- Default
- Attack
- Special
- Injured




Etie - Fitness Fighter |
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Hero Stats
Stat Variations
HP | ATK | SPD | DEF | RES | |
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Low | 17 | 11 | 9 | 5 | 5 |
Middle | 18 | 12 | 10 | 6 | 6 |
High | 19 | 13 | 11 | 7 | 7 |
HP | ATK | SPD | DEF | RES | |
---|---|---|---|---|---|
Low | 36 | 41 | 37 | 27 | 24 |
Middle | 40 | 45 | 40 | 30 | 28 |
High | 43 | 48 | 44 | 33 | 31 |
Weapon Skills
Weapons | SP | Rng. | Mt. |
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![]() Effective against flying units. Learns by default at 1 ★ Unlocks at 1 ★ Only Inheritable by Bow users.
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50 | 2 | 4 |
![]() Effective against flying units. Learns by default at 2 ★ Unlocks at 2 ★ Only Inheritable by Bow users.
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100 | 2 | 6 |
![]() Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
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200 | 2 | 8 |
![]() Effective against flying foes. If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Bow users.
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300 | 2 | 12 |
Special Skills
Special Skills | SP | Turns |
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![]() Boosts damage by 30% of unit's Atk. Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | 4 |
![]() Boosts damage by 30% of unit's Atk. Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | 3 |
Passive Skills
Passive Skills | SP | Slot |
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![]() At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Excludes Flying and Cavalry Units
Unlocks at 3 ★ |
60 | A |
![]() At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Excludes Flying and Cavalry Units
Unlocks at 4 ★ |
120 | A |
![]() At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). Excludes Flying and Cavalry Units
Unlocks at 5 ★ |
240 | A |
![]() At start of turn, grants Atk/Def+1 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) Inheritable by all units.
Unlocks at 1 ★ |
60 | C |
![]() At start of turn, grants Atk/Def+3 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) Inheritable by all units.
Unlocks at 2 ★ |
120 | C |
![]() At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) Inheritable by all units.
Unlocks at 4 ★ |
240 | C |
Other Info
Origin |
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