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Jiang Ziya

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Table of Contents

Character Tier

About

A former Qilin sealer, she now travels the world sharing the convenience of relics with everyone she meets. Her curiosity can make her a bit impulsive, and she has a tendency to get carried away.

CV Info - English CV Info - Japanese
Leah Fong Satomi Korogi
Water
Staff
Healing
Quirky Qilin
Obtainable as a 5

Character Stats

MAX HP 809
MAX STR 467

Overview

Jiang Ziya is the flagship of Winter Wardens, heralding a new standard for Water healers to aspire for. Bluntly put, Ziya is Thaniel, but superior by every metric. While their Skill 1’s are functionally identical, the key differences are twofold: Ziya’s Skill 2 is also a heal, and Ziya's innate 100% Skill Prep. These aspects are game changing with respect to High Brunhilda, allowing greater room for error and Wyrmprint freedom. In a clear-cut but welcomed example of power creep, Ziya’s existence all but condemns Thaniel to obscurity.

Strengths

Two Heals

Ziya can easily cover for mistakes using Provident Protection’s heal-over-time, greatly lessening the impact of eating stray fireballs or mistimed heals. 

100% Skill Prep 

Casting aside The Chocolatiers, Ziya is free to run whichever Wyrmprints she pleases, from Skill Haste for faster heals or even Dragon Prep to help out her team.

Weaknesses

No Targeted Healing 

To cover for a mistake, teamwide heals must be “wasted” on healthy allies.

Dragon Recommendations

Halloween Maritimus is the premier pick for the massive boost to Skill Haste. 

Simurgh is the next best option whose active Skill also provides an extra heal. 

Poseidon / High Mercury give Ziya some teeth without sacrificing healing capabilities.

Poli’ ahu / Peng Lai are easily unbound budget options.

Weapon Recommendations

Budget option: Bracing Waters

Wyrmprint Recommendations

Pair 1

Wolf's Boon grants Stun immunity and is crucial to survival in endgame flame content. 

Shared Skill

Curative Catch
Lvl 2 Restores HP to all allies, removes burning, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
200
Lvl 3 Restores HP to all allies, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
300
SP Cost 9465 Iframe Long
Unlock Materials
Cost 6 Level 1

Skills

Skill 1

Curative Catch
Lvl 1 Restores HP to all allies, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.
100
Lvl 2 Restores HP to all allies, removes burning, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.
200
Lvl 3 Restores HP to all allies, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.
300
SP Cost 5916 Iframe Long

Skill 2

Provident Protection
Lvl 1 Increases the entire team's defense by 15% for 15 seconds, and gradually recovers their HP for 15 seconds.
100
Lvl 2 Increases the entire team's defense by 20% for 15 seconds, and gradually recovers their HP for 15 seconds.
200
Lvl 3 "
300
SP Cost 11832 Iframe Medium

Abilities

Ability 1

Skill Prep +75%

Fills 75% of skill gauges at the start of quests.

80
Upgrades To
Skill Prep +100%

Fills 100% of skill gauges at the start of quests.

100

Ability 2

Burn Res +50%

Reduces susceptibility to burning by 50%.

60
Upgrades To
Burn Res +100%

Reduces susceptibility to burning by 100%.

100

Ability 3

HP 70% = Healing +13%

Increases the potency of recovery skills by 13% when HP is 70% or above.

80
Upgrades To
HP 70% = Healing +15%

Increases the potency of recovery skills by 15% when HP is 70% or above.

100

Co-Abilities

Recovery Potency +10%

Increases the potency of recovery skills by 10%. Benefits your whole team.

170
Show Upgrades

Increases the potency of recovery skills by 12%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 16%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Co-Ability Chain

(Water) HP Below 60% = HP Regen I

If a team member is attuned to (Water): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 60 seconds. Benefits your whole team.

Show Upgrades

If a team member is attuned to (Water): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 50 seconds. Benefits your whole team.

If a team member is attuned to (Water): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 45 seconds. Benefits your whole team.

If a team member is attuned to (Water): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 40 seconds. Benefits your whole team.

If a team member is attuned to (Water): grants them an HP regen buff for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 30 seconds. Benefits your whole team.

Total Materials Required

Mana Circle 1

Total Materials

Effects

HP+14

Mana x 450
STR+10

Mana x 550
HP+14

Mana x 450
STR+11
Adventurer Story Unlock

Mana x 550
HP+14

Mana x 450
Force Strike

Mana x 650
STR+11

Mana x 550
HP+14

Mana x 450

Mana Circle 2

Total Materials

Unbind Materials

Effects

STR+7

Mana x 1,950
HP+16

Mana x 1,550
STR+7

Mana x 1,950
HP+16
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950
HP+16

Mana x 1,550
STR+8

Mana x 1,950
HP+17
Adventurer Story Unlock

Mana x 1,550
STR+8

Mana x 1,950

Mana Circle 3

Total Materials

Unbind Materials

Effects

HP+19

Mana x 3,200
STR+14

Mana x 4,000
HP+19

Mana x 3,200
STR+15
Adventurer Story Unlock

Mana x 4,000
HP+19

Mana x 3,200
STR+15

Mana x 4,000
HP+20

Mana x 3,200

Mana Circle 4

Total Materials

Unbind Materials

Effects

STR+9

Mana x 6,200
HP+21

Mana x 5,000
Force Strike (Upgrade 2)

STR+9

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200
HP+22

Mana x 5,000
STR+10

Mana x 6,200