,请主人不要再点那么多了。还有,换下的衣服请不要丢在地板上,抱住正义号诉苦或者发表斗志宣言的时候请不要情绪太过激动,不论是热泪盈眶还是义愤填膺的音量都无法让正义号正确接收信息进行分析和回应……”
据现场工作人员描述,野鬃似乎大受打击,在完成最终改造前都不愿意再踏入工程部一步。一直到正义号开始进行日常活动,为她送去第一份食堂外卖开始才有好转。

Archive File 2

Increase Trust to 100.
艾沃娜·克鲁科夫斯卡。其家族作为忠诚的卡西米尔骑士家族,历来靠征战获得荣誉而长存。在克鲁科夫斯卡家族中,艾沃娜是同一辈里身体最为矫健,性格最为奔放的。因此,她被自己的家族寄予厚望,从小便为成为征战骑士而进行训练。然而,年轻的艾沃娜却在野外进行模拟训练时不慎感染矿石病,从而彻底改变了她的人生道路。从小被教育要成为征战骑士的她曾怀揣着希望,却没想到自己在痊愈后立刻遭到了家族的抛弃。
尽管对家族残忍的行为大为失望,艾沃娜还是决定朝前迈进。情绪的修复来源于她坚定的人生信条:只要还活着,便要不断找到道路奔跑。艾沃娜是善战者,战斗的热情和热血是她与生俱来的,哪怕在成为感染者后也未能改变分毫。因此,她选择成为了竞技骑士,以另一种方式重新赢得骑士身份,证明给曾对自己失望的人看。
速度与技巧是艾沃娜的优势,她将其灵活地运用,不需要技巧理论,仅凭自己过人的反应力和观察力便能见招拆招、一击制敌。当然,这样的作战战术也与艾沃娜本人的身体素质相吻合。虽然崇拜绝对的力量带来的压迫感,但艾沃娜继承了家族的基因,并没有特别高大的身躯——好在她还在不断成长。
“啊?你说我竟然比索娜矮、矮一公分……绝对是搞错了,别走,我们再测一遍!”
……
“野鬃小姐,这已经是第四次测了……”
“可恶,这最后的一公分……”
“野鬃小姐?”
“……唉,我知道啦,数据你们就这么填吧。走了,正义号,之后帮我订购几箱淡奶……”

Archive File 3

Increase Trust to 150.
当问及野鬃是否会后悔、是否悲伤、是否不安的时候,她都会避开话题。或许在心底深处,野鬃是明白自己身为感染者的命运处境的。但为了靠不断变强来证明自己,她选择忽视了这些于他人而言重要的问题,忘我地投入地下竞技场的战斗中去。这样的野鬃骑士靠着不断的胜利“麻痹”自己,让自己不断追寻生存的价值。然而,当她终于踏入正式赛场,却在休息室受到了其他竞技骑士的嘲笑和侮辱,在愤怒的情绪中产生了激烈的矛盾。在该事件中,为野鬃解围的正是焰尾与灰毫。随着野鬃加入红松骑士团,她开始正视自己感染者的身份,并从心底里认可焰尾为感染者们奔走的行为。对野鬃来说,有一个明确的目标会让她轻松许多,只要是“体力活”,哪怕有危险和麻烦她也不会犹豫地接下。然而,思考行为背后的意义却让她感到头疼。不论是有学识的人们所谈论的社会事件,还是自己的行为背后所代表的意义,过去的野鬃都选择不听不闻。但在离开卡西米尔、脱离骑士身份之后,野鬃身为感染者该如何踏上新的路程,事到如今,已经是她无法回避的核心问题。
但至少,野鬃对现在的生活还算满意。大概在某一日,野鬃收到了来自卡西米尔的一沓信件,似乎是野鬃的家族有想对她传递的信息。野鬃只是趁和灰毫在训练场练习的休息间隙草草地翻阅了一遍,便又轻松地回到训练时的认真状态。事后,当问到野鬃发生了什么时,她只是耸了耸肩。
“他们向我正式地道歉,希望我能给他们回个话,让他们知道我现在过得好不好。哈,大概是在电视上看到了家族的名字,终于想起来还有我这号人?”
“那么,野鬃小姐,你现在的心情……”
“我?我没事啊。说实话,我早就走出过去的阴影了。至于生活在卡西米尔的他们——与我有血缘关系的这些人们,他们是否还固执地抱着自己泥潭中的偏见和傲慢不放,这就不关我的事了。反正被赶出家门之后我可没再找他们帮过忙,哈哈。”

Archive File 4

Increase Trust to 200.
对于野鬃来说,红松骑士团是自己的生存之所,对骑士团的成员有着无条件的信任。焰尾是骑士团的团长,是值得自己交付忠诚,为她奔走拼命的人。灰毫是野鬃的酒友,同时也是志同道合的对象。两个人互诉衷肠的过程,往往能让不喜欢思考的野鬃突然通透地理解许多被言语缠绕而无法察觉的道理和真相。大多时候,远牙是个安静的人,与野鬃的性格完全相反。她沉着冷静的性格正是野鬃所缺少的,和远牙进行搭档的过程会十分顺利。正义骑士号是野鬃的“宠物”,更是她的好搭档,在战场上曾不少次在关键时为她解围。现在的野鬃也在找寻着自己的道路,希望她在罗德岛所经历的新的生活能为她找到新的方向。野鬃,还有红松骑士团的其他成员,只要他们团结一致,一定还能够在这片大地上大有作为。
现在的野鬃还是保持着往日作为“骑士”的生活作息,每日坚持训练,磨炼自己的技艺。自己的这份力量一定有朝一日还会为帮助人们、拯救生命而发挥作用,为了这样的未来,为了带给更多感染者希望,野鬃从不懈怠。
当然还有一些私心,野鬃曾在见到耀骑士的第一面就提出了决斗的要求。尽管在别人看来只是有失礼仪的一次意外发言,但野鬃却十分认真地为此做着准备。等到足够强大,能够得到耀骑士的认可的那一天,野鬃一定十分期待邀约兑现的时刻吧。

晋升资料

Upgrade to Elite LV2.

Voice Lines

Appointed as Assistant 不行,把那些文书拿远一些......看到那么多字就头晕。可别想让我帮忙啊,博士,我就在这老老实实待着。
Talk 1 盔甲喷漆?当然要选金色。我喜欢金色,因为金色是闪电的颜色,闪电的速度很快!
Talk 2 说到战斗,我就按照自己的办法来。想让别人仰视你,那就把他揍趴下。想让对方老实听你的,就来打一场,让他知道自己毫无胜算。
Talk 3 无胄盟的杀手、临光家的骑士、红松骑士团......罗德岛怎么能够同时容纳这些人的?招人标准真是奇怪。
Talk after Promotion 1 我这些战斗技巧都是从小学的,为了成为一名征战骑士而做的准备。但感染之后......啧,即使这样我也要成为“骑士”。只要能靠战斗的胜利证明自己的实力,我就会赢给所有人看。
Talk after Promotion 2 有时候我不太明白索娜说的一些话,但我相信她会带领我们一直去做正确的事。她还在不断改变和进步,所以,我也会试着改改自己的毛病的。但也不完全听她的,哈哈。
Talk after Trust Increase 1 查丝汀娜说话的时候,第一句是最重要的!可是不听后面的话又不知道她第一句说了什么。不过我已经习惯了,所以能听懂。
Talk after Trust Increase 2 正义号是我的宠物,以前托人东拼西凑了些功能,所以什么都会一点。嗯,很能干!
Talk after Trust Increase 3 “野鬃”这个封号,是靠我自己的努力让别人记住的。它代表一名强大的骑士,而且,是感染者骑士。至于把我们的性命和荣耀当商品和消耗品的商业联合会,呿,我恨不得把他们的面具全部砸烂。
Idle 好无聊啊......走,一起去喝一杯吧?总是只有小灰陪我喝,太没劲了。
Onboard “野鬃”艾沃娜,我是红松骑士团的骑士。索娜说这里对感染者很友好?那就行。
Watching Battle Record 哦哦......这招突袭很厉害!能倒回去重看一遍不?
Promotion 1 晋升,是承认我变得更强了的意思?哈哈,那好啊,再多来几次!
Promotion 2 那些虚伪的面孔,欺压感染者的伪善者,都会被这把骑枪毫不留情地贯穿。
Added to Squad 敢不敢和我比划比划?
Appointed as Squad Leader 最适合我的就是方阵了。我做队长,那战术就按我喜欢的来!
Depart 出——发——!
Begin Operation 哈哈,我看到你们了。
Selecting Operator 1 干架的事情就交给我。
Selecting Operator 2 等了好久了!
Deployment 1 就你们,值得我使出全力吗?
Deployment 2 可别一击就倒啊!
In Battle 1 太慢了太慢了太慢了!
In Battle 2 哈哈,你是躲不掉的!
In Battle 3 夹枪冲锋!
In Battle 4 骑枪刺击!
4-star Result 不断地获胜,就不怕被人忘记。就是这么简单。
3-star Result 谢啦,博士。你的指挥确实有一套。
Sub 3-star Result 我的母枪......唉,又该拿去修了。
Operation Failure 有懊悔之后再说,我来殿后......快走!
Assigned to Facility 有没有全部是金色的房间?我就想想嘛。
Tap 嘿,想和我比速度?
Trust Tap 裙装?嗯......在特别的时候才会穿。
Title 明日方舟。
Greeting 吃过了吗,博士。想不想尝尝正义号做的早餐?