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Valentine's Hildegarde

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Table of Contents

Character Tier

About

Hildegarde has donned an elegant gown for Valentine's, which gives her a mature allure. Supposedly it's the first time she has ever worn one, and more than one person has caught her wistfully staring at herself in a mirror...

CV Info - English CV Info - Japanese
Mavis Ada Maaya Sakamoto
Flame
Staff
Healing
Rosy Saint
Obtainable as a 5

Character Stats

MAX HP 805
MAX STR 469

Overview

Whereas most healers have a more defensive support flavor to them, Valentine’s Hildegarde (V!Hildegarde) is all about offensive support and increasing her teams damage output while providing healing. Her defining mechanic is her Energy boost, which upon reaching five stacks increases her allies next skills damage by 50%. She’s also got an excellent debuff with her Striking Strength Debilitator, meaning she needs to take a more active role by using Force Strikes to reduce the bosses damage output.

Thanks to her Stun Resist, V!Hildegarde is best suited for High Dragon trials or Wind Event Master Challenges that feature enemies that stun. She can perform well off element in Void Agni and Flame IO as well.

Strengths

Powerful Offensive Support

Teams that utilize V!Hildegarde have the potential for much faster clear times thanks to her emphasis on boosting her teams damage output.

Group Focused Support

Even though she boosts offense, V!Hildegard also brings two fantastic recovery abilities that are powerful enough to keep her team alive through most situations. Her regen and shield compliment each other well to protect her team and keep them topped off through most damage.

Weaknesses

Reliance on Force Strikes to Debuff

While V!Hildegarde’s Striking Strength Debilitation is a great ability, using it will slow down how fast she can charge her other abilities.

Not As Forgiving

Using Valentine’s Hildegarde is a risk/reward playstyle, as she has reduced defensive and healing options compared to other healers thanks to her offensive focus. When someone falls behind on health due to error, it’s harder for her to catch them up with no single target heal. 

Dragon Recommendations

  • Phoenix is a healer’s best friend, providing even more healing and a sizable boost to HP.   
  • High Brunhilda an inferior option, but better than a strength dragon.
  • Kindling Imp and Cinder Drake are workable if lacking other options.

Weapon Recommendations

Arc Voyager: The active heal skill provides a much needed single target heal, and it's fairly budget. 

Endless Demise: Since V!Hildegarde already has 100% Skill Prep, half of the Void Flame Staff’s Abilities are wasted, but the additional recovery potency is useful.

Staff of the Red Emperor: The active skill is fairly useless, but the high stats are good.

Wyrmprint Recommendations

Recovery Potency is the most valuable print ability for V!Hildegard, making her own featured print, Take My Hand, among her best options. Louise’s Hobbies and Give Me Your Wounded are also solid picks, as is Petal Queen to start the fight fully Energized.

Skills

Skill 1

Blooming Love
Lvl 1 Restores HP to all allies, increases the entire team's energy levels by one stage, and continues healing over the next 15 seconds. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero.
100
Lvl 2 Restores HP to all allies, increases the entire team's energy levels by one stage, and continues healing over the next 15 seconds. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero.
200
Lvl 3 Restores HP to all allies, increases the entire team's energy levels by one stage, and continues healing over the next 15 seconds. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. At this point, using any applicable skill will reset that adventurer's energy level to zero.
300
SP Cost 7734 Iframe Medium

Skill 2

Holy Protection
Lvl 1 Grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increases their energy levels by one stage. This does not stack with any other shields. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. Using any applicable skill resets that adventurer's energy level to zero.
100
Lvl 2 Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and increases their energy levels by two stages. This does not stack with any other shields. When an adventurer's energy level reaches level five, they will become energized, and their next attack or recovery skill will be upgraded. Using any applicable skill resets that adventurer's energy level to zero.
200
SP Cost 13188 Iframe Medium

Abilities

Ability 1

Striking Strength Debilitator I

Grants the user's force strikes a 50% chance to reduce enemy strength by 3% for 10 seconds.

80
Upgrades To
Striking Strength Debilitator II

Grants the user's force strikes a 70% chance to reduce enemy strength by 3% for 10 seconds.

100

Ability 2

Stun Res +50%

Reduces susceptibility to stun by 50%.

60
Upgrades To
Stun Res +100%

Reduces susceptibility to stun by 100%.

100

Ability 3

Skill Prep +75%

Fills 75% of skill gauges at the start of quests.

80
Upgrades To
Skill Prep +100%

Fills 100% of skill gauges at the start of quests.

100

Co-Abilities

Recovery Potency +10%

Increases the potency of recovery skills by 10%. Benefits your whole team.

170
Show Upgrades

Increases the potency of recovery skills by 12%. Benefits your whole team.

Increases the potency of recovery skills by 14%. Benefits your whole team.

Increases the potency of recovery skills by 16%. Benefits your whole team.

Increases the potency of recovery skills by 20%. Benefits your whole team.

Mana Circle

Total Materials Required

Individual Nodes

Mana Circle 1

Total Materials

Effects

Strength+10

Strength+11

Force Strike

Strength+11

Mana Circle 2

Total Materials

Unbind Materials

Effects

Strength+7

Strength+7

Strength+8

Strength+8

Strength+8