Table of Contents
About | |
---|---|
A former Qilin sealer, she now travels the world sharing the convenience of relics with everyone she meets. Her curiosity can make her a bit impulsive, and she has a tendency to get carried away. |
|
CV Info - English | CV Info - Japanese |
Leah Fong | Satomi Korogi |
Quirky Qilin |
---|
Obtainable as a 5
|
Character Stats
Overview
Jiang Ziya is the flagship of Winter Wardens, heralding a new standard for Water healers to aspire for. Bluntly put, Ziya is Thaniel, but superior by every metric. While their Skill 1’s are functionally identical, the key differences are twofold: Ziya’s Skill 2 is also a heal, and Ziya's innate 100% Skill Prep. These aspects are game changing with respect to High Brunhilda, allowing greater room for error and Wyrmprint freedom. In a clear-cut but welcomed example of power creep, Ziya’s existence all but condemns Thaniel to obscurity.
Strengths
Two Heals
Ziya can easily cover for mistakes using Provident Protection’s heal-over-time, greatly lessening the impact of eating stray fireballs or mistimed heals.
100% Skill Prep
Casting aside The Chocolatiers, Ziya is free to run whichever Wyrmprints she pleases, from Skill Haste for faster heals or even Dragon Prep to help out her team.
Weaknesses
No Targeted Healing
To cover for a mistake, teamwide heals must be “wasted” on healthy allies.
Dragon Recommendations
Halloween Maritimus is the premier pick for the massive boost to Skill Haste.
Simurgh is the next best option whose active Skill also provides an extra heal.
Poseidon / High Mercury give Ziya some teeth without sacrificing healing capabilities.
Poli’ ahu / Peng Lai are easily unbound budget options.
Weapon Recommendations
Budget option: Bracing Waters
Wyrmprint Recommendations
Pair 1
Wolf's Boon grants Stun immunity and is crucial to survival in endgame flame content.
Shared Skill
Curative Catch | ||
Lvl 2 | Restores HP to all allies, removes burning, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. | 200 |
---|---|---|
Lvl 3 | Restores HP to all allies, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. | 300 |
SP Cost | 9465 | Iframe | Long |
---|---|---|---|
Unlock Materials |
Water Tome x6
|
||
Cost | 6 | Level | 1 |
Skills
Skill 1
Curative Catch | ||
Lvl 1 | Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. | 100 |
---|---|---|
Lvl 2 | Restores HP to all allies, removes burning, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. | 200 |
Lvl 3 | Restores HP to all allies, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. | 300 |
SP Cost | 5916 | Iframe | Long |
---|
Skill 2
Provident Protection | ||
Lvl 1 | Increases the entire team's defense by 15% for 15 seconds, and gradually recovers their HP for 15 seconds. | 100 |
---|---|---|
Lvl 2 | Increases the entire team's defense by 20% for 15 seconds, and gradually recovers their HP for 15 seconds. | 200 |
Lvl 3 | " | 300 |
SP Cost | 11832 | Iframe | Medium |
---|
Abilities
Ability 1
Skill Prep +75%
Fills 75% of skill gauges at the start of quests. |
80
|
Upgrades To | |
---|---|
Skill Prep +100%
Fills 100% of skill gauges at the start of quests. |
100
|
Ability 2
Burn Res +50%
Reduces susceptibility to burning by 50%. |
60 |
Upgrades To | |
---|---|
Burn Res +100%
Reduces susceptibility to burning by 100%. |
100 |
Ability 3
HP 70% = Healing +13%
Increases the potency of recovery skills by 13% when HP is 70% or above. |
80 |
Upgrades To | |
---|---|
HP 70% = Healing +15%
Increases the potency of recovery skills by 15% when HP is 70% or above. |
100 |
Co-Abilities
Recovery Potency +10%
Increases the potency of recovery skills by 10%. Benefits your whole team. |
170 |
Show Upgrades
|
Increases the potency of recovery skills by 12%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 16%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Water) HP Below 60% = HP Regen I
If a team member is attuned to (Water): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 60 seconds. Benefits your whole team. |
Show Upgrades
|
If a team member is attuned to (Water): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 50 seconds. Benefits your whole team. |
If a team member is attuned to (Water): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 45 seconds. Benefits your whole team. |
If a team member is attuned to (Water): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 40 seconds. Benefits your whole team. |
If a team member is attuned to (Water): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 30 seconds. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5